|
@@ -1391,34 +1391,37 @@ namespace DXIL {
|
|
const uint64_t
|
|
const uint64_t
|
|
ShaderFeatureInfo_ComputeShadersPlusRawAndStructuredBuffersViaShader4X =
|
|
ShaderFeatureInfo_ComputeShadersPlusRawAndStructuredBuffersViaShader4X =
|
|
0x0002;
|
|
0x0002;
|
|
- const uint64_t ShaderFeatureInfo_UAVsAtEveryStage = 0x0004;
|
|
|
|
- const uint64_t ShaderFeatureInfo_64UAVs = 0x0008;
|
|
|
|
- const uint64_t ShaderFeatureInfo_MinimumPrecision = 0x0010;
|
|
|
|
- const uint64_t ShaderFeatureInfo_11_1_DoubleExtensions = 0x0020;
|
|
|
|
- const uint64_t ShaderFeatureInfo_11_1_ShaderExtensions = 0x0040;
|
|
|
|
- const uint64_t ShaderFeatureInfo_LEVEL9ComparisonFiltering = 0x0080;
|
|
|
|
- const uint64_t ShaderFeatureInfo_TiledResources = 0x0100;
|
|
|
|
- const uint64_t ShaderFeatureInfo_StencilRef = 0x0200;
|
|
|
|
- const uint64_t ShaderFeatureInfo_InnerCoverage = 0x0400;
|
|
|
|
|
|
+ const uint64_t ShaderFeatureInfo_UAVsAtEveryStage = 0x0004;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_64UAVs = 0x0008;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_MinimumPrecision = 0x0010;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_11_1_DoubleExtensions = 0x0020;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_11_1_ShaderExtensions = 0x0040;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_LEVEL9ComparisonFiltering = 0x0080;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_TiledResources = 0x0100;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_StencilRef = 0x0200;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_InnerCoverage = 0x0400;
|
|
const uint64_t ShaderFeatureInfo_TypedUAVLoadAdditionalFormats = 0x0800;
|
|
const uint64_t ShaderFeatureInfo_TypedUAVLoadAdditionalFormats = 0x0800;
|
|
- const uint64_t ShaderFeatureInfo_ROVs = 0x1000;
|
|
|
|
|
|
+ const uint64_t ShaderFeatureInfo_ROVs = 0x1000;
|
|
const uint64_t
|
|
const uint64_t
|
|
ShaderFeatureInfo_ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer =
|
|
ShaderFeatureInfo_ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer =
|
|
0x2000;
|
|
0x2000;
|
|
- const uint64_t ShaderFeatureInfo_WaveOps = 0x4000;
|
|
|
|
- const uint64_t ShaderFeatureInfo_Int64Ops = 0x8000;
|
|
|
|
- const uint64_t ShaderFeatureInfo_ViewID = 0x10000;
|
|
|
|
- const uint64_t ShaderFeatureInfo_Barycentrics = 0x20000;
|
|
|
|
- const uint64_t ShaderFeatureInfo_NativeLowPrecision = 0x40000;
|
|
|
|
- const uint64_t ShaderFeatureInfo_ShadingRate = 0x80000;
|
|
|
|
- const uint64_t ShaderFeatureInfo_Raytracing_Tier_1_1 = 0x100000;
|
|
|
|
- const uint64_t ShaderFeatureInfo_SamplerFeedback = 0x200000;
|
|
|
|
- const uint64_t ShaderFeatureInfo_AtomicInt64OnTypedResource = 0x400000;
|
|
|
|
- const uint64_t ShaderFeatureInfo_AtomicInt64OnGroupShared = 0x800000;
|
|
|
|
- const uint64_t ShaderFeatureInfo_DerivativesInMeshAndAmpShaders = 0x1000000;
|
|
|
|
- const uint64_t ShaderFeatureInfo_AtomicInt64OnHeapResource = 0x2000000;
|
|
|
|
-
|
|
|
|
- const unsigned ShaderFeatureInfoCount = 26;
|
|
|
|
|
|
+ const uint64_t ShaderFeatureInfo_WaveOps = 0x4000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_Int64Ops = 0x8000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_ViewID = 0x10000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_Barycentrics = 0x20000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_NativeLowPrecision = 0x40000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_ShadingRate = 0x80000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_Raytracing_Tier_1_1 = 0x100000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_SamplerFeedback = 0x200000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_AtomicInt64OnTypedResource = 0x400000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_AtomicInt64OnGroupShared = 0x800000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_DerivativesInMeshAndAmpShaders = 0x1000000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_ResourceDescriptorHeapIndexing = 0x2000000;
|
|
|
|
+ const uint64_t ShaderFeatureInfo_SamplerDescriptorHeapIndexing = 0x4000000;
|
|
|
|
+
|
|
|
|
+ const uint64_t ShaderFeatureInfo_AtomicInt64OnHeapResource = 0x10000000;
|
|
|
|
+
|
|
|
|
+ const unsigned ShaderFeatureInfoCount = 29;
|
|
|
|
|
|
// DxilSubobjectType must match D3D12_STATE_SUBOBJECT_TYPE, with
|
|
// DxilSubobjectType must match D3D12_STATE_SUBOBJECT_TYPE, with
|
|
// certain values reserved, since they cannot be used from Dxil.
|
|
// certain values reserved, since they cannot be used from Dxil.
|