فهرست منبع

Move nuget.config and packages.config to hct directory (#2225)

Remove files that are no longer needed and delete pkges directory
Helena Kotas 6 سال پیش
والد
کامیت
53e49d7289

+ 0 - 0
utils/pkges/nuget.config → utils/hct/nuget.config


+ 0 - 0
utils/pkges/packages.config → utils/hct/packages.config


+ 0 - 18
utils/pkges/SignConfig.xml

@@ -1,18 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<SignConfigXML>
- <job platform="x86" certSubject="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" configuration="Release" dest="__OUTPATHROOT__" jobname="DirectX Shader Compiler" approvers="">
-    <file signType="Authenticode" src="__INPATHROOT__\dxcompiler.dll" />
-    <file signType="Authenticode" src="__INPATHROOT__\dxc.exe" />
-    <file signType="Authenticode" src="__INPATHROOT__\dxrfallbackcompiler.dll"/>
-  </job>
- <job platform="x64" certSubject="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" configuration="Release" dest="__OUTPATHROOT__" jobname="DirectX Shader Compiler" approvers="">
-    <file signType="Authenticode" src="__INPATHROOT__\dxcompiler.dll" />
-    <file signType="Authenticode" src="__INPATHROOT__\dxc.exe" />
-    <file signType="Authenticode" src="__INPATHROOT__\dxrfallbackcompiler.dll"/>
-  </job>
- <job platform="arm64" certSubject="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" configuration="Release" dest="__OUTPATHROOT__" jobname="DirectX Shader Compiler" approvers="">
-    <file signType="Authenticode" src="__INPATHROOT__\dxcompiler.dll" />
-    <file signType="Authenticode" src="__INPATHROOT__\dxc.exe" />
-    <file signType="Authenticode" src="__INPATHROOT__\dxrfallbackcompiler.dll"/>
-  </job>
-</SignConfigXML>

+ 0 - 18
utils/pkges/common_setup.cmd

@@ -1,18 +0,0 @@
-echo off
-
-REM %1 - $(BuildPlatform)
-REM %2 - $(Build.SourcesDirectory)
-REM %3 - $(Build.BinariesDirectory)
-
-set BUILD_PLATFORM=%1
-set HLSL_SRC_DIR=%~f2
-set HLSL_BLD_DIR=%~f3
-
-rem Add Windows 10 SDK on PATH
-set WIN10_SDK_PATH=%HLSL_SRC_DIR%\Packages\MS.Uwp.RS5RLS.Native.10.0.17763.1\l
-set WIN10_SDK_VERSION=10.0.17763
-set PATH=%WIN10_SDK_PATH%;%PATH%;
-
-rem Add Python and VS CMake on PATH
-set PATH=%PATH%;C:\Program Files (x86)\Microsoft Visual Studio\Shared\Python36_64\
-set PATH=%PATH%;C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\;

+ 0 - 14
utils/pkges/pre_build_setup.cmd

@@ -1,14 +0,0 @@
-echo off
-
-REM %1 - $(BuildPlatform)
-REM %2 - $(Build.SourcesDirectory)
-REM %3 - $(Build.BinariesDirectory)
-
-echo Running pre_build_setup.cmd
-
-call %~p0\common_setup.cmd %1 %2 %3
-
-echo Build platform: %BUILD_PLATFORM%
-echo HLSL source directory: %HLSL_SRC_DIR%
-echo HLSL build directory: %HLSL_BLD_DIR%
-echo SDK path: %WIN10_SDK_PATH%

+ 0 - 17
utils/pkges/pre_test_setup.cmd

@@ -1,17 +0,0 @@
-echo off
-
-REM %1 - $(BuildPlatform)
-REM %2 - $(Build.SourcesDirectory)
-REM %3 - $(Build.BinariesDirectory)
-
-echo Running pre_test_setup.cmd
-
-call %~p0\common_setup.cmd %1 %2 %3
-
-echo Build platform: %BUILD_PLATFORM%
-echo HLSL build directory: %HLSL_BLD_DIR%
-
-rem Add TAEF package on PATH
-set TAEF_PATH=%HLSL_SRC_DIR%\Packages\Taef.Redist.10.33.181113003-develop\build\Binaries\Release\x64
-set PATH=%PATH%;%TAEF_PATH%
-echo TAEF path: %TAEF_PATH%