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+//*********************************************************
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+//
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+// Copyright (c) Microsoft. All rights reserved.
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+// This code is licensed under the MIT License (MIT).
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+// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
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+// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
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+// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
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+// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
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+//
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+//*********************************************************
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+
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+#ifndef __D3DX12_H__
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+#define __D3DX12_H__
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+
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+#include "d3d12.h"
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+
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+#if defined( __cplusplus )
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+
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+struct CD3DX12_DEFAULT {};
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+extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
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+
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+//------------------------------------------------------------------------------------------------
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+inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
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+{
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+ return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
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+ l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
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+}
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+
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+//------------------------------------------------------------------------------------------------
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+inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
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+{ return !( l == r ); }
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+
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+//------------------------------------------------------------------------------------------------
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+struct CD3DX12_RECT : public D3D12_RECT
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+{
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+ CD3DX12_RECT() = default;
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+ explicit CD3DX12_RECT( const D3D12_RECT& o ) :
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+ D3D12_RECT( o )
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+ {}
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+ explicit CD3DX12_RECT(
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+ LONG Left,
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+ LONG Top,
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+ LONG Right,
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+ LONG Bottom )
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+ {
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+ left = Left;
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+ top = Top;
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+ right = Right;
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+ bottom = Bottom;
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+ }
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+};
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+
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+//------------------------------------------------------------------------------------------------
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+struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
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+{
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+ CD3DX12_VIEWPORT() = default;
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+ explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) :
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+ D3D12_VIEWPORT( o )
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+ {}
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+ explicit CD3DX12_VIEWPORT(
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+ FLOAT topLeftX,
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+ FLOAT topLeftY,
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+ FLOAT width,
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+ FLOAT height,
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+ FLOAT minDepth = D3D12_MIN_DEPTH,
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+ FLOAT maxDepth = D3D12_MAX_DEPTH )
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+ {
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+ TopLeftX = topLeftX;
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+ TopLeftY = topLeftY;
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+ Width = width;
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+ Height = height;
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+ MinDepth = minDepth;
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+ MaxDepth = maxDepth;
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+ }
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+ explicit CD3DX12_VIEWPORT(
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+ _In_ ID3D12Resource* pResource,
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+ UINT mipSlice = 0,
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+ FLOAT topLeftX = 0.0f,
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+ FLOAT topLeftY = 0.0f,
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+ FLOAT minDepth = D3D12_MIN_DEPTH,
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+ FLOAT maxDepth = D3D12_MAX_DEPTH )
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+ {
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+ auto Desc = pResource->GetDesc();
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+ const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
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+ const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
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+ switch (Desc.Dimension)
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+ {
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+ case D3D12_RESOURCE_DIMENSION_BUFFER:
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+ TopLeftX = topLeftX;
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+ TopLeftY = 0.0f;
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+ Width = Desc.Width - topLeftX;
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+ Height = 1.0f;
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+ break;
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+ case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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+ TopLeftX = topLeftX;
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+ TopLeftY = 0.0f;
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+ Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
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+ Height = 1.0f;
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+ break;
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+ case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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+ case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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+ TopLeftX = topLeftX;
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+ TopLeftY = topLeftY;
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+ Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
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+ Height = (SubresourceHeight ? SubresourceHeight: 1.0f) - topLeftY;
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+ break;
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+ default: break;
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+ }
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+
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+ MinDepth = minDepth;
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+ MaxDepth = maxDepth;
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+ }
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+};
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+
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+//------------------------------------------------------------------------------------------------
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+struct CD3DX12_BOX : public D3D12_BOX
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+{
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+ CD3DX12_BOX() = default;
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+ explicit CD3DX12_BOX( const D3D12_BOX& o ) :
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+ D3D12_BOX( o )
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+ {}
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+ explicit CD3DX12_BOX(
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+ LONG Left,
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+ LONG Right )
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+ {
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+ left = static_cast<UINT>(Left);
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+ top = 0;
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+ front = 0;
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+ right = static_cast<UINT>(Right);
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+ bottom = 1;
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+ back = 1;
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+ }
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+ explicit CD3DX12_BOX(
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+ LONG Left,
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+ LONG Top,
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+ LONG Right,
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+ LONG Bottom )
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+ {
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+ left = static_cast<UINT>(Left);
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+ top = static_cast<UINT>(Top);
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+ front = 0;
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+ right = static_cast<UINT>(Right);
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+ bottom = static_cast<UINT>(Bottom);
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+ back = 1;
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+ }
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+ explicit CD3DX12_BOX(
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+ LONG Left,
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+ LONG Top,
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+ LONG Front,
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+ LONG Right,
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+ LONG Bottom,
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+ LONG Back )
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+ {
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+ left = static_cast<UINT>(Left);
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+ top = static_cast<UINT>(Top);
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+ front = static_cast<UINT>(Front);
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+ right = static_cast<UINT>(Right);
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+ bottom = static_cast<UINT>(Bottom);
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+ back = static_cast<UINT>(Back);
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+ }
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+};
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+inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r )
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+{
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+ return l.left == r.left && l.top == r.top && l.front == r.front &&
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+ l.right == r.right && l.bottom == r.bottom && l.back == r.back;
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+}
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+inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r )
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+{ return !( l == r ); }
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+
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+//------------------------------------------------------------------------------------------------
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+struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
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+{
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+ CD3DX12_DEPTH_STENCIL_DESC() = default;
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+ explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) :
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+ D3D12_DEPTH_STENCIL_DESC( o )
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+ {}
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+ explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT )
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+ {
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+ DepthEnable = TRUE;
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+ DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
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+ DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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+ StencilEnable = FALSE;
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+ StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
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+ StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
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+ const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
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+ { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
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+ FrontFace = defaultStencilOp;
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+ BackFace = defaultStencilOp;
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+ }
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+ explicit CD3DX12_DEPTH_STENCIL_DESC(
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+ BOOL depthEnable,
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+ D3D12_DEPTH_WRITE_MASK depthWriteMask,
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+ D3D12_COMPARISON_FUNC depthFunc,
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+ BOOL stencilEnable,
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+ UINT8 stencilReadMask,
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+ UINT8 stencilWriteMask,
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+ D3D12_STENCIL_OP frontStencilFailOp,
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+ D3D12_STENCIL_OP frontStencilDepthFailOp,
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+ D3D12_STENCIL_OP frontStencilPassOp,
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+ D3D12_COMPARISON_FUNC frontStencilFunc,
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+ D3D12_STENCIL_OP backStencilFailOp,
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+ D3D12_STENCIL_OP backStencilDepthFailOp,
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+ D3D12_STENCIL_OP backStencilPassOp,
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+ D3D12_COMPARISON_FUNC backStencilFunc )
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+ {
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+ DepthEnable = depthEnable;
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+ DepthWriteMask = depthWriteMask;
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+ DepthFunc = depthFunc;
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+ StencilEnable = stencilEnable;
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+ StencilReadMask = stencilReadMask;
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+ StencilWriteMask = stencilWriteMask;
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+ FrontFace.StencilFailOp = frontStencilFailOp;
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+ FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
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+ FrontFace.StencilPassOp = frontStencilPassOp;
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+ FrontFace.StencilFunc = frontStencilFunc;
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+ BackFace.StencilFailOp = backStencilFailOp;
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+ BackFace.StencilDepthFailOp = backStencilDepthFailOp;
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+ BackFace.StencilPassOp = backStencilPassOp;
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+ BackFace.StencilFunc = backStencilFunc;
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+ }
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+};
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+
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+//------------------------------------------------------------------------------------------------
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+struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
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+{
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+ CD3DX12_DEPTH_STENCIL_DESC1() = default;
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+ explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) :
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+ D3D12_DEPTH_STENCIL_DESC1( o )
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+ {}
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+ explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o )
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+ {
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+ DepthEnable = o.DepthEnable;
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+ DepthWriteMask = o.DepthWriteMask;
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+ DepthFunc = o.DepthFunc;
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+ StencilEnable = o.StencilEnable;
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+ StencilReadMask = o.StencilReadMask;
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+ StencilWriteMask = o.StencilWriteMask;
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+ FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
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+ FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
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+ FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
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+ FrontFace.StencilFunc = o.FrontFace.StencilFunc;
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+ BackFace.StencilFailOp = o.BackFace.StencilFailOp;
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+ BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
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+ BackFace.StencilPassOp = o.BackFace.StencilPassOp;
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+ BackFace.StencilFunc = o.BackFace.StencilFunc;
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+ DepthBoundsTestEnable = FALSE;
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+ }
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+ explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT )
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+ {
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+ DepthEnable = TRUE;
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+ DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
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+ DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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+ StencilEnable = FALSE;
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+ StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
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+ StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
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+ const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
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+ { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
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+ FrontFace = defaultStencilOp;
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+ BackFace = defaultStencilOp;
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+ DepthBoundsTestEnable = FALSE;
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+ }
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+ explicit CD3DX12_DEPTH_STENCIL_DESC1(
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+ BOOL depthEnable,
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+ D3D12_DEPTH_WRITE_MASK depthWriteMask,
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+ D3D12_COMPARISON_FUNC depthFunc,
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+ BOOL stencilEnable,
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+ UINT8 stencilReadMask,
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+ UINT8 stencilWriteMask,
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+ D3D12_STENCIL_OP frontStencilFailOp,
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+ D3D12_STENCIL_OP frontStencilDepthFailOp,
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+ D3D12_STENCIL_OP frontStencilPassOp,
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+ D3D12_COMPARISON_FUNC frontStencilFunc,
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+ D3D12_STENCIL_OP backStencilFailOp,
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+ D3D12_STENCIL_OP backStencilDepthFailOp,
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+ D3D12_STENCIL_OP backStencilPassOp,
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+ D3D12_COMPARISON_FUNC backStencilFunc,
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+ BOOL depthBoundsTestEnable )
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+ {
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+ DepthEnable = depthEnable;
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+ DepthWriteMask = depthWriteMask;
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+ DepthFunc = depthFunc;
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+ StencilEnable = stencilEnable;
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+ StencilReadMask = stencilReadMask;
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+ StencilWriteMask = stencilWriteMask;
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+ FrontFace.StencilFailOp = frontStencilFailOp;
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+ FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
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+ FrontFace.StencilPassOp = frontStencilPassOp;
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+ FrontFace.StencilFunc = frontStencilFunc;
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+ BackFace.StencilFailOp = backStencilFailOp;
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+ BackFace.StencilDepthFailOp = backStencilDepthFailOp;
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+ BackFace.StencilPassOp = backStencilPassOp;
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+ BackFace.StencilFunc = backStencilFunc;
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+ DepthBoundsTestEnable = depthBoundsTestEnable;
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+ }
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+ operator D3D12_DEPTH_STENCIL_DESC() const
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+ {
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+ D3D12_DEPTH_STENCIL_DESC D;
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+ D.DepthEnable = DepthEnable;
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+ D.DepthWriteMask = DepthWriteMask;
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+ D.DepthFunc = DepthFunc;
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+ D.StencilEnable = StencilEnable;
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+ D.StencilReadMask = StencilReadMask;
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+ D.StencilWriteMask = StencilWriteMask;
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+ D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
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+ D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
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+ D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
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+ D.FrontFace.StencilFunc = FrontFace.StencilFunc;
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+ D.BackFace.StencilFailOp = BackFace.StencilFailOp;
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+ D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
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+ D.BackFace.StencilPassOp = BackFace.StencilPassOp;
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+ D.BackFace.StencilFunc = BackFace.StencilFunc;
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+ return D;
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+ }
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+};
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+
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+//------------------------------------------------------------------------------------------------
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+struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
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+{
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+ CD3DX12_BLEND_DESC() = default;
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+ explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) :
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+ D3D12_BLEND_DESC( o )
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+ {}
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+ explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT )
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+ {
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+ AlphaToCoverageEnable = FALSE;
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+ IndependentBlendEnable = FALSE;
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+ const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
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+ {
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+ FALSE,FALSE,
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+ D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
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+ D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
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+ D3D12_LOGIC_OP_NOOP,
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+ D3D12_COLOR_WRITE_ENABLE_ALL,
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+ };
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+ for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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+ RenderTarget[ i ] = defaultRenderTargetBlendDesc;
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+ }
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+};
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+
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+//------------------------------------------------------------------------------------------------
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+struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
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+{
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+ CD3DX12_RASTERIZER_DESC() = default;
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+ explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) :
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+ D3D12_RASTERIZER_DESC( o )
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+ {}
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+ explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT )
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+ {
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+ FillMode = D3D12_FILL_MODE_SOLID;
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+ CullMode = D3D12_CULL_MODE_BACK;
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+ FrontCounterClockwise = FALSE;
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+ DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
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+ DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
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+ SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
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+ DepthClipEnable = TRUE;
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+ MultisampleEnable = FALSE;
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+ AntialiasedLineEnable = FALSE;
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+ ForcedSampleCount = 0;
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+ ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
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+ }
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+ explicit CD3DX12_RASTERIZER_DESC(
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+ D3D12_FILL_MODE fillMode,
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+ D3D12_CULL_MODE cullMode,
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+ BOOL frontCounterClockwise,
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+ INT depthBias,
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+ FLOAT depthBiasClamp,
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+ FLOAT slopeScaledDepthBias,
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|
+ BOOL depthClipEnable,
|
|
|
+ BOOL multisampleEnable,
|
|
|
+ BOOL antialiasedLineEnable,
|
|
|
+ UINT forcedSampleCount,
|
|
|
+ D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
|
|
|
+ {
|
|
|
+ FillMode = fillMode;
|
|
|
+ CullMode = cullMode;
|
|
|
+ FrontCounterClockwise = frontCounterClockwise;
|
|
|
+ DepthBias = depthBias;
|
|
|
+ DepthBiasClamp = depthBiasClamp;
|
|
|
+ SlopeScaledDepthBias = slopeScaledDepthBias;
|
|
|
+ DepthClipEnable = depthClipEnable;
|
|
|
+ MultisampleEnable = multisampleEnable;
|
|
|
+ AntialiasedLineEnable = antialiasedLineEnable;
|
|
|
+ ForcedSampleCount = forcedSampleCount;
|
|
|
+ ConservativeRaster = conservativeRaster;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
|
|
|
+{
|
|
|
+ CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
|
|
|
+ explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) :
|
|
|
+ D3D12_RESOURCE_ALLOCATION_INFO( o )
|
|
|
+ {}
|
|
|
+ CD3DX12_RESOURCE_ALLOCATION_INFO(
|
|
|
+ UINT64 size,
|
|
|
+ UINT64 alignment )
|
|
|
+ {
|
|
|
+ SizeInBytes = size;
|
|
|
+ Alignment = alignment;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
|
|
|
+{
|
|
|
+ CD3DX12_HEAP_PROPERTIES() = default;
|
|
|
+ explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) :
|
|
|
+ D3D12_HEAP_PROPERTIES(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_HEAP_PROPERTIES(
|
|
|
+ D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
|
|
|
+ D3D12_MEMORY_POOL memoryPoolPreference,
|
|
|
+ UINT creationNodeMask = 1,
|
|
|
+ UINT nodeMask = 1 )
|
|
|
+ {
|
|
|
+ Type = D3D12_HEAP_TYPE_CUSTOM;
|
|
|
+ CPUPageProperty = cpuPageProperty;
|
|
|
+ MemoryPoolPreference = memoryPoolPreference;
|
|
|
+ CreationNodeMask = creationNodeMask;
|
|
|
+ VisibleNodeMask = nodeMask;
|
|
|
+ }
|
|
|
+ explicit CD3DX12_HEAP_PROPERTIES(
|
|
|
+ D3D12_HEAP_TYPE type,
|
|
|
+ UINT creationNodeMask = 1,
|
|
|
+ UINT nodeMask = 1 )
|
|
|
+ {
|
|
|
+ Type = type;
|
|
|
+ CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
|
|
+ MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
|
|
+ CreationNodeMask = creationNodeMask;
|
|
|
+ VisibleNodeMask = nodeMask;
|
|
|
+ }
|
|
|
+ bool IsCPUAccessible() const
|
|
|
+ {
|
|
|
+ return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM &&
|
|
|
+ (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
|
|
|
+ }
|
|
|
+};
|
|
|
+inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
|
|
|
+{
|
|
|
+ return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty &&
|
|
|
+ l.MemoryPoolPreference == r.MemoryPoolPreference &&
|
|
|
+ l.CreationNodeMask == r.CreationNodeMask &&
|
|
|
+ l.VisibleNodeMask == r.VisibleNodeMask;
|
|
|
+}
|
|
|
+inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
|
|
|
+{ return !( l == r ); }
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
|
|
|
+{
|
|
|
+ CD3DX12_HEAP_DESC() = default;
|
|
|
+ explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) :
|
|
|
+ D3D12_HEAP_DESC(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_HEAP_DESC(
|
|
|
+ UINT64 size,
|
|
|
+ D3D12_HEAP_PROPERTIES properties,
|
|
|
+ UINT64 alignment = 0,
|
|
|
+ D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
|
+ {
|
|
|
+ SizeInBytes = size;
|
|
|
+ Properties = properties;
|
|
|
+ Alignment = alignment;
|
|
|
+ Flags = flags;
|
|
|
+ }
|
|
|
+ CD3DX12_HEAP_DESC(
|
|
|
+ UINT64 size,
|
|
|
+ D3D12_HEAP_TYPE type,
|
|
|
+ UINT64 alignment = 0,
|
|
|
+ D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
|
+ {
|
|
|
+ SizeInBytes = size;
|
|
|
+ Properties = CD3DX12_HEAP_PROPERTIES( type );
|
|
|
+ Alignment = alignment;
|
|
|
+ Flags = flags;
|
|
|
+ }
|
|
|
+ CD3DX12_HEAP_DESC(
|
|
|
+ UINT64 size,
|
|
|
+ D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
|
|
|
+ D3D12_MEMORY_POOL memoryPoolPreference,
|
|
|
+ UINT64 alignment = 0,
|
|
|
+ D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
|
+ {
|
|
|
+ SizeInBytes = size;
|
|
|
+ Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
|
|
|
+ Alignment = alignment;
|
|
|
+ Flags = flags;
|
|
|
+ }
|
|
|
+ CD3DX12_HEAP_DESC(
|
|
|
+ const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
|
+ D3D12_HEAP_PROPERTIES properties,
|
|
|
+ D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
|
+ {
|
|
|
+ SizeInBytes = resAllocInfo.SizeInBytes;
|
|
|
+ Properties = properties;
|
|
|
+ Alignment = resAllocInfo.Alignment;
|
|
|
+ Flags = flags;
|
|
|
+ }
|
|
|
+ CD3DX12_HEAP_DESC(
|
|
|
+ const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
|
+ D3D12_HEAP_TYPE type,
|
|
|
+ D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
|
+ {
|
|
|
+ SizeInBytes = resAllocInfo.SizeInBytes;
|
|
|
+ Properties = CD3DX12_HEAP_PROPERTIES( type );
|
|
|
+ Alignment = resAllocInfo.Alignment;
|
|
|
+ Flags = flags;
|
|
|
+ }
|
|
|
+ CD3DX12_HEAP_DESC(
|
|
|
+ const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
|
+ D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
|
|
|
+ D3D12_MEMORY_POOL memoryPoolPreference,
|
|
|
+ D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
|
+ {
|
|
|
+ SizeInBytes = resAllocInfo.SizeInBytes;
|
|
|
+ Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
|
|
|
+ Alignment = resAllocInfo.Alignment;
|
|
|
+ Flags = flags;
|
|
|
+ }
|
|
|
+ bool IsCPUAccessible() const
|
|
|
+ { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
|
|
|
+};
|
|
|
+inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
|
|
|
+{
|
|
|
+ return l.SizeInBytes == r.SizeInBytes &&
|
|
|
+ l.Properties == r.Properties &&
|
|
|
+ l.Alignment == r.Alignment &&
|
|
|
+ l.Flags == r.Flags;
|
|
|
+}
|
|
|
+inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
|
|
|
+{ return !( l == r ); }
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
|
|
|
+{
|
|
|
+ CD3DX12_CLEAR_VALUE() = default;
|
|
|
+ explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) :
|
|
|
+ D3D12_CLEAR_VALUE(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_CLEAR_VALUE(
|
|
|
+ DXGI_FORMAT format,
|
|
|
+ const FLOAT color[4] )
|
|
|
+ {
|
|
|
+ Format = format;
|
|
|
+ memcpy( Color, color, sizeof( Color ) );
|
|
|
+ }
|
|
|
+ CD3DX12_CLEAR_VALUE(
|
|
|
+ DXGI_FORMAT format,
|
|
|
+ FLOAT depth,
|
|
|
+ UINT8 stencil )
|
|
|
+ {
|
|
|
+ Format = format;
|
|
|
+ memset( &Color, 0, sizeof( Color ) );
|
|
|
+ /* Use memcpy to preserve NAN values */
|
|
|
+ memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
|
|
|
+ DepthStencil.Stencil = stencil;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_RANGE : public D3D12_RANGE
|
|
|
+{
|
|
|
+ CD3DX12_RANGE() = default;
|
|
|
+ explicit CD3DX12_RANGE(const D3D12_RANGE &o) :
|
|
|
+ D3D12_RANGE(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_RANGE(
|
|
|
+ SIZE_T begin,
|
|
|
+ SIZE_T end )
|
|
|
+ {
|
|
|
+ Begin = begin;
|
|
|
+ End = end;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
|
|
|
+{
|
|
|
+ CD3DX12_RANGE_UINT64() = default;
|
|
|
+ explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) :
|
|
|
+ D3D12_RANGE_UINT64(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_RANGE_UINT64(
|
|
|
+ UINT64 begin,
|
|
|
+ UINT64 end )
|
|
|
+ {
|
|
|
+ Begin = begin;
|
|
|
+ End = end;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
|
|
|
+{
|
|
|
+ CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
|
|
|
+ explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) :
|
|
|
+ D3D12_SUBRESOURCE_RANGE_UINT64(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_SUBRESOURCE_RANGE_UINT64(
|
|
|
+ UINT subresource,
|
|
|
+ const D3D12_RANGE_UINT64& range )
|
|
|
+ {
|
|
|
+ Subresource = subresource;
|
|
|
+ Range = range;
|
|
|
+ }
|
|
|
+ CD3DX12_SUBRESOURCE_RANGE_UINT64(
|
|
|
+ UINT subresource,
|
|
|
+ UINT64 begin,
|
|
|
+ UINT64 end )
|
|
|
+ {
|
|
|
+ Subresource = subresource;
|
|
|
+ Range.Begin = begin;
|
|
|
+ Range.End = end;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
|
|
|
+{
|
|
|
+ CD3DX12_SHADER_BYTECODE() = default;
|
|
|
+ explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) :
|
|
|
+ D3D12_SHADER_BYTECODE(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_SHADER_BYTECODE(
|
|
|
+ _In_ ID3DBlob* pShaderBlob )
|
|
|
+ {
|
|
|
+ pShaderBytecode = pShaderBlob->GetBufferPointer();
|
|
|
+ BytecodeLength = pShaderBlob->GetBufferSize();
|
|
|
+ }
|
|
|
+ CD3DX12_SHADER_BYTECODE(
|
|
|
+ const void* _pShaderBytecode,
|
|
|
+ SIZE_T bytecodeLength )
|
|
|
+ {
|
|
|
+ pShaderBytecode = _pShaderBytecode;
|
|
|
+ BytecodeLength = bytecodeLength;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
|
|
|
+{
|
|
|
+ CD3DX12_TILED_RESOURCE_COORDINATE() = default;
|
|
|
+ explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) :
|
|
|
+ D3D12_TILED_RESOURCE_COORDINATE(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_TILED_RESOURCE_COORDINATE(
|
|
|
+ UINT x,
|
|
|
+ UINT y,
|
|
|
+ UINT z,
|
|
|
+ UINT subresource )
|
|
|
+ {
|
|
|
+ X = x;
|
|
|
+ Y = y;
|
|
|
+ Z = z;
|
|
|
+ Subresource = subresource;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
|
|
|
+{
|
|
|
+ CD3DX12_TILE_REGION_SIZE() = default;
|
|
|
+ explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) :
|
|
|
+ D3D12_TILE_REGION_SIZE(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_TILE_REGION_SIZE(
|
|
|
+ UINT numTiles,
|
|
|
+ BOOL useBox,
|
|
|
+ UINT width,
|
|
|
+ UINT16 height,
|
|
|
+ UINT16 depth )
|
|
|
+ {
|
|
|
+ NumTiles = numTiles;
|
|
|
+ UseBox = useBox;
|
|
|
+ Width = width;
|
|
|
+ Height = height;
|
|
|
+ Depth = depth;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
|
|
|
+{
|
|
|
+ CD3DX12_SUBRESOURCE_TILING() = default;
|
|
|
+ explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) :
|
|
|
+ D3D12_SUBRESOURCE_TILING(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_SUBRESOURCE_TILING(
|
|
|
+ UINT widthInTiles,
|
|
|
+ UINT16 heightInTiles,
|
|
|
+ UINT16 depthInTiles,
|
|
|
+ UINT startTileIndexInOverallResource )
|
|
|
+ {
|
|
|
+ WidthInTiles = widthInTiles;
|
|
|
+ HeightInTiles = heightInTiles;
|
|
|
+ DepthInTiles = depthInTiles;
|
|
|
+ StartTileIndexInOverallResource = startTileIndexInOverallResource;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
|
|
|
+{
|
|
|
+ CD3DX12_TILE_SHAPE() = default;
|
|
|
+ explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) :
|
|
|
+ D3D12_TILE_SHAPE(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_TILE_SHAPE(
|
|
|
+ UINT widthInTexels,
|
|
|
+ UINT heightInTexels,
|
|
|
+ UINT depthInTexels )
|
|
|
+ {
|
|
|
+ WidthInTexels = widthInTexels;
|
|
|
+ HeightInTexels = heightInTexels;
|
|
|
+ DepthInTexels = depthInTexels;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
|
|
|
+{
|
|
|
+ CD3DX12_RESOURCE_BARRIER() = default;
|
|
|
+ explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) :
|
|
|
+ D3D12_RESOURCE_BARRIER(o)
|
|
|
+ {}
|
|
|
+ static inline CD3DX12_RESOURCE_BARRIER Transition(
|
|
|
+ _In_ ID3D12Resource* pResource,
|
|
|
+ D3D12_RESOURCE_STATES stateBefore,
|
|
|
+ D3D12_RESOURCE_STATES stateAfter,
|
|
|
+ UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
|
|
|
+ D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE)
|
|
|
+ {
|
|
|
+ CD3DX12_RESOURCE_BARRIER result = {};
|
|
|
+ D3D12_RESOURCE_BARRIER &barrier = result;
|
|
|
+ result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
|
+ result.Flags = flags;
|
|
|
+ barrier.Transition.pResource = pResource;
|
|
|
+ barrier.Transition.StateBefore = stateBefore;
|
|
|
+ barrier.Transition.StateAfter = stateAfter;
|
|
|
+ barrier.Transition.Subresource = subresource;
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+ static inline CD3DX12_RESOURCE_BARRIER Aliasing(
|
|
|
+ _In_ ID3D12Resource* pResourceBefore,
|
|
|
+ _In_ ID3D12Resource* pResourceAfter)
|
|
|
+ {
|
|
|
+ CD3DX12_RESOURCE_BARRIER result = {};
|
|
|
+ D3D12_RESOURCE_BARRIER &barrier = result;
|
|
|
+ result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
|
|
|
+ barrier.Aliasing.pResourceBefore = pResourceBefore;
|
|
|
+ barrier.Aliasing.pResourceAfter = pResourceAfter;
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+ static inline CD3DX12_RESOURCE_BARRIER UAV(
|
|
|
+ _In_ ID3D12Resource* pResource)
|
|
|
+ {
|
|
|
+ CD3DX12_RESOURCE_BARRIER result = {};
|
|
|
+ D3D12_RESOURCE_BARRIER &barrier = result;
|
|
|
+ result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
|
|
+ barrier.UAV.pResource = pResource;
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
|
|
|
+{
|
|
|
+ CD3DX12_PACKED_MIP_INFO() = default;
|
|
|
+ explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) :
|
|
|
+ D3D12_PACKED_MIP_INFO(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_PACKED_MIP_INFO(
|
|
|
+ UINT8 numStandardMips,
|
|
|
+ UINT8 numPackedMips,
|
|
|
+ UINT numTilesForPackedMips,
|
|
|
+ UINT startTileIndexInOverallResource )
|
|
|
+ {
|
|
|
+ NumStandardMips = numStandardMips;
|
|
|
+ NumPackedMips = numPackedMips;
|
|
|
+ NumTilesForPackedMips = numTilesForPackedMips;
|
|
|
+ StartTileIndexInOverallResource = startTileIndexInOverallResource;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
|
|
|
+{
|
|
|
+ CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
|
|
|
+ explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) :
|
|
|
+ D3D12_SUBRESOURCE_FOOTPRINT(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_SUBRESOURCE_FOOTPRINT(
|
|
|
+ DXGI_FORMAT format,
|
|
|
+ UINT width,
|
|
|
+ UINT height,
|
|
|
+ UINT depth,
|
|
|
+ UINT rowPitch )
|
|
|
+ {
|
|
|
+ Format = format;
|
|
|
+ Width = width;
|
|
|
+ Height = height;
|
|
|
+ Depth = depth;
|
|
|
+ RowPitch = rowPitch;
|
|
|
+ }
|
|
|
+ explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
|
|
|
+ const D3D12_RESOURCE_DESC& resDesc,
|
|
|
+ UINT rowPitch )
|
|
|
+ {
|
|
|
+ Format = resDesc.Format;
|
|
|
+ Width = UINT( resDesc.Width );
|
|
|
+ Height = resDesc.Height;
|
|
|
+ Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1);
|
|
|
+ RowPitch = rowPitch;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
|
|
|
+{
|
|
|
+ CD3DX12_TEXTURE_COPY_LOCATION() = default;
|
|
|
+ explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) :
|
|
|
+ D3D12_TEXTURE_COPY_LOCATION(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes)
|
|
|
+ {
|
|
|
+ pResource = pRes;
|
|
|
+ Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
|
+ PlacedFootprint = {};
|
|
|
+ }
|
|
|
+ CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint)
|
|
|
+ {
|
|
|
+ pResource = pRes;
|
|
|
+ Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
|
+ PlacedFootprint = Footprint;
|
|
|
+ }
|
|
|
+ CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub)
|
|
|
+ {
|
|
|
+ pResource = pRes;
|
|
|
+ Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
|
+ PlacedFootprint = {};
|
|
|
+ SubresourceIndex = Sub;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
|
|
|
+{
|
|
|
+ CD3DX12_DESCRIPTOR_RANGE() = default;
|
|
|
+ explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) :
|
|
|
+ D3D12_DESCRIPTOR_RANGE(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_DESCRIPTOR_RANGE(
|
|
|
+ D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
|
+ UINT numDescriptors,
|
|
|
+ UINT baseShaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ UINT offsetInDescriptorsFromTableStart =
|
|
|
+ D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
|
+ {
|
|
|
+ Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void Init(
|
|
|
+ D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
|
+ UINT numDescriptors,
|
|
|
+ UINT baseShaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ UINT offsetInDescriptorsFromTableStart =
|
|
|
+ D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
|
+ {
|
|
|
+ Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void Init(
|
|
|
+ _Out_ D3D12_DESCRIPTOR_RANGE &range,
|
|
|
+ D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
|
+ UINT numDescriptors,
|
|
|
+ UINT baseShaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ UINT offsetInDescriptorsFromTableStart =
|
|
|
+ D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
|
+ {
|
|
|
+ range.RangeType = rangeType;
|
|
|
+ range.NumDescriptors = numDescriptors;
|
|
|
+ range.BaseShaderRegister = baseShaderRegister;
|
|
|
+ range.RegisterSpace = registerSpace;
|
|
|
+ range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
|
|
|
+{
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
|
|
|
+ explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) :
|
|
|
+ D3D12_ROOT_DESCRIPTOR_TABLE(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR_TABLE(
|
|
|
+ UINT numDescriptorRanges,
|
|
|
+ _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
|
|
|
+ {
|
|
|
+ Init(numDescriptorRanges, _pDescriptorRanges);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void Init(
|
|
|
+ UINT numDescriptorRanges,
|
|
|
+ _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
|
|
|
+ {
|
|
|
+ Init(*this, numDescriptorRanges, _pDescriptorRanges);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void Init(
|
|
|
+ _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
|
|
|
+ UINT numDescriptorRanges,
|
|
|
+ _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
|
|
|
+ {
|
|
|
+ rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
|
|
|
+ rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
|
|
|
+{
|
|
|
+ CD3DX12_ROOT_CONSTANTS() = default;
|
|
|
+ explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) :
|
|
|
+ D3D12_ROOT_CONSTANTS(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_ROOT_CONSTANTS(
|
|
|
+ UINT num32BitValues,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0)
|
|
|
+ {
|
|
|
+ Init(num32BitValues, shaderRegister, registerSpace);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void Init(
|
|
|
+ UINT num32BitValues,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0)
|
|
|
+ {
|
|
|
+ Init(*this, num32BitValues, shaderRegister, registerSpace);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void Init(
|
|
|
+ _Out_ D3D12_ROOT_CONSTANTS &rootConstants,
|
|
|
+ UINT num32BitValues,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0)
|
|
|
+ {
|
|
|
+ rootConstants.Num32BitValues = num32BitValues;
|
|
|
+ rootConstants.ShaderRegister = shaderRegister;
|
|
|
+ rootConstants.RegisterSpace = registerSpace;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
|
|
|
+{
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR() = default;
|
|
|
+ explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) :
|
|
|
+ D3D12_ROOT_DESCRIPTOR(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR(
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0)
|
|
|
+ {
|
|
|
+ Init(shaderRegister, registerSpace);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void Init(
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0)
|
|
|
+ {
|
|
|
+ Init(*this, shaderRegister, registerSpace);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0)
|
|
|
+ {
|
|
|
+ table.ShaderRegister = shaderRegister;
|
|
|
+ table.RegisterSpace = registerSpace;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
|
|
|
+{
|
|
|
+ CD3DX12_ROOT_PARAMETER() = default;
|
|
|
+ explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) :
|
|
|
+ D3D12_ROOT_PARAMETER(o)
|
|
|
+ {}
|
|
|
+
|
|
|
+ static inline void InitAsDescriptorTable(
|
|
|
+ _Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
|
+ UINT numDescriptorRanges,
|
|
|
+ _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
|
+ rootParam.ShaderVisibility = visibility;
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitAsConstants(
|
|
|
+ _Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
|
+ UINT num32BitValues,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
|
+ rootParam.ShaderVisibility = visibility;
|
|
|
+ CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitAsConstantBufferView(
|
|
|
+ _Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
|
+ rootParam.ShaderVisibility = visibility;
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitAsShaderResourceView(
|
|
|
+ _Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
|
|
|
+ rootParam.ShaderVisibility = visibility;
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitAsUnorderedAccessView(
|
|
|
+ _Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
|
|
|
+ rootParam.ShaderVisibility = visibility;
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitAsDescriptorTable(
|
|
|
+ UINT numDescriptorRanges,
|
|
|
+ _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitAsConstants(
|
|
|
+ UINT num32BitValues,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitAsConstantBufferView(
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitAsShaderResourceView(
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitAsUnorderedAccessView(
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
|
|
|
+{
|
|
|
+ CD3DX12_STATIC_SAMPLER_DESC() = default;
|
|
|
+ explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) :
|
|
|
+ D3D12_STATIC_SAMPLER_DESC(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_STATIC_SAMPLER_DESC(
|
|
|
+ UINT shaderRegister,
|
|
|
+ D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
|
|
+ D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
|
+ D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
|
+ D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
|
+ FLOAT mipLODBias = 0,
|
|
|
+ UINT maxAnisotropy = 16,
|
|
|
+ D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
|
+ D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
|
|
+ FLOAT minLOD = 0.f,
|
|
|
+ FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
|
|
+ D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
|
|
+ UINT registerSpace = 0)
|
|
|
+ {
|
|
|
+ Init(
|
|
|
+ shaderRegister,
|
|
|
+ filter,
|
|
|
+ addressU,
|
|
|
+ addressV,
|
|
|
+ addressW,
|
|
|
+ mipLODBias,
|
|
|
+ maxAnisotropy,
|
|
|
+ comparisonFunc,
|
|
|
+ borderColor,
|
|
|
+ minLOD,
|
|
|
+ maxLOD,
|
|
|
+ shaderVisibility,
|
|
|
+ registerSpace);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void Init(
|
|
|
+ _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
|
|
|
+ UINT shaderRegister,
|
|
|
+ D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
|
|
+ D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
|
+ D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
|
+ D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
|
+ FLOAT mipLODBias = 0,
|
|
|
+ UINT maxAnisotropy = 16,
|
|
|
+ D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
|
+ D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
|
|
+ FLOAT minLOD = 0.f,
|
|
|
+ FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
|
|
+ D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
|
|
+ UINT registerSpace = 0)
|
|
|
+ {
|
|
|
+ samplerDesc.ShaderRegister = shaderRegister;
|
|
|
+ samplerDesc.Filter = filter;
|
|
|
+ samplerDesc.AddressU = addressU;
|
|
|
+ samplerDesc.AddressV = addressV;
|
|
|
+ samplerDesc.AddressW = addressW;
|
|
|
+ samplerDesc.MipLODBias = mipLODBias;
|
|
|
+ samplerDesc.MaxAnisotropy = maxAnisotropy;
|
|
|
+ samplerDesc.ComparisonFunc = comparisonFunc;
|
|
|
+ samplerDesc.BorderColor = borderColor;
|
|
|
+ samplerDesc.MinLOD = minLOD;
|
|
|
+ samplerDesc.MaxLOD = maxLOD;
|
|
|
+ samplerDesc.ShaderVisibility = shaderVisibility;
|
|
|
+ samplerDesc.RegisterSpace = registerSpace;
|
|
|
+ }
|
|
|
+ inline void Init(
|
|
|
+ UINT shaderRegister,
|
|
|
+ D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
|
|
+ D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
|
+ D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
|
+ D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
|
+ FLOAT mipLODBias = 0,
|
|
|
+ UINT maxAnisotropy = 16,
|
|
|
+ D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
|
+ D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
|
|
+ FLOAT minLOD = 0.f,
|
|
|
+ FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
|
|
+ D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
|
|
+ UINT registerSpace = 0)
|
|
|
+ {
|
|
|
+ Init(
|
|
|
+ *this,
|
|
|
+ shaderRegister,
|
|
|
+ filter,
|
|
|
+ addressU,
|
|
|
+ addressV,
|
|
|
+ addressW,
|
|
|
+ mipLODBias,
|
|
|
+ maxAnisotropy,
|
|
|
+ comparisonFunc,
|
|
|
+ borderColor,
|
|
|
+ minLOD,
|
|
|
+ maxLOD,
|
|
|
+ shaderVisibility,
|
|
|
+ registerSpace);
|
|
|
+ }
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
|
|
|
+{
|
|
|
+ CD3DX12_ROOT_SIGNATURE_DESC() = default;
|
|
|
+ explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) :
|
|
|
+ D3D12_ROOT_SIGNATURE_DESC(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_ROOT_SIGNATURE_DESC(
|
|
|
+ UINT numParameters,
|
|
|
+ _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
|
+ UINT numStaticSamplers = 0,
|
|
|
+ _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
|
+ D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
|
+ {
|
|
|
+ Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
|
+ }
|
|
|
+ CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
|
|
|
+ {
|
|
|
+ Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void Init(
|
|
|
+ UINT numParameters,
|
|
|
+ _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
|
+ UINT numStaticSamplers = 0,
|
|
|
+ _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
|
+ D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
|
+ {
|
|
|
+ Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void Init(
|
|
|
+ _Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
|
|
|
+ UINT numParameters,
|
|
|
+ _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
|
+ UINT numStaticSamplers = 0,
|
|
|
+ _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
|
+ D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
|
+ {
|
|
|
+ desc.NumParameters = numParameters;
|
|
|
+ desc.pParameters = _pParameters;
|
|
|
+ desc.NumStaticSamplers = numStaticSamplers;
|
|
|
+ desc.pStaticSamplers = _pStaticSamplers;
|
|
|
+ desc.Flags = flags;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
|
|
|
+{
|
|
|
+ CD3DX12_DESCRIPTOR_RANGE1() = default;
|
|
|
+ explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) :
|
|
|
+ D3D12_DESCRIPTOR_RANGE1(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_DESCRIPTOR_RANGE1(
|
|
|
+ D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
|
+ UINT numDescriptors,
|
|
|
+ UINT baseShaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
|
|
+ UINT offsetInDescriptorsFromTableStart =
|
|
|
+ D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
|
+ {
|
|
|
+ Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void Init(
|
|
|
+ D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
|
+ UINT numDescriptors,
|
|
|
+ UINT baseShaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
|
|
+ UINT offsetInDescriptorsFromTableStart =
|
|
|
+ D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
|
+ {
|
|
|
+ Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void Init(
|
|
|
+ _Out_ D3D12_DESCRIPTOR_RANGE1 &range,
|
|
|
+ D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
|
+ UINT numDescriptors,
|
|
|
+ UINT baseShaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
|
|
+ UINT offsetInDescriptorsFromTableStart =
|
|
|
+ D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
|
+ {
|
|
|
+ range.RangeType = rangeType;
|
|
|
+ range.NumDescriptors = numDescriptors;
|
|
|
+ range.BaseShaderRegister = baseShaderRegister;
|
|
|
+ range.RegisterSpace = registerSpace;
|
|
|
+ range.Flags = flags;
|
|
|
+ range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
|
|
|
+{
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
|
|
|
+ explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) :
|
|
|
+ D3D12_ROOT_DESCRIPTOR_TABLE1(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR_TABLE1(
|
|
|
+ UINT numDescriptorRanges,
|
|
|
+ _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
|
|
|
+ {
|
|
|
+ Init(numDescriptorRanges, _pDescriptorRanges);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void Init(
|
|
|
+ UINT numDescriptorRanges,
|
|
|
+ _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
|
|
|
+ {
|
|
|
+ Init(*this, numDescriptorRanges, _pDescriptorRanges);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void Init(
|
|
|
+ _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
|
|
|
+ UINT numDescriptorRanges,
|
|
|
+ _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
|
|
|
+ {
|
|
|
+ rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
|
|
|
+ rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
|
|
|
+{
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR1() = default;
|
|
|
+ explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) :
|
|
|
+ D3D12_ROOT_DESCRIPTOR1(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR1(
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
|
|
|
+ {
|
|
|
+ Init(shaderRegister, registerSpace, flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void Init(
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
|
|
|
+ {
|
|
|
+ Init(*this, shaderRegister, registerSpace, flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void Init(
|
|
|
+ _Out_ D3D12_ROOT_DESCRIPTOR1 &table,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
|
|
|
+ {
|
|
|
+ table.ShaderRegister = shaderRegister;
|
|
|
+ table.RegisterSpace = registerSpace;
|
|
|
+ table.Flags = flags;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
|
|
|
+{
|
|
|
+ CD3DX12_ROOT_PARAMETER1() = default;
|
|
|
+ explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) :
|
|
|
+ D3D12_ROOT_PARAMETER1(o)
|
|
|
+ {}
|
|
|
+
|
|
|
+ static inline void InitAsDescriptorTable(
|
|
|
+ _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
|
+ UINT numDescriptorRanges,
|
|
|
+ _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
|
+ rootParam.ShaderVisibility = visibility;
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitAsConstants(
|
|
|
+ _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
|
+ UINT num32BitValues,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
|
+ rootParam.ShaderVisibility = visibility;
|
|
|
+ CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitAsConstantBufferView(
|
|
|
+ _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
|
+ rootParam.ShaderVisibility = visibility;
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitAsShaderResourceView(
|
|
|
+ _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
|
|
|
+ rootParam.ShaderVisibility = visibility;
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitAsUnorderedAccessView(
|
|
|
+ _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
|
|
|
+ rootParam.ShaderVisibility = visibility;
|
|
|
+ CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitAsDescriptorTable(
|
|
|
+ UINT numDescriptorRanges,
|
|
|
+ _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitAsConstants(
|
|
|
+ UINT num32BitValues,
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitAsConstantBufferView(
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitAsShaderResourceView(
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitAsUnorderedAccessView(
|
|
|
+ UINT shaderRegister,
|
|
|
+ UINT registerSpace = 0,
|
|
|
+ D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
|
+ D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
|
+ {
|
|
|
+ InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
|
|
|
+{
|
|
|
+ CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
|
|
|
+ explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) :
|
|
|
+ D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
|
|
|
+ {}
|
|
|
+ explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o)
|
|
|
+ {
|
|
|
+ Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
|
|
|
+ Desc_1_0 = o;
|
|
|
+ }
|
|
|
+ explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o)
|
|
|
+ {
|
|
|
+ Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
|
|
+ Desc_1_1 = o;
|
|
|
+ }
|
|
|
+ CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
|
|
|
+ UINT numParameters,
|
|
|
+ _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
|
+ UINT numStaticSamplers = 0,
|
|
|
+ _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
|
+ D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
|
+ {
|
|
|
+ Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
|
+ }
|
|
|
+ CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
|
|
|
+ UINT numParameters,
|
|
|
+ _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
|
|
+ UINT numStaticSamplers = 0,
|
|
|
+ _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
|
+ D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
|
+ {
|
|
|
+ Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
|
+ }
|
|
|
+ CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
|
|
|
+ {
|
|
|
+ Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void Init_1_0(
|
|
|
+ UINT numParameters,
|
|
|
+ _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
|
+ UINT numStaticSamplers = 0,
|
|
|
+ _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
|
+ D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
|
+ {
|
|
|
+ Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void Init_1_0(
|
|
|
+ _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
|
|
|
+ UINT numParameters,
|
|
|
+ _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
|
+ UINT numStaticSamplers = 0,
|
|
|
+ _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
|
+ D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
|
+ {
|
|
|
+ desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
|
|
|
+ desc.Desc_1_0.NumParameters = numParameters;
|
|
|
+ desc.Desc_1_0.pParameters = _pParameters;
|
|
|
+ desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
|
|
|
+ desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
|
|
|
+ desc.Desc_1_0.Flags = flags;
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void Init_1_1(
|
|
|
+ UINT numParameters,
|
|
|
+ _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
|
|
+ UINT numStaticSamplers = 0,
|
|
|
+ _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
|
+ D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
|
+ {
|
|
|
+ Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void Init_1_1(
|
|
|
+ _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
|
|
|
+ UINT numParameters,
|
|
|
+ _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
|
|
+ UINT numStaticSamplers = 0,
|
|
|
+ _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
|
+ D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
|
+ {
|
|
|
+ desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
|
|
+ desc.Desc_1_1.NumParameters = numParameters;
|
|
|
+ desc.Desc_1_1.pParameters = _pParameters;
|
|
|
+ desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
|
|
|
+ desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
|
|
|
+ desc.Desc_1_1.Flags = flags;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
|
|
|
+{
|
|
|
+ CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
|
|
|
+ explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) :
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
|
|
|
+ CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
|
|
|
+ {
|
|
|
+ InitOffsetted(other, offsetScaledByIncrementSize);
|
|
|
+ }
|
|
|
+ CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
|
+ {
|
|
|
+ InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
|
|
|
+ }
|
|
|
+ CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
|
+ {
|
|
|
+ ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
|
+ return *this;
|
|
|
+ }
|
|
|
+ CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
|
|
|
+ {
|
|
|
+ ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
|
|
|
+ return *this;
|
|
|
+ }
|
|
|
+ bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
|
|
|
+ {
|
|
|
+ return (ptr == other.ptr);
|
|
|
+ }
|
|
|
+ bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
|
|
|
+ {
|
|
|
+ return (ptr != other.ptr);
|
|
|
+ }
|
|
|
+ CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other)
|
|
|
+ {
|
|
|
+ ptr = other.ptr;
|
|
|
+ return *this;
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
|
|
|
+ {
|
|
|
+ InitOffsetted(*this, base, offsetScaledByIncrementSize);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
|
+ {
|
|
|
+ InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
|
|
|
+ {
|
|
|
+ handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
|
+ {
|
|
|
+ handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
|
|
|
+{
|
|
|
+ CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
|
|
|
+ explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) :
|
|
|
+ D3D12_GPU_DESCRIPTOR_HANDLE(o)
|
|
|
+ {}
|
|
|
+ CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
|
|
|
+ CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
|
|
|
+ {
|
|
|
+ InitOffsetted(other, offsetScaledByIncrementSize);
|
|
|
+ }
|
|
|
+ CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
|
+ {
|
|
|
+ InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
|
|
|
+ }
|
|
|
+ CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
|
+ {
|
|
|
+ ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
|
+ return *this;
|
|
|
+ }
|
|
|
+ CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
|
|
|
+ {
|
|
|
+ ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
|
|
|
+ return *this;
|
|
|
+ }
|
|
|
+ inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
|
|
|
+ {
|
|
|
+ return (ptr == other.ptr);
|
|
|
+ }
|
|
|
+ inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
|
|
|
+ {
|
|
|
+ return (ptr != other.ptr);
|
|
|
+ }
|
|
|
+ CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other)
|
|
|
+ {
|
|
|
+ ptr = other.ptr;
|
|
|
+ return *this;
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
|
|
|
+ {
|
|
|
+ InitOffsetted(*this, base, offsetScaledByIncrementSize);
|
|
|
+ }
|
|
|
+
|
|
|
+ inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
|
+ {
|
|
|
+ InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
|
|
|
+ {
|
|
|
+ handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
|
|
|
+ }
|
|
|
+
|
|
|
+ static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
|
+ {
|
|
|
+ handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize )
|
|
|
+{
|
|
|
+ return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+template <typename T, typename U, typename V>
|
|
|
+inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice )
|
|
|
+{
|
|
|
+ MipSlice = static_cast<T>(Subresource % MipLevels);
|
|
|
+ ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
|
|
|
+ PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+inline UINT8 D3D12GetFormatPlaneCount(
|
|
|
+ _In_ ID3D12Device* pDevice,
|
|
|
+ DXGI_FORMAT Format
|
|
|
+ )
|
|
|
+{
|
|
|
+ D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 };
|
|
|
+ if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ return formatInfo.PlaneCount;
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
|
|
|
+{
|
|
|
+ CD3DX12_RESOURCE_DESC() = default;
|
|
|
+ explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) :
|
|
|
+ D3D12_RESOURCE_DESC( o )
|
|
|
+ {}
|
|
|
+ CD3DX12_RESOURCE_DESC(
|
|
|
+ D3D12_RESOURCE_DIMENSION dimension,
|
|
|
+ UINT64 alignment,
|
|
|
+ UINT64 width,
|
|
|
+ UINT height,
|
|
|
+ UINT16 depthOrArraySize,
|
|
|
+ UINT16 mipLevels,
|
|
|
+ DXGI_FORMAT format,
|
|
|
+ UINT sampleCount,
|
|
|
+ UINT sampleQuality,
|
|
|
+ D3D12_TEXTURE_LAYOUT layout,
|
|
|
+ D3D12_RESOURCE_FLAGS flags )
|
|
|
+ {
|
|
|
+ Dimension = dimension;
|
|
|
+ Alignment = alignment;
|
|
|
+ Width = width;
|
|
|
+ Height = height;
|
|
|
+ DepthOrArraySize = depthOrArraySize;
|
|
|
+ MipLevels = mipLevels;
|
|
|
+ Format = format;
|
|
|
+ SampleDesc.Count = sampleCount;
|
|
|
+ SampleDesc.Quality = sampleQuality;
|
|
|
+ Layout = layout;
|
|
|
+ Flags = flags;
|
|
|
+ }
|
|
|
+ static inline CD3DX12_RESOURCE_DESC Buffer(
|
|
|
+ const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
|
+ D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE )
|
|
|
+ {
|
|
|
+ return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
|
|
|
+ 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
|
|
|
+ }
|
|
|
+ static inline CD3DX12_RESOURCE_DESC Buffer(
|
|
|
+ UINT64 width,
|
|
|
+ D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
|
+ UINT64 alignment = 0 )
|
|
|
+ {
|
|
|
+ return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
|
|
|
+ DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
|
|
|
+ }
|
|
|
+ static inline CD3DX12_RESOURCE_DESC Tex1D(
|
|
|
+ DXGI_FORMAT format,
|
|
|
+ UINT64 width,
|
|
|
+ UINT16 arraySize = 1,
|
|
|
+ UINT16 mipLevels = 0,
|
|
|
+ D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
|
+ D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
|
+ UINT64 alignment = 0 )
|
|
|
+ {
|
|
|
+ return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
|
|
|
+ mipLevels, format, 1, 0, layout, flags );
|
|
|
+ }
|
|
|
+ static inline CD3DX12_RESOURCE_DESC Tex2D(
|
|
|
+ DXGI_FORMAT format,
|
|
|
+ UINT64 width,
|
|
|
+ UINT height,
|
|
|
+ UINT16 arraySize = 1,
|
|
|
+ UINT16 mipLevels = 0,
|
|
|
+ UINT sampleCount = 1,
|
|
|
+ UINT sampleQuality = 0,
|
|
|
+ D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
|
+ D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
|
+ UINT64 alignment = 0 )
|
|
|
+ {
|
|
|
+ return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
|
|
|
+ mipLevels, format, sampleCount, sampleQuality, layout, flags );
|
|
|
+ }
|
|
|
+ static inline CD3DX12_RESOURCE_DESC Tex3D(
|
|
|
+ DXGI_FORMAT format,
|
|
|
+ UINT64 width,
|
|
|
+ UINT height,
|
|
|
+ UINT16 depth,
|
|
|
+ UINT16 mipLevels = 0,
|
|
|
+ D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
|
+ D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
|
+ UINT64 alignment = 0 )
|
|
|
+ {
|
|
|
+ return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
|
|
|
+ mipLevels, format, 1, 0, layout, flags );
|
|
|
+ }
|
|
|
+ inline UINT16 Depth() const
|
|
|
+ { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
|
|
|
+ inline UINT16 ArraySize() const
|
|
|
+ { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
|
|
|
+ inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const
|
|
|
+ { return D3D12GetFormatPlaneCount(pDevice, Format); }
|
|
|
+ inline UINT Subresources(_In_ ID3D12Device* pDevice) const
|
|
|
+ { return MipLevels * ArraySize() * PlaneCount(pDevice); }
|
|
|
+ inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)
|
|
|
+ { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
|
|
|
+};
|
|
|
+inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
|
|
|
+{
|
|
|
+ return l.Dimension == r.Dimension &&
|
|
|
+ l.Alignment == r.Alignment &&
|
|
|
+ l.Width == r.Width &&
|
|
|
+ l.Height == r.Height &&
|
|
|
+ l.DepthOrArraySize == r.DepthOrArraySize &&
|
|
|
+ l.MipLevels == r.MipLevels &&
|
|
|
+ l.Format == r.Format &&
|
|
|
+ l.SampleDesc.Count == r.SampleDesc.Count &&
|
|
|
+ l.SampleDesc.Quality == r.SampleDesc.Quality &&
|
|
|
+ l.Layout == r.Layout &&
|
|
|
+ l.Flags == r.Flags;
|
|
|
+}
|
|
|
+inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
|
|
|
+{ return !( l == r ); }
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
|
|
|
+{
|
|
|
+ CD3DX12_VIEW_INSTANCING_DESC() = default;
|
|
|
+ explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) :
|
|
|
+ D3D12_VIEW_INSTANCING_DESC( o )
|
|
|
+ {}
|
|
|
+ explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT )
|
|
|
+ {
|
|
|
+ ViewInstanceCount = 0;
|
|
|
+ pViewInstanceLocations = nullptr;
|
|
|
+ Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
|
|
|
+ }
|
|
|
+ explicit CD3DX12_VIEW_INSTANCING_DESC(
|
|
|
+ UINT InViewInstanceCount,
|
|
|
+ const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
|
|
|
+ D3D12_VIEW_INSTANCING_FLAGS InFlags)
|
|
|
+ {
|
|
|
+ ViewInstanceCount = InViewInstanceCount;
|
|
|
+ pViewInstanceLocations = InViewInstanceLocations;
|
|
|
+ Flags = InFlags;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+// Row-by-row memcpy
|
|
|
+inline void MemcpySubresource(
|
|
|
+ _In_ const D3D12_MEMCPY_DEST* pDest,
|
|
|
+ _In_ const D3D12_SUBRESOURCE_DATA* pSrc,
|
|
|
+ SIZE_T RowSizeInBytes,
|
|
|
+ UINT NumRows,
|
|
|
+ UINT NumSlices)
|
|
|
+{
|
|
|
+ for (UINT z = 0; z < NumSlices; ++z)
|
|
|
+ {
|
|
|
+ auto pDestSlice = reinterpret_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
|
|
|
+ auto pSrcSlice = reinterpret_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
|
|
|
+ for (UINT y = 0; y < NumRows; ++y)
|
|
|
+ {
|
|
|
+ memcpy(pDestSlice + pDest->RowPitch * y,
|
|
|
+ pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
|
|
|
+ RowSizeInBytes);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+// Returns required size of a buffer to be used for data upload
|
|
|
+inline UINT64 GetRequiredIntermediateSize(
|
|
|
+ _In_ ID3D12Resource* pDestinationResource,
|
|
|
+ _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
|
|
+ _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources)
|
|
|
+{
|
|
|
+ auto Desc = pDestinationResource->GetDesc();
|
|
|
+ UINT64 RequiredSize = 0;
|
|
|
+
|
|
|
+ ID3D12Device* pDevice = nullptr;
|
|
|
+ pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
|
|
+ pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
|
|
|
+ pDevice->Release();
|
|
|
+
|
|
|
+ return RequiredSize;
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+// All arrays must be populated (e.g. by calling GetCopyableFootprints)
|
|
|
+inline UINT64 UpdateSubresources(
|
|
|
+ _In_ ID3D12GraphicsCommandList* pCmdList,
|
|
|
+ _In_ ID3D12Resource* pDestinationResource,
|
|
|
+ _In_ ID3D12Resource* pIntermediate,
|
|
|
+ _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
|
|
+ _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
|
|
+ UINT64 RequiredSize,
|
|
|
+ _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
|
|
+ _In_reads_(NumSubresources) const UINT* pNumRows,
|
|
|
+ _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
|
|
|
+ _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData)
|
|
|
+{
|
|
|
+ // Minor validation
|
|
|
+ auto IntermediateDesc = pIntermediate->GetDesc();
|
|
|
+ auto DestinationDesc = pDestinationResource->GetDesc();
|
|
|
+ if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
|
|
|
+ IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
|
|
|
+ RequiredSize > SIZE_T(-1) ||
|
|
|
+ (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
|
|
+ (FirstSubresource != 0 || NumSubresources != 1)))
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ BYTE* pData;
|
|
|
+ HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
|
|
|
+ if (FAILED(hr))
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (UINT i = 0; i < NumSubresources; ++i)
|
|
|
+ {
|
|
|
+ if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
|
|
|
+ D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
|
|
|
+ MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
|
|
|
+ }
|
|
|
+ pIntermediate->Unmap(0, nullptr);
|
|
|
+
|
|
|
+ if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
|
+ {
|
|
|
+ pCmdList->CopyBufferRegion(
|
|
|
+ pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ for (UINT i = 0; i < NumSubresources; ++i)
|
|
|
+ {
|
|
|
+ CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
|
|
|
+ CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
|
|
|
+ pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return RequiredSize;
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+// Heap-allocating UpdateSubresources implementation
|
|
|
+inline UINT64 UpdateSubresources(
|
|
|
+ _In_ ID3D12GraphicsCommandList* pCmdList,
|
|
|
+ _In_ ID3D12Resource* pDestinationResource,
|
|
|
+ _In_ ID3D12Resource* pIntermediate,
|
|
|
+ UINT64 IntermediateOffset,
|
|
|
+ _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
|
|
+ _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
|
|
+ _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
|
|
|
+{
|
|
|
+ UINT64 RequiredSize = 0;
|
|
|
+ UINT64 MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
|
|
|
+ if (MemToAlloc > SIZE_MAX)
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
|
|
|
+ if (pMem == nullptr)
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ auto pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
|
|
|
+ UINT64* pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
|
|
|
+ UINT* pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
|
|
|
+
|
|
|
+ auto Desc = pDestinationResource->GetDesc();
|
|
|
+ ID3D12Device* pDevice = nullptr;
|
|
|
+ pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
|
|
+ pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
|
|
|
+ pDevice->Release();
|
|
|
+
|
|
|
+ UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
|
|
|
+ HeapFree(GetProcessHeap(), 0, pMem);
|
|
|
+ return Result;
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+// Stack-allocating UpdateSubresources implementation
|
|
|
+template <UINT MaxSubresources>
|
|
|
+inline UINT64 UpdateSubresources(
|
|
|
+ _In_ ID3D12GraphicsCommandList* pCmdList,
|
|
|
+ _In_ ID3D12Resource* pDestinationResource,
|
|
|
+ _In_ ID3D12Resource* pIntermediate,
|
|
|
+ UINT64 IntermediateOffset,
|
|
|
+ _In_range_(0, MaxSubresources) UINT FirstSubresource,
|
|
|
+ _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
|
|
|
+ _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
|
|
|
+{
|
|
|
+ UINT64 RequiredSize = 0;
|
|
|
+ D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
|
|
|
+ UINT NumRows[MaxSubresources];
|
|
|
+ UINT64 RowSizesInBytes[MaxSubresources];
|
|
|
+
|
|
|
+ auto Desc = pDestinationResource->GetDesc();
|
|
|
+ ID3D12Device* pDevice = nullptr;
|
|
|
+ pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
|
|
+ pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
|
|
|
+ pDevice->Release();
|
|
|
+
|
|
|
+ return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout )
|
|
|
+{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+template <typename t_CommandListType>
|
|
|
+inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp)
|
|
|
+{
|
|
|
+ // This cast is useful for passing strongly typed command list pointers into
|
|
|
+ // ExecuteCommandLists.
|
|
|
+ // This cast is valid as long as the const-ness is respected. D3D12 APIs do
|
|
|
+ // respect the const-ness of their arguments.
|
|
|
+ return reinterpret_cast<ID3D12CommandList * const *>(pp);
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
|
|
|
+// To help enable root signature 1.1 features when they are available and not require maintaining
|
|
|
+// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
|
|
|
+// 1.1 is not supported.
|
|
|
+inline HRESULT D3DX12SerializeVersionedRootSignature(
|
|
|
+ _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
|
|
|
+ D3D_ROOT_SIGNATURE_VERSION MaxVersion,
|
|
|
+ _Outptr_ ID3DBlob** ppBlob,
|
|
|
+ _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob)
|
|
|
+{
|
|
|
+ if (ppErrorBlob != nullptr)
|
|
|
+ {
|
|
|
+ *ppErrorBlob = nullptr;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch (MaxVersion)
|
|
|
+ {
|
|
|
+ case D3D_ROOT_SIGNATURE_VERSION_1_0:
|
|
|
+ switch (pRootSignatureDesc->Version)
|
|
|
+ {
|
|
|
+ case D3D_ROOT_SIGNATURE_VERSION_1_0:
|
|
|
+ return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
|
|
|
+
|
|
|
+ case D3D_ROOT_SIGNATURE_VERSION_1_1:
|
|
|
+ {
|
|
|
+ HRESULT hr = S_OK;
|
|
|
+ const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
|
|
|
+
|
|
|
+ const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
|
|
|
+ void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr;
|
|
|
+ if (ParametersSize > 0 && pParameters == nullptr)
|
|
|
+ {
|
|
|
+ hr = E_OUTOFMEMORY;
|
|
|
+ }
|
|
|
+ auto pParameters_1_0 = reinterpret_cast<D3D12_ROOT_PARAMETER*>(pParameters);
|
|
|
+
|
|
|
+ if (SUCCEEDED(hr))
|
|
|
+ {
|
|
|
+ for (UINT n = 0; n < desc_1_1.NumParameters; n++)
|
|
|
+ {
|
|
|
+ __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
|
|
|
+ pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
|
|
|
+ pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
|
|
|
+
|
|
|
+ switch (desc_1_1.pParameters[n].ParameterType)
|
|
|
+ {
|
|
|
+ case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
|
|
+ pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
|
|
|
+ pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
|
|
|
+ pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case D3D12_ROOT_PARAMETER_TYPE_CBV:
|
|
|
+ case D3D12_ROOT_PARAMETER_TYPE_SRV:
|
|
|
+ case D3D12_ROOT_PARAMETER_TYPE_UAV:
|
|
|
+ pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
|
|
|
+ pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
|
+ const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
|
|
|
+
|
|
|
+ const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
|
|
|
+ void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr;
|
|
|
+ if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr)
|
|
|
+ {
|
|
|
+ hr = E_OUTOFMEMORY;
|
|
|
+ }
|
|
|
+ auto pDescriptorRanges_1_0 = reinterpret_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
|
|
|
+
|
|
|
+ if (SUCCEEDED(hr))
|
|
|
+ {
|
|
|
+ for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
|
|
|
+ {
|
|
|
+ __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
|
|
|
+ pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
|
|
|
+ pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
|
|
|
+ pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
|
|
|
+ pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
|
|
|
+ pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
|
|
|
+ table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
|
|
|
+ table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (SUCCEEDED(hr))
|
|
|
+ {
|
|
|
+ CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags);
|
|
|
+ hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (pParameters)
|
|
|
+ {
|
|
|
+ for (UINT n = 0; n < desc_1_1.NumParameters; n++)
|
|
|
+ {
|
|
|
+ if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
|
+ {
|
|
|
+ HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pParameters_1_0[n].DescriptorTable.pDescriptorRanges)));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ HeapFree(GetProcessHeap(), 0, pParameters);
|
|
|
+ }
|
|
|
+ return hr;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case D3D_ROOT_SIGNATURE_VERSION_1_1:
|
|
|
+ return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
|
|
|
+ }
|
|
|
+
|
|
|
+ return E_INVALIDARG;
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
|
|
|
+{
|
|
|
+ CD3DX12_RT_FORMAT_ARRAY() = default;
|
|
|
+ explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o)
|
|
|
+ : D3D12_RT_FORMAT_ARRAY(o)
|
|
|
+ {}
|
|
|
+ explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats)
|
|
|
+ {
|
|
|
+ NumRenderTargets = NumFormats;
|
|
|
+ memcpy(RTFormats, pFormats, sizeof(RTFormats));
|
|
|
+ // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+// Pipeline State Stream Helpers
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+// Stream Subobjects, i.e. elements of a stream
|
|
|
+
|
|
|
+struct DefaultSampleMask { operator UINT() { return UINT_MAX; } };
|
|
|
+struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() { return DXGI_SAMPLE_DESC{1, 0}; } };
|
|
|
+
|
|
|
+#pragma warning(push)
|
|
|
+#pragma warning(disable : 4324)
|
|
|
+template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
|
|
|
+class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
|
|
|
+{
|
|
|
+private:
|
|
|
+ D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type;
|
|
|
+ InnerStructType _Inner;
|
|
|
+public:
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : _Type(Type), _Inner(DefaultArg()) {}
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) : _Type(Type), _Inner(i) {}
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) { _Type = Type; _Inner = i; return *this; }
|
|
|
+ operator InnerStructType const&() const { return _Inner; }
|
|
|
+ operator InnerStructType&() { return _Inner; }
|
|
|
+ InnerStructType* operator&() { return &_Inner; }
|
|
|
+ InnerStructType const* operator&() const { return &_Inner; }
|
|
|
+};
|
|
|
+#pragma warning(pop)
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
|
|
|
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+// Stream Parser Helpers
|
|
|
+
|
|
|
+struct ID3DX12PipelineParserCallbacks
|
|
|
+{
|
|
|
+ // Subobject Callbacks
|
|
|
+ virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
|
|
|
+ virtual void NodeMaskCb(UINT) {}
|
|
|
+ virtual void RootSignatureCb(ID3D12RootSignature*) {}
|
|
|
+ virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
|
|
|
+ virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
|
|
|
+ virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
|
|
|
+ virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
|
+ virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
|
+ virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
|
|
|
+ virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
|
+ virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
|
+ virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
|
+ virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
|
+ virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
|
|
|
+ virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
|
|
|
+ virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
|
|
|
+ virtual void DSVFormatCb(DXGI_FORMAT) {}
|
|
|
+ virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
|
|
|
+ virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
|
|
|
+ virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
|
|
|
+ virtual void SampleMaskCb(UINT) {}
|
|
|
+ virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
|
|
|
+ virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
|
|
|
+
|
|
|
+ // Error Callbacks
|
|
|
+ virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
|
|
|
+ virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
|
|
|
+ virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
|
|
|
+
|
|
|
+ virtual ~ID3DX12PipelineParserCallbacks() = default;
|
|
|
+};
|
|
|
+
|
|
|
+// CD3DX12_PIPELINE_STATE_STREAM1 Works on RS3+ (where there is a new view instancing subobject).
|
|
|
+// Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support.
|
|
|
+struct CD3DX12_PIPELINE_STATE_STREAM1
|
|
|
+{
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM1() = default;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
|
|
|
+ : Flags(Desc.Flags)
|
|
|
+ , NodeMask(Desc.NodeMask)
|
|
|
+ , pRootSignature(Desc.pRootSignature)
|
|
|
+ , InputLayout(Desc.InputLayout)
|
|
|
+ , IBStripCutValue(Desc.IBStripCutValue)
|
|
|
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
|
|
|
+ , VS(Desc.VS)
|
|
|
+ , GS(Desc.GS)
|
|
|
+ , StreamOutput(Desc.StreamOutput)
|
|
|
+ , HS(Desc.HS)
|
|
|
+ , DS(Desc.DS)
|
|
|
+ , PS(Desc.PS)
|
|
|
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
|
|
|
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
|
|
|
+ , DSVFormat(Desc.DSVFormat)
|
|
|
+ , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
|
|
|
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
|
|
|
+ , SampleDesc(Desc.SampleDesc)
|
|
|
+ , SampleMask(Desc.SampleMask)
|
|
|
+ , CachedPSO(Desc.CachedPSO)
|
|
|
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
|
|
+ {}
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
|
|
|
+ : Flags(Desc.Flags)
|
|
|
+ , NodeMask(Desc.NodeMask)
|
|
|
+ , pRootSignature(Desc.pRootSignature)
|
|
|
+ , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
|
|
|
+ , CachedPSO(Desc.CachedPSO)
|
|
|
+ {
|
|
|
+ static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
|
|
|
+ }
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_VS VS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_GS GS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_HS HS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_DS DS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_PS PS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_CS CS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
|
|
|
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
|
|
|
+ {
|
|
|
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
|
|
|
+ D.Flags = this->Flags;
|
|
|
+ D.NodeMask = this->NodeMask;
|
|
|
+ D.pRootSignature = this->pRootSignature;
|
|
|
+ D.InputLayout = this->InputLayout;
|
|
|
+ D.IBStripCutValue = this->IBStripCutValue;
|
|
|
+ D.PrimitiveTopologyType = this->PrimitiveTopologyType;
|
|
|
+ D.VS = this->VS;
|
|
|
+ D.GS = this->GS;
|
|
|
+ D.StreamOutput = this->StreamOutput;
|
|
|
+ D.HS = this->HS;
|
|
|
+ D.DS = this->DS;
|
|
|
+ D.PS = this->PS;
|
|
|
+ D.BlendState = this->BlendState;
|
|
|
+ D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
|
|
|
+ D.DSVFormat = this->DSVFormat;
|
|
|
+ D.RasterizerState = this->RasterizerState;
|
|
|
+ D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
|
|
|
+ memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
|
|
|
+ D.SampleDesc = this->SampleDesc;
|
|
|
+ D.SampleMask = this->SampleMask;
|
|
|
+ D.CachedPSO = this->CachedPSO;
|
|
|
+ return D;
|
|
|
+ }
|
|
|
+ D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
|
|
|
+ {
|
|
|
+ D3D12_COMPUTE_PIPELINE_STATE_DESC D;
|
|
|
+ D.Flags = this->Flags;
|
|
|
+ D.NodeMask = this->NodeMask;
|
|
|
+ D.pRootSignature = this->pRootSignature;
|
|
|
+ D.CS = this->CS;
|
|
|
+ D.CachedPSO = this->CachedPSO;
|
|
|
+ return D;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+// CD3DX12_PIPELINE_STATE_STREAM works on RS2+ but does not support new subobject(s) added in RS3+.
|
|
|
+// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
|
|
|
+struct CD3DX12_PIPELINE_STATE_STREAM
|
|
|
+{
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM() = default;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
|
|
|
+ : Flags(Desc.Flags)
|
|
|
+ , NodeMask(Desc.NodeMask)
|
|
|
+ , pRootSignature(Desc.pRootSignature)
|
|
|
+ , InputLayout(Desc.InputLayout)
|
|
|
+ , IBStripCutValue(Desc.IBStripCutValue)
|
|
|
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
|
|
|
+ , VS(Desc.VS)
|
|
|
+ , GS(Desc.GS)
|
|
|
+ , StreamOutput(Desc.StreamOutput)
|
|
|
+ , HS(Desc.HS)
|
|
|
+ , DS(Desc.DS)
|
|
|
+ , PS(Desc.PS)
|
|
|
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
|
|
|
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
|
|
|
+ , DSVFormat(Desc.DSVFormat)
|
|
|
+ , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
|
|
|
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
|
|
|
+ , SampleDesc(Desc.SampleDesc)
|
|
|
+ , SampleMask(Desc.SampleMask)
|
|
|
+ , CachedPSO(Desc.CachedPSO)
|
|
|
+ {}
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
|
|
|
+ : Flags(Desc.Flags)
|
|
|
+ , NodeMask(Desc.NodeMask)
|
|
|
+ , pRootSignature(Desc.pRootSignature)
|
|
|
+ , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
|
|
|
+ , CachedPSO(Desc.CachedPSO)
|
|
|
+ {}
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_VS VS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_GS GS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_HS HS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_DS DS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_PS PS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_CS CS;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
|
|
|
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
|
|
|
+ {
|
|
|
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
|
|
|
+ D.Flags = this->Flags;
|
|
|
+ D.NodeMask = this->NodeMask;
|
|
|
+ D.pRootSignature = this->pRootSignature;
|
|
|
+ D.InputLayout = this->InputLayout;
|
|
|
+ D.IBStripCutValue = this->IBStripCutValue;
|
|
|
+ D.PrimitiveTopologyType = this->PrimitiveTopologyType;
|
|
|
+ D.VS = this->VS;
|
|
|
+ D.GS = this->GS;
|
|
|
+ D.StreamOutput = this->StreamOutput;
|
|
|
+ D.HS = this->HS;
|
|
|
+ D.DS = this->DS;
|
|
|
+ D.PS = this->PS;
|
|
|
+ D.BlendState = this->BlendState;
|
|
|
+ D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
|
|
|
+ D.DSVFormat = this->DSVFormat;
|
|
|
+ D.RasterizerState = this->RasterizerState;
|
|
|
+ D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
|
|
|
+ memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
|
|
|
+ D.SampleDesc = this->SampleDesc;
|
|
|
+ D.SampleMask = this->SampleMask;
|
|
|
+ D.CachedPSO = this->CachedPSO;
|
|
|
+ return D;
|
|
|
+ }
|
|
|
+ D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
|
|
|
+ {
|
|
|
+ D3D12_COMPUTE_PIPELINE_STATE_DESC D;
|
|
|
+ D.Flags = this->Flags;
|
|
|
+ D.NodeMask = this->NodeMask;
|
|
|
+ D.pRootSignature = this->pRootSignature;
|
|
|
+ D.CS = this->CS;
|
|
|
+ D.CachedPSO = this->CachedPSO;
|
|
|
+ return D;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
|
|
|
+{
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
|
|
|
+ CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
|
|
|
+ : SeenDSS(false)
|
|
|
+ {
|
|
|
+ // Adjust defaults to account for absent members.
|
|
|
+ PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
|
+
|
|
|
+ // Depth disabled if no DSV format specified.
|
|
|
+ static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // ID3DX12PipelineParserCallbacks
|
|
|
+ void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
|
|
|
+ void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
|
|
|
+ void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
|
|
|
+ void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
|
|
|
+ void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
|
|
|
+ void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
|
|
|
+ void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
|
|
|
+ void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
|
|
|
+ void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
|
|
|
+ void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
|
|
|
+ void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
|
|
|
+ void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
|
|
|
+ void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
|
|
|
+ void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
|
|
|
+ void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
|
|
|
+ {
|
|
|
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
|
|
|
+ SeenDSS = true;
|
|
|
+ }
|
|
|
+ void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
|
|
|
+ {
|
|
|
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
|
|
|
+ SeenDSS = true;
|
|
|
+ }
|
|
|
+ void DSVFormatCb(DXGI_FORMAT DSVFormat) override
|
|
|
+ {
|
|
|
+ PipelineStream.DSVFormat = DSVFormat;
|
|
|
+ if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
|
|
|
+ {
|
|
|
+ // Re-enable depth for the default state.
|
|
|
+ static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
|
|
|
+ void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
|
|
|
+ void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
|
|
|
+ void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
|
|
|
+ void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
|
|
|
+ void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
|
|
|
+
|
|
|
+private:
|
|
|
+ bool SeenDSS;
|
|
|
+};
|
|
|
+
|
|
|
+inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType)
|
|
|
+{
|
|
|
+ switch (SubobjectType)
|
|
|
+ {
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
|
|
|
+ return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
|
|
|
+ default:
|
|
|
+ return SubobjectType;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
|
|
|
+{
|
|
|
+ if (pCallbacks == nullptr)
|
|
|
+ {
|
|
|
+ return E_INVALIDARG;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
|
|
|
+ {
|
|
|
+ pCallbacks->ErrorBadInputParameter(1); // first parameter issue
|
|
|
+ return E_INVALIDARG;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
|
|
|
+ for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
|
|
|
+ {
|
|
|
+ BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
|
|
|
+ auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
|
|
|
+ if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
|
|
|
+ {
|
|
|
+ pCallbacks->ErrorUnknownSubobject(SubobjectType);
|
|
|
+ return E_INVALIDARG;
|
|
|
+ }
|
|
|
+ if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
|
|
|
+ {
|
|
|
+ pCallbacks->ErrorDuplicateSubobject(SubobjectType);
|
|
|
+ return E_INVALIDARG; // disallow subobject duplicates in a stream
|
|
|
+ }
|
|
|
+ SubobjectSeen[SubobjectType] = true;
|
|
|
+ switch (SubobjectType)
|
|
|
+ {
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
|
|
|
+ pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
|
|
|
+ pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
|
|
|
+ pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
|
|
|
+ pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
|
|
|
+ pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
|
|
|
+ pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
|
|
|
+ pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
|
|
|
+ pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
|
|
|
+ pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
|
|
|
+ pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
|
|
|
+ pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
|
|
|
+ pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
|
|
|
+ pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
|
|
|
+ pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
|
|
|
+ pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
|
|
|
+ pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
|
|
|
+ pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
|
|
|
+ pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
|
|
|
+ pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
|
|
|
+ pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
|
|
|
+ pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
|
|
|
+ pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
|
|
|
+ break;
|
|
|
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
|
|
|
+ pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
|
|
|
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ pCallbacks->ErrorUnknownSubobject(SubobjectType);
|
|
|
+ return E_INVALIDARG;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return S_OK;
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b)
|
|
|
+{
|
|
|
+ if (a.Format != b.Format) return false;
|
|
|
+ if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT
|
|
|
+ || a.Format == DXGI_FORMAT_D16_UNORM
|
|
|
+ || a.Format == DXGI_FORMAT_D32_FLOAT
|
|
|
+ || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
|
|
|
+ {
|
|
|
+ return (a.DepthStencil.Depth == b.DepthStencil.Depth) &&
|
|
|
+ (a.DepthStencil.Stencil == b.DepthStencil.Stencil);
|
|
|
+ } else {
|
|
|
+ return (a.Color[0] == b.Color[0]) &&
|
|
|
+ (a.Color[1] == b.Color[1]) &&
|
|
|
+ (a.Color[2] == b.Color[2]) &&
|
|
|
+ (a.Color[3] == b.Color[3]);
|
|
|
+ }
|
|
|
+}
|
|
|
+inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b)
|
|
|
+{
|
|
|
+ return a.ClearValue == b.ClearValue;
|
|
|
+}
|
|
|
+inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b)
|
|
|
+{
|
|
|
+ if (a.pSrcResource != b.pSrcResource) return false;
|
|
|
+ if (a.pDstResource != b.pDstResource) return false;
|
|
|
+ if (a.SubresourceCount != b.SubresourceCount) return false;
|
|
|
+ if (a.Format != b.Format) return false;
|
|
|
+ if (a.ResolveMode != b.ResolveMode) return false;
|
|
|
+ if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
|
|
|
+ return true;
|
|
|
+}
|
|
|
+inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b)
|
|
|
+{
|
|
|
+ if (a.Type != b.Type) return false;
|
|
|
+ if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR && !(a.Clear == b.Clear)) return false;
|
|
|
+ return true;
|
|
|
+}
|
|
|
+inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS &a, const D3D12_RENDER_PASS_ENDING_ACCESS &b)
|
|
|
+{
|
|
|
+ if (a.Type != b.Type) return false;
|
|
|
+ if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE && !(a.Resolve == b.Resolve)) return false;
|
|
|
+ return true;
|
|
|
+}
|
|
|
+inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b)
|
|
|
+{
|
|
|
+ if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
|
|
+ if (!(a.BeginningAccess == b.BeginningAccess)) return false;
|
|
|
+ if (!(a.EndingAccess == b.EndingAccess)) return false;
|
|
|
+ return true;
|
|
|
+}
|
|
|
+inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b)
|
|
|
+{
|
|
|
+ if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
|
|
+ if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
|
|
|
+ if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
|
|
|
+ if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
|
|
|
+ if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
|
|
|
+
|
|
|
+//================================================================================================
|
|
|
+// D3DX12 State Object Creation Helpers
|
|
|
+//
|
|
|
+// Helper classes for creating new style state objects out of an arbitrary set of subobjects.
|
|
|
+// Uses STL
|
|
|
+//
|
|
|
+// Start by instantiating CD3DX12_STATE_OBJECT_DESC (see it's public methods).
|
|
|
+// One of its methods is CreateSubobject(), which has a comment showing a couple of options for
|
|
|
+// defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT
|
|
|
+// etc.). The subobject helpers each have methods specific to the subobject for configuring it's
|
|
|
+// contents.
|
|
|
+//
|
|
|
+//================================================================================================
|
|
|
+#include <list>
|
|
|
+#include <vector>
|
|
|
+#include <string>
|
|
|
+#include <memory>
|
|
|
+#include <wrl/client.h>
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_STATE_OBJECT_DESC
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_STATE_OBJECT_DESC()
|
|
|
+ {
|
|
|
+ Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
|
|
|
+ }
|
|
|
+ CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type)
|
|
|
+ {
|
|
|
+ Init(Type);
|
|
|
+ }
|
|
|
+ void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) { m_Desc.Type = Type; }
|
|
|
+ operator const D3D12_STATE_OBJECT_DESC&()
|
|
|
+ {
|
|
|
+ // Do final preparation work
|
|
|
+ m_RepointedAssociations.clear();
|
|
|
+ m_SubobjectArray.clear();
|
|
|
+ m_SubobjectArray.reserve(m_Desc.NumSubobjects);
|
|
|
+ // Flatten subobjects into an array (each flattened subobject still has a
|
|
|
+ // member that's a pointer to it's desc that's not flattened)
|
|
|
+ for (auto Iter = m_SubobjectList.begin();
|
|
|
+ Iter != m_SubobjectList.end(); Iter++)
|
|
|
+ {
|
|
|
+ m_SubobjectArray.push_back(*Iter);
|
|
|
+ // Store new location in array so we can redirect pointers contained in subobjects
|
|
|
+ Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
|
|
|
+ }
|
|
|
+ // For subobjects with pointer fields, create a new copy of those subobject definitions
|
|
|
+ // with fixed pointers
|
|
|
+ for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
|
|
|
+ {
|
|
|
+ if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
|
|
|
+ {
|
|
|
+ auto pOriginalSubobjectAssociation =
|
|
|
+ reinterpret_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc);
|
|
|
+ D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation;
|
|
|
+ auto pWrapper =
|
|
|
+ static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate);
|
|
|
+ Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation;
|
|
|
+ m_RepointedAssociations.push_back(Repointed);
|
|
|
+ m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // Below: using ugly way to get pointer in case .data() is not defined
|
|
|
+ m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
|
|
|
+ return m_Desc;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_OBJECT_DESC*()
|
|
|
+ {
|
|
|
+ // Cast calls the above final preparation work
|
|
|
+ return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
|
|
|
+ }
|
|
|
+
|
|
|
+ // CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT)
|
|
|
+ // whose lifetime is owned by this class.
|
|
|
+ // e.g.
|
|
|
+ //
|
|
|
+ // CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION);
|
|
|
+ // auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
|
|
|
+ // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
|
|
|
+ // Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be
|
|
|
+ // // data/engine driven
|
|
|
+ // etc.
|
|
|
+ //
|
|
|
+ // Alternatively, users can instantiate sububject helpers explicitly, such as via local
|
|
|
+ // variables instead, passing the state object desc that should point to it into the helper
|
|
|
+ // constructor (or call mySubobjectHelper.AddToStateObject(Collection1)).
|
|
|
+ // In this alternative scenario, the user must keep the subobject alive as long as the state
|
|
|
+ // object it is associated with is alive, else it's pointer references will be stale.
|
|
|
+ // e.g.
|
|
|
+ //
|
|
|
+ // CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
|
|
|
+ // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
|
|
|
+ // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports
|
|
|
+ // // - meaning all exports in the libraries
|
|
|
+ // // are exported
|
|
|
+ // etc.
|
|
|
+
|
|
|
+ template<typename T>
|
|
|
+ T* CreateSubobject()
|
|
|
+ {
|
|
|
+ T* pSubobject = new T(*this);
|
|
|
+ m_OwnedSubobjectHelpers.emplace_back(pSubobject);
|
|
|
+ return pSubobject;
|
|
|
+ }
|
|
|
+
|
|
|
+private:
|
|
|
+ D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
|
|
|
+ {
|
|
|
+ SUBOBJECT_WRAPPER Subobject;
|
|
|
+ Subobject.pSubobjectArrayLocation = nullptr;
|
|
|
+ Subobject.Type = Type;
|
|
|
+ Subobject.pDesc = pDesc;
|
|
|
+ m_SubobjectList.push_back(Subobject);
|
|
|
+ m_Desc.NumSubobjects++;
|
|
|
+ return &m_SubobjectList.back();
|
|
|
+ }
|
|
|
+ void Init(D3D12_STATE_OBJECT_TYPE Type)
|
|
|
+ {
|
|
|
+ SetStateObjectType(Type);
|
|
|
+ m_Desc.pSubobjects = nullptr;
|
|
|
+ m_Desc.NumSubobjects = 0;
|
|
|
+ m_SubobjectList.clear();
|
|
|
+ m_SubobjectArray.clear();
|
|
|
+ m_RepointedAssociations.clear();
|
|
|
+ }
|
|
|
+ typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
|
|
|
+ {
|
|
|
+ D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array
|
|
|
+ // for repointing pointers in subobjects
|
|
|
+ } SUBOBJECT_WRAPPER;
|
|
|
+ D3D12_STATE_OBJECT_DESC m_Desc;
|
|
|
+ std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so
|
|
|
+ // these can be edited live
|
|
|
+ std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents
|
|
|
+
|
|
|
+ std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
|
|
|
+ m_RepointedAssociations; // subobject type that contains pointers to other subobjects,
|
|
|
+ // repointed to flattened array
|
|
|
+
|
|
|
+ class StringContainer
|
|
|
+ {
|
|
|
+ public:
|
|
|
+ LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false)
|
|
|
+ {
|
|
|
+ if (string)
|
|
|
+ {
|
|
|
+ if (bSingleString)
|
|
|
+ {
|
|
|
+ m_Strings.clear();
|
|
|
+ m_Strings.push_back(string);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_Strings.push_back(string);
|
|
|
+ }
|
|
|
+ return m_Strings.back().c_str();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return nullptr;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ void clear() { m_Strings.clear(); }
|
|
|
+ private:
|
|
|
+ std::list<std::wstring> m_Strings;
|
|
|
+ };
|
|
|
+
|
|
|
+ class SUBOBJECT_HELPER_BASE
|
|
|
+ {
|
|
|
+ public:
|
|
|
+ SUBOBJECT_HELPER_BASE() { Init(); }
|
|
|
+ virtual ~SUBOBJECT_HELPER_BASE() {}
|
|
|
+ virtual D3D12_STATE_SUBOBJECT_TYPE Type() const = 0;
|
|
|
+ void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
|
|
|
+ }
|
|
|
+ protected:
|
|
|
+ virtual void* Data() = 0;
|
|
|
+ void Init() { m_pSubobject = nullptr; }
|
|
|
+ D3D12_STATE_SUBOBJECT* m_pSubobject;
|
|
|
+ };
|
|
|
+
|
|
|
+#if(__cplusplus >= 201103L)
|
|
|
+ std::list<std::unique_ptr<const SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers;
|
|
|
+#else
|
|
|
+ class OWNED_HELPER
|
|
|
+ {
|
|
|
+ public:
|
|
|
+ OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) { m_pHelper = pHelper; }
|
|
|
+ ~OWNED_HELPER() { delete m_pHelper; }
|
|
|
+ const SUBOBJECT_HELPER_BASE* m_pHelper;
|
|
|
+ };
|
|
|
+
|
|
|
+ std::list<OWNED_HELPER> m_OwnedSubobjectHelpers;
|
|
|
+#endif
|
|
|
+
|
|
|
+ friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
|
|
|
+ friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
|
|
|
+ friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
|
|
|
+ friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
|
+ friend class CD3DX12_HIT_GROUP_SUBOBJECT;
|
|
|
+ friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
|
|
|
+ friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
|
|
|
+ friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
|
|
|
+ friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
|
|
|
+ friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
|
|
|
+ friend class CD3DX12_NODE_MASK_SUBOBJECT;
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_DXIL_LIBRARY_SUBOBJECT
|
|
|
+ : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_DXIL_LIBRARY_SUBOBJECT()
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ }
|
|
|
+ CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ AddToStateObject(ContainingStateObject);
|
|
|
+ }
|
|
|
+ void SetDXILLibrary(D3D12_SHADER_BYTECODE*pCode)
|
|
|
+ {
|
|
|
+ static const D3D12_SHADER_BYTECODE Default = {};
|
|
|
+ m_Desc.DXILLibrary = pCode ? *pCode : Default;
|
|
|
+ }
|
|
|
+ void DefineExport(
|
|
|
+ LPCWSTR Name,
|
|
|
+ LPCWSTR ExportToRename = nullptr,
|
|
|
+ D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
|
|
|
+ {
|
|
|
+ D3D12_EXPORT_DESC Export;
|
|
|
+ Export.Name = m_Strings.LocalCopy(Name);
|
|
|
+ Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
|
|
|
+ Export.Flags = Flags;
|
|
|
+ m_Exports.push_back(Export);
|
|
|
+ m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
|
+ m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
|
|
|
+ }
|
|
|
+ template<size_t N>
|
|
|
+ void DefineExports(LPCWSTR(&Exports)[N])
|
|
|
+ {
|
|
|
+ for (UINT i = 0; i < N; i++)
|
|
|
+ {
|
|
|
+ DefineExport(Exports[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ void DefineExports(LPCWSTR* Exports, UINT N)
|
|
|
+ {
|
|
|
+ for (UINT i = 0; i < N; i++)
|
|
|
+ {
|
|
|
+ DefineExport(Exports[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
|
+ {
|
|
|
+ return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
|
+ operator const D3D12_DXIL_LIBRARY_DESC&() const { return m_Desc; }
|
|
|
+private:
|
|
|
+ void Init()
|
|
|
+ {
|
|
|
+ SUBOBJECT_HELPER_BASE::Init();
|
|
|
+ m_Desc = {};
|
|
|
+ m_Strings.clear();
|
|
|
+ m_Exports.clear();
|
|
|
+ }
|
|
|
+ void* Data() { return &m_Desc; }
|
|
|
+ D3D12_DXIL_LIBRARY_DESC m_Desc;
|
|
|
+ CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
|
+ std::vector<D3D12_EXPORT_DESC> m_Exports;
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
|
|
|
+ : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_EXISTING_COLLECTION_SUBOBJECT()
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ }
|
|
|
+ CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ AddToStateObject(ContainingStateObject);
|
|
|
+ }
|
|
|
+ void SetExistingCollection(ID3D12StateObject*pExistingCollection)
|
|
|
+ {
|
|
|
+ m_Desc.pExistingCollection = pExistingCollection;
|
|
|
+ m_CollectionRef = pExistingCollection;
|
|
|
+ }
|
|
|
+ void DefineExport(
|
|
|
+ LPCWSTR Name,
|
|
|
+ LPCWSTR ExportToRename = nullptr,
|
|
|
+ D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
|
|
|
+ {
|
|
|
+ D3D12_EXPORT_DESC Export;
|
|
|
+ Export.Name = m_Strings.LocalCopy(Name);
|
|
|
+ Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
|
|
|
+ Export.Flags = Flags;
|
|
|
+ m_Exports.push_back(Export);
|
|
|
+ m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
|
+ m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
|
|
|
+ }
|
|
|
+ template<size_t N>
|
|
|
+ void DefineExports(LPCWSTR(&Exports)[N])
|
|
|
+ {
|
|
|
+ for (UINT i = 0; i < N; i++)
|
|
|
+ {
|
|
|
+ DefineExport(Exports[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ void DefineExports(LPCWSTR* Exports, UINT N)
|
|
|
+ {
|
|
|
+ for (UINT i = 0; i < N; i++)
|
|
|
+ {
|
|
|
+ DefineExport(Exports[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
|
+ {
|
|
|
+ return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
|
+ operator const D3D12_EXISTING_COLLECTION_DESC&() const { return m_Desc; }
|
|
|
+private:
|
|
|
+ void Init()
|
|
|
+ {
|
|
|
+ SUBOBJECT_HELPER_BASE::Init();
|
|
|
+ m_Desc = {};
|
|
|
+ m_CollectionRef = nullptr;
|
|
|
+ m_Strings.clear();
|
|
|
+ m_Exports.clear();
|
|
|
+ }
|
|
|
+ void* Data() { return &m_Desc; }
|
|
|
+ D3D12_EXISTING_COLLECTION_DESC m_Desc;
|
|
|
+ Microsoft::WRL::ComPtr<ID3D12StateObject> m_CollectionRef;
|
|
|
+ CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
|
+ std::vector<D3D12_EXPORT_DESC> m_Exports;
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
|
|
|
+ : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT()
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ }
|
|
|
+ CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ AddToStateObject(ContainingStateObject);
|
|
|
+ }
|
|
|
+ void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate)
|
|
|
+ {
|
|
|
+ m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
|
|
|
+ }
|
|
|
+ void AddExport(LPCWSTR Export)
|
|
|
+ {
|
|
|
+ m_Desc.NumExports++;
|
|
|
+ m_Exports.push_back(m_Strings.LocalCopy(Export));
|
|
|
+ m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
|
+ }
|
|
|
+ template<size_t N>
|
|
|
+ void AddExports(LPCWSTR (&Exports)[N])
|
|
|
+ {
|
|
|
+ for (UINT i = 0; i < N; i++)
|
|
|
+ {
|
|
|
+ AddExport(Exports[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ void AddExports(LPCWSTR* Exports, UINT N)
|
|
|
+ {
|
|
|
+ for (UINT i = 0; i < N; i++)
|
|
|
+ {
|
|
|
+ AddExport(Exports[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
|
+ {
|
|
|
+ return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
|
+ operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const { return m_Desc; }
|
|
|
+private:
|
|
|
+ void Init()
|
|
|
+ {
|
|
|
+ SUBOBJECT_HELPER_BASE::Init();
|
|
|
+ m_Desc = {};
|
|
|
+ m_Strings.clear();
|
|
|
+ m_Exports.clear();
|
|
|
+ }
|
|
|
+ void* Data() { return &m_Desc; }
|
|
|
+ D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
|
|
|
+ CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
|
+ std::vector<LPCWSTR> m_Exports;
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
|
|
|
+ : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION()
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ }
|
|
|
+ CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ AddToStateObject(ContainingStateObject);
|
|
|
+ }
|
|
|
+ void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
|
|
|
+ {
|
|
|
+ m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
|
|
|
+ }
|
|
|
+ void AddExport(LPCWSTR Export)
|
|
|
+ {
|
|
|
+ m_Desc.NumExports++;
|
|
|
+ m_Exports.push_back(m_Strings.LocalCopy(Export));
|
|
|
+ m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
|
+ }
|
|
|
+ template<size_t N>
|
|
|
+ void AddExports(LPCWSTR (&Exports)[N])
|
|
|
+ {
|
|
|
+ for (UINT i = 0; i < N; i++)
|
|
|
+ {
|
|
|
+ AddExport(Exports[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ void AddExports(LPCWSTR* Exports, UINT N)
|
|
|
+ {
|
|
|
+ for (UINT i = 0; i < N; i++)
|
|
|
+ {
|
|
|
+ AddExport(Exports[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
|
+ {
|
|
|
+ return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
|
+ operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const { return m_Desc; }
|
|
|
+private:
|
|
|
+ void Init()
|
|
|
+ {
|
|
|
+ SUBOBJECT_HELPER_BASE::Init();
|
|
|
+ m_Desc = {};
|
|
|
+ m_Strings.clear();
|
|
|
+ m_SubobjectName.clear();
|
|
|
+ m_Exports.clear();
|
|
|
+ }
|
|
|
+ void* Data() { return &m_Desc; }
|
|
|
+ D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
|
|
|
+ CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
|
+ CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName;
|
|
|
+ std::vector<LPCWSTR> m_Exports;
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_HIT_GROUP_SUBOBJECT
|
|
|
+ : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_HIT_GROUP_SUBOBJECT()
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ }
|
|
|
+ CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ AddToStateObject(ContainingStateObject);
|
|
|
+ }
|
|
|
+ void SetHitGroupExport(LPCWSTR exportName)
|
|
|
+ {
|
|
|
+ m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
|
|
|
+ }
|
|
|
+ void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) { m_Desc.Type = Type; }
|
|
|
+ void SetAnyHitShaderImport(LPCWSTR importName)
|
|
|
+ {
|
|
|
+ m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
|
|
|
+ }
|
|
|
+ void SetClosestHitShaderImport(LPCWSTR importName)
|
|
|
+ {
|
|
|
+ m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true);
|
|
|
+ }
|
|
|
+ void SetIntersectionShaderImport(LPCWSTR importName)
|
|
|
+ {
|
|
|
+ m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true);
|
|
|
+ }
|
|
|
+ D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
|
+ {
|
|
|
+ return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
|
+ operator const D3D12_HIT_GROUP_DESC&() const { return m_Desc; }
|
|
|
+private:
|
|
|
+ void Init()
|
|
|
+ {
|
|
|
+ SUBOBJECT_HELPER_BASE::Init();
|
|
|
+ m_Desc = {};
|
|
|
+ for (UINT i = 0; i < m_NumStrings; i++)
|
|
|
+ {
|
|
|
+ m_Strings[i].clear();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ void* Data() { return &m_Desc; }
|
|
|
+ D3D12_HIT_GROUP_DESC m_Desc;
|
|
|
+ static const UINT m_NumStrings = 4;
|
|
|
+ CD3DX12_STATE_OBJECT_DESC::StringContainer
|
|
|
+ m_Strings[m_NumStrings]; // one string for every entrypoint name
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
|
|
|
+ : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT()
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ }
|
|
|
+ CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ AddToStateObject(ContainingStateObject);
|
|
|
+ }
|
|
|
+ void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes)
|
|
|
+ {
|
|
|
+ m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
|
|
|
+ m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
|
|
|
+ }
|
|
|
+ D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
|
+ {
|
|
|
+ return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
|
+ operator const D3D12_RAYTRACING_SHADER_CONFIG&() const { return m_Desc; }
|
|
|
+private:
|
|
|
+ void Init()
|
|
|
+ {
|
|
|
+ SUBOBJECT_HELPER_BASE::Init();
|
|
|
+ m_Desc = {};
|
|
|
+ }
|
|
|
+ void* Data() { return &m_Desc; }
|
|
|
+ D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
|
|
|
+ : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT()
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ }
|
|
|
+ CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ AddToStateObject(ContainingStateObject);
|
|
|
+ }
|
|
|
+ void Config(UINT MaxTraceRecursionDepth)
|
|
|
+ {
|
|
|
+ m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
|
|
|
+ }
|
|
|
+ D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
|
+ {
|
|
|
+ return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
|
+ operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const { return m_Desc; }
|
|
|
+private:
|
|
|
+ void Init()
|
|
|
+ {
|
|
|
+ SUBOBJECT_HELPER_BASE::Init();
|
|
|
+ m_Desc = {};
|
|
|
+ }
|
|
|
+ void* Data() { return &m_Desc; }
|
|
|
+ D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
|
|
|
+ : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT()
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ }
|
|
|
+ CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ AddToStateObject(ContainingStateObject);
|
|
|
+ }
|
|
|
+ void SetRootSignature(ID3D12RootSignature* pRootSig)
|
|
|
+ {
|
|
|
+ m_pRootSig = pRootSig;
|
|
|
+ }
|
|
|
+ D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
|
+ {
|
|
|
+ return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
|
+ operator ID3D12RootSignature*() const { return m_pRootSig.Get(); }
|
|
|
+private:
|
|
|
+ void Init()
|
|
|
+ {
|
|
|
+ SUBOBJECT_HELPER_BASE::Init();
|
|
|
+ m_pRootSig = nullptr;
|
|
|
+ }
|
|
|
+ void* Data() { return m_pRootSig.GetAddressOf(); }
|
|
|
+ Microsoft::WRL::ComPtr<ID3D12RootSignature> m_pRootSig;
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
|
|
|
+ : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT()
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ }
|
|
|
+ CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ AddToStateObject(ContainingStateObject);
|
|
|
+ }
|
|
|
+ void SetRootSignature(ID3D12RootSignature* pRootSig)
|
|
|
+ {
|
|
|
+ m_pRootSig = pRootSig;
|
|
|
+ }
|
|
|
+ D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
|
+ {
|
|
|
+ return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
|
+ operator ID3D12RootSignature*() const { return m_pRootSig.Get(); }
|
|
|
+private:
|
|
|
+ void Init()
|
|
|
+ {
|
|
|
+ SUBOBJECT_HELPER_BASE::Init();
|
|
|
+ m_pRootSig = nullptr;
|
|
|
+ }
|
|
|
+ void* Data() { return m_pRootSig.GetAddressOf(); }
|
|
|
+ Microsoft::WRL::ComPtr<ID3D12RootSignature> m_pRootSig;
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
|
|
|
+ : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT()
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ }
|
|
|
+ CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ AddToStateObject(ContainingStateObject);
|
|
|
+ }
|
|
|
+ void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags)
|
|
|
+ {
|
|
|
+ m_Desc.Flags = Flags;
|
|
|
+ }
|
|
|
+ D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
|
+ {
|
|
|
+ return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
|
+ operator const D3D12_STATE_OBJECT_CONFIG&() const { return m_Desc; }
|
|
|
+private:
|
|
|
+ void Init()
|
|
|
+ {
|
|
|
+ SUBOBJECT_HELPER_BASE::Init();
|
|
|
+ m_Desc = {};
|
|
|
+ }
|
|
|
+ void* Data() { return &m_Desc; }
|
|
|
+ D3D12_STATE_OBJECT_CONFIG m_Desc;
|
|
|
+};
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------------------------
|
|
|
+class CD3DX12_NODE_MASK_SUBOBJECT
|
|
|
+ : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
|
+{
|
|
|
+public:
|
|
|
+ CD3DX12_NODE_MASK_SUBOBJECT()
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ }
|
|
|
+ CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
|
+ {
|
|
|
+ Init();
|
|
|
+ AddToStateObject(ContainingStateObject);
|
|
|
+ }
|
|
|
+ void SetNodeMask(UINT NodeMask)
|
|
|
+ {
|
|
|
+ m_Desc.NodeMask = NodeMask;
|
|
|
+ }
|
|
|
+ D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
|
+ {
|
|
|
+ return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
|
|
|
+ }
|
|
|
+ operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
|
+ operator const D3D12_NODE_MASK&() const { return m_Desc; }
|
|
|
+private:
|
|
|
+ void Init()
|
|
|
+ {
|
|
|
+ SUBOBJECT_HELPER_BASE::Init();
|
|
|
+ m_Desc = {};
|
|
|
+ }
|
|
|
+ void* Data() { return &m_Desc; }
|
|
|
+ D3D12_NODE_MASK m_Desc;
|
|
|
+};
|
|
|
+
|
|
|
+#endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
|
|
|
+
|
|
|
+#endif // defined( __cplusplus )
|
|
|
+
|
|
|
+#endif //__D3DX12_H__
|