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@@ -39,7 +39,7 @@
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<Value>-0.0007346401</Value>
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<Value>0.0007346401</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">sin</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -84,7 +84,7 @@
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<Value>0.99999973015</Value>
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<Value>0.99999973015</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">cos</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -128,7 +128,7 @@
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<Value>-0.000735</Value>
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<Value>0.000735</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">tan</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -172,7 +172,7 @@
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<Value>1.543081</Value>
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<Value>1.543081</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">hcos</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -216,7 +216,7 @@
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<Value>1.175201</Value>
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<Value>-1.175201</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">hsin</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -260,7 +260,7 @@
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<Value>0.761594</Value>
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<Value>-0.761594</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">htan</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -308,7 +308,7 @@
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<Value>NaN</Value>
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<Value>NaN</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">acos</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -356,7 +356,7 @@
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<Value>NaN</Value>
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<Value>NaN</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">asin</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -400,7 +400,7 @@
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<Value>0.785398163</Value>
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<Value>-0.785398163</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">atan</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -444,7 +444,7 @@
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<Value>0.367879441</Value>
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<Value>22026.46579</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">exp</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -492,7 +492,7 @@
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<Value>0.599976</Value>
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<Value>0.611</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">frc</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -540,7 +540,7 @@
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<Value>1.99999998</Value>
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<Value>4.6051701</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">log</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -587,7 +587,7 @@
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<Value>4.0</Value>
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<Value>16.0</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">sqrt</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -635,7 +635,7 @@
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<Value>0.0625</Value>
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<Value>0.00390625</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">rsqrt</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -683,7 +683,7 @@
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<Value>0.0625</Value>
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<Value>0.00390625</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">rsqrt</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -741,7 +741,7 @@
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<Value>-10.0</Value>
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<Value>-11.0</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">round_ne</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -797,7 +797,7 @@
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<Value>-11.0</Value>
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<Value>-11.0</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">round_ni</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -853,7 +853,7 @@
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<Value>-10.0</Value>
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<Value>-10.0</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">round_pi</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -909,7 +909,7 @@
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<Value>-10.0</Value>
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<Value>-10.0</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">round_z</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -953,7 +953,7 @@
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<Value>0</Value>
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<Value>0</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">IsNaN</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -999,7 +999,7 @@
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<Value>0</Value>
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<Value>0</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">IsInf</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -1019,7 +1019,7 @@
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}
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]]></Parameter>
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</Row>
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- <Row Name="Isfinite">
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+ <Row Name="IsFinite">
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<Parameter Name="Validation.Type">Epsilon</Parameter>
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<Parameter Name="Validation.Tolerance">0</Parameter>
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<Parameter Name="Validation.NumInput">9</Parameter>
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@@ -1045,7 +1045,7 @@
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<Value>1</Value>
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<Value>1</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">IsFinite</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -1092,7 +1092,7 @@
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<Value>1</Value>
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<Value>1</Value>
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</Parameter>
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- <Parameter Name="ShaderOp.Name">CS</Parameter>
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+ <Parameter Name="ShaderOp.Name">FAbs</Parameter>
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<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
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<Parameter Name="ShaderOp.EntryPoint">main</Parameter>
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<Parameter Name="ShaderOp.Text"><![CDATA[
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@@ -2388,4 +2388,727 @@
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</Parameter>
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</Row>
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</Table>
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-</Data>
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+
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+ <Table Id="WaveIntrinsicsActiveIntTable">
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+ <ParameterTypes>
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+ <ParameterType Name="ShaderOp.Name">String</ParameterType>
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+ <ParameterType Name="ShaderOp.Text">String</ParameterType>
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+ <ParameterType Name="Validation.NumInputSet">unsigned int</ParameterType>
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+ <ParameterType Name="Validation.InputSet1" Array="true">int</ParameterType>
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+ <ParameterType Name="Validation.InputSet2" Array="true">int</ParameterType>
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+ <ParameterType Name="Validation.InputSet3" Array="true">int</ParameterType>
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+ <ParameterType Name="Validation.InputSet4" Array="true">int</ParameterType>
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+ </ParameterTypes>
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+
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+ <Row Name="WaveActiveSum">
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+ <Parameter Name="ShaderOp.Name">WaveActiveSum</Parameter>
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+ <Parameter Name="ShaderOp.Text">
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+ <![CDATA[
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+ struct PerThreadData {
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+ int firstLaneId;
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+ int mask;
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+ int input;
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+ int output;
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+ };
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+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
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+ [numthreads(8,12,1)]
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+ void main(uint GI : SV_GroupIndex) {
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+ PerThreadData pts = g_sb[GI];
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+ pts.firstLaneId = WaveReadLaneFirst(GI);
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+ if (pts.mask != 0) {
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+ pts.output = WaveActiveSum(pts.input);
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+ }
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+ else {
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+ pts.output = WaveActiveSum(pts.input);
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+ }
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+ g_sb[GI] = pts;
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+ }
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+ ]]>
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+ </Parameter>
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+ <Parameter Name="Validation.NumInputSet">3</Parameter>
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+ <Parameter Name="Validation.InputSet1">
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+ <Value>1</Value>
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+ <Value>2</Value>
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+ <Value>3</Value>
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+ <Value>4</Value>
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+ </Parameter>
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+ <Parameter Name="Validation.InputSet2">
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+ <Value>0</Value>
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+ </Parameter>
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+ <Parameter Name="Validation.InputSet3">
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+ <Value>2</Value>
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+ <Value>4</Value>
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+ <Value>8</Value>
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+ <Value>-64</Value>
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+ </Parameter>
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+ </Row>
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+
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+ <Row Name="WaveActiveProduct">
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+ <Parameter Name="ShaderOp.Name">WaveActiveProduct</Parameter>
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+ <Parameter Name="ShaderOp.Text">
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+ <![CDATA[
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+ struct PerThreadData {
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+ int firstLaneId;
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+ int mask;
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+ int input;
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+ int output;
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+ };
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+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
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+ [numthreads(8,12,1)]
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+ void main(uint GI : SV_GroupIndex) {
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+ PerThreadData pts = g_sb[GI];
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+ pts.firstLaneId = WaveReadLaneFirst(GI);
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+ if (pts.mask != 0) {
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+ pts.output = WaveActiveProduct(pts.input);
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+ }
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+ else {
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+ pts.output = WaveActiveProduct(pts.input);
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+ }
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+ g_sb[GI] = pts;
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+ }
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+ ]]>
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+ </Parameter>
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+ <Parameter Name="Validation.NumInputSet">3</Parameter>
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+ <Parameter Name="Validation.InputSet1">
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+ <Value>1</Value>
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+ <Value>2</Value>
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+ <Value>3</Value>
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+ <Value>4</Value>
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+ </Parameter>
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+ <Parameter Name="Validation.InputSet2">
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+ <Value>0</Value>
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+ </Parameter>
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+ <Parameter Name="Validation.InputSet3">
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+ <Value>1</Value>
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+ <Value>2</Value>
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+ <Value>4</Value>
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+ <Value>-64</Value>
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+ </Parameter>
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+ </Row>
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+
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+ <Row Name="WaveActiveCountBits">
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+ <Parameter Name="ShaderOp.Name">WaveActiveCountBits</Parameter>
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+ <Parameter Name="ShaderOp.Text">
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+ <![CDATA[
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+ struct PerThreadData {
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+ int firstLaneId;
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+ int mask;
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+ int input;
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+ int output;
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+ };
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+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
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+ [numthreads(8,12,1)]
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+ void main(uint GI : SV_GroupIndex) {
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+ PerThreadData pts = g_sb[GI];
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+ pts.firstLaneId = WaveReadLaneFirst(GI);
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+ if (pts.mask != 0) {
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+ pts.output = WaveActiveCountBits(pts.input > 3);
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+ }
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+ g_sb[GI] = pts;
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+ }
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+ ]]>
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+ </Parameter>
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+ <Parameter Name="Validation.NumInputSet">4</Parameter>
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+ <Parameter Name="Validation.InputSet1">
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+ <Value>1</Value>
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+ <Value>2</Value>
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+ <Value>3</Value>
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+ <Value>4</Value>
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+ </Parameter>
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+ <Parameter Name="Validation.InputSet2">
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+ <Value>0</Value>
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+ </Parameter>
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+ <Parameter Name="Validation.InputSet3">
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+ <Value>1</Value>
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+ <Value>10</Value>
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+ <Value>-4</Value>
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+ <Value>-64</Value>
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+ </Parameter>
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+ <Parameter Name="Validation.InputSet4">
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+ <Value>-100</Value>
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+ <Value>-1000</Value>
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+ <Value>300</Value>
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+ </Parameter>
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+ </Row>
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+
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+ <Row Name="WaveActiveMax">
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+ <Parameter Name="ShaderOp.Name">WaveActiveMax</Parameter>
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+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
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+ struct PerThreadData {
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|
|
+ int firstLaneId;
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+ int mask;
|
|
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+ int input;
|
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+ int output;
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+ };
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+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
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+ [numthreads(8,12,1)]
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+ void main(uint GI : SV_GroupIndex) {
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+ PerThreadData pts = g_sb[GI];
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+ pts.firstLaneId = WaveReadLaneFirst(GI);
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+ if (pts.mask != 0) {
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+ pts.output = WaveActiveMax(pts.input);
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+ }
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+ else {
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+ pts.output = WaveActiveMax(pts.input);
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+ }
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+ g_sb[GI] = pts;
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+ }
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+ ]]>
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+ </Parameter>
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|
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+ <Parameter Name="Validation.NumInputSet">4</Parameter>
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|
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+ <Parameter Name="Validation.InputSet1">
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+ <Value>1</Value>
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|
|
+ <Value>2</Value>
|
|
|
+ <Value>3</Value>
|
|
|
+ <Value>4</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>0</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>10</Value>
|
|
|
+ <Value>-4</Value>
|
|
|
+ <Value>-64</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet4">
|
|
|
+ <Value>-100</Value>
|
|
|
+ <Value>-1000</Value>
|
|
|
+ <Value>300</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+
|
|
|
+ <Row Name="WaveActiveMin">
|
|
|
+ <Parameter Name="ShaderOp.Name">WaveActiveMin</Parameter>
|
|
|
+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
|
|
|
+ struct PerThreadData {
|
|
|
+ int firstLaneId;
|
|
|
+ int mask;
|
|
|
+ int input;
|
|
|
+ int output;
|
|
|
+ };
|
|
|
+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
|
|
|
+ [numthreads(8,12,1)]
|
|
|
+ void main(uint GI : SV_GroupIndex) {
|
|
|
+ PerThreadData pts = g_sb[GI];
|
|
|
+ pts.firstLaneId = WaveReadLaneFirst(GI);
|
|
|
+ if (pts.mask != 0) {
|
|
|
+ pts.output = WaveActiveMin(pts.input);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ pts.output = WaveActiveMin(pts.input);
|
|
|
+ }
|
|
|
+ g_sb[GI] = pts;
|
|
|
+ }
|
|
|
+ ]]>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.NumInputSet">4</Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet1">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>2</Value>
|
|
|
+ <Value>3</Value>
|
|
|
+ <Value>4</Value>
|
|
|
+ <Value>5</Value>
|
|
|
+ <Value>6</Value>
|
|
|
+ <Value>7</Value>
|
|
|
+ <Value>8</Value>
|
|
|
+ <Value>9</Value>
|
|
|
+ <Value>10</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>0</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>10</Value>
|
|
|
+ <Value>-4</Value>
|
|
|
+ <Value>-64</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet4">
|
|
|
+ <Value>-100</Value>
|
|
|
+ <Value>-1000</Value>
|
|
|
+ <Value>300</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+
|
|
|
+ <Row Name="WaveActiveAllEqual">
|
|
|
+ <Parameter Name="ShaderOp.Name">WaveActiveAllEqual</Parameter>
|
|
|
+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
|
|
|
+ struct PerThreadData {
|
|
|
+ int firstLaneId;
|
|
|
+ int mask;
|
|
|
+ int input;
|
|
|
+ int output;
|
|
|
+ };
|
|
|
+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
|
|
|
+ [numthreads(8,12,1)]
|
|
|
+ void main(uint GI : SV_GroupIndex) {
|
|
|
+ PerThreadData pts = g_sb[GI];
|
|
|
+ pts.firstLaneId = WaveReadLaneFirst(GI);
|
|
|
+ if (pts.mask != 0) {
|
|
|
+ pts.output = WaveActiveAllEqual(pts.input);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ pts.output = WaveActiveAllEqual(pts.input);
|
|
|
+ }
|
|
|
+ g_sb[GI] = pts;
|
|
|
+ }
|
|
|
+ ]]>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.NumInputSet">3</Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet1">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>2</Value>
|
|
|
+ <Value>3</Value>
|
|
|
+ <Value>4</Value>
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>1</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>-10</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+
|
|
|
+ <Row Name="WaveActiveAnyTrue">
|
|
|
+ <Parameter Name="ShaderOp.Name">WaveActiveAnyTrue</Parameter>
|
|
|
+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
|
|
|
+ struct PerThreadData {
|
|
|
+ int firstLaneId;
|
|
|
+ int mask;
|
|
|
+ bool input;
|
|
|
+ bool output;
|
|
|
+ };
|
|
|
+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
|
|
|
+ [numthreads(8,12,1)]
|
|
|
+ void main(uint GI : SV_GroupIndex) {
|
|
|
+ PerThreadData pts = g_sb[GI];
|
|
|
+ pts.firstLaneId = WaveReadLaneFirst(GI);
|
|
|
+ if (pts.mask != 0) {
|
|
|
+ pts.output = WaveActiveAnyTrue(pts.input);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ pts.output = WaveActiveAnyTrue(pts.input);
|
|
|
+ }
|
|
|
+ g_sb[GI] = pts;
|
|
|
+ }
|
|
|
+ ]]>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.NumInputSet">3</Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet1">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>0</Value>
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>0</Value>
|
|
|
+ <Value>1</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>1</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>0</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+
|
|
|
+ <Row Name="WaveActiveAllTrue">
|
|
|
+ <Parameter Name="ShaderOp.Name">WaveActiveAllTrue</Parameter>
|
|
|
+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
|
|
|
+ struct PerThreadData {
|
|
|
+ int firstLaneId;
|
|
|
+ int mask;
|
|
|
+ bool input;
|
|
|
+ bool output;
|
|
|
+ };
|
|
|
+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
|
|
|
+ [numthreads(8,12,1)]
|
|
|
+ void main(uint GI : SV_GroupIndex) {
|
|
|
+ PerThreadData pts = g_sb[GI];
|
|
|
+ pts.firstLaneId = WaveReadLaneFirst(GI);
|
|
|
+ if (pts.mask != 0) {
|
|
|
+ pts.output = WaveActiveAllTrue(pts.input);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ pts.output = WaveActiveAllTrue(pts.input);
|
|
|
+ }
|
|
|
+ g_sb[GI] = pts;
|
|
|
+ }
|
|
|
+ ]]>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.NumInputSet">3</Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet1">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>0</Value>
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>0</Value>
|
|
|
+ <Value>1</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>1</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>1</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+ </Table>
|
|
|
+
|
|
|
+ <Table Id="WaveIntrinsicsActiveUintTable">
|
|
|
+ <ParameterTypes>
|
|
|
+ <ParameterType Name="ShaderOp.Name">String</ParameterType>
|
|
|
+ <ParameterType Name="ShaderOp.Text">String</ParameterType>
|
|
|
+ <ParameterType Name="Validation.NumInputSet">unsigned int</ParameterType>
|
|
|
+ <ParameterType Name="Validation.InputSet1" Array="true">unsigned int</ParameterType>
|
|
|
+ <ParameterType Name="Validation.InputSet2" Array="true">unsigned int</ParameterType>
|
|
|
+ <ParameterType Name="Validation.InputSet3" Array="true">unsigned int</ParameterType>
|
|
|
+ <ParameterType Name="Validation.InputSet4" Array="true">unsigned int</ParameterType>
|
|
|
+ </ParameterTypes>
|
|
|
+
|
|
|
+ <Row Name="WaveActiveUSum">
|
|
|
+ <Parameter Name="ShaderOp.Name">WaveActiveUSum</Parameter>
|
|
|
+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
|
|
|
+ struct PerThreadData {
|
|
|
+ int firstLaneId;
|
|
|
+ int mask;
|
|
|
+ uint input;
|
|
|
+ uint output;
|
|
|
+ };
|
|
|
+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
|
|
|
+ [numthreads(8,12,1)]
|
|
|
+ void main(uint GI : SV_GroupIndex) {
|
|
|
+ PerThreadData pts = g_sb[GI];
|
|
|
+ pts.firstLaneId = WaveReadLaneFirst(GI);
|
|
|
+ if (pts.mask != 0) {
|
|
|
+ pts.output = WaveActiveSum(pts.input);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ pts.output = WaveActiveSum(pts.input);
|
|
|
+ }
|
|
|
+ g_sb[GI] = pts;
|
|
|
+ }
|
|
|
+ ]]>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.NumInputSet">3</Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet1">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>2</Value>
|
|
|
+ <Value>3</Value>
|
|
|
+ <Value>4</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>0</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>2</Value>
|
|
|
+ <Value>4</Value>
|
|
|
+ <Value>8</Value>
|
|
|
+ <Value>64</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+
|
|
|
+ <Row Name="WaveActiveUProduct">
|
|
|
+ <Parameter Name="ShaderOp.Name">WaveActiveUProduct</Parameter>
|
|
|
+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
|
|
|
+ struct PerThreadData {
|
|
|
+ int firstLaneId;
|
|
|
+ int mask;
|
|
|
+ uint input;
|
|
|
+ uint output;
|
|
|
+ };
|
|
|
+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
|
|
|
+ [numthreads(8,12,1)]
|
|
|
+ void main(uint GI : SV_GroupIndex) {
|
|
|
+ PerThreadData pts = g_sb[GI];
|
|
|
+ pts.firstLaneId = WaveReadLaneFirst(GI);
|
|
|
+ if (pts.mask != 0) {
|
|
|
+ pts.output = WaveActiveProduct(pts.input);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ pts.output = WaveActiveProduct(pts.input);
|
|
|
+ }
|
|
|
+ g_sb[GI] = pts;
|
|
|
+ }
|
|
|
+ ]]>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.NumInputSet">3</Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet1">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>2</Value>
|
|
|
+ <Value>3</Value>
|
|
|
+ <Value>4</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>0</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>2</Value>
|
|
|
+ <Value>4</Value>
|
|
|
+ <Value>64</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+
|
|
|
+ <Row Name="WaveActiveUMax">
|
|
|
+ <Parameter Name="ShaderOp.Name">WaveActiveUMax</Parameter>
|
|
|
+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
|
|
|
+ struct PerThreadData {
|
|
|
+ int firstLaneId;
|
|
|
+ int mask;
|
|
|
+ uint input;
|
|
|
+ uint output;
|
|
|
+ };
|
|
|
+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
|
|
|
+ [numthreads(8,12,1)]
|
|
|
+ void main(uint GI : SV_GroupIndex) {
|
|
|
+ PerThreadData pts = g_sb[GI];
|
|
|
+ pts.firstLaneId = WaveReadLaneFirst(GI);
|
|
|
+ if (pts.mask != 0) {
|
|
|
+ pts.output = WaveActiveMax(pts.input);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ pts.output = WaveActiveMax(pts.input);
|
|
|
+ }
|
|
|
+ g_sb[GI] = pts;
|
|
|
+ }
|
|
|
+ ]]>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.NumInputSet">3</Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet1">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>2</Value>
|
|
|
+ <Value>3</Value>
|
|
|
+ <Value>4</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>0</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>10</Value>
|
|
|
+ <Value>4</Value>
|
|
|
+ <Value>64</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+
|
|
|
+ <Row Name="WaveActiveUMin">
|
|
|
+ <Parameter Name="ShaderOp.Name">WaveActiveUMin</Parameter>
|
|
|
+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
|
|
|
+ struct PerThreadData {
|
|
|
+ int firstLaneId;
|
|
|
+ int mask;
|
|
|
+ uint input;
|
|
|
+ uint output;
|
|
|
+ };
|
|
|
+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
|
|
|
+ [numthreads(8,12,1)]
|
|
|
+ void main(uint GI : SV_GroupIndex) {
|
|
|
+ PerThreadData pts = g_sb[GI];
|
|
|
+ pts.firstLaneId = WaveReadLaneFirst(GI);
|
|
|
+ if (pts.mask != 0) {
|
|
|
+ pts.output = WaveActiveMin(pts.input);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ pts.output = WaveActiveMin(pts.input);
|
|
|
+ }
|
|
|
+ g_sb[GI] = pts;
|
|
|
+ }
|
|
|
+ ]]>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.NumInputSet">3</Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet1">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>2</Value>
|
|
|
+ <Value>3</Value>
|
|
|
+ <Value>4</Value>
|
|
|
+ <Value>5</Value>
|
|
|
+ <Value>6</Value>
|
|
|
+ <Value>7</Value>
|
|
|
+ <Value>8</Value>
|
|
|
+ <Value>9</Value>
|
|
|
+ <Value>10</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>0</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>1</Value>
|
|
|
+ <Value>10</Value>
|
|
|
+ <Value>4</Value>
|
|
|
+ <Value>64</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+
|
|
|
+ <Row Name="WaveActiveBitOr">
|
|
|
+ <Parameter Name="ShaderOp.Name">WaveActiveBitOr</Parameter>
|
|
|
+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
|
|
|
+ struct PerThreadData {
|
|
|
+ int firstLaneId;
|
|
|
+ int mask;
|
|
|
+ uint input;
|
|
|
+ uint output;
|
|
|
+ };
|
|
|
+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
|
|
|
+ [numthreads(8,12,1)]
|
|
|
+ void main(uint GI : SV_GroupIndex) {
|
|
|
+ PerThreadData pts = g_sb[GI];
|
|
|
+ pts.firstLaneId = WaveReadLaneFirst(GI);
|
|
|
+ if (pts.mask != 0) {
|
|
|
+ pts.output = WaveActiveBitOr(pts.input);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ pts.output = WaveActiveBitOr(pts.input);
|
|
|
+ }
|
|
|
+ g_sb[GI] = pts;
|
|
|
+ }
|
|
|
+ ]]>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.NumInputSet">4</Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet1">
|
|
|
+ <Value>0xe0000000</Value>
|
|
|
+ <Value>0x0d000000</Value>
|
|
|
+ <Value>0x00b00000</Value>
|
|
|
+ <Value>0x00070000</Value>
|
|
|
+ <Value>0x0000e000</Value>
|
|
|
+ <Value>0x00000d00</Value>
|
|
|
+ <Value>0x000000b0</Value>
|
|
|
+ <Value>0x00000007</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>0xedb7edb7</Value>
|
|
|
+ <Value>0xdb7edb7e</Value>
|
|
|
+ <Value>0xb7edb7ed</Value>
|
|
|
+ <Value>0x7edb7edb</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>0x12481248</Value>
|
|
|
+ <Value>0x24812481</Value>
|
|
|
+ <Value>0x48124812</Value>
|
|
|
+ <Value>0x81248124</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet4">
|
|
|
+ <Value>0x00000000</Value>
|
|
|
+ <Value>0xffffffff</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+
|
|
|
+ <Row Name="WaveActiveBitAnd">
|
|
|
+ <Parameter Name="ShaderOp.Name">WaveActiveBitAnd</Parameter>
|
|
|
+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
|
|
|
+ struct PerThreadData {
|
|
|
+ int firstLaneId;
|
|
|
+ int mask;
|
|
|
+ uint input;
|
|
|
+ uint output;
|
|
|
+ };
|
|
|
+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
|
|
|
+ [numthreads(8,12,1)]
|
|
|
+ void main(uint GI : SV_GroupIndex) {
|
|
|
+ PerThreadData pts = g_sb[GI];
|
|
|
+ pts.firstLaneId = WaveReadLaneFirst(GI);
|
|
|
+ if (pts.mask != 0) {
|
|
|
+ pts.output = WaveActiveBitAnd(pts.input);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ pts.output = WaveActiveBitAnd(pts.input);
|
|
|
+ }
|
|
|
+ g_sb[GI] = pts;
|
|
|
+ }
|
|
|
+ ]]>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.NumInputSet">4</Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet1">
|
|
|
+ <Value>0xefffffff</Value>
|
|
|
+ <Value>0xfdffffff</Value>
|
|
|
+ <Value>0xffbfffff</Value>
|
|
|
+ <Value>0xfff7ffff</Value>
|
|
|
+ <Value>0xffffefff</Value>
|
|
|
+ <Value>0xfffffdff</Value>
|
|
|
+ <Value>0xffffffbf</Value>
|
|
|
+ <Value>0xfffffff7</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>0xedb7edb7</Value>
|
|
|
+ <Value>0xdb7edb7e</Value>
|
|
|
+ <Value>0xb7edb7ed</Value>
|
|
|
+ <Value>0x7edb7edb</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>0x12481248</Value>
|
|
|
+ <Value>0x24812481</Value>
|
|
|
+ <Value>0x48124812</Value>
|
|
|
+ <Value>0x81248124</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet4">
|
|
|
+ <Value>0x00000000</Value>
|
|
|
+ <Value>0xffffffff</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+
|
|
|
+ <Row Name="WaveActiveBitXor">
|
|
|
+ <Parameter Name="ShaderOp.Name">WaveActiveBitXor</Parameter>
|
|
|
+ <Parameter Name="ShaderOp.Text">
|
|
|
+ <![CDATA[
|
|
|
+ struct PerThreadData {
|
|
|
+ int firstLaneId;
|
|
|
+ int mask;
|
|
|
+ uint input;
|
|
|
+ uint output;
|
|
|
+ };
|
|
|
+ RWStructuredBuffer<PerThreadData> g_sb : register(u0);
|
|
|
+ [numthreads(8,12,1)]
|
|
|
+ void main(uint GI : SV_GroupIndex) {
|
|
|
+ PerThreadData pts = g_sb[GI];
|
|
|
+ pts.firstLaneId = WaveReadLaneFirst(GI);
|
|
|
+ if (pts.mask != 0) {
|
|
|
+ pts.output = WaveActiveBitXor(pts.input);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ pts.output = WaveActiveBitXor(pts.input);
|
|
|
+ }
|
|
|
+ g_sb[GI] = pts;
|
|
|
+ }
|
|
|
+ ]]>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.NumInputSet">3</Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet1">
|
|
|
+ <Value>0xe0000000</Value>
|
|
|
+ <Value>0x0d000000</Value>
|
|
|
+ <Value>0x00b00000</Value>
|
|
|
+ <Value>0x00070000</Value>
|
|
|
+ <Value>0x0000e000</Value>
|
|
|
+ <Value>0x00000d00</Value>
|
|
|
+ <Value>0x000000b0</Value>
|
|
|
+ <Value>0x00000007</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet2">
|
|
|
+ <Value>0xedb7edb7</Value>
|
|
|
+ <Value>0xdb7edb7e</Value>
|
|
|
+ <Value>0xb7edb7ed</Value>
|
|
|
+ <Value>0x7edb7edb</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet3">
|
|
|
+ <Value>0x12481248</Value>
|
|
|
+ <Value>0x24812481</Value>
|
|
|
+ <Value>0x48124812</Value>
|
|
|
+ <Value>0x81248124</Value>
|
|
|
+ </Parameter>
|
|
|
+ <Parameter Name="Validation.InputSet4">
|
|
|
+ <Value>0x00000000</Value>
|
|
|
+ <Value>0xffffffff</Value>
|
|
|
+ </Parameter>
|
|
|
+ </Row>
|
|
|
+ </Table>
|
|
|
+</Data>
|