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@@ -0,0 +1,59 @@
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+// Run: %dxc -T vs_6_0 -E main
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+
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+RWBuffer<float4> MyRWBuffer;
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+RWTexture2D<float3> MyRWTexture;
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+
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+void foo(inout float4 a, out float3 b);
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+void bar(inout float4 x, out float3 y, inout float2 z, out float w);
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+
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+float4 main() : C {
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+// CHECK: {{%\d+}} = OpFunctionCall %void %foo %param_var_a %param_var_b
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+// CHECK-NEXT: [[a:%\d+]] = OpLoad %v4float %param_var_a
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+// CHECK-NEXT: [[buf:%\d+]] = OpLoad %type_buffer_image %MyRWBuffer
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+// CHECK-NEXT: OpImageWrite [[buf]] %uint_5 [[a]]
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+// CHECK-NEXT: [[b:%\d+]] = OpLoad %v3float %param_var_b
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+// CHECK-NEXT: [[tex:%\d+]] = OpLoad %type_2d_image %MyRWTexture
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+// CHECK-NEXT: OpImageWrite [[tex]] %36 [[b]]
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+ foo(MyRWBuffer[5], MyRWTexture[uint2(6, 7)]);
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+
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+ float4 val;
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+// CHECK: [[z_ptr:%\d+]] = OpAccessChain %_ptr_Function_float %val %int_2
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+// CHECK: {{%\d+}} = OpFunctionCall %void %bar %param_var_x %param_var_y %param_var_z %param_var_w
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+// CHECK-NEXT: [[x:%\d+]] = OpLoad %v4float %param_var_x
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+// CHECK-NEXT: OpStore %val [[x]]
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+// CHECK-NEXT: [[y:%\d+]] = OpLoad %v3float %param_var_y
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+// CHECK-NEXT: [[old:%\d+]] = OpLoad %v4float %val
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+ // Write to val.zwx:
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+ // val[2] = out_val[0] => 0 + 4 = 4
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+ // val[3] = out_val[1] => 1 + 4 = 5
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+ // val[0] = out_val[2] => 2 + 4 = 6
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+ // val[1] = val[1] => 1 + 0 = 1
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+// CHECK-NEXT: [[new:%\d+]] = OpVectorShuffle %v4float [[old]] [[y]] 6 1 4 5
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+// CHECK-NEXT: OpStore %val [[new]]
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+ // Write to val.xy:
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+ // val[0] = out_val[0] => 0 + 4 = 4
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+ // val[1] = out_val[1] => 1 + 4 = 5
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+ // val[2] = val[2] => 2 + 0 = 2
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+ // val[3] = val[3] => 3 + 0 = 3
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+// CHECK-NEXT: [[z:%\d+]] = OpLoad %v2float %param_var_z
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+// CHECK-NEXT: [[old:%\d+]] = OpLoad %v4float %val
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+// CHECK-NEXT: [[new:%\d+]] = OpVectorShuffle %v4float [[old]] [[z]] 4 5 2 3
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+// CHECK-NEXT: OpStore %val [[new]]
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+// CHECK-NEXT: [[w:%\d+]] = OpLoad %float %param_var_w
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+// CHECK-NEXT: OpStore [[z_ptr]] [[w]]
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+ bar(val, val.zwx, val.xy, val.z);
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+
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+ return MyRWBuffer[0];
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+}
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+
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+void foo(inout float4 a, out float3 b) {
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+ a = 4.2;
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+ b = 2.4;
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+}
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+
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+void bar(inout float4 x, out float3 y, inout float2 z, out float w) {
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+ x = 1.1;
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+ y = 2.2;
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+ z = 3.3;
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+ w = 4.4;
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+}
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