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@@ -355,7 +355,7 @@
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{ { 1.0f, 1.0f, 0.0f }, { 1.0f, 0.0f } },
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{ { 1.0f, -1.0f, 0.0f }, { 1.0f, 1.0f } }
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</Resource>
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- <Resource Name="T0" Dimension="Texture2D" Width="1008" Height="1008" MipLevels="7" InitialResourceState="COPY_DEST" Init="ByName" Format="R32_FLOAT" />
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+ <Resource Name="T0" Dimension="Texture2D" Width="336" Height="336" MipLevels="7" InitialResourceState="COPY_DEST" Init="ByName" Format="R32_FLOAT" />
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<Resource Name="RTarget" Dimension="TEXTURE2D" Width="84" Height="4" Format="R32G32B32A32_FLOAT" Flags="ALLOW_RENDER_TARGET" InitialResourceState="COPY_DEST" />
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<Resource Name="U0" Dimension="BUFFER" Width="16384"
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Flags="ALLOW_UNORDERED_ACCESS" InitialResourceState="COPY_DEST"
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@@ -373,7 +373,7 @@
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<DescriptorHeap Name="ResHeap" Type="CBV_SRV_UAV">
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<Descriptor Name='T0' Kind='SRV' ResName='T0' />
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<Descriptor Name='U0' Kind='UAV' ResName='U0'
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- NumElements="1008" StructureByteStride="16" />
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+ NumElements="336" StructureByteStride="16" />
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<Descriptor Name='U1' Kind='UAV' ResName='U1'
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NumElements="128" StructureByteStride="16" />
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<Descriptor Name='U2' Kind='UAV' ResName='U2'
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@@ -523,15 +523,15 @@
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g_bufMain[ix] = DerivTest(ix, 84*4*3);
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return 1;
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}
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- [NumThreads(1008, 1, 1)]
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+ [NumThreads(336, 1, 1)]
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void CSMain1D(uint ix : SV_GroupIndex) {
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- g_bufMain[ix] = DerivTest(ix, 1008);
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+ g_bufMain[ix] = DerivTest(ix, 336);
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}
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[NumThreads(84, 4, 3)]
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void CSMain2D(uint3 id : SV_GroupThreadID) {
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uint ix = convert2Dto1D(id.x, id.y, 84);
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- g_bufMain[ix] = DerivTest(ix, 84*4*3);
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+ g_bufMain[ix] = DerivTest(ix, 84*4);
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}
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]]>
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