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@@ -3,7 +3,6 @@
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SamplerState gSampler : register(s5);
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Texture2D<float4> t : register(t1);
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-// CHECK: [[vi0:%\d+]] = OpConstantComposite %v2int %int_0 %int_0
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// CHECK: [[vi1:%\d+]] = OpConstantComposite %v2int %int_1 %int_1
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// CHECK: [[vi2:%\d+]] = OpConstantComposite %v2int %int_2 %int_2
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@@ -12,7 +11,7 @@ float4 main(int2 offset: A) : SV_Target {
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float clamp = offset.x;
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float4 ret = 0;
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-// CHECK: OpImageSampleExplicitLod %v4float {{%\d+}} {{%\d+}} Lod|ConstOffset %float_0 [[vi0]]
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+// CHECK: OpImageSampleExplicitLod %v4float {{%\d+}} {{%\d+}} Lod %float_0
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// CHECK: OpImageSampleExplicitLod %v4float {{%\d+}} {{%\d+}} Lod|ConstOffset %float_0 [[vi1]]
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// CHECK: OpImageSampleExplicitLod %v4float {{%\d+}} {{%\d+}} Lod|ConstOffset %float_0 [[vi2]]
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