|
@@ -34,6 +34,35 @@ struct PSInput {
|
|
nointerpolation bool3 bool_d: BOOLD;
|
|
nointerpolation bool3 bool_d: BOOLD;
|
|
};
|
|
};
|
|
|
|
|
|
-float4 main(PSInput input) : SV_Target {
|
|
|
|
|
|
+float4 main( PSInput input,
|
|
|
|
+ float fp_a: FPA1,
|
|
|
|
+ linear float1 fp_b: FPB1,
|
|
|
|
+// CHECK: OpDecorate %in_var_FPC1 Centroid
|
|
|
|
+ centroid float2 fp_c: FPC1,
|
|
|
|
+// CHECK: OpDecorate %in_var_FPD1 Flat
|
|
|
|
+ nointerpolation float3 fp_d: FPD1,
|
|
|
|
+// CHECK: OpDecorate %in_var_FPE1 NoPerspective
|
|
|
|
+ noperspective float4 fp_e: FPE1,
|
|
|
|
+// CHECK: OpDecorate %in_var_FPF1 Sample
|
|
|
|
+ sample float fp_f: FPF1,
|
|
|
|
+// CHECK: OpDecorate %in_var_FPG1 NoPerspective
|
|
|
|
+// CHECK: OpDecorate %in_var_FPG1 Sample
|
|
|
|
+ noperspective sample float2 fp_g: FPG1,
|
|
|
|
+
|
|
|
|
+// CHECK: OpDecorate %in_var_INTA1 Flat
|
|
|
|
+ int int_a: INTA1,
|
|
|
|
+// CHECK: OpDecorate %in_var_INTD1 Flat
|
|
|
|
+ nointerpolation int3 int_d: INTD1,
|
|
|
|
+
|
|
|
|
+// CHECK: OpDecorate %in_var_UINTA1 Flat
|
|
|
|
+ uint uint_a: UINTA1,
|
|
|
|
+// CHECK: OpDecorate %in_var_UINTD1 Flat
|
|
|
|
+ nointerpolation uint3 uint_d: UINTD1,
|
|
|
|
+
|
|
|
|
+// CHECK: OpDecorate %in_var_BOOLA1 Flat
|
|
|
|
+ bool bool_a: BOOLA1,
|
|
|
|
+// CHECK: OpDecorate %in_var_BOOLD1 Flat
|
|
|
|
+ nointerpolation bool3 bool_d: BOOLD1
|
|
|
|
+ ) : SV_Target {
|
|
return 1.0;
|
|
return 1.0;
|
|
}
|
|
}
|