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@@ -359,7 +359,7 @@ type instructions:
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``uint``/``dword``/``uin32_t`` ``OpTypeInt 32 0``
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``uint``/``dword``/``uin32_t`` ``OpTypeInt 32 0``
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``uint16_t`` ``-enable-16bit-types`` ``OpTypeInt 16 0`` ``Int16``
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``uint16_t`` ``-enable-16bit-types`` ``OpTypeInt 16 0`` ``Int16``
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``half`` ``OpTypeFloat 32``
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``half`` ``OpTypeFloat 32``
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-``half``/``float16_t`` ``-enable-16bit-types`` ``OpTypeFloat 16`` ``Float16`` ``SPV_AMD_gpu_shader_half_float``
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+``half``/``float16_t`` ``-enable-16bit-types`` ``OpTypeFloat 16`` ``SPV_AMD_gpu_shader_half_float``
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``float``/``float32_t`` ``OpTypeFloat 32``
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``float``/``float32_t`` ``OpTypeFloat 32``
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``snorm float`` ``OpTypeFloat 32``
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``snorm float`` ``OpTypeFloat 32``
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``unorm float`` ``OpTypeFloat 32``
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``unorm float`` ``OpTypeFloat 32``
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@@ -392,8 +392,8 @@ https://github.com/Microsoft/DirectXShaderCompiler/wiki/16-Bit-Scalar-Types
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``min16int`` ``OpTypeInt 32 1`` ``RelaxedPrecision``
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``min16int`` ``OpTypeInt 32 1`` ``RelaxedPrecision``
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``min12int`` ``OpTypeInt 32 1`` ``RelaxedPrecision``
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``min12int`` ``OpTypeInt 32 1`` ``RelaxedPrecision``
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``min16uint`` ``OpTypeInt 32 0`` ``RelaxedPrecision``
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``min16uint`` ``OpTypeInt 32 0`` ``RelaxedPrecision``
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-``min16float`` ``-enable-16bit-types`` ``OpTypeFloat 16`` ``Float16`` ``SPV_AMD_gpu_shader_half_float``
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-``min10float`` ``-enable-16bit-types`` ``OpTypeFloat 16`` ``Float16`` ``SPV_AMD_gpu_shader_half_float``
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+``min16float`` ``-enable-16bit-types`` ``OpTypeFloat 16`` ``SPV_AMD_gpu_shader_half_float``
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+``min10float`` ``-enable-16bit-types`` ``OpTypeFloat 16`` ``SPV_AMD_gpu_shader_half_float``
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``min16int`` ``-enable-16bit-types`` ``OpTypeInt 16 1`` ``Int16``
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``min16int`` ``-enable-16bit-types`` ``OpTypeInt 16 1`` ``Int16``
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``min12int`` ``-enable-16bit-types`` ``OpTypeInt 16 1`` ``Int16``
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``min12int`` ``-enable-16bit-types`` ``OpTypeInt 16 1`` ``Int16``
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``min16uint`` ``-enable-16bit-types`` ``OpTypeInt 16 0`` ``Int16``
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``min16uint`` ``-enable-16bit-types`` ``OpTypeInt 16 0`` ``Int16``
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