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@@ -484,6 +484,7 @@ public:
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D3D_SHADER_MODEL_6_3 = 0x63,
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D3D_SHADER_MODEL_6_4 = 0x64,
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D3D_SHADER_MODEL_6_5 = 0x65,
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+ D3D_SHADER_MODEL_6_6 = 0x66,
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} D3D_SHADER_MODEL;
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#if WDK_NTDDI_VERSION == NTDDI_WIN10_RS2
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@@ -500,8 +501,10 @@ public:
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static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_5;
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#elif WDK_NTDDI_VERSION == NTDDI_WIN10_MN
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static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_5;
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+#elif WDK_NTDDI_VERSION == NTDDI_WIN10_FE
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+ static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_6;
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#else
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- static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_5;
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+ static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_6;
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#endif
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bool UseDxbc() {
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