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Fix BarycentricsTest test (#3476)

The render target was unnecessary huge causing failures on Microsoft Basic Render Driver
(which supports Barycentrics in newer Windows versions).
Helena Kotas 4 years ago
parent
commit
bd4ff8e8f2
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tools/clang/test/HLSL/ShaderOpArith.xml

+ 1 - 1
tools/clang/test/HLSL/ShaderOpArith.xml

@@ -1028,7 +1028,7 @@
         { {   1.0f, -1.0f , 0.0f }, { 0.0f, 1.0f, 0.0f, 1.0f } },
         { {   1.0f, -1.0f , 0.0f }, { 0.0f, 1.0f, 0.0f, 1.0f } },
         { {  -1.0f, -1.0f , 0.0f }, { 0.0f, 0.0f, 1.0f, 1.0f } }
         { {  -1.0f, -1.0f , 0.0f }, { 0.0f, 0.0f, 1.0f, 1.0f } }
       </Resource>
       </Resource>
-    <Resource Name="RTarget" Dimension="TEXTURE2D" Width="5120" Height="9600" Format="R32G32B32A32_FLOAT" Flags="ALLOW_RENDER_TARGET" InitialResourceState="COPY_DEST" ReadBack="true" />
+    <Resource Name="RTarget" Dimension="TEXTURE2D" Width="1280" Height="2400" Format="R32G32B32A32_FLOAT" Flags="ALLOW_RENDER_TARGET" InitialResourceState="COPY_DEST" ReadBack="true" />
     <DescriptorHeap Name="RtvHeap" NumDescriptors="1" Type="RTV">
     <DescriptorHeap Name="RtvHeap" NumDescriptors="1" Type="RTV">
       <Descriptor Name="RTarget" Kind="RTV"/>
       <Descriptor Name="RTarget" Kind="RTV"/>
     </DescriptorHeap>
     </DescriptorHeap>