|
|
@@ -23,6 +23,10 @@ The Microsoft Windows SDK releases include a supported version of the compiler a
|
|
|
|
|
|
The goal of the project is to allow the broader community of shader developers to contribute to the language and representation of shader programs, maintaining the principles of compatibility and supportability for the platform. It's currently in active development across two axes: language evolution (with no impact to DXIL representation), and surfacing hardware capabilities (with impact to DXIL, and thus requiring coordination with GPU implementations).
|
|
|
|
|
|
+### Pre-built Releases
|
|
|
+
|
|
|
+Binary packages containing the output of this project are available from appveyor. Development kits containing only the dxc.exe driver app, the dxcompiler.dll, and the dxil.dll signing binary are available here.
|
|
|
+
|
|
|
### SPIR-V CodeGen
|
|
|
|
|
|
As an example of community contribution, this project can also target the [SPIR-V](https://www.khronos.org/registry/spir-v/) intermediate representation. Please see the [doc](docs/SPIR-V.rst) for how HLSL features are mapped to SPIR-V, and the [wiki](https://github.com/Microsoft/DirectXShaderCompiler/wiki/SPIR%E2%80%90V-CodeGen) page for how to build, use, and contribute to the SPIR-V CodeGen.
|