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@@ -0,0 +1,21 @@
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+// RUN: %dxc -E main -T ms_6_5 %s | FileCheck %s
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+
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+// Regression test for a crash where the primitive signature was used when looking
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+// up vertex output signatures, so if the vertices struct had more signature elements
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+// than the primitives struct, it would crash
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+
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+// CHECK: @main
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+
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+struct Vertex { float4 pos : SV_POSITION; };
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+struct Primitive {};
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+
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+[outputtopology("point")]
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+[numthreads(2,2,1)]
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+void main(
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+ out vertices Vertex verts[1],
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+ out primitives Primitive prims[1],
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+ out indices uint3 idx[1])
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+{
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+ verts = (Vertex[1])0;
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+ SetMeshOutputCounts(0, 0);
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+}
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