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@@ -8,11 +8,10 @@ Texture2DArray<float> t3 : register(t3);
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TextureCubeArray<float>t4 : register(t4);
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// .GatherCmp() does not support Texture1DArray.
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-// CHECK: [[v2ic:%\d+]] = OpConstantComposite %v2int %int_1 %int_2
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-// CHECK: [[v3fc:%\d+]] = OpConstantComposite %v3float %float_1 %float_2 %float_3
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-
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// CHECK: %SparseResidencyStruct = OpTypeStruct %uint %v4float
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+// CHECK: [[v2ic:%\d+]] = OpConstantComposite %v2int %int_1 %int_2
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+// CHECK: [[v3fc:%\d+]] = OpConstantComposite %v3float %float_1 %float_2 %float_3
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// CHECK: [[v4fc:%\d+]] = OpConstantComposite %v4float %float_1_5 %float_1_5 %float_1_5 %float_1_5
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float4 main(float3 location: A, float comparator: B, int2 offset: C) : SV_Target {
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