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@@ -566,9 +566,9 @@ type instructions:
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============================== ======================= ================== =========== =================================
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Please note that ``half`` is translated into 32-bit floating point numbers
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-right now because MSDN says that "this data type is provided only for language
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-compatibility. Direct3D 10 shader targets map all ``half`` data types to
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-``float`` data types."
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+if without ``-enable-16bit-types`` because MSDN says that "this data type
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+is provided only for language compatibility. Direct3D 10 shader targets map
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+all ``half`` data types to ``float`` data types."
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Minimal precision scalar types
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------------------------------
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