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Update highest shader model in Execution test (#3392)

Helena Kotas 4 years ago
parent
commit
d1700eed47
1 changed files with 3 additions and 1 deletions
  1. 3 1
      tools/clang/unittests/HLSL/ExecutionTest.cpp

+ 3 - 1
tools/clang/unittests/HLSL/ExecutionTest.cpp

@@ -524,11 +524,13 @@ public:
 #elif WDK_NTDDI_VERSION == NTDDI_WIN10_19H1
   static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_4;
 #elif WDK_NTDDI_VERSION == NTDDI_WIN10_VB
-  static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_6;
+  static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_5;
 #elif WDK_NTDDI_VERSION == NTDDI_WIN10_MN
   static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_5;
 #elif WDK_NTDDI_VERSION == NTDDI_WIN10_FE
   static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_6;
+#elif WDK_NTDDI_VERSION == NTDDI_WIN10_CO
+  static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_6;
 #else
   static const D3D_SHADER_MODEL HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_6;
 #endif