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@@ -2083,171 +2083,172 @@ Opcodes are defined on a dense range and will be provided as enum in a header fi
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.. <py::lines('OPCODES-RST')>hctdb_instrhelp.get_opcodes_rst()</py>
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.. OPCODES-RST:BEGIN
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-=== ==================================== =======================================================================================================================================================================================================================
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-ID Name Description
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-=== ==================================== =======================================================================================================================================================================================================================
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-0 TempRegLoad_ Helper load operation
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-1 TempRegStore_ Helper store operation
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-2 MinPrecXRegLoad_ Helper load operation for minprecision
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-3 MinPrecXRegStore_ Helper store operation for minprecision
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-4 LoadInput_ Loads the value from shader input
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-5 StoreOutput_ Stores the value to shader output
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-6 FAbs_ returns the absolute value of the input value.
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-7 Saturate_ clamps the result of a single or double precision floating point value to [0.0f...1.0f]
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-8 IsNaN_ Returns true if x is NAN or QNAN, false otherwise.
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-9 IsInf_ Returns true if x is +INF or -INF, false otherwise.
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-10 IsFinite_ Returns true if x is finite, false otherwise.
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-11 IsNormal_ returns IsNormal
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-12 Cos_ returns cosine(theta) for theta in radians.
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-13 Sin_ returns sine(theta) for theta in radians.
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-14 Tan_ returns tan(theta) for theta in radians.
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-15 Acos_ Returns the arccosine of the specified value. Input should be a floating-point value within the range of -1 to 1.
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-16 Asin_ Returns the arccosine of the specified value. Input should be a floating-point value within the range of -1 to 1
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-17 Atan_ Returns the arctangent of the specified value. The return value is within the range of -PI/2 to PI/2.
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-18 Hcos_ returns the hyperbolic cosine of the specified value.
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-19 Hsin_ returns the hyperbolic sine of the specified value.
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-20 Htan_ returns the hyperbolic tangent of the specified value.
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-21 Exp_ returns 2^exponent
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-22 Frc_ extract fracitonal component.
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-23 Log_ returns log base 2.
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-24 Sqrt_ returns square root
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-25 Rsqrt_ returns reciprocal square root (1 / sqrt(src)
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-26 Round_ne_ floating-point round to integral float.
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-27 Round_ni_ floating-point round to integral float.
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-28 Round_pi_ floating-point round to integral float.
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-29 Round_z_ floating-point round to integral float.
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-30 Bfrev_ Reverses the order of the bits.
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-31 Countbits_ Counts the number of bits in the input integer.
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-32 FirstbitLo_ Returns the location of the first set bit starting from the lowest order bit and working upward.
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-33 FirstbitHi_ Returns the location of the first set bit starting from the highest order bit and working downward.
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-34 FirstbitSHi_ Returns the location of the first set bit from the highest order bit based on the sign.
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-35 FMax_ returns a if a >= b, else b
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-36 FMin_ returns a if a < b, else b
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-37 IMax_ IMax(a,b) returns a if a > b, else b
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-38 IMin_ IMin(a,b) returns a if a < b, else b
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-39 UMax_ unsigned integer maximum. UMax(a,b) = a > b ? a : b
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-40 UMin_ unsigned integer minimum. UMin(a,b) = a < b ? a : b
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-41 IMul_ multiply of 32-bit operands to produce the correct full 64-bit result.
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-42 UMul_ multiply of 32-bit operands to produce the correct full 64-bit result.
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-43 UDiv_ unsigned divide of the 32-bit operand src0 by the 32-bit operand src1.
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-44 UAddc_ unsigned add of 32-bit operand with the carry
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-45 USubb_ unsigned subtract of 32-bit operands with the borrow
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-46 FMad_ floating point multiply & add
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-47 Fma_ fused multiply-add
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-48 IMad_ Signed integer multiply & add
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-49 UMad_ Unsigned integer multiply & add
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-50 Msad_ masked Sum of Absolute Differences.
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-51 Ibfe_ Integer bitfield extract
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-52 Ubfe_ Unsigned integer bitfield extract
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-53 Bfi_ Given a bit range from the LSB of a number, places that number of bits in another number at any offset
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-54 Dot2_ Two-dimensional vector dot-product
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-55 Dot3_ Three-dimensional vector dot-product
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-56 Dot4_ Four-dimensional vector dot-product
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-57 CreateHandle creates the handle to a resource
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-58 CBufferLoad loads a value from a constant buffer resource
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-59 CBufferLoadLegacy loads a value from a constant buffer resource
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-60 Sample samples a texture
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-61 SampleBias samples a texture after applying the input bias to the mipmap level
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-62 SampleLevel samples a texture using a mipmap-level offset
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-63 SampleGrad samples a texture using a gradient to influence the way the sample location is calculated
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-64 SampleCmp samples a texture and compares a single component against the specified comparison value
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-65 SampleCmpLevelZero samples a texture and compares a single component against the specified comparison value
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-66 TextureLoad reads texel data without any filtering or sampling
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-67 TextureStore reads texel data without any filtering or sampling
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-68 BufferLoad reads from a TypedBuffer
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-69 BufferStore writes to a RWTypedBuffer
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-70 BufferUpdateCounter atomically increments/decrements the hidden 32-bit counter stored with a Count or Append UAV
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-71 CheckAccessFullyMapped determines whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource
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-72 GetDimensions gets texture size information
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-73 TextureGather gathers the four texels that would be used in a bi-linear filtering operation
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-74 TextureGatherCmp same as TextureGather, except this instrution performs comparison on texels, similar to SampleCmp
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-75 Texture2DMSGetSamplePosition gets the position of the specified sample
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-76 RenderTargetGetSamplePosition gets the position of the specified sample
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-77 RenderTargetGetSampleCount gets the number of samples for a render target
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-78 AtomicBinOp performs an atomic operation on two operands
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-79 AtomicCompareExchange atomic compare and exchange to memory
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-80 Barrier inserts a memory barrier in the shader
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-81 CalculateLOD calculates the level of detail
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-82 Discard discard the current pixel
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-83 DerivCoarseX_ computes the rate of change per stamp in x direction.
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-84 DerivCoarseY_ computes the rate of change per stamp in y direction.
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-85 DerivFineX_ computes the rate of change per pixel in x direction.
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-86 DerivFineY_ computes the rate of change per pixel in y direction.
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-87 EvalSnapped evaluates an input attribute at pixel center with an offset
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-88 EvalSampleIndex evaluates an input attribute at a sample location
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-89 EvalCentroid evaluates an input attribute at pixel center
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-90 SampleIndex returns the sample index in a sample-frequency pixel shader
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-91 Coverage returns the coverage mask input in a pixel shader
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-92 InnerCoverage returns underestimated coverage input from conservative rasterization in a pixel shader
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-93 ThreadId reads the thread ID
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-94 GroupId reads the group ID (SV_GroupID)
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-95 ThreadIdInGroup reads the thread ID within the group (SV_GroupThreadID)
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-96 FlattenedThreadIdInGroup provides a flattened index for a given thread within a given group (SV_GroupIndex)
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-97 EmitStream emits a vertex to a given stream
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-98 CutStream completes the current primitive topology at the specified stream
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-99 EmitThenCutStream equivalent to an EmitStream followed by a CutStream
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-100 GSInstanceID GSInstanceID
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-101 MakeDouble creates a double value
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-102 SplitDouble splits a double into low and high parts
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-103 LoadOutputControlPoint LoadOutputControlPoint
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-104 LoadPatchConstant LoadPatchConstant
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-105 DomainLocation DomainLocation
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-106 StorePatchConstant StorePatchConstant
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-107 OutputControlPointID OutputControlPointID
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-108 PrimitiveID PrimitiveID
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-109 CycleCounterLegacy CycleCounterLegacy
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-110 WaveIsFirstLane returns 1 for the first lane in the wave
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-111 WaveGetLaneIndex returns the index of the current lane in the wave
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-112 WaveGetLaneCount returns the number of lanes in the wave
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-113 WaveAnyTrue returns 1 if any of the lane evaluates the value to true
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-114 WaveAllTrue returns 1 if all the lanes evaluate the value to true
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-115 WaveActiveAllEqual returns 1 if all the lanes have the same value
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-116 WaveActiveBallot returns a struct with a bit set for each lane where the condition is true
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-117 WaveReadLaneAt returns the value from the specified lane
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-118 WaveReadLaneFirst returns the value from the first lane
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-119 WaveActiveOp returns the result the operation across waves
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-120 WaveActiveBit returns the result of the operation across all lanes
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-121 WavePrefixOp returns the result of the operation on prior lanes
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-122 QuadReadLaneAt reads from a lane in the quad
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-123 QuadOp returns the result of a quad-level operation
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-124 BitcastI16toF16 bitcast between different sizes
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-125 BitcastF16toI16 bitcast between different sizes
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-126 BitcastI32toF32 bitcast between different sizes
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-127 BitcastF32toI32 bitcast between different sizes
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-128 BitcastI64toF64 bitcast between different sizes
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-129 BitcastF64toI64 bitcast between different sizes
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-130 LegacyF32ToF16 legacy fuction to convert float (f32) to half (f16) (this is not related to min-precision)
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-131 LegacyF16ToF32 legacy fuction to convert half (f16) to float (f32) (this is not related to min-precision)
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-132 LegacyDoubleToFloat legacy fuction to convert double to float
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-133 LegacyDoubleToSInt32 legacy fuction to convert double to int32
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-134 LegacyDoubleToUInt32 legacy fuction to convert double to uint32
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-135 WaveAllBitCount returns the count of bits set to 1 across the wave
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-136 WavePrefixBitCount returns the count of bits set to 1 on prior lanes
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-137 AttributeAtVertex_ returns the values of the attributes at the vertex.
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-138 ViewID returns the view index
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-139 RawBufferLoad reads from a raw buffer and structured buffer
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-140 RawBufferStore writes to a RWByteAddressBuffer or RWStructuredBuffer
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-141 InstanceID The user-provided InstanceID on the bottom-level acceleration structure instance within the top-level structure
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-142 InstanceIndex The autogenerated index of the current instance in the top-level structure
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-143 HitKind Returns the value passed as HitKind in ReportIntersection(). If intersection was reported by fixed-function triangle intersection, HitKind will be one of HIT_KIND_TRIANGLE_FRONT_FACE or HIT_KIND_TRIANGLE_BACK_FACE.
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-144 RayFlags uint containing the current ray flags.
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-145 DispatchRaysIndex The current x and y location within the Width and Height
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-146 DispatchRaysDimensions The Width and Height values from the D3D12_DISPATCH_RAYS_DESC structure provided to the originating DispatchRays() call.
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-147 WorldRayOrigin The world-space origin for the current ray.
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-148 WorldRayDirection The world-space direction for the current ray.
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-149 ObjectRayOrigin Object-space origin for the current ray.
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-150 ObjectRayDirection Object-space direction for the current ray.
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-151 ObjectToWorld Matrix for transforming from object-space to world-space.
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-152 WorldToObject Matrix for transforming from world-space to object-space.
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-153 RayTMin float representing the parametric starting point for the ray.
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-154 RayTCurrent float representing the current parametric ending point for the ray
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-155 IgnoreHit Used in an any hit shader to reject an intersection and terminate the shader
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-156 AcceptHitAndEndSearch Used in an any hit shader to abort the ray query and the intersection shader (if any). The current hit is committed and execution passes to the closest hit shader with the closest hit recorded so far
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-157 TraceRay returns the view index
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-158 ReportHit returns true if hit was accepted
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-159 CallShader Call a shader in the callable shader table supplied through the DispatchRays() API
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-160 CreateHandleFromResourceStructForLib create resource handle from resource struct for library
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-=== ==================================== =======================================================================================================================================================================================================================
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+=== ============================= =======================================================================================================================================================================================================================
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+ID Name Description
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+=== ============================= =======================================================================================================================================================================================================================
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+0 TempRegLoad_ Helper load operation
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+1 TempRegStore_ Helper store operation
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+2 MinPrecXRegLoad_ Helper load operation for minprecision
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+3 MinPrecXRegStore_ Helper store operation for minprecision
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+4 LoadInput_ Loads the value from shader input
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+5 StoreOutput_ Stores the value to shader output
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+6 FAbs_ returns the absolute value of the input value.
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+7 Saturate_ clamps the result of a single or double precision floating point value to [0.0f...1.0f]
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+8 IsNaN_ Returns true if x is NAN or QNAN, false otherwise.
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+9 IsInf_ Returns true if x is +INF or -INF, false otherwise.
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+10 IsFinite_ Returns true if x is finite, false otherwise.
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+11 IsNormal_ returns IsNormal
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+12 Cos_ returns cosine(theta) for theta in radians.
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+13 Sin_ returns sine(theta) for theta in radians.
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+14 Tan_ returns tan(theta) for theta in radians.
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+15 Acos_ Returns the arccosine of the specified value. Input should be a floating-point value within the range of -1 to 1.
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+16 Asin_ Returns the arccosine of the specified value. Input should be a floating-point value within the range of -1 to 1
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+17 Atan_ Returns the arctangent of the specified value. The return value is within the range of -PI/2 to PI/2.
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+18 Hcos_ returns the hyperbolic cosine of the specified value.
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+19 Hsin_ returns the hyperbolic sine of the specified value.
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+20 Htan_ returns the hyperbolic tangent of the specified value.
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+21 Exp_ returns 2^exponent
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+22 Frc_ extract fracitonal component.
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+23 Log_ returns log base 2.
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+24 Sqrt_ returns square root
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+25 Rsqrt_ returns reciprocal square root (1 / sqrt(src)
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+26 Round_ne_ floating-point round to integral float.
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+27 Round_ni_ floating-point round to integral float.
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+28 Round_pi_ floating-point round to integral float.
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+29 Round_z_ floating-point round to integral float.
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+30 Bfrev_ Reverses the order of the bits.
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+31 Countbits_ Counts the number of bits in the input integer.
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+32 FirstbitLo_ Returns the location of the first set bit starting from the lowest order bit and working upward.
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+33 FirstbitHi_ Returns the location of the first set bit starting from the highest order bit and working downward.
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+34 FirstbitSHi_ Returns the location of the first set bit from the highest order bit based on the sign.
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+35 FMax_ returns a if a >= b, else b
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+36 FMin_ returns a if a < b, else b
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+37 IMax_ IMax(a,b) returns a if a > b, else b
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+38 IMin_ IMin(a,b) returns a if a < b, else b
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+39 UMax_ unsigned integer maximum. UMax(a,b) = a > b ? a : b
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+40 UMin_ unsigned integer minimum. UMin(a,b) = a < b ? a : b
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+41 IMul_ multiply of 32-bit operands to produce the correct full 64-bit result.
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+42 UMul_ multiply of 32-bit operands to produce the correct full 64-bit result.
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+43 UDiv_ unsigned divide of the 32-bit operand src0 by the 32-bit operand src1.
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+44 UAddc_ unsigned add of 32-bit operand with the carry
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+45 USubb_ unsigned subtract of 32-bit operands with the borrow
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+46 FMad_ floating point multiply & add
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+47 Fma_ fused multiply-add
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+48 IMad_ Signed integer multiply & add
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+49 UMad_ Unsigned integer multiply & add
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+50 Msad_ masked Sum of Absolute Differences.
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+51 Ibfe_ Integer bitfield extract
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+52 Ubfe_ Unsigned integer bitfield extract
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+53 Bfi_ Given a bit range from the LSB of a number, places that number of bits in another number at any offset
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+54 Dot2_ Two-dimensional vector dot-product
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+55 Dot3_ Three-dimensional vector dot-product
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+56 Dot4_ Four-dimensional vector dot-product
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+57 CreateHandle creates the handle to a resource
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+58 CBufferLoad loads a value from a constant buffer resource
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+59 CBufferLoadLegacy loads a value from a constant buffer resource
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+60 Sample samples a texture
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+61 SampleBias samples a texture after applying the input bias to the mipmap level
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+62 SampleLevel samples a texture using a mipmap-level offset
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+63 SampleGrad samples a texture using a gradient to influence the way the sample location is calculated
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+64 SampleCmp samples a texture and compares a single component against the specified comparison value
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+65 SampleCmpLevelZero samples a texture and compares a single component against the specified comparison value
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+66 TextureLoad reads texel data without any filtering or sampling
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+67 TextureStore reads texel data without any filtering or sampling
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+68 BufferLoad reads from a TypedBuffer
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+69 BufferStore writes to a RWTypedBuffer
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+70 BufferUpdateCounter atomically increments/decrements the hidden 32-bit counter stored with a Count or Append UAV
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+71 CheckAccessFullyMapped determines whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource
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+72 GetDimensions gets texture size information
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+73 TextureGather gathers the four texels that would be used in a bi-linear filtering operation
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+74 TextureGatherCmp same as TextureGather, except this instrution performs comparison on texels, similar to SampleCmp
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+75 Texture2DMSGetSamplePosition gets the position of the specified sample
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+76 RenderTargetGetSamplePosition gets the position of the specified sample
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+77 RenderTargetGetSampleCount gets the number of samples for a render target
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+78 AtomicBinOp performs an atomic operation on two operands
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+79 AtomicCompareExchange atomic compare and exchange to memory
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+80 Barrier inserts a memory barrier in the shader
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+81 CalculateLOD calculates the level of detail
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+82 Discard discard the current pixel
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+83 DerivCoarseX_ computes the rate of change per stamp in x direction.
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+84 DerivCoarseY_ computes the rate of change per stamp in y direction.
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+85 DerivFineX_ computes the rate of change per pixel in x direction.
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+86 DerivFineY_ computes the rate of change per pixel in y direction.
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+87 EvalSnapped evaluates an input attribute at pixel center with an offset
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+88 EvalSampleIndex evaluates an input attribute at a sample location
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+89 EvalCentroid evaluates an input attribute at pixel center
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+90 SampleIndex returns the sample index in a sample-frequency pixel shader
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+91 Coverage returns the coverage mask input in a pixel shader
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+92 InnerCoverage returns underestimated coverage input from conservative rasterization in a pixel shader
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+93 ThreadId reads the thread ID
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+94 GroupId reads the group ID (SV_GroupID)
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+95 ThreadIdInGroup reads the thread ID within the group (SV_GroupThreadID)
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+96 FlattenedThreadIdInGroup provides a flattened index for a given thread within a given group (SV_GroupIndex)
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+97 EmitStream emits a vertex to a given stream
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+98 CutStream completes the current primitive topology at the specified stream
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+99 EmitThenCutStream equivalent to an EmitStream followed by a CutStream
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+100 GSInstanceID GSInstanceID
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+101 MakeDouble creates a double value
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+102 SplitDouble splits a double into low and high parts
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+103 LoadOutputControlPoint LoadOutputControlPoint
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+104 LoadPatchConstant LoadPatchConstant
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+105 DomainLocation DomainLocation
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+106 StorePatchConstant StorePatchConstant
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+107 OutputControlPointID OutputControlPointID
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+108 PrimitiveID PrimitiveID
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+109 CycleCounterLegacy CycleCounterLegacy
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+110 WaveIsFirstLane returns 1 for the first lane in the wave
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+111 WaveGetLaneIndex returns the index of the current lane in the wave
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+112 WaveGetLaneCount returns the number of lanes in the wave
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+113 WaveAnyTrue returns 1 if any of the lane evaluates the value to true
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+114 WaveAllTrue returns 1 if all the lanes evaluate the value to true
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+115 WaveActiveAllEqual returns 1 if all the lanes have the same value
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+116 WaveActiveBallot returns a struct with a bit set for each lane where the condition is true
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+117 WaveReadLaneAt returns the value from the specified lane
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+118 WaveReadLaneFirst returns the value from the first lane
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+119 WaveActiveOp returns the result the operation across waves
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+120 WaveActiveBit returns the result of the operation across all lanes
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+121 WavePrefixOp returns the result of the operation on prior lanes
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+122 QuadReadLaneAt reads from a lane in the quad
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+123 QuadOp returns the result of a quad-level operation
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+124 BitcastI16toF16 bitcast between different sizes
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+125 BitcastF16toI16 bitcast between different sizes
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+126 BitcastI32toF32 bitcast between different sizes
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+127 BitcastF32toI32 bitcast between different sizes
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+128 BitcastI64toF64 bitcast between different sizes
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+129 BitcastF64toI64 bitcast between different sizes
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+130 LegacyF32ToF16 legacy fuction to convert float (f32) to half (f16) (this is not related to min-precision)
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+131 LegacyF16ToF32 legacy fuction to convert half (f16) to float (f32) (this is not related to min-precision)
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+132 LegacyDoubleToFloat legacy fuction to convert double to float
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+133 LegacyDoubleToSInt32 legacy fuction to convert double to int32
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+134 LegacyDoubleToUInt32 legacy fuction to convert double to uint32
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+135 WaveAllBitCount returns the count of bits set to 1 across the wave
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+136 WavePrefixBitCount returns the count of bits set to 1 on prior lanes
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+137 AttributeAtVertex_ returns the values of the attributes at the vertex.
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+138 ViewID returns the view index
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+139 RawBufferLoad reads from a raw buffer and structured buffer
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+140 RawBufferStore writes to a RWByteAddressBuffer or RWStructuredBuffer
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+141 InstanceID The user-provided InstanceID on the bottom-level acceleration structure instance within the top-level structure
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+142 InstanceIndex The autogenerated index of the current instance in the top-level structure
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+143 HitKind Returns the value passed as HitKind in ReportIntersection(). If intersection was reported by fixed-function triangle intersection, HitKind will be one of HIT_KIND_TRIANGLE_FRONT_FACE or HIT_KIND_TRIANGLE_BACK_FACE.
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+144 RayFlags uint containing the current ray flags.
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+145 DispatchRaysIndex The current x and y location within the Width and Height
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+146 DispatchRaysDimensions The Width and Height values from the D3D12_DISPATCH_RAYS_DESC structure provided to the originating DispatchRays() call.
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+147 WorldRayOrigin The world-space origin for the current ray.
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+148 WorldRayDirection The world-space direction for the current ray.
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+149 ObjectRayOrigin Object-space origin for the current ray.
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+150 ObjectRayDirection Object-space direction for the current ray.
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+151 ObjectToWorld Matrix for transforming from object-space to world-space.
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+152 WorldToObject Matrix for transforming from world-space to object-space.
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+153 RayTMin float representing the parametric starting point for the ray.
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+154 RayTCurrent float representing the current parametric ending point for the ray
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+155 IgnoreHit Used in an any hit shader to reject an intersection and terminate the shader
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+156 AcceptHitAndEndSearch Used in an any hit shader to abort the ray query and the intersection shader (if any). The current hit is committed and execution passes to the closest hit shader with the closest hit recorded so far
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+157 TraceRay returns the view index
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+158 ReportHit returns true if hit was accepted
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+159 CallShader Call a shader in the callable shader table supplied through the DispatchRays() API
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+160 CreateHandleForLib create resource handle from resource struct for library
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+161 PrimitiveIndex PrimitiveIndex for raytracing shaders
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+=== ============================= =======================================================================================================================================================================================================================
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Acos
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