|
D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pReadBuffer)));
|
|
D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pReadBuffer)));
|
|
UpdateSubresources<1>(pCommandList, pResource.p, pUploadResource.p, 0, 0, 1, &transferData);
|
|
UpdateSubresources<1>(pCommandList, pResource.p, pUploadResource.p, 0, 0, 1, &transferData);
|