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The primary mechanism to evolve HLSL capabilities is through shader models. However, DXIL version is reserved for additional flexibility of future extensions. There are two currently defined versions: 1.0 and 1.1.
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The primary mechanism to evolve HLSL capabilities is through shader models. However, DXIL version is reserved for additional flexibility of future extensions. There are two currently defined versions: 1.0 and 1.1.
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!0 = !{ i32 <major>, i32 <minor> }
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!0 = !{ i32 <major>, i32 <minor> }
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