Adam Yang
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0d3210d3c8
Fixed debugger jumping around. Got rid of preserve value. (#2893)
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5 gadi atpakaļ |
Tex Riddell
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28d88dfa75
Allow SV_CullPrimitive on PS input, resolve to false (#2900)
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5 gadi atpakaļ |
Greg Roth
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a0196bcc22
Use Attribute to designate wave-sensitive intrinsics (#2853)
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5 gadi atpakaļ |
Xiang Li
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49310e2b2c
Skip copy-in/copy-out for constant global variables. (#2836)
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5 gadi atpakaļ |
Tex Riddell
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d3d9b19ec8
Fix WriteSamplerFeedback and Gather as gradient (or not) (#2845)
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5 gadi atpakaļ |
Greg Roth
|
d3af7f1237
Conditionalize breaks to keep them in loops (#2795)
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5 gadi atpakaļ |
Tex Riddell
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cd48b34db0
Allow Wave intrinsics in DXR shader stages. (#2742)
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5 gadi atpakaļ |
Adam Yang
|
9bf9701ca7
Separated dead block removal to its own pass. Fixed bug where dead resources are not removed (#2744)
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5 gadi atpakaļ |
Adam Yang
|
227c8e6f5a
Added instructions to preserve intermediate values of computations. (#2721)
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5 gadi atpakaļ |
John Porto
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63a3b45067
Adds the DxcPixDxilDebugInfo interface and friends. (#2715)
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5 gadi atpakaļ |
Jeff Noyle
|
eb33030b03
Pix mesh shader output instrumentation (#2709)
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5 gadi atpakaļ |
Xiang Li
|
8156151a58
Update name and fix nonuniformindex. (#2697)
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5 gadi atpakaļ |
Xiang Li
|
91fe12f0eb
Add GetResourceFromHeap. (#2691)
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5 gadi atpakaļ |
Xiang Li
|
2f440d0462
Move wave sensitive check from validation into DxilValidateWaveSensit… (#2640)
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6 gadi atpakaļ |
Tex Riddell
|
540104fc0e
SV_ShadingRate should be allowed in MSPOut
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6 gadi atpakaļ |
amarpMSFT
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42a511cb77
Add missing intrinsics to query InstanceContributionToHitGroupIndex via RayQuery (#2578)
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6 gadi atpakaļ |
Tex Riddell
|
6357448a38
Update type validation to support legal UDT case.
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6 gadi atpakaļ |
Adam Yang
|
97ec60accd
Added pass to remove regions with no escaping values or side effects. (#2508)
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6 gadi atpakaļ |
Tex Riddell
|
2a01c58f73
Fix RayQuery allocation for CSE, DCE, statics, arrays, and lifetimes (#2469)
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6 gadi atpakaļ |
Tex Riddell
|
9e16e99895
Change SV_CullPrimitive to NotPacked (#2462)
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6 gadi atpakaļ |
Tex Riddell
|
892765cc4b
Default to stripping reflection from DXIL and fix a bunch of fallout.
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6 gadi atpakaļ |
czw831024
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5fca2b49e1
add DXIL tests to verify mesh shader's output size and payload plus output size
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6 gadi atpakaļ |
Tex Riddell
|
c012b4d0f5
Fix intrinsic arguments for WriteSamplerFeedback operations (#2387)
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6 gadi atpakaļ |
Tex Riddell
|
2facceae0b
Store mesh payload in function props, fix Wave/Quad/Barrier validation (#2361)
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6 gadi atpakaļ |
Tristan Labelle
|
0332b4bd90
Update FeedbackTexture2D types to be templated (#2347)
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6 gadi atpakaļ |
Tex Riddell
|
dc835b8892
Set AllocateRayQuery to ReadNone to allow DCE on unused RayQuery alloc
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6 gadi atpakaļ |
Tex Riddell
|
afbe50930c
Merge rayquery into merge-dxil-1-5
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6 gadi atpakaļ |
Amar Patel (GRAPHICS)
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4b4d5ca5f6
Merged PR 122: Add GeometryIndex() to any hit, closest hit, and intersection shaders, with raytracing_tier_1_1 feature bit
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6 gadi atpakaļ |
Tex Riddell
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cd9fee2291
Merge rayquery into merge-dxil-1-5
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6 gadi atpakaļ |
Tristan Labelle
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b7868f8081
This change implements the `FeedbackTexture2D[Array](MinLOD|Tiled)` types in HLSL and the backing `WriteSamplerFeedback[Bias|Level|Grad]` DXIL intrinsics.
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6 gadi atpakaļ |