Revīziju vēsture

Autors SHA1 Ziņojums Datums
  Adam Yang 0d3210d3c8 Fixed debugger jumping around. Got rid of preserve value. (#2893) 5 gadi atpakaļ
  Tex Riddell 28d88dfa75 Allow SV_CullPrimitive on PS input, resolve to false (#2900) 5 gadi atpakaļ
  Greg Roth a0196bcc22 Use Attribute to designate wave-sensitive intrinsics (#2853) 5 gadi atpakaļ
  Xiang Li 49310e2b2c Skip copy-in/copy-out for constant global variables. (#2836) 5 gadi atpakaļ
  Tex Riddell d3d9b19ec8 Fix WriteSamplerFeedback and Gather as gradient (or not) (#2845) 5 gadi atpakaļ
  Greg Roth d3af7f1237 Conditionalize breaks to keep them in loops (#2795) 5 gadi atpakaļ
  Tex Riddell cd48b34db0 Allow Wave intrinsics in DXR shader stages. (#2742) 5 gadi atpakaļ
  Adam Yang 9bf9701ca7 Separated dead block removal to its own pass. Fixed bug where dead resources are not removed (#2744) 5 gadi atpakaļ
  Adam Yang 227c8e6f5a Added instructions to preserve intermediate values of computations. (#2721) 5 gadi atpakaļ
  John Porto 63a3b45067 Adds the DxcPixDxilDebugInfo interface and friends. (#2715) 5 gadi atpakaļ
  Jeff Noyle eb33030b03 Pix mesh shader output instrumentation (#2709) 5 gadi atpakaļ
  Xiang Li 8156151a58 Update name and fix nonuniformindex. (#2697) 5 gadi atpakaļ
  Xiang Li 91fe12f0eb Add GetResourceFromHeap. (#2691) 5 gadi atpakaļ
  Xiang Li 2f440d0462 Move wave sensitive check from validation into DxilValidateWaveSensit… (#2640) 6 gadi atpakaļ
  Tex Riddell 540104fc0e SV_ShadingRate should be allowed in MSPOut 6 gadi atpakaļ
  amarpMSFT 42a511cb77 Add missing intrinsics to query InstanceContributionToHitGroupIndex via RayQuery (#2578) 6 gadi atpakaļ
  Tex Riddell 6357448a38 Update type validation to support legal UDT case. 6 gadi atpakaļ
  Adam Yang 97ec60accd Added pass to remove regions with no escaping values or side effects. (#2508) 6 gadi atpakaļ
  Tex Riddell 2a01c58f73 Fix RayQuery allocation for CSE, DCE, statics, arrays, and lifetimes (#2469) 6 gadi atpakaļ
  Tex Riddell 9e16e99895 Change SV_CullPrimitive to NotPacked (#2462) 6 gadi atpakaļ
  Tex Riddell 892765cc4b Default to stripping reflection from DXIL and fix a bunch of fallout. 6 gadi atpakaļ
  czw831024 5fca2b49e1 add DXIL tests to verify mesh shader's output size and payload plus output size 6 gadi atpakaļ
  Tex Riddell c012b4d0f5 Fix intrinsic arguments for WriteSamplerFeedback operations (#2387) 6 gadi atpakaļ
  Tex Riddell 2facceae0b Store mesh payload in function props, fix Wave/Quad/Barrier validation (#2361) 6 gadi atpakaļ
  Tristan Labelle 0332b4bd90 Update FeedbackTexture2D types to be templated (#2347) 6 gadi atpakaļ
  Tex Riddell dc835b8892 Set AllocateRayQuery to ReadNone to allow DCE on unused RayQuery alloc 6 gadi atpakaļ
  Tex Riddell afbe50930c Merge rayquery into merge-dxil-1-5 6 gadi atpakaļ
  Amar Patel (GRAPHICS) 4b4d5ca5f6 Merged PR 122: Add GeometryIndex() to any hit, closest hit, and intersection shaders, with raytracing_tier_1_1 feature bit 6 gadi atpakaļ
  Tex Riddell cd9fee2291 Merge rayquery into merge-dxil-1-5 6 gadi atpakaļ
  Tristan Labelle b7868f8081 This change implements the `FeedbackTexture2D[Array](MinLOD|Tiled)` types in HLSL and the backing `WriteSamplerFeedback[Bias|Level|Grad]` DXIL intrinsics. 6 gadi atpakaļ