Историја ревизија

Аутор SHA1 Порука Датум
  Tex Riddell 6244ab8337 Validator/Dxil version error improvements (#3623) пре 4 година
  Greg Roth 3bd5f9ccfa Errors on non-immediate load/gather offsets (#3283) пре 4 година
  Tex Riddell 19360a8fa6 Validate CBuffer size to max of 65536 bytes (#3507) пре 4 година
  Greg Roth deacf03358 Add used by atomics resource flag (#3513) пре 4 година
  Greg Roth 5fbaf73466 Error for groupshared outside of compute (#3472) пре 4 година
  Tex Riddell 7c9e487afd Implement IsHelperLane() (#3382) пре 4 година
  Greg Roth 61c6573842 Remove early aspirational language about DXIR standard (#3375) пре 4 година
  Vishal Sharma b0820241c1 Update validation rule info in hctdb.py (#3311) пре 4 година
  Greg Roth d574d27c1f Implement Shader Model 6.6 (#3293) пре 4 година
  Greg Roth 0af56b4ab9 Clarify assignment of undefined value to UAV (#2941) пре 5 година
  Greg Roth ce645d1c11 Improve location reporting for validation errors (#2938) пре 5 година
  Tex Riddell 28d88dfa75 Allow SV_CullPrimitive on PS input, resolve to false (#2900) пре 5 година
  Erik Faye-Lund 61283fa200 Correct function name for RawBufferLoad (#2804) пре 5 година
  Xiang Li 91fe12f0eb Add GetResourceFromHeap. (#2691) пре 5 година
  Xiang Li 2f440d0462 Move wave sensitive check from validation into DxilValidateWaveSensit… (#2640) пре 5 година
  Tex Riddell 540104fc0e SV_ShadingRate should be allowed in MSPOut пре 5 година
  amarpMSFT 42a511cb77 Add missing intrinsics to query InstanceContributionToHitGroupIndex via RayQuery (#2578) пре 5 година
  Tex Riddell 6357448a38 Update type validation to support legal UDT case. пре 5 година
  Tex Riddell 9e16e99895 Change SV_CullPrimitive to NotPacked (#2462) пре 5 година
  Tex Riddell 892765cc4b Default to stripping reflection from DXIL and fix a bunch of fallout. пре 6 година
  czw831024 5fca2b49e1 add DXIL tests to verify mesh shader's output size and payload plus output size пре 6 година
  Tex Riddell 2facceae0b Store mesh payload in function props, fix Wave/Quad/Barrier validation (#2361) пре 6 година
  Tristan Labelle 0332b4bd90 Update FeedbackTexture2D types to be templated (#2347) пре 6 година
  Tex Riddell afbe50930c Merge rayquery into merge-dxil-1-5 пре 6 година
  Amar Patel (GRAPHICS) 4b4d5ca5f6 Merged PR 122: Add GeometryIndex() to any hit, closest hit, and intersection shaders, with raytracing_tier_1_1 feature bit пре 6 година
  Tex Riddell cd9fee2291 Merge rayquery into merge-dxil-1-5 пре 6 година
  Tristan Labelle b7868f8081 This change implements the `FeedbackTexture2D[Array](MinLOD|Tiled)` types in HLSL and the backing `WriteSamplerFeedback[Bias|Level|Grad]` DXIL intrinsics. пре 6 година
  Sahil Parmar 968fe41136 Merged PR 116: Add support for HLSL Meshlets пре 6 година
  Amar Patel (GRAPHICS) 6bac49fd65 Merged PR 120: Adding RayQuery intrinsics пре 6 година
  Tex Riddell 2209844cda Add RayQuery object, TraceRayInline method + template arg annotations пре 6 година