Tex Riddell
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6244ab8337
Validator/Dxil version error improvements (#3623)
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пре 4 година |
Greg Roth
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3bd5f9ccfa
Errors on non-immediate load/gather offsets (#3283)
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пре 4 година |
Tex Riddell
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19360a8fa6
Validate CBuffer size to max of 65536 bytes (#3507)
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пре 4 година |
Greg Roth
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deacf03358
Add used by atomics resource flag (#3513)
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пре 4 година |
Greg Roth
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5fbaf73466
Error for groupshared outside of compute (#3472)
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пре 4 година |
Tex Riddell
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7c9e487afd
Implement IsHelperLane() (#3382)
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пре 4 година |
Greg Roth
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61c6573842
Remove early aspirational language about DXIR standard (#3375)
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пре 4 година |
Vishal Sharma
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b0820241c1
Update validation rule info in hctdb.py (#3311)
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пре 4 година |
Greg Roth
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d574d27c1f
Implement Shader Model 6.6 (#3293)
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пре 4 година |
Greg Roth
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0af56b4ab9
Clarify assignment of undefined value to UAV (#2941)
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пре 5 година |
Greg Roth
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ce645d1c11
Improve location reporting for validation errors (#2938)
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пре 5 година |
Tex Riddell
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28d88dfa75
Allow SV_CullPrimitive on PS input, resolve to false (#2900)
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пре 5 година |
Erik Faye-Lund
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61283fa200
Correct function name for RawBufferLoad (#2804)
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пре 5 година |
Xiang Li
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91fe12f0eb
Add GetResourceFromHeap. (#2691)
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пре 5 година |
Xiang Li
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2f440d0462
Move wave sensitive check from validation into DxilValidateWaveSensit… (#2640)
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пре 5 година |
Tex Riddell
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540104fc0e
SV_ShadingRate should be allowed in MSPOut
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пре 5 година |
amarpMSFT
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42a511cb77
Add missing intrinsics to query InstanceContributionToHitGroupIndex via RayQuery (#2578)
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пре 5 година |
Tex Riddell
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6357448a38
Update type validation to support legal UDT case.
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пре 5 година |
Tex Riddell
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9e16e99895
Change SV_CullPrimitive to NotPacked (#2462)
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пре 5 година |
Tex Riddell
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892765cc4b
Default to stripping reflection from DXIL and fix a bunch of fallout.
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пре 6 година |
czw831024
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5fca2b49e1
add DXIL tests to verify mesh shader's output size and payload plus output size
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пре 6 година |
Tex Riddell
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2facceae0b
Store mesh payload in function props, fix Wave/Quad/Barrier validation (#2361)
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пре 6 година |
Tristan Labelle
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0332b4bd90
Update FeedbackTexture2D types to be templated (#2347)
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пре 6 година |
Tex Riddell
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afbe50930c
Merge rayquery into merge-dxil-1-5
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пре 6 година |
Amar Patel (GRAPHICS)
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4b4d5ca5f6
Merged PR 122: Add GeometryIndex() to any hit, closest hit, and intersection shaders, with raytracing_tier_1_1 feature bit
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пре 6 година |
Tex Riddell
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cd9fee2291
Merge rayquery into merge-dxil-1-5
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пре 6 година |
Tristan Labelle
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b7868f8081
This change implements the `FeedbackTexture2D[Array](MinLOD|Tiled)` types in HLSL and the backing `WriteSamplerFeedback[Bias|Level|Grad]` DXIL intrinsics.
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пре 6 година |
Sahil Parmar
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968fe41136
Merged PR 116: Add support for HLSL Meshlets
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пре 6 година |
Amar Patel (GRAPHICS)
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6bac49fd65
Merged PR 120: Adding RayQuery intrinsics
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пре 6 година |
Tex Riddell
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2209844cda
Add RayQuery object, TraceRayInline method + template arg annotations
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пре 6 година |