Xiang Li
|
5fa34d1fd6
Save root sig for entry for lib. (#3669)
|
4 年之前 |
Greg Roth
|
82422d7761
Only keep legacy struct types from resources (#3624)
|
4 年之前 |
Tex Riddell
|
6244ab8337
Validator/Dxil version error improvements (#3623)
|
4 年之前 |
Michael Haidl
|
1db765ea9c
DXC extension for DXR Payload Access Qualifiers (#3171)
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4 年之前 |
Greg Roth
|
b89f06578f
Consider ranges when counting UAVs for 64UAV (#3470)
|
4 年之前 |
Tex Riddell
|
3b99af518d
Implement fallback path for IsHelper on SM < 6.6 (#3408)
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4 年之前 |
Adam Yang
|
2b8ef5b57e
Removed source from debug module. Support slim PDB. (#3348)
|
4 年之前 |
Xiang Li
|
83e538ecc3
Use IsEntry when LowerStaticGlobalIntoAlloca. (#3353)
|
4 年之前 |
Greg Roth
|
d574d27c1f
Implement Shader Model 6.6 (#3293)
|
4 年之前 |
rkarrenberg
|
eaa7f95d07
Enable generation of llvm.lifetime.start/.end intrinsics (#3034)
|
4 年之前 |
Minmin Gong
|
7e0f44fa6f
Cleanup part of compiling warnings (#2903)
|
5 年之前 |
Tex Riddell
|
e0cb412916
Add resource rename pass, dx op overload fix (#2986)
|
5 年之前 |
Tex Riddell
|
ee442e01bc
Support instruction counts in reflection (#2930)
|
5 年之前 |
Greg Roth
|
c207a9a8d3
Correct reflection stripping detection (#2696)
|
5 年之前 |
Xiang Li
|
91fe12f0eb
Add GetResourceFromHeap. (#2691)
|
5 年之前 |
Tex Riddell
|
00c6d87f68
Switch metadata generation on shader model instead of validator version.
|
5 年之前 |
Tex Riddell
|
f4965b71dd
Integrate dxcapi v2 and other changes from internal (#2575)
|
5 年之前 |
Tex Riddell
|
b1fea1f075
Fix Amplification Shader (AS) payload size in runtime data (#2484)
|
5 年之前 |
Tex Riddell
|
0f23b6946c
Merge remote-tracking branch 'ms/master' into sep-reflect
|
6 年之前 |
Tex Riddell
|
892765cc4b
Default to stripping reflection from DXIL and fix a bunch of fallout.
|
6 年之前 |
Tex Riddell
|
5894e7ab66
return bool changed from DxilModule::StripReflection
|
6 年之前 |
Tex Riddell
|
e5fc71ec2f
Update GetMinValidatorVersion for DXR 1_1 (1.5) and Subobjects (1.4)
|
6 年之前 |
Tex Riddell
|
c8f7a6c970
Allow [Get/Set]NumThreads on Mesh/Amplification shaders (#2393)
|
6 年之前 |
Tex Riddell
|
2facceae0b
Store mesh payload in function props, fix Wave/Quad/Barrier validation (#2361)
|
6 年之前 |
amarpMSFT
|
37acf90723
add payload size to Amplification Shader metadata to mirror MS metadata (#2359)
|
6 年之前 |
Tristan Labelle
|
49a5dd63c2
Remove globalopt dependency on the name of the entrypoint (#2350)
|
6 年之前 |
Sahil Parmar
|
968fe41136
Merged PR 116: Add support for HLSL Meshlets
|
6 年之前 |
Adam Yang
|
f240070cf1
Fixed issues that change codegen when there's debug info. (#2190)
|
6 年之前 |
Adam Yang
|
716a113650
Fixed a bug where necessary code gets deleted with library shaders. (#2185)
|
6 年之前 |
Adam Yang
|
24e71b12e5
Fixed a validation failure with stripping reflect with library shaders. (#2182)
|
6 年之前 |