Greg Roth
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3bd5f9ccfa
Errors on non-immediate load/gather offsets (#3283)
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4 éve |
Tex Riddell
|
7c9e487afd
Implement IsHelperLane() (#3382)
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4 éve |
Xiang Li
|
ac60ae1f4d
Add annotateHandle when link lower shader model to shader model 6.6. (#3368)
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4 éve |
Xiang Li
|
906cdbcdf2
set opClass to OP::OpCodeClass::NumOpClasses when not OP::GetOpCodeClass return false. (#3317)
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4 éve |
Greg Roth
|
d574d27c1f
Implement Shader Model 6.6 (#3293)
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4 éve |
Tex Riddell
|
8d9e1cbb86
Dxil.dll <= 1.5 compat: Fix RDAT break and validation tests (#3117)
|
5 éve |
Tex Riddell
|
8ea4f7947a
Call FixOverloadNames before RefreshCache to prevent more linking problems (#3113)
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5 éve |
Greg Roth
|
efc14a6c40
Sundry code cleanups (#3073)
|
5 éve |
Greg Roth
|
174fb21fa9
Allow double to WaveReadLaneFirst (#3053)
|
5 éve |
Greg Roth
|
e62e7481be
Allow integer attribs to GetAttributeAtvertex (#3032)
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5 éve |
Tex Riddell
|
e0cb412916
Add resource rename pass, dx op overload fix (#2986)
|
5 éve |
Tex Riddell
|
f2880572dc
Use SmallMapVector for deterministic ordering from GetOpFuncList (#2857)
|
5 éve |
Tex Riddell
|
d3d9b19ec8
Fix WriteSamplerFeedback and Gather as gradient (or not) (#2845)
|
5 éve |
Tex Riddell
|
cd48b34db0
Allow Wave intrinsics in DXR shader stages. (#2742)
|
5 éve |
Xiang Li
|
8156151a58
Update name and fix nonuniformindex. (#2697)
|
5 éve |
Xiang Li
|
91fe12f0eb
Add GetResourceFromHeap. (#2691)
|
5 éve |
Tex Riddell
|
f4965b71dd
Integrate dxcapi v2 and other changes from internal (#2575)
|
5 éve |
amarpMSFT
|
42a511cb77
Add missing intrinsics to query InstanceContributionToHitGroupIndex via RayQuery (#2578)
|
5 éve |
Tex Riddell
|
2a01c58f73
Fix RayQuery allocation for CSE, DCE, statics, arrays, and lifetimes (#2469)
|
5 éve |
Tex Riddell
|
153edf8f5e
RDAT: Fix shader stage and feature masks for ValVer 1.4 compat
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6 éve |
Tex Riddell
|
c012b4d0f5
Fix intrinsic arguments for WriteSamplerFeedback operations (#2387)
|
6 éve |
Tex Riddell
|
2facceae0b
Store mesh payload in function props, fix Wave/Quad/Barrier validation (#2361)
|
6 éve |
Tex Riddell
|
7a085056f8
Rework PIX access tracking to remove hard coded table.
|
6 éve |
Tex Riddell
|
dc835b8892
Set AllocateRayQuery to ReadNone to allow DCE on unused RayQuery alloc
|
6 éve |
Tex Riddell
|
afbe50930c
Merge rayquery into merge-dxil-1-5
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6 éve |
Amar Patel (GRAPHICS)
|
4b4d5ca5f6
Merged PR 122: Add GeometryIndex() to any hit, closest hit, and intersection shaders, with raytracing_tier_1_1 feature bit
|
6 éve |
Tex Riddell
|
cd9fee2291
Merge rayquery into merge-dxil-1-5
|
6 éve |
Tristan Labelle
|
b7868f8081
This change implements the `FeedbackTexture2D[Array](MinLOD|Tiled)` types in HLSL and the backing `WriteSamplerFeedback[Bias|Level|Grad]` DXIL intrinsics.
|
6 éve |
Sahil Parmar
|
968fe41136
Merged PR 116: Add support for HLSL Meshlets
|
6 éve |
Amar Patel (GRAPHICS)
|
6bac49fd65
Merged PR 120: Adding RayQuery intrinsics
|
6 éve |