/////////////////////////////////////////////////////////////////////////////// // // // DxilOperations.cpp // // Copyright (C) Microsoft Corporation. All rights reserved. // // This file is distributed under the University of Illinois Open Source // // License. See LICENSE.TXT for details. // // // // Implementation of DXIL operation tables. // // // /////////////////////////////////////////////////////////////////////////////// #include "dxc/HLSL/DxilOperations.h" #include "dxc/Support/Global.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/IR/LLVMContext.h" #include "llvm/IR/Module.h" #include "llvm/IR/Type.h" #include "llvm/IR/Constants.h" #include "llvm/IR/Instructions.h" using namespace llvm; using std::vector; using std::string; namespace hlsl { using OC = OP::OpCode; using OCC = OP::OpCodeClass; //------------------------------------------------------------------------------ // // OP class const-static data and related static methods. // /* import hctdb_instrhelp */ /* hctdb_instrhelp.get_oloads_props()*/ // OPCODE-OLOADS:BEGIN const OP::OpCodeProperty OP::m_OpCodeProps[(unsigned)OP::OpCode::NumOpCodes] = { // OpCode OpCode name, OpCodeClass OpCodeClass name, void, h, f, d, i1, i8, i16, i32, i64 function attribute // Temporary, indexable, input, output registers void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::TempRegLoad, "TempRegLoad", OCC::TempRegLoad, "tempRegLoad", false, true, true, false, false, false, true, true, false, Attribute::ReadOnly, }, { OC::TempRegStore, "TempRegStore", OCC::TempRegStore, "tempRegStore", false, true, true, false, false, false, true, true, false, Attribute::None, }, { OC::MinPrecXRegLoad, "MinPrecXRegLoad", OCC::MinPrecXRegLoad, "minPrecXRegLoad", false, true, false, false, false, false, true, false, false, Attribute::ReadOnly, }, { OC::MinPrecXRegStore, "MinPrecXRegStore", OCC::MinPrecXRegStore, "minPrecXRegStore", false, true, false, false, false, false, true, false, false, Attribute::None, }, { OC::LoadInput, "LoadInput", OCC::LoadInput, "loadInput", false, true, true, false, false, false, true, true, false, Attribute::ReadNone, }, { OC::StoreOutput, "StoreOutput", OCC::StoreOutput, "storeOutput", false, true, true, false, false, false, true, true, false, Attribute::None, }, // Unary float void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::FAbs, "FAbs", OCC::Unary, "unary", false, true, true, true, false, false, false, false, false, Attribute::ReadNone, }, { OC::Saturate, "Saturate", OCC::Unary, "unary", false, true, true, true, false, false, false, false, false, Attribute::ReadNone, }, { OC::IsNaN, "IsNaN", OCC::IsSpecialFloat, "isSpecialFloat", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::IsInf, "IsInf", OCC::IsSpecialFloat, "isSpecialFloat", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::IsFinite, "IsFinite", OCC::IsSpecialFloat, "isSpecialFloat", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::IsNormal, "IsNormal", OCC::IsSpecialFloat, "isSpecialFloat", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Cos, "Cos", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Sin, "Sin", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Tan, "Tan", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Acos, "Acos", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Asin, "Asin", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Atan, "Atan", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Hcos, "Hcos", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Hsin, "Hsin", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Htan, "Htan", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Exp, "Exp", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Frc, "Frc", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Log, "Log", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Sqrt, "Sqrt", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Rsqrt, "Rsqrt", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, // Unary float - rounding void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::Round_ne, "Round_ne", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Round_ni, "Round_ni", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Round_pi, "Round_pi", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Round_z, "Round_z", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, // Unary int void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::Bfrev, "Bfrev", OCC::Unary, "unary", false, false, false, false, false, false, true, true, true, Attribute::ReadNone, }, { OC::Countbits, "Countbits", OCC::UnaryBits, "unaryBits", false, false, false, false, false, false, true, true, true, Attribute::ReadNone, }, { OC::FirstbitLo, "FirstbitLo", OCC::UnaryBits, "unaryBits", false, false, false, false, false, false, true, true, true, Attribute::ReadNone, }, { OC::FirstbitHi, "FirstbitHi", OCC::UnaryBits, "unaryBits", false, false, false, false, false, false, true, true, true, Attribute::ReadNone, }, { OC::FirstbitSHi, "FirstbitSHi", OCC::UnaryBits, "unaryBits", false, false, false, false, false, false, true, true, true, Attribute::ReadNone, }, // Binary float void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::FMax, "FMax", OCC::Binary, "binary", false, true, true, true, false, false, false, false, false, Attribute::ReadNone, }, { OC::FMin, "FMin", OCC::Binary, "binary", false, true, true, true, false, false, false, false, false, Attribute::ReadNone, }, // Binary int void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::IMax, "IMax", OCC::Binary, "binary", false, false, false, false, false, false, true, true, true, Attribute::ReadNone, }, { OC::IMin, "IMin", OCC::Binary, "binary", false, false, false, false, false, false, true, true, true, Attribute::ReadNone, }, { OC::UMax, "UMax", OCC::Binary, "binary", false, false, false, false, false, false, true, true, true, Attribute::ReadNone, }, { OC::UMin, "UMin", OCC::Binary, "binary", false, false, false, false, false, false, true, true, true, Attribute::ReadNone, }, // Binary int with two outputs void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::IMul, "IMul", OCC::BinaryWithTwoOuts, "binaryWithTwoOuts", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, { OC::UMul, "UMul", OCC::BinaryWithTwoOuts, "binaryWithTwoOuts", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, { OC::UDiv, "UDiv", OCC::BinaryWithTwoOuts, "binaryWithTwoOuts", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, // Binary uint with carry or borrow void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::UAddc, "UAddc", OCC::BinaryWithCarryOrBorrow, "binaryWithCarryOrBorrow", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, { OC::USubb, "USubb", OCC::BinaryWithCarryOrBorrow, "binaryWithCarryOrBorrow", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, // Tertiary float void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::FMad, "FMad", OCC::Tertiary, "tertiary", false, true, true, true, false, false, false, false, false, Attribute::ReadNone, }, { OC::Fma, "Fma", OCC::Tertiary, "tertiary", false, false, false, true, false, false, false, false, false, Attribute::ReadNone, }, // Tertiary int void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::IMad, "IMad", OCC::Tertiary, "tertiary", false, false, false, false, false, false, true, true, true, Attribute::ReadNone, }, { OC::UMad, "UMad", OCC::Tertiary, "tertiary", false, false, false, false, false, false, true, true, true, Attribute::ReadNone, }, { OC::Msad, "Msad", OCC::Tertiary, "tertiary", false, false, false, false, false, false, false, true, true, Attribute::ReadNone, }, { OC::Ibfe, "Ibfe", OCC::Tertiary, "tertiary", false, false, false, false, false, false, false, true, true, Attribute::ReadNone, }, { OC::Ubfe, "Ubfe", OCC::Tertiary, "tertiary", false, false, false, false, false, false, false, true, true, Attribute::ReadNone, }, // Quaternary void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::Bfi, "Bfi", OCC::Quaternary, "quaternary", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, // Dot void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::Dot2, "Dot2", OCC::Dot2, "dot2", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Dot3, "Dot3", OCC::Dot3, "dot3", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::Dot4, "Dot4", OCC::Dot4, "dot4", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, // Resources void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::CreateHandle, "CreateHandle", OCC::CreateHandle, "createHandle", true, false, false, false, false, false, false, false, false, Attribute::ReadOnly, }, { OC::CBufferLoad, "CBufferLoad", OCC::CBufferLoad, "cbufferLoad", false, true, true, true, false, true, true, true, true, Attribute::ReadOnly, }, { OC::CBufferLoadLegacy, "CBufferLoadLegacy", OCC::CBufferLoadLegacy, "cbufferLoadLegacy", false, true, true, true, false, false, true, true, false, Attribute::ReadOnly, }, // Resources - sample void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::Sample, "Sample", OCC::Sample, "sample", false, true, true, false, false, false, false, false, false, Attribute::ReadOnly, }, { OC::SampleBias, "SampleBias", OCC::SampleBias, "sampleBias", false, true, true, false, false, false, false, false, false, Attribute::ReadOnly, }, { OC::SampleLevel, "SampleLevel", OCC::SampleLevel, "sampleLevel", false, true, true, false, false, false, false, false, false, Attribute::ReadOnly, }, { OC::SampleGrad, "SampleGrad", OCC::SampleGrad, "sampleGrad", false, true, true, false, false, false, false, false, false, Attribute::ReadOnly, }, { OC::SampleCmp, "SampleCmp", OCC::SampleCmp, "sampleCmp", false, true, true, false, false, false, false, false, false, Attribute::ReadOnly, }, { OC::SampleCmpLevelZero, "SampleCmpLevelZero", OCC::SampleCmpLevelZero, "sampleCmpLevelZero", false, true, true, false, false, false, false, false, false, Attribute::ReadOnly, }, // Resources void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::TextureLoad, "TextureLoad", OCC::TextureLoad, "textureLoad", false, true, true, false, false, false, true, true, false, Attribute::ReadOnly, }, { OC::TextureStore, "TextureStore", OCC::TextureStore, "textureStore", false, true, true, false, false, false, true, true, false, Attribute::None, }, { OC::BufferLoad, "BufferLoad", OCC::BufferLoad, "bufferLoad", false, true, true, false, false, false, true, true, false, Attribute::ReadOnly, }, { OC::BufferStore, "BufferStore", OCC::BufferStore, "bufferStore", false, true, true, false, false, false, true, true, false, Attribute::None, }, { OC::BufferUpdateCounter, "BufferUpdateCounter", OCC::BufferUpdateCounter, "bufferUpdateCounter", true, false, false, false, false, false, false, false, false, Attribute::None, }, { OC::CheckAccessFullyMapped, "CheckAccessFullyMapped", OCC::CheckAccessFullyMapped, "checkAccessFullyMapped", false, false, false, false, false, false, false, true, false, Attribute::ReadOnly, }, { OC::GetDimensions, "GetDimensions", OCC::GetDimensions, "getDimensions", true, false, false, false, false, false, false, false, false, Attribute::ReadOnly, }, // Resources - gather void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::TextureGather, "TextureGather", OCC::TextureGather, "textureGather", false, false, true, false, false, false, false, true, false, Attribute::ReadOnly, }, { OC::TextureGatherCmp, "TextureGatherCmp", OCC::TextureGatherCmp, "textureGatherCmp", false, false, true, false, false, false, false, true, false, Attribute::ReadOnly, }, // Resources - sample void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::Texture2DMSGetSamplePosition, "Texture2DMSGetSamplePosition", OCC::Texture2DMSGetSamplePosition, "texture2DMSGetSamplePosition", true, false, false, false, false, false, false, false, false, Attribute::ReadOnly, }, { OC::RenderTargetGetSamplePosition, "RenderTargetGetSamplePosition", OCC::RenderTargetGetSamplePosition, "renderTargetGetSamplePosition", true, false, false, false, false, false, false, false, false, Attribute::ReadOnly, }, { OC::RenderTargetGetSampleCount, "RenderTargetGetSampleCount", OCC::RenderTargetGetSampleCount, "renderTargetGetSampleCount", true, false, false, false, false, false, false, false, false, Attribute::ReadOnly, }, // Synchronization void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::AtomicBinOp, "AtomicBinOp", OCC::AtomicBinOp, "atomicBinOp", false, false, false, false, false, false, false, true, false, Attribute::None, }, { OC::AtomicCompareExchange, "AtomicCompareExchange", OCC::AtomicCompareExchange, "atomicCompareExchange", false, false, false, false, false, false, false, true, false, Attribute::None, }, { OC::Barrier, "Barrier", OCC::Barrier, "barrier", true, false, false, false, false, false, false, false, false, Attribute::None, }, // Pixel shader void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::CalculateLOD, "CalculateLOD", OCC::CalculateLOD, "calculateLOD", false, false, true, false, false, false, false, false, false, Attribute::ReadOnly, }, { OC::Discard, "Discard", OCC::Discard, "discard", true, false, false, false, false, false, false, false, false, Attribute::None, }, { OC::DerivCoarseX, "DerivCoarseX", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::DerivCoarseY, "DerivCoarseY", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::DerivFineX, "DerivFineX", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::DerivFineY, "DerivFineY", OCC::Unary, "unary", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::EvalSnapped, "EvalSnapped", OCC::EvalSnapped, "evalSnapped", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::EvalSampleIndex, "EvalSampleIndex", OCC::EvalSampleIndex, "evalSampleIndex", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::EvalCentroid, "EvalCentroid", OCC::EvalCentroid, "evalCentroid", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::SampleIndex, "SampleIndex", OCC::SampleIndex, "sampleIndex", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, { OC::Coverage, "Coverage", OCC::Coverage, "coverage", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, { OC::InnerCoverage, "InnerCoverage", OCC::InnerCoverage, "innerCoverage", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, // Compute shader void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::ThreadId, "ThreadId", OCC::ThreadId, "threadId", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, { OC::GroupId, "GroupId", OCC::GroupId, "groupId", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, { OC::ThreadIdInGroup, "ThreadIdInGroup", OCC::ThreadIdInGroup, "threadIdInGroup", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, { OC::FlattenedThreadIdInGroup, "FlattenedThreadIdInGroup", OCC::FlattenedThreadIdInGroup, "flattenedThreadIdInGroup", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, // Geometry shader void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::EmitStream, "EmitStream", OCC::EmitStream, "emitStream", true, false, false, false, false, false, false, false, false, Attribute::None, }, { OC::CutStream, "CutStream", OCC::CutStream, "cutStream", true, false, false, false, false, false, false, false, false, Attribute::None, }, { OC::EmitThenCutStream, "EmitThenCutStream", OCC::EmitThenCutStream, "emitThenCutStream", true, false, false, false, false, false, false, false, false, Attribute::None, }, { OC::GSInstanceID, "GSInstanceID", OCC::GSInstanceID, "gsInstanceID", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, // Double precision void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::MakeDouble, "MakeDouble", OCC::MakeDouble, "makeDouble", false, false, false, true, false, false, false, false, false, Attribute::ReadNone, }, { OC::SplitDouble, "SplitDouble", OCC::SplitDouble, "splitDouble", false, false, false, true, false, false, false, false, false, Attribute::ReadNone, }, // Domain and hull shader void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::LoadOutputControlPoint, "LoadOutputControlPoint", OCC::LoadOutputControlPoint, "loadOutputControlPoint", false, true, true, false, false, false, true, true, false, Attribute::ReadNone, }, { OC::LoadPatchConstant, "LoadPatchConstant", OCC::LoadPatchConstant, "loadPatchConstant", false, true, true, false, false, false, true, true, false, Attribute::ReadNone, }, // Domain shader void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::DomainLocation, "DomainLocation", OCC::DomainLocation, "domainLocation", false, false, true, false, false, false, false, false, false, Attribute::ReadNone, }, // Hull shader void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::StorePatchConstant, "StorePatchConstant", OCC::StorePatchConstant, "storePatchConstant", false, true, true, false, false, false, true, true, false, Attribute::None, }, { OC::OutputControlPointID, "OutputControlPointID", OCC::OutputControlPointID, "outputControlPointID", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, { OC::PrimitiveID, "PrimitiveID", OCC::PrimitiveID, "primitiveID", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, // Other void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::CycleCounterLegacy, "CycleCounterLegacy", OCC::CycleCounterLegacy, "cycleCounterLegacy", true, false, false, false, false, false, false, false, false, Attribute::None, }, // Wave void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::WaveIsFirstLane, "WaveIsFirstLane", OCC::WaveIsFirstLane, "waveIsFirstLane", true, false, false, false, false, false, false, false, false, Attribute::None, }, { OC::WaveGetLaneIndex, "WaveGetLaneIndex", OCC::WaveGetLaneIndex, "waveGetLaneIndex", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::WaveGetLaneCount, "WaveGetLaneCount", OCC::WaveGetLaneCount, "waveGetLaneCount", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::WaveAnyTrue, "WaveAnyTrue", OCC::WaveAnyTrue, "waveAnyTrue", true, false, false, false, false, false, false, false, false, Attribute::None, }, { OC::WaveAllTrue, "WaveAllTrue", OCC::WaveAllTrue, "waveAllTrue", true, false, false, false, false, false, false, false, false, Attribute::None, }, { OC::WaveActiveAllEqual, "WaveActiveAllEqual", OCC::WaveActiveAllEqual, "waveActiveAllEqual", false, true, true, true, true, true, true, true, true, Attribute::None, }, { OC::WaveActiveBallot, "WaveActiveBallot", OCC::WaveActiveBallot, "waveActiveBallot", true, false, false, false, false, false, false, false, false, Attribute::None, }, { OC::WaveReadLaneAt, "WaveReadLaneAt", OCC::WaveReadLaneAt, "waveReadLaneAt", false, true, true, true, true, true, true, true, true, Attribute::None, }, { OC::WaveReadLaneFirst, "WaveReadLaneFirst", OCC::WaveReadLaneFirst, "waveReadLaneFirst", false, true, true, false, true, true, true, true, true, Attribute::None, }, { OC::WaveActiveOp, "WaveActiveOp", OCC::WaveActiveOp, "waveActiveOp", false, true, true, true, true, true, true, true, true, Attribute::None, }, { OC::WaveActiveBit, "WaveActiveBit", OCC::WaveActiveBit, "waveActiveBit", false, false, false, false, false, true, true, true, true, Attribute::None, }, { OC::WavePrefixOp, "WavePrefixOp", OCC::WavePrefixOp, "wavePrefixOp", false, true, true, true, false, true, true, true, true, Attribute::None, }, { OC::QuadReadLaneAt, "QuadReadLaneAt", OCC::QuadReadLaneAt, "quadReadLaneAt", false, true, true, true, true, true, true, true, true, Attribute::None, }, { OC::QuadOp, "QuadOp", OCC::QuadOp, "quadOp", false, true, true, true, false, true, true, true, true, Attribute::None, }, // Bitcasts with different sizes void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::BitcastI16toF16, "BitcastI16toF16", OCC::BitcastI16toF16, "bitcastI16toF16", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::BitcastF16toI16, "BitcastF16toI16", OCC::BitcastF16toI16, "bitcastF16toI16", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::BitcastI32toF32, "BitcastI32toF32", OCC::BitcastI32toF32, "bitcastI32toF32", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::BitcastF32toI32, "BitcastF32toI32", OCC::BitcastF32toI32, "bitcastF32toI32", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::BitcastI64toF64, "BitcastI64toF64", OCC::BitcastI64toF64, "bitcastI64toF64", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::BitcastF64toI64, "BitcastF64toI64", OCC::BitcastF64toI64, "bitcastF64toI64", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, // Legacy floating-point void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::LegacyF32ToF16, "LegacyF32ToF16", OCC::LegacyF32ToF16, "legacyF32ToF16", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::LegacyF16ToF32, "LegacyF16ToF32", OCC::LegacyF16ToF32, "legacyF16ToF32", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, // Double precision void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::LegacyDoubleToFloat, "LegacyDoubleToFloat", OCC::LegacyDoubleToFloat, "legacyDoubleToFloat", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::LegacyDoubleToSInt32, "LegacyDoubleToSInt32", OCC::LegacyDoubleToSInt32, "legacyDoubleToSInt32", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, { OC::LegacyDoubleToUInt32, "LegacyDoubleToUInt32", OCC::LegacyDoubleToUInt32, "legacyDoubleToUInt32", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, }, // Wave void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::WaveAllBitCount, "WaveAllBitCount", OCC::WaveAllOp, "waveAllOp", true, false, false, false, false, false, false, false, false, Attribute::None, }, { OC::WavePrefixBitCount, "WavePrefixBitCount", OCC::WavePrefixOp, "wavePrefixOp", true, false, false, false, false, false, false, false, false, Attribute::None, }, // Pixel shader void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::AttributeAtVertex, "AttributeAtVertex", OCC::AttributeAtVertex, "attributeAtVertex", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, }, // Graphics shader void, h, f, d, i1, i8, i16, i32, i64 function attribute { OC::ViewID, "ViewID", OCC::ViewID, "viewID", false, false, false, false, false, false, false, true, false, Attribute::ReadNone, }, }; // OPCODE-OLOADS:END const char *OP::m_OverloadTypeName[kNumTypeOverloads] = { "void", "f16", "f32", "f64", "i1", "i8", "i16", "i32", "i64" }; const char *OP::m_NamePrefix = "dx.op."; // Keep sync with DXIL::AtomicBinOpCode static const char *AtomicBinOpCodeName[] = { "AtomicAdd", "AtomicAnd", "AtomicOr", "AtomicXor", "AtomicIMin", "AtomicIMax", "AtomicUMin", "AtomicUMax", "AtomicExchange", "AtomicInvalid" // Must be last. }; unsigned OP::GetTypeSlot(Type *pType) { Type::TypeID T = pType->getTypeID(); switch (T) { case Type::VoidTyID: return 0; case Type::HalfTyID: return 1; case Type::FloatTyID: return 2; case Type::DoubleTyID: return 3; case Type::IntegerTyID: { IntegerType *pIT = dyn_cast(pType); unsigned Bits = pIT->getBitWidth(); switch (Bits) { case 1: return 4; case 8: return 5; case 16: return 6; case 32: return 7; case 64: return 8; } } } return UINT_MAX; } const char *OP::GetOverloadTypeName(unsigned TypeSlot) { DXASSERT(TypeSlot < kNumTypeOverloads, "otherwise caller passed OOB index"); return m_OverloadTypeName[TypeSlot]; } const char *OP::GetOpCodeName(OpCode OpCode) { DXASSERT(0 <= (unsigned)OpCode && OpCode < OpCode::NumOpCodes, "otherwise caller passed OOB index"); return m_OpCodeProps[(unsigned)OpCode].pOpCodeName; } const char *OP::GetAtomicOpName(DXIL::AtomicBinOpCode OpCode) { unsigned opcode = static_cast(OpCode); DXASSERT_LOCALVAR(opcode, opcode < static_cast(DXIL::AtomicBinOpCode::Invalid), "otherwise caller passed OOB index"); return AtomicBinOpCodeName[static_cast(OpCode)]; } OP::OpCodeClass OP::GetOpCodeClass(OpCode OpCode) { DXASSERT(0 <= (unsigned)OpCode && OpCode < OpCode::NumOpCodes, "otherwise caller passed OOB index"); return m_OpCodeProps[(unsigned)OpCode].OpCodeClass; } const char *OP::GetOpCodeClassName(OpCode OpCode) { DXASSERT(0 <= (unsigned)OpCode && OpCode < OpCode::NumOpCodes, "otherwise caller passed OOB index"); return m_OpCodeProps[(unsigned)OpCode].pOpCodeClassName; } bool OP::IsOverloadLegal(OpCode OpCode, Type *pType) { DXASSERT(0 <= (unsigned)OpCode && OpCode < OpCode::NumOpCodes, "otherwise caller passed OOB index"); unsigned TypeSlot = GetTypeSlot(pType); return TypeSlot != UINT_MAX && m_OpCodeProps[(unsigned)OpCode].bAllowOverload[TypeSlot]; } bool OP::CheckOpCodeTable() { for (unsigned i = 0; i < (unsigned)OpCode::NumOpCodes; i++) { if ((unsigned)m_OpCodeProps[i].OpCode != i) return false; } return true; } bool OP::IsDxilOpFuncName(StringRef name) { return name.startswith(OP::m_NamePrefix); } bool OP::IsDxilOpFunc(const llvm::Function *F) { if (!F->hasName()) return false; return IsDxilOpFuncName(F->getName()); } bool OP::IsDxilOpFuncCallInst(const llvm::Instruction *I) { const CallInst *CI = dyn_cast(I); if (CI == nullptr) return false; return IsDxilOpFunc(CI->getCalledFunction()); } bool OP::IsDxilOpFuncCallInst(const llvm::Instruction *I, OpCode opcode) { if (!IsDxilOpFuncCallInst(I)) return false; return llvm::cast(I->getOperand(0))->getZExtValue() == (unsigned)opcode; } OP::OpCode OP::GetDxilOpFuncCallInst(const llvm::Instruction *I) { DXASSERT(IsDxilOpFuncCallInst(I), "else caller didn't call IsDxilOpFuncCallInst to check"); return (OP::OpCode)llvm::cast(I->getOperand(0))->getZExtValue(); } bool OP::IsDxilOpWave(OpCode C) { unsigned op = (unsigned)C; /* hctdb_instrhelp.get_instrs_pred("op", "is_wave")*/ // OPCODE-WAVE:BEGIN // Instructions: WaveIsFirstLane=110, WaveGetLaneIndex=111, // WaveGetLaneCount=112, WaveAnyTrue=113, WaveAllTrue=114, // WaveActiveAllEqual=115, WaveActiveBallot=116, WaveReadLaneAt=117, // WaveReadLaneFirst=118, WaveActiveOp=119, WaveActiveBit=120, // WavePrefixOp=121, QuadReadLaneAt=122, QuadOp=123, WaveAllBitCount=135, // WavePrefixBitCount=136 return 110 <= op && op <= 123 || 135 <= op && op <= 136; // OPCODE-WAVE:END } bool OP::IsDxilOpGradient(OpCode C) { unsigned op = (unsigned)C; /* hctdb_instrhelp.get_instrs_pred("op", "is_gradient")*/ // OPCODE-GRADIENT:BEGIN // Instructions: Sample=60, SampleBias=61, SampleCmp=64, TextureGather=73, // TextureGatherCmp=74, CalculateLOD=81, DerivCoarseX=83, DerivCoarseY=84, // DerivFineX=85, DerivFineY=86 return 60 <= op && op <= 61 || op == 64 || 73 <= op && op <= 74 || op == 81 || 83 <= op && op <= 86; // OPCODE-GRADIENT:END } static Type *GetOrCreateStructType(LLVMContext &Ctx, ArrayRef types, StringRef Name, Module *pModule) { if (StructType *ST = pModule->getTypeByName(Name)) { // TODO: validate the exist type match types if needed. return ST; } else return StructType::create(Ctx, types, Name); } //------------------------------------------------------------------------------ // // OP methods. // OP::OP(LLVMContext &Ctx, Module *pModule) : m_Ctx(Ctx) , m_pModule(pModule) { memset(m_pResRetType, 0, sizeof(m_pResRetType)); memset(m_pCBufferRetType, 0, sizeof(m_pCBufferRetType)); memset(m_OpCodeClassCache, 0, sizeof(m_OpCodeClassCache)); static_assert(_countof(OP::m_OpCodeProps) == (size_t)OP::OpCode::NumOpCodes, "forgot to update OP::m_OpCodeProps"); m_pHandleType = GetOrCreateStructType(m_Ctx, Type::getInt8PtrTy(m_Ctx), "dx.types.Handle", pModule); Type *DimsType[4] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) }; m_pDimensionsType = GetOrCreateStructType(m_Ctx, DimsType, "dx.types.Dimensions", pModule); Type *SamplePosType[2] = { Type::getFloatTy(m_Ctx), Type::getFloatTy(m_Ctx) }; m_pSamplePosType = GetOrCreateStructType(m_Ctx, SamplePosType, "dx.types.SamplePos", pModule); Type *I32cTypes[2] = { Type::getInt32Ty(m_Ctx), Type::getInt1Ty(m_Ctx) }; m_pBinaryWithCarryType = GetOrCreateStructType(m_Ctx, I32cTypes, "dx.types.i32c", pModule); Type *TwoI32Types[2] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) }; m_pBinaryWithTwoOutputsType = GetOrCreateStructType(m_Ctx, TwoI32Types, "dx.types.twoi32", pModule); Type *SplitDoubleTypes[2] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) }; // Lo, Hi. m_pSplitDoubleType = GetOrCreateStructType(m_Ctx, SplitDoubleTypes, "dx.types.splitdouble", pModule); Type *Int4Types[4] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) }; // HiHi, HiLo, LoHi, LoLo m_pInt4Type = GetOrCreateStructType(m_Ctx, Int4Types, "dx.types.fouri32", pModule); // Try to find existing intrinsic function. RefreshCache(pModule); } void OP::RefreshCache(llvm::Module *pModule) { for (Function &F : pModule->functions()) { if (OP::IsDxilOpFunc(&F) && !F.user_empty()) { CallInst *CI = cast(*F.user_begin()); OpCode OpCode = OP::GetDxilOpFuncCallInst(CI); Type *pOverloadType = OP::GetOverloadType(OpCode, &F); Function *OpFunc = GetOpFunc(OpCode, pOverloadType); DXASSERT_NOMSG(OpFunc == &F); } } } void OP::UpdateCache(OpCodeClass opClass, unsigned typeSlot, llvm::Function *F) { m_OpCodeClassCache[(unsigned)opClass].pOverloads[typeSlot] = F; m_FunctionToOpClass[F] = opClass; } Function *OP::GetOpFunc(OpCode OpCode, Type *pOverloadType) { DXASSERT(0 <= (unsigned)OpCode && OpCode < OpCode::NumOpCodes, "otherwise caller passed OOB OpCode"); _Analysis_assume_(0 <= (unsigned)OpCode && OpCode < OpCode::NumOpCodes); DXASSERT(IsOverloadLegal(OpCode, pOverloadType), "otherwise the caller requested illegal operation overload (eg HLSL function with unsupported types for mapped intrinsic function)"); unsigned TypeSlot = GetTypeSlot(pOverloadType); OpCodeClass opClass = m_OpCodeProps[(unsigned)OpCode].OpCodeClass; Function *&F = m_OpCodeClassCache[(unsigned)opClass].pOverloads[TypeSlot]; if (F != nullptr) { UpdateCache(opClass, TypeSlot, F); return F; } vector ArgTypes; // RetType is ArgTypes[0] Type *pETy = pOverloadType; Type *pRes = GetHandleType(); Type *pDim = GetDimensionsType(); Type *pPos = GetSamplePosType(); Type *pV = Type::getVoidTy(m_Ctx); Type *pI1 = Type::getInt1Ty(m_Ctx); Type *pI8 = Type::getInt8Ty(m_Ctx); Type *pI16 = Type::getInt16Ty(m_Ctx); Type *pI32 = Type::getInt32Ty(m_Ctx); Type *pPI32 = Type::getInt32PtrTy(m_Ctx); (pPI32); // Currently unused. Type *pI64 = Type::getInt64Ty(m_Ctx); (pI64); // Currently unused. Type *pF16 = Type::getHalfTy(m_Ctx); Type *pF32 = Type::getFloatTy(m_Ctx); Type *pPF32 = Type::getFloatPtrTy(m_Ctx); Type *pI32C = GetBinaryWithCarryType(); Type *p2I32 = GetBinaryWithTwoOutputsType(); Type *pF64 = Type::getDoubleTy(m_Ctx); Type *pSDT = GetSplitDoubleType(); // Split double type. Type *pI4S = GetInt4Type(); // 4 i32s in a struct. std::string funcName = (Twine(OP::m_NamePrefix) + Twine(GetOpCodeClassName(OpCode))).str(); // Add ret type to the name. if (pOverloadType != pV) { funcName = Twine(funcName).concat(".").concat(GetOverloadTypeName(TypeSlot)).str(); } // Try to find exist function with the same name in the module. if (Function *existF = m_pModule->getFunction(funcName)) { F = existF; UpdateCache(opClass, TypeSlot, F); return F; } #define A(_x) ArgTypes.emplace_back(_x) #define RRT(_y) A(GetResRetType(_y)) #define CBRT(_y) A(GetCBufferRetType(_y)) /* hctdb_instrhelp.get_oloads_funcs()*/ switch (OpCode) { // return OpCode // OPCODE-OLOAD-FUNCS:BEGIN // Temporary, indexable, input, output registers case OpCode::TempRegLoad: A(pETy); A(pI32); A(pI32); break; case OpCode::TempRegStore: A(pV); A(pI32); A(pI32); A(pETy); break; case OpCode::MinPrecXRegLoad: A(pETy); A(pI32); A(pPF32);A(pI32); A(pI8); break; case OpCode::MinPrecXRegStore: A(pV); A(pI32); A(pPF32);A(pI32); A(pI8); A(pETy); break; case OpCode::LoadInput: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); break; case OpCode::StoreOutput: A(pV); A(pI32); A(pI32); A(pI32); A(pI8); A(pETy); break; // Unary float case OpCode::FAbs: A(pETy); A(pI32); A(pETy); break; case OpCode::Saturate: A(pETy); A(pI32); A(pETy); break; case OpCode::IsNaN: A(pI1); A(pI32); A(pETy); break; case OpCode::IsInf: A(pI1); A(pI32); A(pETy); break; case OpCode::IsFinite: A(pI1); A(pI32); A(pETy); break; case OpCode::IsNormal: A(pI1); A(pI32); A(pETy); break; case OpCode::Cos: A(pETy); A(pI32); A(pETy); break; case OpCode::Sin: A(pETy); A(pI32); A(pETy); break; case OpCode::Tan: A(pETy); A(pI32); A(pETy); break; case OpCode::Acos: A(pETy); A(pI32); A(pETy); break; case OpCode::Asin: A(pETy); A(pI32); A(pETy); break; case OpCode::Atan: A(pETy); A(pI32); A(pETy); break; case OpCode::Hcos: A(pETy); A(pI32); A(pETy); break; case OpCode::Hsin: A(pETy); A(pI32); A(pETy); break; case OpCode::Htan: A(pETy); A(pI32); A(pETy); break; case OpCode::Exp: A(pETy); A(pI32); A(pETy); break; case OpCode::Frc: A(pETy); A(pI32); A(pETy); break; case OpCode::Log: A(pETy); A(pI32); A(pETy); break; case OpCode::Sqrt: A(pETy); A(pI32); A(pETy); break; case OpCode::Rsqrt: A(pETy); A(pI32); A(pETy); break; // Unary float - rounding case OpCode::Round_ne: A(pETy); A(pI32); A(pETy); break; case OpCode::Round_ni: A(pETy); A(pI32); A(pETy); break; case OpCode::Round_pi: A(pETy); A(pI32); A(pETy); break; case OpCode::Round_z: A(pETy); A(pI32); A(pETy); break; // Unary int case OpCode::Bfrev: A(pETy); A(pI32); A(pETy); break; case OpCode::Countbits: A(pI32); A(pI32); A(pETy); break; case OpCode::FirstbitLo: A(pI32); A(pI32); A(pETy); break; case OpCode::FirstbitHi: A(pI32); A(pI32); A(pETy); break; case OpCode::FirstbitSHi: A(pI32); A(pI32); A(pETy); break; // Binary float case OpCode::FMax: A(pETy); A(pI32); A(pETy); A(pETy); break; case OpCode::FMin: A(pETy); A(pI32); A(pETy); A(pETy); break; // Binary int case OpCode::IMax: A(pETy); A(pI32); A(pETy); A(pETy); break; case OpCode::IMin: A(pETy); A(pI32); A(pETy); A(pETy); break; case OpCode::UMax: A(pETy); A(pI32); A(pETy); A(pETy); break; case OpCode::UMin: A(pETy); A(pI32); A(pETy); A(pETy); break; // Binary int with two outputs case OpCode::IMul: A(p2I32); A(pI32); A(pETy); A(pETy); break; case OpCode::UMul: A(p2I32); A(pI32); A(pETy); A(pETy); break; case OpCode::UDiv: A(p2I32); A(pI32); A(pETy); A(pETy); break; // Binary uint with carry or borrow case OpCode::UAddc: A(pI32C); A(pI32); A(pETy); A(pETy); break; case OpCode::USubb: A(pI32C); A(pI32); A(pETy); A(pETy); break; // Tertiary float case OpCode::FMad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; case OpCode::Fma: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; // Tertiary int case OpCode::IMad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; case OpCode::UMad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; case OpCode::Msad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; case OpCode::Ibfe: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; case OpCode::Ubfe: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; // Quaternary case OpCode::Bfi: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); break; // Dot case OpCode::Dot2: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); break; case OpCode::Dot3: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); break; case OpCode::Dot4: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); break; // Resources case OpCode::CreateHandle: A(pRes); A(pI32); A(pI8); A(pI32); A(pI32); A(pI1); break; case OpCode::CBufferLoad: A(pETy); A(pI32); A(pRes); A(pI32); A(pI32); break; case OpCode::CBufferLoadLegacy: CBRT(pETy); A(pI32); A(pRes); A(pI32); break; // Resources - sample case OpCode::Sample: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break; case OpCode::SampleBias: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); A(pF32); break; case OpCode::SampleLevel: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break; case OpCode::SampleGrad: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break; case OpCode::SampleCmp: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); A(pF32); break; case OpCode::SampleCmpLevelZero: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break; // Resources case OpCode::TextureLoad: RRT(pETy); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); break; case OpCode::TextureStore: A(pV); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pI8); break; case OpCode::BufferLoad: RRT(pETy); A(pI32); A(pRes); A(pI32); A(pI32); break; case OpCode::BufferStore: A(pV); A(pI32); A(pRes); A(pI32); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pI8); break; case OpCode::BufferUpdateCounter: A(pI32); A(pI32); A(pRes); A(pI8); break; case OpCode::CheckAccessFullyMapped: A(pI1); A(pI32); A(pI32); break; case OpCode::GetDimensions: A(pDim); A(pI32); A(pRes); A(pI32); break; // Resources - gather case OpCode::TextureGather: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); break; case OpCode::TextureGatherCmp: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break; // Resources - sample case OpCode::Texture2DMSGetSamplePosition:A(pPos); A(pI32); A(pRes); A(pI32); break; case OpCode::RenderTargetGetSamplePosition:A(pPos); A(pI32); A(pI32); break; case OpCode::RenderTargetGetSampleCount:A(pI32); A(pI32); break; // Synchronization case OpCode::AtomicBinOp: A(pI32); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); break; case OpCode::AtomicCompareExchange: A(pI32); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); break; case OpCode::Barrier: A(pV); A(pI32); A(pI32); break; // Pixel shader case OpCode::CalculateLOD: A(pF32); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pI1); break; case OpCode::Discard: A(pV); A(pI32); A(pI1); break; case OpCode::DerivCoarseX: A(pETy); A(pI32); A(pETy); break; case OpCode::DerivCoarseY: A(pETy); A(pI32); A(pETy); break; case OpCode::DerivFineX: A(pETy); A(pI32); A(pETy); break; case OpCode::DerivFineY: A(pETy); A(pI32); A(pETy); break; case OpCode::EvalSnapped: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); A(pI32); break; case OpCode::EvalSampleIndex: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); break; case OpCode::EvalCentroid: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); break; case OpCode::SampleIndex: A(pI32); A(pI32); break; case OpCode::Coverage: A(pI32); A(pI32); break; case OpCode::InnerCoverage: A(pI32); A(pI32); break; // Compute shader case OpCode::ThreadId: A(pI32); A(pI32); A(pI32); break; case OpCode::GroupId: A(pI32); A(pI32); A(pI32); break; case OpCode::ThreadIdInGroup: A(pI32); A(pI32); A(pI32); break; case OpCode::FlattenedThreadIdInGroup:A(pI32); A(pI32); break; // Geometry shader case OpCode::EmitStream: A(pV); A(pI32); A(pI8); break; case OpCode::CutStream: A(pV); A(pI32); A(pI8); break; case OpCode::EmitThenCutStream: A(pV); A(pI32); A(pI8); break; case OpCode::GSInstanceID: A(pI32); A(pI32); break; // Double precision case OpCode::MakeDouble: A(pF64); A(pI32); A(pI32); A(pI32); break; case OpCode::SplitDouble: A(pSDT); A(pI32); A(pF64); break; // Domain and hull shader case OpCode::LoadOutputControlPoint: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); break; case OpCode::LoadPatchConstant: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); break; // Domain shader case OpCode::DomainLocation: A(pF32); A(pI32); A(pI8); break; // Hull shader case OpCode::StorePatchConstant: A(pV); A(pI32); A(pI32); A(pI32); A(pI8); A(pETy); break; case OpCode::OutputControlPointID: A(pI32); A(pI32); break; case OpCode::PrimitiveID: A(pI32); A(pI32); break; // Other case OpCode::CycleCounterLegacy: A(p2I32); A(pI32); break; // Wave case OpCode::WaveIsFirstLane: A(pI1); A(pI32); break; case OpCode::WaveGetLaneIndex: A(pI32); A(pI32); break; case OpCode::WaveGetLaneCount: A(pI32); A(pI32); break; case OpCode::WaveAnyTrue: A(pI1); A(pI32); A(pI1); break; case OpCode::WaveAllTrue: A(pI1); A(pI32); A(pI1); break; case OpCode::WaveActiveAllEqual: A(pI1); A(pI32); A(pETy); break; case OpCode::WaveActiveBallot: A(pI4S); A(pI32); A(pI1); break; case OpCode::WaveReadLaneAt: A(pETy); A(pI32); A(pETy); A(pI32); break; case OpCode::WaveReadLaneFirst: A(pETy); A(pI32); A(pETy); break; case OpCode::WaveActiveOp: A(pETy); A(pI32); A(pETy); A(pI8); A(pI8); break; case OpCode::WaveActiveBit: A(pETy); A(pI32); A(pETy); A(pI8); break; case OpCode::WavePrefixOp: A(pETy); A(pI32); A(pETy); A(pI8); A(pI8); break; case OpCode::QuadReadLaneAt: A(pETy); A(pI32); A(pETy); A(pI32); break; case OpCode::QuadOp: A(pETy); A(pI32); A(pETy); A(pI8); break; // Bitcasts with different sizes case OpCode::BitcastI16toF16: A(pF16); A(pI32); A(pI16); break; case OpCode::BitcastF16toI16: A(pI16); A(pI32); A(pF16); break; case OpCode::BitcastI32toF32: A(pF32); A(pI32); A(pI32); break; case OpCode::BitcastF32toI32: A(pI32); A(pI32); A(pF32); break; case OpCode::BitcastI64toF64: A(pF64); A(pI32); A(pI64); break; case OpCode::BitcastF64toI64: A(pI64); A(pI32); A(pF64); break; // Legacy floating-point case OpCode::LegacyF32ToF16: A(pI32); A(pI32); A(pF32); break; case OpCode::LegacyF16ToF32: A(pF32); A(pI32); A(pI32); break; // Double precision case OpCode::LegacyDoubleToFloat: A(pF32); A(pI32); A(pF64); break; case OpCode::LegacyDoubleToSInt32: A(pI32); A(pI32); A(pF64); break; case OpCode::LegacyDoubleToUInt32: A(pI32); A(pI32); A(pF64); break; // Wave case OpCode::WaveAllBitCount: A(pI32); A(pI32); A(pI1); break; case OpCode::WavePrefixBitCount: A(pI32); A(pI32); A(pI1); break; // Pixel shader case OpCode::AttributeAtVertex: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI8); break; // Graphics shader case OpCode::ViewID: A(pI32); A(pI32); break; // OPCODE-OLOAD-FUNCS:END default: DXASSERT(false, "otherwise unhandled case"); break; } #undef RRT #undef A FunctionType *pFT; DXASSERT(ArgTypes.size() > 1, "otherwise forgot to initialize arguments"); pFT = FunctionType::get(ArgTypes[0], ArrayRef(&ArgTypes[1], ArgTypes.size()-1), false); F = cast(m_pModule->getOrInsertFunction(funcName, pFT)); UpdateCache(opClass, TypeSlot, F); F->setCallingConv(CallingConv::C); F->addFnAttr(Attribute::NoUnwind); if (m_OpCodeProps[(unsigned)OpCode].FuncAttr != Attribute::None) F->addFnAttr(m_OpCodeProps[(unsigned)OpCode].FuncAttr); return F; } llvm::ArrayRef OP::GetOpFuncList(OpCode OpCode) const { DXASSERT(0 <= (unsigned)OpCode && OpCode < OpCode::NumOpCodes, "otherwise caller passed OOB OpCode"); _Analysis_assume_(0 <= (unsigned)OpCode && OpCode < OpCode::NumOpCodes); return m_OpCodeClassCache[(unsigned)m_OpCodeProps[(unsigned)OpCode].OpCodeClass].pOverloads; } void OP::RemoveFunction(Function *F) { if (OP::IsDxilOpFunc(F)) { OpCodeClass opClass = m_FunctionToOpClass[F]; for (unsigned i=0;isecond; return true; } llvm::Type *OP::GetOverloadType(OpCode OpCode, llvm::Function *F) { DXASSERT(F, "not work on nullptr"); Type *Ty = F->getReturnType(); FunctionType *FT = F->getFunctionType(); /* hctdb_instrhelp.get_funcs_oload_type()*/ switch (OpCode) { // return OpCode // OPCODE-OLOAD-TYPES:BEGIN case OpCode::TempRegStore: DXASSERT_NOMSG(FT->getNumParams() > 2); return FT->getParamType(2); case OpCode::MinPrecXRegStore: case OpCode::StoreOutput: case OpCode::BufferStore: case OpCode::StorePatchConstant: DXASSERT_NOMSG(FT->getNumParams() > 4); return FT->getParamType(4); case OpCode::IsNaN: case OpCode::IsInf: case OpCode::IsFinite: case OpCode::IsNormal: case OpCode::Countbits: case OpCode::FirstbitLo: case OpCode::FirstbitHi: case OpCode::FirstbitSHi: case OpCode::IMul: case OpCode::UMul: case OpCode::UDiv: case OpCode::UAddc: case OpCode::USubb: case OpCode::WaveActiveAllEqual: DXASSERT_NOMSG(FT->getNumParams() > 1); return FT->getParamType(1); case OpCode::TextureStore: DXASSERT_NOMSG(FT->getNumParams() > 5); return FT->getParamType(5); case OpCode::CreateHandle: case OpCode::BufferUpdateCounter: case OpCode::GetDimensions: case OpCode::Texture2DMSGetSamplePosition: case OpCode::RenderTargetGetSamplePosition: case OpCode::RenderTargetGetSampleCount: case OpCode::Barrier: case OpCode::Discard: case OpCode::EmitStream: case OpCode::CutStream: case OpCode::EmitThenCutStream: case OpCode::CycleCounterLegacy: case OpCode::WaveIsFirstLane: case OpCode::WaveGetLaneIndex: case OpCode::WaveGetLaneCount: case OpCode::WaveAnyTrue: case OpCode::WaveAllTrue: case OpCode::WaveActiveBallot: case OpCode::BitcastI16toF16: case OpCode::BitcastF16toI16: case OpCode::BitcastI32toF32: case OpCode::BitcastF32toI32: case OpCode::BitcastI64toF64: case OpCode::BitcastF64toI64: case OpCode::LegacyF32ToF16: case OpCode::LegacyF16ToF32: case OpCode::LegacyDoubleToFloat: case OpCode::LegacyDoubleToSInt32: case OpCode::LegacyDoubleToUInt32: case OpCode::WaveAllBitCount: case OpCode::WavePrefixBitCount: return Type::getVoidTy(m_Ctx); case OpCode::CheckAccessFullyMapped: case OpCode::AtomicBinOp: case OpCode::AtomicCompareExchange: case OpCode::SampleIndex: case OpCode::Coverage: case OpCode::InnerCoverage: case OpCode::ThreadId: case OpCode::GroupId: case OpCode::ThreadIdInGroup: case OpCode::FlattenedThreadIdInGroup: case OpCode::GSInstanceID: case OpCode::OutputControlPointID: case OpCode::PrimitiveID: case OpCode::ViewID: return IntegerType::get(m_Ctx, 32); case OpCode::CalculateLOD: case OpCode::DomainLocation: return Type::getFloatTy(m_Ctx); case OpCode::MakeDouble: case OpCode::SplitDouble: return Type::getDoubleTy(m_Ctx); case OpCode::CBufferLoadLegacy: case OpCode::Sample: case OpCode::SampleBias: case OpCode::SampleLevel: case OpCode::SampleGrad: case OpCode::SampleCmp: case OpCode::SampleCmpLevelZero: case OpCode::TextureLoad: case OpCode::BufferLoad: case OpCode::TextureGather: case OpCode::TextureGatherCmp: { StructType *ST = cast(Ty); return ST->getElementType(0); } // OPCODE-OLOAD-TYPES:END default: return Ty; } } Type *OP::GetHandleType() const { return m_pHandleType; } Type *OP::GetDimensionsType() const { return m_pDimensionsType; } Type *OP::GetSamplePosType() const { return m_pSamplePosType; } Type *OP::GetBinaryWithCarryType() const { return m_pBinaryWithCarryType; } Type *OP::GetBinaryWithTwoOutputsType() const { return m_pBinaryWithTwoOutputsType; } Type *OP::GetSplitDoubleType() const { return m_pSplitDoubleType; } Type *OP::GetInt4Type() const { return m_pInt4Type; } Type *OP::GetResRetType(Type *pOverloadType) { unsigned TypeSlot = GetTypeSlot(pOverloadType); if (m_pResRetType[TypeSlot] == nullptr) { string TypeName("dx.types.ResRet."); TypeName += GetOverloadTypeName(TypeSlot); Type *FieldTypes[5] = { pOverloadType, pOverloadType, pOverloadType, pOverloadType, Type::getInt32Ty(m_Ctx) }; m_pResRetType[TypeSlot] = GetOrCreateStructType(m_Ctx, FieldTypes, TypeName, m_pModule); } return m_pResRetType[TypeSlot]; } Type *OP::GetCBufferRetType(Type *pOverloadType) { unsigned TypeSlot = GetTypeSlot(pOverloadType); if (m_pCBufferRetType[TypeSlot] == nullptr) { string TypeName("dx.types.CBufRet."); TypeName += GetOverloadTypeName(TypeSlot); if (!pOverloadType->isDoubleTy()) { Type *FieldTypes[4] = { pOverloadType, pOverloadType, pOverloadType, pOverloadType }; m_pCBufferRetType[TypeSlot] = GetOrCreateStructType(m_Ctx, FieldTypes, TypeName, m_pModule); } else { Type *FieldTypes[2] = { pOverloadType, pOverloadType }; m_pCBufferRetType[TypeSlot] = GetOrCreateStructType(m_Ctx, FieldTypes, TypeName, m_pModule); } } return m_pCBufferRetType[TypeSlot]; } //------------------------------------------------------------------------------ // // LLVM utility methods. // Constant *OP::GetI1Const(bool v) { return Constant::getIntegerValue(IntegerType::get(m_Ctx, 1), APInt(1, v)); } Constant *OP::GetI8Const(char v) { return Constant::getIntegerValue(IntegerType::get(m_Ctx, 8), APInt(8, v)); } Constant *OP::GetU8Const(unsigned char v) { return GetI8Const((char)v); } Constant *OP::GetI16Const(int v) { return Constant::getIntegerValue(IntegerType::get(m_Ctx, 16), APInt(16, v)); } Constant *OP::GetU16Const(unsigned v) { return GetI16Const((int)v); } Constant *OP::GetI32Const(int v) { return Constant::getIntegerValue(IntegerType::get(m_Ctx, 32), APInt(32, v)); } Constant *OP::GetU32Const(unsigned v) { return GetI32Const((int)v); } Constant *OP::GetU64Const(unsigned long long v) { return Constant::getIntegerValue(IntegerType::get(m_Ctx, 64), APInt(64, v)); } Constant *OP::GetFloatConst(float v) { return ConstantFP::get(m_Ctx, APFloat(v)); } Constant *OP::GetDoubleConst(double v) { return ConstantFP::get(m_Ctx, APFloat(v)); } } // namespace hlsl