# Find the win10 SDK path. get_filename_component(WIN10_SDK_PATH "[HKEY_LOCAL_MACHINE\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;InstallationFolder]" ABSOLUTE CACHE) get_filename_component(TEMP_WIN10_SDK_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;ProductVersion]" ABSOLUTE CACHE) get_filename_component(WIN10_SDK_VERSION ${TEMP_WIN10_SDK_VERSION} NAME) # WIN10_SDK_PATH will be something like C:\Program Files (x86)\Windows Kits\10 # WIN10_SDK_VERSION will be something like 10.0.14393 or 10.0.14393.0; we need the # one that matches the directory name. if (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0") set(WIN10_SDK_VERSION "${WIN10_SDK_VERSION}.0") endif (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0") # Find the d3d12 and dxgi include path, it will typically look something like this. # C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\um\d3d12.h # C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\shared\dxgi1_4.h find_path(D3D12_INCLUDE_DIR # Set variable D3D12_INCLUDE_DIR d3d12.h # Find a path with d3d12.h HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/um" DOC "path to WIN10 SDK header files" HINTS ) find_path(DXGI_INCLUDE_DIR # Set variable DXGI_INCLUDE_DIR dxgi1_4.h # Find a path with dxgi1_4.h HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/shared" DOC "path to WIN10 SDK header files" HINTS ) if ("${DXC_BUILD_ARCH}" STREQUAL "x64" ) find_library(D3D12_LIBRARY NAMES d3d12.lib HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x64 ) elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" ) find_library(D3D12_LIBRARY NAMES d3d12.lib HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm ) elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" ) find_library(D3D12_LIBRARY NAMES d3d12.lib HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm64 ) elseif ("${DXC_BUILD_ARCH}" STREQUAL "Win32" ) find_library(D3D12_LIBRARY NAMES d3d12.lib HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x86 ) endif ("${DXC_BUILD_ARCH}" STREQUAL "x64" ) if ("${DXC_BUILD_ARCH}" STREQUAL "x64" ) find_library(DXGI_LIBRARY NAMES dxgi.lib HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x64 ) elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" ) find_library(DXGI_LIBRARY NAMES dxgi.lib HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm ) elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" ) find_library(DXGI_LIBRARY NAMES dxgi.lib HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm64 ) elseif ("${DXC_BUILD_ARCH}" STREQUAL "Win32" ) find_library(DXGI_LIBRARY NAMES dxgi.lib HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x86 ) endif ("${DXC_BUILD_ARCH}" STREQUAL "x64" ) set(D3D12_LIBRARIES ${D3D12_LIBRARY} ${DXGI_LIBRARY}) set(D3D12_INCLUDE_DIRS ${D3D12_INCLUDE_DIR} ${DXGI_INCLUDE_DIR}) include(FindPackageHandleStandardArgs) # handle the QUIETLY and REQUIRED arguments and set D3D12_FOUND to TRUE # if all listed variables are TRUE find_package_handle_standard_args(D3D12 DEFAULT_MSG D3D12_INCLUDE_DIRS D3D12_LIBRARIES) mark_as_advanced(D3D12_INCLUDE_DIRS D3D12_LIBRARIES)