// Run: %dxc -T vs_6_0 -E main struct S { float a; float3 b; float2x3 c; }; AppendStructuredBuffer buffer1; AppendStructuredBuffer buffer2; void main(float4 vec: A) { // CHECK: [[counter:%\d+]] = OpAccessChain %_ptr_Uniform_int %counter_var_buffer1 %uint_0 // CHECK-NEXT: [[index:%\d+]] = OpAtomicIAdd %int [[counter]] %uint_1 %uint_0 %int_1 // CHECK-NEXT: [[buffer1:%\d+]] = OpAccessChain %_ptr_Uniform_v4float %buffer1 %uint_0 [[index]] // CHECK-NEXT: [[vec:%\d+]] = OpLoad %v4float %vec // CHECK-NEXT: OpStore [[buffer1]] [[vec]] buffer1.Append(vec); S s; // Will use a separate S type without layout decorations // CHECK-NEXT: [[counter:%\d+]] = OpAccessChain %_ptr_Uniform_int %counter_var_buffer2 %uint_0 // CHECK-NEXT: [[index:%\d+]] = OpAtomicIAdd %int [[counter]] %uint_1 %uint_0 %int_1 // CHECK-NEXT: [[buffer2:%\d+]] = OpAccessChain %_ptr_Uniform_S %buffer2 %uint_0 [[index]] // CHECK-NEXT: [[s:%\d+]] = OpLoad %S_0 %s // CHECK-NEXT: [[s0:%\d+]] = OpCompositeExtract %float [[s]] 0 // CHECK-NEXT: [[buffer20:%\d+]] = OpAccessChain %_ptr_Uniform_float [[buffer2]] %uint_0 // CHECK-NEXT: OpStore [[buffer20]] [[s0]] // CHECK-NEXT: [[s1:%\d+]] = OpCompositeExtract %v3float [[s]] 1 // CHECK-NEXT: [[buffer21:%\d+]] = OpAccessChain %_ptr_Uniform_v3float [[buffer2]] %uint_1 // CHECK-NEXT: OpStore [[buffer21]] [[s1]] // CHECK-NEXT: [[s2:%\d+]] = OpCompositeExtract %mat2v3float [[s]] 2 // CHECK-NEXT: [[buffer22:%\d+]] = OpAccessChain %_ptr_Uniform_mat2v3float [[buffer2]] %uint_2 // CHECK-NEXT: OpStore [[buffer22]] [[s2]] buffer2.Append(s); }