/////////////////////////////////////////////////////////////////////////////// // // // DxilResourceProperites.cpp // // Copyright (C) Microsoft Corporation. All rights reserved. // // This file is distributed under the University of Illinois Open Source // // License. See LICENSE.TXT for details. // // // /////////////////////////////////////////////////////////////////////////////// #include "dxc/DXIL/DxilResourceProperties.h" #include "llvm/IR/Constant.h" #include "dxc/DXIL/DxilShaderModel.h" #include "llvm/IR/DerivedTypes.h" #include "llvm/IR/Constants.h" #include "dxc/DXIL/DxilResourceBase.h" #include "dxc/DXIL/DxilResource.h" #include "dxc/DXIL/DxilCBuffer.h" #include "dxc/DXIL/DxilSampler.h" #include "dxc/DXIL/DxilOperations.h" #include "dxc/DXIL/DxilInstructions.h" #include "dxc/DXIL/DxilUtil.h" using namespace llvm; namespace hlsl { bool DxilResourceProperties::operator==(const DxilResourceProperties &RP) { return Class == RP.Class && Kind == RP.Kind && RawDword0 == RP.RawDword0 && RawDword1 == RP.RawDword1; } bool DxilResourceProperties::operator!=(const DxilResourceProperties &RP) { return !(*this == RP) ; } unsigned DxilResourceProperties::getSampleCount() { assert(DXIL::IsTyped(Kind)); const unsigned SampleCountTable[] = { 1, // 0 2, // 1 4, // 2 8, // 3 16, // 4 32, // 5 0, // 6 0, // kSampleCountUndefined. }; return SampleCountTable[Typed.SampleCountPow2]; } namespace resource_helper { // Resource Class and Resource Kind is used as seperate parameter, other fileds // are saved in constant. // The constant is as struct with int32 fields. // ShaderModel 6.6 has 2 fileds. Constant *getAsConstant(const DxilResourceProperties &RP, Type *Ty, const ShaderModel &) { StructType *ST = cast(Ty); switch (ST->getNumElements()) { case 2: { Constant *RawDwords[] = { ConstantInt::get(ST->getElementType(0), RP.RawDword0), ConstantInt::get(ST->getElementType(1), RP.RawDword1)}; return ConstantStruct::get(ST, RawDwords); } break; default: return nullptr; break; } return nullptr; } DxilResourceProperties loadFromConstant(const Constant &C, DXIL::ResourceClass RC, DXIL::ResourceKind RK) { DxilResourceProperties RP; RP.Class = RC; RP.Kind = RK; // Ty Should match C.getType(). Type *Ty = C.getType(); StructType *ST = cast(Ty); switch (ST->getNumElements()) { case 2: { if (isa(&C)) { RP.RawDword0 = 0; RP.RawDword1 = 0; } else { const ConstantStruct *CS = cast(&C); const Constant *RawDword0 = CS->getOperand(0); const Constant *RawDword1 = CS->getOperand(1); RP.RawDword0 = cast(RawDword0)->getLimitedValue(); RP.RawDword1 = cast(RawDword1)->getLimitedValue(); } } break; default: RP.Class = DXIL::ResourceClass::Invalid; break; } return RP; } DxilResourceProperties loadFromAnnotateHandle(DxilInst_AnnotateHandle &annotateHandle, llvm::Type *Ty, const ShaderModel &SM) { Constant *ResProp = cast(annotateHandle.get_props()); return loadFromConstant( *ResProp, (DXIL::ResourceClass)annotateHandle.get_resourceClass_val(), (DXIL::ResourceKind)annotateHandle.get_resourceKind_val()); } DxilResourceProperties loadFromResourceBase(DxilResourceBase *Res) { DxilResourceProperties RP; RP.Class = DXIL::ResourceClass::Invalid; if (!Res) { return RP; } RP.RawDword0 = 0; RP.RawDword1 = 0; auto SetResProperties = [&RP](DxilResource &Res) { switch (Res.GetKind()) { default: break; case DXIL::ResourceKind::FeedbackTexture2D: case DXIL::ResourceKind::FeedbackTexture2DArray: RP.SamplerFeedbackType = Res.GetSamplerFeedbackType(); break; case DXIL::ResourceKind::RTAccelerationStructure: break; case DXIL::ResourceKind::StructuredBuffer: case DXIL::ResourceKind::StructuredBufferWithCounter: RP.ElementStride = Res.GetElementStride(); break; case DXIL::ResourceKind::Texture2DMS: case DXIL::ResourceKind::Texture2DMSArray: switch (Res.GetSampleCount()) { default: RP.Typed.SampleCountPow2 = DxilResourceProperties::kSampleCountUndefined; break; case 1: RP.Typed.SampleCountPow2 = 0; break; case 2: RP.Typed.SampleCountPow2 = 1; break; case 4: RP.Typed.SampleCountPow2 = 2; break; case 8: RP.Typed.SampleCountPow2 = 3; break; case 16: RP.Typed.SampleCountPow2 = 4; break; case 32: RP.Typed.SampleCountPow2 = 5; break; } break; case DXIL::ResourceKind::TypedBuffer: case DXIL::ResourceKind::Texture1D: case DXIL::ResourceKind::Texture2D: case DXIL::ResourceKind::TextureCube: case DXIL::ResourceKind::Texture1DArray: case DXIL::ResourceKind::Texture2DArray: case DXIL::ResourceKind::TextureCubeArray: case DXIL::ResourceKind::Texture3D: Type *Ty = Res.GetRetType(); RP.Typed.SingleComponent = dxilutil::IsResourceSingleComponent(Ty); RP.Typed.CompType = Res.GetCompType().GetKind(); RP.Typed.SampleCountPow2 = DxilResourceProperties::kSampleCountUndefined; break; } }; switch (Res->GetClass()) { case DXIL::ResourceClass::Invalid: return RP; case DXIL::ResourceClass::SRV: { DxilResource *SRV = (DxilResource*)(Res); RP.Kind = Res->GetKind(); RP.Class = Res->GetClass(); SetResProperties(*SRV); } break; case DXIL::ResourceClass::UAV: { DxilResource *UAV = (DxilResource *)(Res); RP.Kind = Res->GetKind(); RP.Class = Res->GetClass(); RP.UAV.bGloballyCoherent = UAV->IsGloballyCoherent(); if (UAV->HasCounter()) { RP.Kind = DXIL::ResourceKind::StructuredBufferWithCounter; } RP.UAV.bROV = UAV->IsROV(); SetResProperties(*UAV); } break; case DXIL::ResourceClass::Sampler: { RP.Class = DXIL::ResourceClass::Sampler; RP.Kind = Res->GetKind(); DxilSampler *Sampler = (DxilSampler*)Res; if (Sampler->GetSamplerKind() == DXIL::SamplerKind::Comparison) RP.Kind = DXIL::ResourceKind::SamplerComparison; else if (Sampler->GetSamplerKind() == DXIL::SamplerKind::Invalid) RP.Kind = DXIL::ResourceKind::Invalid; } break; case DXIL::ResourceClass::CBuffer: { RP.Class = DXIL::ResourceClass::CBuffer; RP.Kind = Res->GetKind(); DxilCBuffer *CB = (DxilCBuffer *)Res; RP.SizeInBytes = CB->GetSize(); } break; } return RP; } } // namespace resource_helper } // namespace hlsl