// RUN: %dxc -EMain -Tcs_6_6 %s | %opt -S -hlsl-dxil-pix-shader-access-instrumentation,config=.256;512;1024. | %FileCheck %s static RWByteAddressBuffer DynamicBuffer = ResourceDescriptorHeap[1]; [numthreads(1, 1, 1)] void Main() { uint val = DynamicBuffer.Load(0u); DynamicBuffer.Store(0u, val); } // check it's 6.6: // CHECK: call %dx.types.Handle @dx.op.createHandleFromBinding // Check we wrote to the PIX UAV: // CHECK: call void @dx.op.bufferStore.i32 // Offset for buffer Load should be 256 + 8 (skip out-of-bounds record) + 8 (it's the 1th resource) + 4 (offset to the "read" field) = 276 // The large integer is encoded flags for the ResourceAccessStyle (an enumerated type in lib\DxilPIXPasses\DxilShaderAccessTracking.cpp) for this access // CHECK:i32 276, i32 undef, i32 1375731712 // CHECK:rawBufferLoad // Offset for buffer Store should be 256 + 8 (skip out-of-bounds record) + 8 (it's the 1th resource) + 0 (offset to the "write" field) = 272 // The large integer is encoded flags for the ResourceAccessStyle (an enumerated type in lib\DxilPIXPasses\DxilShaderAccessTracking.cpp) for this access // CHECK:i32 272, i32 undef, i32 1392508928 // CHECK:rawBufferStore