/////////////////////////////////////////////////////////////////////////////// // // // DxilOperations.cpp // // Copyright (C) Microsoft Corporation. All rights reserved. // // This file is distributed under the University of Illinois Open Source // // License. See LICENSE.TXT for details. // // // // Implementation of DXIL operation tables. // // // /////////////////////////////////////////////////////////////////////////////// #include "dxc/DXIL/DxilOperations.h" #include "dxc/Support/Global.h" #include "dxc/DXIL/DxilModule.h" #include "dxc/DXIL/DxilInstructions.h" #include "llvm/Support/raw_ostream.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/IR/LLVMContext.h" #include "llvm/IR/Module.h" #include "llvm/IR/Type.h" #include "llvm/IR/Constants.h" #include "llvm/IR/Instructions.h" using namespace llvm; using std::vector; using std::string; namespace hlsl { using OC = OP::OpCode; using OCC = OP::OpCodeClass; //------------------------------------------------------------------------------ // // OP class const-static data and related static methods. // /* import hctdb_instrhelp */ /* hctdb_instrhelp.get_oloads_props()*/ // OPCODE-OLOADS:BEGIN const OP::OpCodeProperty OP::m_OpCodeProps[(unsigned)OP::OpCode::NumOpCodes] = { // OpCode OpCode name, OpCodeClass OpCodeClass name, void, h, f, d, i1, i8, i16, i32, i64, udt, obj, function attribute // Temporary, indexable, input, output registers void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::TempRegLoad, "TempRegLoad", OCC::TempRegLoad, "tempRegLoad", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, }, { OC::TempRegStore, "TempRegStore", OCC::TempRegStore, "tempRegStore", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, }, { OC::MinPrecXRegLoad, "MinPrecXRegLoad", OCC::MinPrecXRegLoad, "minPrecXRegLoad", { false, true, false, false, false, false, true, false, false, false, false}, Attribute::ReadOnly, }, { OC::MinPrecXRegStore, "MinPrecXRegStore", OCC::MinPrecXRegStore, "minPrecXRegStore", { false, true, false, false, false, false, true, false, false, false, false}, Attribute::None, }, { OC::LoadInput, "LoadInput", OCC::LoadInput, "loadInput", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadNone, }, { OC::StoreOutput, "StoreOutput", OCC::StoreOutput, "storeOutput", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, }, // Unary float void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::FAbs, "FAbs", OCC::Unary, "unary", { false, true, true, true, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Saturate, "Saturate", OCC::Unary, "unary", { false, true, true, true, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::IsNaN, "IsNaN", OCC::IsSpecialFloat, "isSpecialFloat", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::IsInf, "IsInf", OCC::IsSpecialFloat, "isSpecialFloat", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::IsFinite, "IsFinite", OCC::IsSpecialFloat, "isSpecialFloat", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::IsNormal, "IsNormal", OCC::IsSpecialFloat, "isSpecialFloat", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Cos, "Cos", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Sin, "Sin", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Tan, "Tan", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Acos, "Acos", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Asin, "Asin", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Atan, "Atan", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Hcos, "Hcos", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Hsin, "Hsin", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Htan, "Htan", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Exp, "Exp", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Frc, "Frc", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Log, "Log", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Sqrt, "Sqrt", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Rsqrt, "Rsqrt", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Unary float - rounding void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Round_ne, "Round_ne", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Round_ni, "Round_ni", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Round_pi, "Round_pi", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Round_z, "Round_z", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Unary int void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Bfrev, "Bfrev", OCC::Unary, "unary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, }, { OC::Countbits, "Countbits", OCC::UnaryBits, "unaryBits", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, }, { OC::FirstbitLo, "FirstbitLo", OCC::UnaryBits, "unaryBits", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, }, // Unary uint void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::FirstbitHi, "FirstbitHi", OCC::UnaryBits, "unaryBits", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, }, // Unary int void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::FirstbitSHi, "FirstbitSHi", OCC::UnaryBits, "unaryBits", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, }, // Binary float void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::FMax, "FMax", OCC::Binary, "binary", { false, true, true, true, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::FMin, "FMin", OCC::Binary, "binary", { false, true, true, true, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Binary int void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::IMax, "IMax", OCC::Binary, "binary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, }, { OC::IMin, "IMin", OCC::Binary, "binary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, }, // Binary uint void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::UMax, "UMax", OCC::Binary, "binary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, }, { OC::UMin, "UMin", OCC::Binary, "binary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, }, // Binary int with two outputs void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::IMul, "IMul", OCC::BinaryWithTwoOuts, "binaryWithTwoOuts", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Binary uint with two outputs void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::UMul, "UMul", OCC::BinaryWithTwoOuts, "binaryWithTwoOuts", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, { OC::UDiv, "UDiv", OCC::BinaryWithTwoOuts, "binaryWithTwoOuts", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Binary uint with carry or borrow void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::UAddc, "UAddc", OCC::BinaryWithCarryOrBorrow, "binaryWithCarryOrBorrow", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, { OC::USubb, "USubb", OCC::BinaryWithCarryOrBorrow, "binaryWithCarryOrBorrow", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Tertiary float void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::FMad, "FMad", OCC::Tertiary, "tertiary", { false, true, true, true, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Fma, "Fma", OCC::Tertiary, "tertiary", { false, false, false, true, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Tertiary int void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::IMad, "IMad", OCC::Tertiary, "tertiary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, }, // Tertiary uint void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::UMad, "UMad", OCC::Tertiary, "tertiary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, }, // Tertiary int void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Msad, "Msad", OCC::Tertiary, "tertiary", { false, false, false, false, false, false, false, true, true, false, false}, Attribute::ReadNone, }, { OC::Ibfe, "Ibfe", OCC::Tertiary, "tertiary", { false, false, false, false, false, false, false, true, true, false, false}, Attribute::ReadNone, }, // Tertiary uint void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Ubfe, "Ubfe", OCC::Tertiary, "tertiary", { false, false, false, false, false, false, false, true, true, false, false}, Attribute::ReadNone, }, // Quaternary void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Bfi, "Bfi", OCC::Quaternary, "quaternary", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Dot void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Dot2, "Dot2", OCC::Dot2, "dot2", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Dot3, "Dot3", OCC::Dot3, "dot3", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Dot4, "Dot4", OCC::Dot4, "dot4", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Resources void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::CreateHandle, "CreateHandle", OCC::CreateHandle, "createHandle", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::CBufferLoad, "CBufferLoad", OCC::CBufferLoad, "cbufferLoad", { false, true, true, true, false, true, true, true, true, false, false}, Attribute::ReadOnly, }, { OC::CBufferLoadLegacy, "CBufferLoadLegacy", OCC::CBufferLoadLegacy, "cbufferLoadLegacy", { false, true, true, true, false, false, true, true, true, false, false}, Attribute::ReadOnly, }, // Resources - sample void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Sample, "Sample", OCC::Sample, "sample", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::SampleBias, "SampleBias", OCC::SampleBias, "sampleBias", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::SampleLevel, "SampleLevel", OCC::SampleLevel, "sampleLevel", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::SampleGrad, "SampleGrad", OCC::SampleGrad, "sampleGrad", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::SampleCmp, "SampleCmp", OCC::SampleCmp, "sampleCmp", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::SampleCmpLevelZero, "SampleCmpLevelZero", OCC::SampleCmpLevelZero, "sampleCmpLevelZero", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, // Resources void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::TextureLoad, "TextureLoad", OCC::TextureLoad, "textureLoad", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, }, { OC::TextureStore, "TextureStore", OCC::TextureStore, "textureStore", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, }, { OC::BufferLoad, "BufferLoad", OCC::BufferLoad, "bufferLoad", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, }, { OC::BufferStore, "BufferStore", OCC::BufferStore, "bufferStore", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, }, { OC::BufferUpdateCounter, "BufferUpdateCounter", OCC::BufferUpdateCounter, "bufferUpdateCounter", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::CheckAccessFullyMapped, "CheckAccessFullyMapped", OCC::CheckAccessFullyMapped, "checkAccessFullyMapped", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::GetDimensions, "GetDimensions", OCC::GetDimensions, "getDimensions", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, // Resources - gather void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::TextureGather, "TextureGather", OCC::TextureGather, "textureGather", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, }, { OC::TextureGatherCmp, "TextureGatherCmp", OCC::TextureGatherCmp, "textureGatherCmp", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, }, // Resources - sample void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Texture2DMSGetSamplePosition, "Texture2DMSGetSamplePosition", OCC::Texture2DMSGetSamplePosition, "texture2DMSGetSamplePosition", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RenderTargetGetSamplePosition, "RenderTargetGetSamplePosition", OCC::RenderTargetGetSamplePosition, "renderTargetGetSamplePosition", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RenderTargetGetSampleCount, "RenderTargetGetSampleCount", OCC::RenderTargetGetSampleCount, "renderTargetGetSampleCount", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, // Synchronization void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::AtomicBinOp, "AtomicBinOp", OCC::AtomicBinOp, "atomicBinOp", { false, false, false, false, false, false, false, true, true, false, false}, Attribute::None, }, { OC::AtomicCompareExchange, "AtomicCompareExchange", OCC::AtomicCompareExchange, "atomicCompareExchange", { false, false, false, false, false, false, false, true, true, false, false}, Attribute::None, }, { OC::Barrier, "Barrier", OCC::Barrier, "barrier", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::NoDuplicate, }, // Derivatives void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::CalculateLOD, "CalculateLOD", OCC::CalculateLOD, "calculateLOD", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, // Pixel shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Discard, "Discard", OCC::Discard, "discard", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, // Derivatives void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::DerivCoarseX, "DerivCoarseX", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::DerivCoarseY, "DerivCoarseY", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::DerivFineX, "DerivFineX", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::DerivFineY, "DerivFineY", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Pixel shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::EvalSnapped, "EvalSnapped", OCC::EvalSnapped, "evalSnapped", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::EvalSampleIndex, "EvalSampleIndex", OCC::EvalSampleIndex, "evalSampleIndex", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::EvalCentroid, "EvalCentroid", OCC::EvalCentroid, "evalCentroid", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::SampleIndex, "SampleIndex", OCC::SampleIndex, "sampleIndex", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, { OC::Coverage, "Coverage", OCC::Coverage, "coverage", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, { OC::InnerCoverage, "InnerCoverage", OCC::InnerCoverage, "innerCoverage", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Compute/Mesh/Amplification shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::ThreadId, "ThreadId", OCC::ThreadId, "threadId", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, { OC::GroupId, "GroupId", OCC::GroupId, "groupId", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, { OC::ThreadIdInGroup, "ThreadIdInGroup", OCC::ThreadIdInGroup, "threadIdInGroup", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, { OC::FlattenedThreadIdInGroup, "FlattenedThreadIdInGroup", OCC::FlattenedThreadIdInGroup, "flattenedThreadIdInGroup", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Geometry shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::EmitStream, "EmitStream", OCC::EmitStream, "emitStream", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::CutStream, "CutStream", OCC::CutStream, "cutStream", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::EmitThenCutStream, "EmitThenCutStream", OCC::EmitThenCutStream, "emitThenCutStream", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::GSInstanceID, "GSInstanceID", OCC::GSInstanceID, "gsInstanceID", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Double precision void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::MakeDouble, "MakeDouble", OCC::MakeDouble, "makeDouble", { false, false, false, true, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::SplitDouble, "SplitDouble", OCC::SplitDouble, "splitDouble", { false, false, false, true, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Domain and hull shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::LoadOutputControlPoint, "LoadOutputControlPoint", OCC::LoadOutputControlPoint, "loadOutputControlPoint", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadNone, }, { OC::LoadPatchConstant, "LoadPatchConstant", OCC::LoadPatchConstant, "loadPatchConstant", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadNone, }, // Domain shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::DomainLocation, "DomainLocation", OCC::DomainLocation, "domainLocation", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Hull shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::StorePatchConstant, "StorePatchConstant", OCC::StorePatchConstant, "storePatchConstant", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, }, { OC::OutputControlPointID, "OutputControlPointID", OCC::OutputControlPointID, "outputControlPointID", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Hull, Domain and Geometry shaders void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::PrimitiveID, "PrimitiveID", OCC::PrimitiveID, "primitiveID", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Other void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::CycleCounterLegacy, "CycleCounterLegacy", OCC::CycleCounterLegacy, "cycleCounterLegacy", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, // Wave void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::WaveIsFirstLane, "WaveIsFirstLane", OCC::WaveIsFirstLane, "waveIsFirstLane", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::WaveGetLaneIndex, "WaveGetLaneIndex", OCC::WaveGetLaneIndex, "waveGetLaneIndex", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::WaveGetLaneCount, "WaveGetLaneCount", OCC::WaveGetLaneCount, "waveGetLaneCount", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::WaveAnyTrue, "WaveAnyTrue", OCC::WaveAnyTrue, "waveAnyTrue", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::WaveAllTrue, "WaveAllTrue", OCC::WaveAllTrue, "waveAllTrue", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::WaveActiveAllEqual, "WaveActiveAllEqual", OCC::WaveActiveAllEqual, "waveActiveAllEqual", { false, true, true, true, true, true, true, true, true, false, false}, Attribute::None, }, { OC::WaveActiveBallot, "WaveActiveBallot", OCC::WaveActiveBallot, "waveActiveBallot", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::WaveReadLaneAt, "WaveReadLaneAt", OCC::WaveReadLaneAt, "waveReadLaneAt", { false, true, true, true, true, true, true, true, true, false, false}, Attribute::None, }, { OC::WaveReadLaneFirst, "WaveReadLaneFirst", OCC::WaveReadLaneFirst, "waveReadLaneFirst", { false, true, true, true, true, true, true, true, true, false, false}, Attribute::None, }, { OC::WaveActiveOp, "WaveActiveOp", OCC::WaveActiveOp, "waveActiveOp", { false, true, true, true, true, true, true, true, true, false, false}, Attribute::None, }, { OC::WaveActiveBit, "WaveActiveBit", OCC::WaveActiveBit, "waveActiveBit", { false, false, false, false, false, true, true, true, true, false, false}, Attribute::None, }, { OC::WavePrefixOp, "WavePrefixOp", OCC::WavePrefixOp, "wavePrefixOp", { false, true, true, true, false, true, true, true, true, false, false}, Attribute::None, }, // Quad Wave Ops void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::QuadReadLaneAt, "QuadReadLaneAt", OCC::QuadReadLaneAt, "quadReadLaneAt", { false, true, true, true, true, true, true, true, true, false, false}, Attribute::None, }, { OC::QuadOp, "QuadOp", OCC::QuadOp, "quadOp", { false, true, true, true, false, true, true, true, true, false, false}, Attribute::None, }, // Bitcasts with different sizes void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::BitcastI16toF16, "BitcastI16toF16", OCC::BitcastI16toF16, "bitcastI16toF16", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::BitcastF16toI16, "BitcastF16toI16", OCC::BitcastF16toI16, "bitcastF16toI16", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::BitcastI32toF32, "BitcastI32toF32", OCC::BitcastI32toF32, "bitcastI32toF32", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::BitcastF32toI32, "BitcastF32toI32", OCC::BitcastF32toI32, "bitcastF32toI32", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::BitcastI64toF64, "BitcastI64toF64", OCC::BitcastI64toF64, "bitcastI64toF64", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::BitcastF64toI64, "BitcastF64toI64", OCC::BitcastF64toI64, "bitcastF64toI64", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Legacy floating-point void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::LegacyF32ToF16, "LegacyF32ToF16", OCC::LegacyF32ToF16, "legacyF32ToF16", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::LegacyF16ToF32, "LegacyF16ToF32", OCC::LegacyF16ToF32, "legacyF16ToF32", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Double precision void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::LegacyDoubleToFloat, "LegacyDoubleToFloat", OCC::LegacyDoubleToFloat, "legacyDoubleToFloat", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::LegacyDoubleToSInt32, "LegacyDoubleToSInt32", OCC::LegacyDoubleToSInt32, "legacyDoubleToSInt32", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::LegacyDoubleToUInt32, "LegacyDoubleToUInt32", OCC::LegacyDoubleToUInt32, "legacyDoubleToUInt32", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Wave void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::WaveAllBitCount, "WaveAllBitCount", OCC::WaveAllOp, "waveAllOp", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::WavePrefixBitCount, "WavePrefixBitCount", OCC::WavePrefixOp, "wavePrefixOp", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, // Pixel shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::AttributeAtVertex, "AttributeAtVertex", OCC::AttributeAtVertex, "attributeAtVertex", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadNone, }, // Graphics shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::ViewID, "ViewID", OCC::ViewID, "viewID", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Resources void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::RawBufferLoad, "RawBufferLoad", OCC::RawBufferLoad, "rawBufferLoad", { false, true, true, true, false, false, true, true, true, false, false}, Attribute::ReadOnly, }, { OC::RawBufferStore, "RawBufferStore", OCC::RawBufferStore, "rawBufferStore", { false, true, true, true, false, false, true, true, true, false, false}, Attribute::None, }, // Raytracing object space uint System Values void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::InstanceID, "InstanceID", OCC::InstanceID, "instanceID", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, { OC::InstanceIndex, "InstanceIndex", OCC::InstanceIndex, "instanceIndex", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Raytracing hit uint System Values void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::HitKind, "HitKind", OCC::HitKind, "hitKind", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Raytracing uint System Values void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::RayFlags, "RayFlags", OCC::RayFlags, "rayFlags", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Ray Dispatch Arguments void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::DispatchRaysIndex, "DispatchRaysIndex", OCC::DispatchRaysIndex, "dispatchRaysIndex", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, { OC::DispatchRaysDimensions, "DispatchRaysDimensions", OCC::DispatchRaysDimensions, "dispatchRaysDimensions", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Ray Vectors void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::WorldRayOrigin, "WorldRayOrigin", OCC::WorldRayOrigin, "worldRayOrigin", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::WorldRayDirection, "WorldRayDirection", OCC::WorldRayDirection, "worldRayDirection", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Ray object space Vectors void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::ObjectRayOrigin, "ObjectRayOrigin", OCC::ObjectRayOrigin, "objectRayOrigin", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::ObjectRayDirection, "ObjectRayDirection", OCC::ObjectRayDirection, "objectRayDirection", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Ray Transforms void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::ObjectToWorld, "ObjectToWorld", OCC::ObjectToWorld, "objectToWorld", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::WorldToObject, "WorldToObject", OCC::WorldToObject, "worldToObject", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // RayT void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::RayTMin, "RayTMin", OCC::RayTMin, "rayTMin", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::RayTCurrent, "RayTCurrent", OCC::RayTCurrent, "rayTCurrent", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, // AnyHit Terminals void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::IgnoreHit, "IgnoreHit", OCC::IgnoreHit, "ignoreHit", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::NoReturn, }, { OC::AcceptHitAndEndSearch, "AcceptHitAndEndSearch", OCC::AcceptHitAndEndSearch, "acceptHitAndEndSearch", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::NoReturn, }, // Indirect Shader Invocation void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::TraceRay, "TraceRay", OCC::TraceRay, "traceRay", { false, false, false, false, false, false, false, false, false, true, false}, Attribute::None, }, { OC::ReportHit, "ReportHit", OCC::ReportHit, "reportHit", { false, false, false, false, false, false, false, false, false, true, false}, Attribute::None, }, { OC::CallShader, "CallShader", OCC::CallShader, "callShader", { false, false, false, false, false, false, false, false, false, true, false}, Attribute::None, }, // Library create handle from resource struct (like HL intrinsic) void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::CreateHandleForLib, "CreateHandleForLib", OCC::CreateHandleForLib, "createHandleForLib", { false, false, false, false, false, false, false, false, false, false, true}, Attribute::ReadOnly, }, // Raytracing object space uint System Values void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::PrimitiveIndex, "PrimitiveIndex", OCC::PrimitiveIndex, "primitiveIndex", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Dot product with accumulate void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Dot2AddHalf, "Dot2AddHalf", OCC::Dot2AddHalf, "dot2AddHalf", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::Dot4AddI8Packed, "Dot4AddI8Packed", OCC::Dot4AddPacked, "dot4AddPacked", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, { OC::Dot4AddU8Packed, "Dot4AddU8Packed", OCC::Dot4AddPacked, "dot4AddPacked", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Wave void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::WaveMatch, "WaveMatch", OCC::WaveMatch, "waveMatch", { false, true, true, true, false, true, true, true, true, false, false}, Attribute::None, }, { OC::WaveMultiPrefixOp, "WaveMultiPrefixOp", OCC::WaveMultiPrefixOp, "waveMultiPrefixOp", { false, true, true, true, false, true, true, true, true, false, false}, Attribute::None, }, { OC::WaveMultiPrefixBitCount, "WaveMultiPrefixBitCount", OCC::WaveMultiPrefixBitCount, "waveMultiPrefixBitCount", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, // Mesh shader instructions void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::SetMeshOutputCounts, "SetMeshOutputCounts", OCC::SetMeshOutputCounts, "setMeshOutputCounts", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::EmitIndices, "EmitIndices", OCC::EmitIndices, "emitIndices", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::GetMeshPayload, "GetMeshPayload", OCC::GetMeshPayload, "getMeshPayload", { false, false, false, false, false, false, false, false, false, true, false}, Attribute::ReadOnly, }, { OC::StoreVertexOutput, "StoreVertexOutput", OCC::StoreVertexOutput, "storeVertexOutput", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, }, { OC::StorePrimitiveOutput, "StorePrimitiveOutput", OCC::StorePrimitiveOutput, "storePrimitiveOutput", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, }, // Amplification shader instructions void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::DispatchMesh, "DispatchMesh", OCC::DispatchMesh, "dispatchMesh", { false, false, false, false, false, false, false, false, false, true, false}, Attribute::None, }, // Sampler Feedback void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::WriteSamplerFeedback, "WriteSamplerFeedback", OCC::WriteSamplerFeedback, "writeSamplerFeedback", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::WriteSamplerFeedbackBias, "WriteSamplerFeedbackBias", OCC::WriteSamplerFeedbackBias, "writeSamplerFeedbackBias", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::WriteSamplerFeedbackLevel, "WriteSamplerFeedbackLevel", OCC::WriteSamplerFeedbackLevel, "writeSamplerFeedbackLevel", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::WriteSamplerFeedbackGrad, "WriteSamplerFeedbackGrad", OCC::WriteSamplerFeedbackGrad, "writeSamplerFeedbackGrad", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, // Inline Ray Query void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::AllocateRayQuery, "AllocateRayQuery", OCC::AllocateRayQuery, "allocateRayQuery", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::RayQuery_TraceRayInline, "RayQuery_TraceRayInline", OCC::RayQuery_TraceRayInline, "rayQuery_TraceRayInline", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::RayQuery_Proceed, "RayQuery_Proceed", OCC::RayQuery_Proceed, "rayQuery_Proceed", { false, false, false, false, true, false, false, false, false, false, false}, Attribute::None, }, { OC::RayQuery_Abort, "RayQuery_Abort", OCC::RayQuery_Abort, "rayQuery_Abort", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::RayQuery_CommitNonOpaqueTriangleHit, "RayQuery_CommitNonOpaqueTriangleHit", OCC::RayQuery_CommitNonOpaqueTriangleHit, "rayQuery_CommitNonOpaqueTriangleHit", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::RayQuery_CommitProceduralPrimitiveHit, "RayQuery_CommitProceduralPrimitiveHit", OCC::RayQuery_CommitProceduralPrimitiveHit, "rayQuery_CommitProceduralPrimitiveHit", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, }, { OC::RayQuery_CommittedStatus, "RayQuery_CommittedStatus", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateType, "RayQuery_CandidateType", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateObjectToWorld3x4, "RayQuery_CandidateObjectToWorld3x4", OCC::RayQuery_StateMatrix, "rayQuery_StateMatrix", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateWorldToObject3x4, "RayQuery_CandidateWorldToObject3x4", OCC::RayQuery_StateMatrix, "rayQuery_StateMatrix", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedObjectToWorld3x4, "RayQuery_CommittedObjectToWorld3x4", OCC::RayQuery_StateMatrix, "rayQuery_StateMatrix", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedWorldToObject3x4, "RayQuery_CommittedWorldToObject3x4", OCC::RayQuery_StateMatrix, "rayQuery_StateMatrix", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateProceduralPrimitiveNonOpaque, "RayQuery_CandidateProceduralPrimitiveNonOpaque", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, true, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateTriangleFrontFace, "RayQuery_CandidateTriangleFrontFace", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, true, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedTriangleFrontFace, "RayQuery_CommittedTriangleFrontFace", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, true, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateTriangleBarycentrics, "RayQuery_CandidateTriangleBarycentrics", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedTriangleBarycentrics, "RayQuery_CommittedTriangleBarycentrics", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_RayFlags, "RayQuery_RayFlags", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_WorldRayOrigin, "RayQuery_WorldRayOrigin", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_WorldRayDirection, "RayQuery_WorldRayDirection", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_RayTMin, "RayQuery_RayTMin", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateTriangleRayT, "RayQuery_CandidateTriangleRayT", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedRayT, "RayQuery_CommittedRayT", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateInstanceIndex, "RayQuery_CandidateInstanceIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateInstanceID, "RayQuery_CandidateInstanceID", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateGeometryIndex, "RayQuery_CandidateGeometryIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidatePrimitiveIndex, "RayQuery_CandidatePrimitiveIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateObjectRayOrigin, "RayQuery_CandidateObjectRayOrigin", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CandidateObjectRayDirection, "RayQuery_CandidateObjectRayDirection", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedInstanceIndex, "RayQuery_CommittedInstanceIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedInstanceID, "RayQuery_CommittedInstanceID", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedGeometryIndex, "RayQuery_CommittedGeometryIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedPrimitiveIndex, "RayQuery_CommittedPrimitiveIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedObjectRayOrigin, "RayQuery_CommittedObjectRayOrigin", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedObjectRayDirection, "RayQuery_CommittedObjectRayDirection", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, }, // Raytracing object space uint System Values, raytracing tier 1.1 void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::GeometryIndex, "GeometryIndex", OCC::GeometryIndex, "geometryIndex", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, }, // Inline Ray Query void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::RayQuery_CandidateInstanceContributionToHitGroupIndex, "RayQuery_CandidateInstanceContributionToHitGroupIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, { OC::RayQuery_CommittedInstanceContributionToHitGroupIndex, "RayQuery_CommittedInstanceContributionToHitGroupIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, }, // Get handle from heap void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::AnnotateHandle, "AnnotateHandle", OCC::AnnotateHandle, "annotateHandle", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::CreateHandleFromBinding, "CreateHandleFromBinding", OCC::CreateHandleFromBinding, "createHandleFromBinding", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, { OC::CreateHandleFromHeap, "CreateHandleFromHeap", OCC::CreateHandleFromHeap, "createHandleFromHeap", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, }, // Unpacking intrinsics void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Unpack4x8, "Unpack4x8", OCC::Unpack4x8, "unpack4x8", { false, false, false, false, false, false, true, true, false, false, false}, Attribute::ReadNone, }, // Packing intrinsics void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::Pack4x8, "Pack4x8", OCC::Pack4x8, "pack4x8", { false, false, false, false, false, false, true, true, false, false, false}, Attribute::ReadNone, }, // Helper Lanes void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::IsHelperLane, "IsHelperLane", OCC::IsHelperLane, "isHelperLane", { false, false, false, false, true, false, false, false, false, false, false}, Attribute::ReadOnly, }, // Resources - gather void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute { OC::TextureGatherImm, "TextureGatherImm", OCC::TextureGatherImm, "textureGatherImm", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, }, { OC::TextureGatherCmpImm, "TextureGatherCmpImm", OCC::TextureGatherCmpImm, "textureGatherCmpImm", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, }, }; // OPCODE-OLOADS:END const char *OP::m_OverloadTypeName[kNumTypeOverloads] = { "void", "f16", "f32", "f64", "i1", "i8", "i16", "i32", "i64", "udt", }; const char *OP::m_NamePrefix = "dx.op."; const char *OP::m_TypePrefix = "dx.types."; const char *OP::m_MatrixTypePrefix = "class.matrix."; // Allowed in library // Keep sync with DXIL::AtomicBinOpCode static const char *AtomicBinOpCodeName[] = { "AtomicAdd", "AtomicAnd", "AtomicOr", "AtomicXor", "AtomicIMin", "AtomicIMax", "AtomicUMin", "AtomicUMax", "AtomicExchange", "AtomicInvalid" // Must be last. }; unsigned OP::GetTypeSlot(Type *pType) { Type::TypeID T = pType->getTypeID(); switch (T) { case Type::VoidTyID: return 0; case Type::HalfTyID: return 1; case Type::FloatTyID: return 2; case Type::DoubleTyID: return 3; case Type::IntegerTyID: { IntegerType *pIT = dyn_cast(pType); unsigned Bits = pIT->getBitWidth(); switch (Bits) { case 1: return 4; case 8: return 5; case 16: return 6; case 32: return 7; case 64: return 8; } } case Type::PointerTyID: return 9; case Type::StructTyID: return 10; default: break; } return UINT_MAX; } const char *OP::GetOverloadTypeName(unsigned TypeSlot) { DXASSERT(TypeSlot < kUserDefineTypeSlot, "otherwise caller passed OOB index"); return m_OverloadTypeName[TypeSlot]; } llvm::StringRef OP::GetTypeName(Type *Ty, std::string &str) { unsigned TypeSlot = OP::GetTypeSlot(Ty); if (TypeSlot < kUserDefineTypeSlot) { return GetOverloadTypeName(TypeSlot); } else if (TypeSlot == kUserDefineTypeSlot) { if (Ty->isPointerTy()) Ty = Ty->getPointerElementType(); StructType *ST = cast(Ty); return ST->getStructName(); } else if (TypeSlot == kObjectTypeSlot) { StructType *ST = cast(Ty); return ST->getStructName(); } else { raw_string_ostream os(str); Ty->print(os); os.flush(); return str; } } llvm::StringRef OP::ConstructOverloadName(Type *Ty, DXIL::OpCode opCode, std::string &funcNameStorage) { if (Ty == Type::getVoidTy(Ty->getContext())) { funcNameStorage = (Twine(OP::m_NamePrefix) + Twine(GetOpCodeClassName(opCode))).str(); } else { funcNameStorage = (Twine(OP::m_NamePrefix) + Twine(GetOpCodeClassName(opCode)) + "." + GetTypeName(Ty, funcNameStorage)).str(); } return funcNameStorage; } const char *OP::GetOpCodeName(OpCode opCode) { DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB index"); return m_OpCodeProps[(unsigned)opCode].pOpCodeName; } const char *OP::GetAtomicOpName(DXIL::AtomicBinOpCode OpCode) { unsigned opcode = static_cast(OpCode); DXASSERT_LOCALVAR(opcode, opcode < static_cast(DXIL::AtomicBinOpCode::Invalid), "otherwise caller passed OOB index"); return AtomicBinOpCodeName[static_cast(OpCode)]; } OP::OpCodeClass OP::GetOpCodeClass(OpCode opCode) { DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB index"); return m_OpCodeProps[(unsigned)opCode].opCodeClass; } const char *OP::GetOpCodeClassName(OpCode opCode) { DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB index"); return m_OpCodeProps[(unsigned)opCode].pOpCodeClassName; } llvm::Attribute::AttrKind OP::GetMemAccessAttr(OpCode opCode) { DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB index"); return m_OpCodeProps[(unsigned)opCode].FuncAttr; } bool OP::IsOverloadLegal(OpCode opCode, Type *pType) { DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB index"); unsigned TypeSlot = GetTypeSlot(pType); return TypeSlot != UINT_MAX && m_OpCodeProps[(unsigned)opCode].bAllowOverload[TypeSlot]; } bool OP::CheckOpCodeTable() { for (unsigned i = 0; i < (unsigned)OpCode::NumOpCodes; i++) { if ((unsigned)m_OpCodeProps[i].opCode != i) return false; } return true; } bool OP::IsDxilOpFuncName(StringRef name) { return name.startswith(OP::m_NamePrefix); } bool OP::IsDxilOpFunc(const llvm::Function *F) { // Test for null to allow IsDxilOpFunc(Call.getCalledFunc()) to be resilient to indirect calls if (F == nullptr || !F->hasName()) return false; return IsDxilOpFuncName(F->getName()); } bool OP::IsDxilOpTypeName(StringRef name) { return name.startswith(m_TypePrefix) || name.startswith(m_MatrixTypePrefix); } bool OP::IsDxilOpType(llvm::StructType *ST) { if (!ST->hasName()) return false; StringRef Name = ST->getName(); return IsDxilOpTypeName(Name); } bool OP::IsDupDxilOpType(llvm::StructType *ST) { if (!ST->hasName()) return false; StringRef Name = ST->getName(); if (!IsDxilOpTypeName(Name)) return false; size_t DotPos = Name.rfind('.'); if (DotPos == 0 || DotPos == StringRef::npos || Name.back() == '.' || !isdigit(static_cast(Name[DotPos + 1]))) return false; return true; } StructType *OP::GetOriginalDxilOpType(llvm::StructType *ST, llvm::Module &M) { DXASSERT(IsDupDxilOpType(ST), "else should not call GetOriginalDxilOpType"); StringRef Name = ST->getName(); size_t DotPos = Name.rfind('.'); StructType *OriginalST = M.getTypeByName(Name.substr(0, DotPos)); DXASSERT(OriginalST, "else name collison without original type"); DXASSERT(ST->isLayoutIdentical(OriginalST), "else invalid layout for dxil types"); return OriginalST; } bool OP::IsDxilOpFuncCallInst(const llvm::Instruction *I) { const CallInst *CI = dyn_cast(I); if (CI == nullptr) return false; return IsDxilOpFunc(CI->getCalledFunction()); } bool OP::IsDxilOpFuncCallInst(const llvm::Instruction *I, OpCode opcode) { if (!IsDxilOpFuncCallInst(I)) return false; return llvm::cast(I->getOperand(0))->getZExtValue() == (unsigned)opcode; } OP::OpCode OP::GetDxilOpFuncCallInst(const llvm::Instruction *I) { DXASSERT(IsDxilOpFuncCallInst(I), "else caller didn't call IsDxilOpFuncCallInst to check"); return (OP::OpCode)llvm::cast(I->getOperand(0))->getZExtValue(); } bool OP::IsDxilOpWave(OpCode C) { unsigned op = (unsigned)C; /* hctdb_instrhelp.get_instrs_pred("op", "is_wave")*/ // OPCODE-WAVE:BEGIN // Instructions: WaveIsFirstLane=110, WaveGetLaneIndex=111, // WaveGetLaneCount=112, WaveAnyTrue=113, WaveAllTrue=114, // WaveActiveAllEqual=115, WaveActiveBallot=116, WaveReadLaneAt=117, // WaveReadLaneFirst=118, WaveActiveOp=119, WaveActiveBit=120, // WavePrefixOp=121, QuadReadLaneAt=122, QuadOp=123, WaveAllBitCount=135, // WavePrefixBitCount=136, WaveMatch=165, WaveMultiPrefixOp=166, // WaveMultiPrefixBitCount=167 return (110 <= op && op <= 123) || (135 <= op && op <= 136) || (165 <= op && op <= 167); // OPCODE-WAVE:END } bool OP::IsDxilOpGradient(OpCode C) { unsigned op = (unsigned)C; /* hctdb_instrhelp.get_instrs_pred("op", "is_gradient")*/ // OPCODE-GRADIENT:BEGIN // Instructions: Sample=60, SampleBias=61, SampleCmp=64, CalculateLOD=81, // DerivCoarseX=83, DerivCoarseY=84, DerivFineX=85, DerivFineY=86, // WriteSamplerFeedback=174, WriteSamplerFeedbackBias=175 return (60 <= op && op <= 61) || op == 64 || op == 81 || (83 <= op && op <= 86) || (174 <= op && op <= 175); // OPCODE-GRADIENT:END } bool OP::IsDxilOpFeedback(OpCode C) { unsigned op = (unsigned)C; /* hctdb_instrhelp.get_instrs_pred("op", "is_feedback")*/ // OPCODE-FEEDBACK:BEGIN // Instructions: WriteSamplerFeedback=174, WriteSamplerFeedbackBias=175, // WriteSamplerFeedbackLevel=176, WriteSamplerFeedbackGrad=177 return (174 <= op && op <= 177); // OPCODE-FEEDBACK:END } #define SFLAG(stage) ((unsigned)1 << (unsigned)DXIL::ShaderKind::stage) void OP::GetMinShaderModelAndMask(OpCode C, bool bWithTranslation, unsigned &major, unsigned &minor, unsigned &mask) { unsigned op = (unsigned)C; // Default is 6.0, all stages major = 6; minor = 0; mask = ((unsigned)1 << (unsigned)DXIL::ShaderKind::Invalid) - 1; /* hctdb_instrhelp.get_min_sm_and_mask_text()*/ // OPCODE-SMMASK:BEGIN // Instructions: ThreadId=93, GroupId=94, ThreadIdInGroup=95, // FlattenedThreadIdInGroup=96 if ((93 <= op && op <= 96)) { mask = SFLAG(Compute) | SFLAG(Mesh) | SFLAG(Amplification); return; } // Instructions: DomainLocation=105 if (op == 105) { mask = SFLAG(Domain); return; } // Instructions: LoadOutputControlPoint=103, LoadPatchConstant=104 if ((103 <= op && op <= 104)) { mask = SFLAG(Domain) | SFLAG(Hull); return; } // Instructions: EmitStream=97, CutStream=98, EmitThenCutStream=99, // GSInstanceID=100 if ((97 <= op && op <= 100)) { mask = SFLAG(Geometry); return; } // Instructions: PrimitiveID=108 if (op == 108) { mask = SFLAG(Geometry) | SFLAG(Domain) | SFLAG(Hull); return; } // Instructions: StorePatchConstant=106, OutputControlPointID=107 if ((106 <= op && op <= 107)) { mask = SFLAG(Hull); return; } // Instructions: QuadReadLaneAt=122, QuadOp=123 if ((122 <= op && op <= 123)) { mask = SFLAG(Library) | SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh) | SFLAG(Pixel); return; } // Instructions: WaveIsFirstLane=110, WaveGetLaneIndex=111, // WaveGetLaneCount=112, WaveAnyTrue=113, WaveAllTrue=114, // WaveActiveAllEqual=115, WaveActiveBallot=116, WaveReadLaneAt=117, // WaveReadLaneFirst=118, WaveActiveOp=119, WaveActiveBit=120, // WavePrefixOp=121, WaveAllBitCount=135, WavePrefixBitCount=136 if ((110 <= op && op <= 121) || (135 <= op && op <= 136)) { mask = SFLAG(Library) | SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh) | SFLAG(Pixel) | SFLAG(Vertex) | SFLAG(Hull) | SFLAG(Domain) | SFLAG(Geometry) | SFLAG(RayGeneration) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit) | SFLAG(Miss) | SFLAG(Callable); return; } // Instructions: Sample=60, SampleBias=61, SampleCmp=64, CalculateLOD=81, // DerivCoarseX=83, DerivCoarseY=84, DerivFineX=85, DerivFineY=86 if ((60 <= op && op <= 61) || op == 64 || op == 81 || (83 <= op && op <= 86)) { mask = SFLAG(Library) | SFLAG(Pixel) | SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh); return; } // Instructions: RenderTargetGetSamplePosition=76, // RenderTargetGetSampleCount=77, Discard=82, EvalSnapped=87, // EvalSampleIndex=88, EvalCentroid=89, SampleIndex=90, Coverage=91, // InnerCoverage=92 if ((76 <= op && op <= 77) || op == 82 || (87 <= op && op <= 92)) { mask = SFLAG(Pixel); return; } // Instructions: AttributeAtVertex=137 if (op == 137) { major = 6; minor = 1; mask = SFLAG(Pixel); return; } // Instructions: ViewID=138 if (op == 138) { major = 6; minor = 1; mask = SFLAG(Vertex) | SFLAG(Hull) | SFLAG(Domain) | SFLAG(Geometry) | SFLAG(Pixel) | SFLAG(Mesh); return; } // Instructions: RawBufferLoad=139, RawBufferStore=140 if ((139 <= op && op <= 140)) { if (bWithTranslation) { major = 6; minor = 0; } else { major = 6; minor = 2; } return; } // Instructions: IgnoreHit=155, AcceptHitAndEndSearch=156 if ((155 <= op && op <= 156)) { major = 6; minor = 3; mask = SFLAG(AnyHit); return; } // Instructions: CallShader=159 if (op == 159) { major = 6; minor = 3; mask = SFLAG(Library) | SFLAG(ClosestHit) | SFLAG(RayGeneration) | SFLAG(Miss) | SFLAG(Callable); return; } // Instructions: ReportHit=158 if (op == 158) { major = 6; minor = 3; mask = SFLAG(Library) | SFLAG(Intersection); return; } // Instructions: InstanceID=141, InstanceIndex=142, HitKind=143, // ObjectRayOrigin=149, ObjectRayDirection=150, ObjectToWorld=151, // WorldToObject=152, PrimitiveIndex=161 if ((141 <= op && op <= 143) || (149 <= op && op <= 152) || op == 161) { major = 6; minor = 3; mask = SFLAG(Library) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit); return; } // Instructions: RayFlags=144, WorldRayOrigin=147, WorldRayDirection=148, // RayTMin=153, RayTCurrent=154 if (op == 144 || (147 <= op && op <= 148) || (153 <= op && op <= 154)) { major = 6; minor = 3; mask = SFLAG(Library) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit) | SFLAG(Miss); return; } // Instructions: TraceRay=157 if (op == 157) { major = 6; minor = 3; mask = SFLAG(Library) | SFLAG(RayGeneration) | SFLAG(ClosestHit) | SFLAG(Miss); return; } // Instructions: DispatchRaysIndex=145, DispatchRaysDimensions=146 if ((145 <= op && op <= 146)) { major = 6; minor = 3; mask = SFLAG(Library) | SFLAG(RayGeneration) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit) | SFLAG(Miss) | SFLAG(Callable); return; } // Instructions: CreateHandleForLib=160 if (op == 160) { if (bWithTranslation) { major = 6; minor = 0; } else { major = 6; minor = 3; } return; } // Instructions: Dot2AddHalf=162, Dot4AddI8Packed=163, Dot4AddU8Packed=164 if ((162 <= op && op <= 164)) { major = 6; minor = 4; return; } // Instructions: WriteSamplerFeedbackLevel=176, WriteSamplerFeedbackGrad=177, // AllocateRayQuery=178, RayQuery_TraceRayInline=179, RayQuery_Proceed=180, // RayQuery_Abort=181, RayQuery_CommitNonOpaqueTriangleHit=182, // RayQuery_CommitProceduralPrimitiveHit=183, RayQuery_CommittedStatus=184, // RayQuery_CandidateType=185, RayQuery_CandidateObjectToWorld3x4=186, // RayQuery_CandidateWorldToObject3x4=187, // RayQuery_CommittedObjectToWorld3x4=188, // RayQuery_CommittedWorldToObject3x4=189, // RayQuery_CandidateProceduralPrimitiveNonOpaque=190, // RayQuery_CandidateTriangleFrontFace=191, // RayQuery_CommittedTriangleFrontFace=192, // RayQuery_CandidateTriangleBarycentrics=193, // RayQuery_CommittedTriangleBarycentrics=194, RayQuery_RayFlags=195, // RayQuery_WorldRayOrigin=196, RayQuery_WorldRayDirection=197, // RayQuery_RayTMin=198, RayQuery_CandidateTriangleRayT=199, // RayQuery_CommittedRayT=200, RayQuery_CandidateInstanceIndex=201, // RayQuery_CandidateInstanceID=202, RayQuery_CandidateGeometryIndex=203, // RayQuery_CandidatePrimitiveIndex=204, RayQuery_CandidateObjectRayOrigin=205, // RayQuery_CandidateObjectRayDirection=206, // RayQuery_CommittedInstanceIndex=207, RayQuery_CommittedInstanceID=208, // RayQuery_CommittedGeometryIndex=209, RayQuery_CommittedPrimitiveIndex=210, // RayQuery_CommittedObjectRayOrigin=211, // RayQuery_CommittedObjectRayDirection=212, // RayQuery_CandidateInstanceContributionToHitGroupIndex=214, // RayQuery_CommittedInstanceContributionToHitGroupIndex=215 if ((176 <= op && op <= 212) || (214 <= op && op <= 215)) { major = 6; minor = 5; return; } // Instructions: DispatchMesh=173 if (op == 173) { major = 6; minor = 5; mask = SFLAG(Amplification); return; } // Instructions: WaveMatch=165, WaveMultiPrefixOp=166, // WaveMultiPrefixBitCount=167 if ((165 <= op && op <= 167)) { major = 6; minor = 5; mask = SFLAG(Library) | SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh) | SFLAG(Pixel) | SFLAG(Vertex) | SFLAG(Hull) | SFLAG(Domain) | SFLAG(Geometry) | SFLAG(RayGeneration) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit) | SFLAG(Miss) | SFLAG(Callable); return; } // Instructions: GeometryIndex=213 if (op == 213) { major = 6; minor = 5; mask = SFLAG(Library) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit); return; } // Instructions: WriteSamplerFeedback=174, WriteSamplerFeedbackBias=175 if ((174 <= op && op <= 175)) { major = 6; minor = 5; mask = SFLAG(Library) | SFLAG(Pixel); return; } // Instructions: SetMeshOutputCounts=168, EmitIndices=169, GetMeshPayload=170, // StoreVertexOutput=171, StorePrimitiveOutput=172 if ((168 <= op && op <= 172)) { major = 6; minor = 5; mask = SFLAG(Mesh); return; } // Instructions: AnnotateHandle=216, CreateHandleFromBinding=217, // CreateHandleFromHeap=218, Unpack4x8=219, Pack4x8=220, IsHelperLane=221 if ((216 <= op && op <= 221)) { major = 6; minor = 6; return; } // Instructions: TextureGatherImm=222, TextureGatherCmpImm=223 if ((222 <= op && op <= 223)) { major = 6; minor = 15; return; } // OPCODE-SMMASK:END } void OP::GetMinShaderModelAndMask(const llvm::CallInst *CI, bool bWithTranslation, unsigned valMajor, unsigned valMinor, unsigned &major, unsigned &minor, unsigned &mask) { OpCode opcode = OP::GetDxilOpFuncCallInst(CI); GetMinShaderModelAndMask(opcode, bWithTranslation, major, minor, mask); unsigned op = (unsigned)opcode; // These ops cannot indicate support for CS, AS, or MS, // otherwise, it's saying these are guaranteed to be supported // on the lowest shader model returned by this function // for these shader stages. For CS, SM 6.6 is required, // and for AS/MS, an optional feature is required. // This also breaks compatibility for existing validators. // We need a different mechanism to be supported in functions // for runtime linking. // Instructions: Sample=60, SampleBias=61, SampleCmp=64, CalculateLOD=81, // DerivCoarseX=83, DerivCoarseY=84, DerivFineX=85, DerivFineY=86 if ((60 <= op && op <= 61) || op == 64 || op == 81 || (83 <= op && op <= 86)) { mask &= ~(SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh)); return; } if (DXIL::CompareVersions(valMajor, valMinor, 1, 5) < 0) { // validator 1.4 didn't exclude wave ops in mask if (IsDxilOpWave(opcode)) mask = ((unsigned)1 << (unsigned)DXIL::ShaderKind::Invalid) - 1; // These shader models don't exist before 1.5 mask &= ~(SFLAG(Amplification) | SFLAG(Mesh)); // validator 1.4 didn't have any additional rules applied: return; } // Additional rules are applied manually here. // Barrier with mode != UAVFenceGlobal requires compute, amplification, or mesh // Instructions: Barrier=80 if (opcode == DXIL::OpCode::Barrier) { DxilInst_Barrier barrier(const_cast(CI)); unsigned mode = barrier.get_barrierMode_val(); if (mode != (unsigned)DXIL::BarrierMode::UAVFenceGlobal) { mask = SFLAG(Library) | SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh); } return; } // 64-bit integer atomic ops require 6.6 else if (opcode == DXIL::OpCode::AtomicBinOp || opcode == DXIL::OpCode::AtomicCompareExchange) { Type *pOverloadType = GetOverloadType(opcode, CI->getCalledFunction()); if (pOverloadType->isIntegerTy(64)) { major = 6; minor = 6; } } } #undef SFLAG static Type *GetOrCreateStructType(LLVMContext &Ctx, ArrayRef types, StringRef Name, Module *pModule) { if (StructType *ST = pModule->getTypeByName(Name)) { // TODO: validate the exist type match types if needed. return ST; } else return StructType::create(Ctx, types, Name); } //------------------------------------------------------------------------------ // // OP methods. // OP::OP(LLVMContext &Ctx, Module *pModule) : m_Ctx(Ctx) , m_pModule(pModule) , m_LowPrecisionMode(DXIL::LowPrecisionMode::Undefined) { memset(m_pResRetType, 0, sizeof(m_pResRetType)); memset(m_pCBufferRetType, 0, sizeof(m_pCBufferRetType)); memset(m_OpCodeClassCache, 0, sizeof(m_OpCodeClassCache)); static_assert(_countof(OP::m_OpCodeProps) == (size_t)OP::OpCode::NumOpCodes, "forgot to update OP::m_OpCodeProps"); m_pHandleType = GetOrCreateStructType(m_Ctx, Type::getInt8PtrTy(m_Ctx), "dx.types.Handle", pModule); m_pResourcePropertiesType = GetOrCreateStructType( m_Ctx, {Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx)}, "dx.types.ResourceProperties", pModule); m_pResourceBindingType = GetOrCreateStructType(m_Ctx, {Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt8Ty(m_Ctx)}, "dx.types.ResBind", pModule); Type *DimsType[4] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) }; m_pDimensionsType = GetOrCreateStructType(m_Ctx, DimsType, "dx.types.Dimensions", pModule); Type *SamplePosType[2] = { Type::getFloatTy(m_Ctx), Type::getFloatTy(m_Ctx) }; m_pSamplePosType = GetOrCreateStructType(m_Ctx, SamplePosType, "dx.types.SamplePos", pModule); Type *I32cTypes[2] = { Type::getInt32Ty(m_Ctx), Type::getInt1Ty(m_Ctx) }; m_pBinaryWithCarryType = GetOrCreateStructType(m_Ctx, I32cTypes, "dx.types.i32c", pModule); Type *TwoI32Types[2] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) }; m_pBinaryWithTwoOutputsType = GetOrCreateStructType(m_Ctx, TwoI32Types, "dx.types.twoi32", pModule); Type *SplitDoubleTypes[2] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) }; // Lo, Hi. m_pSplitDoubleType = GetOrCreateStructType(m_Ctx, SplitDoubleTypes, "dx.types.splitdouble", pModule); Type *FourI32Types[4] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) }; // HiHi, HiLo, LoHi, LoLo m_pFourI32Type = GetOrCreateStructType(m_Ctx, FourI32Types, "dx.types.fouri32", pModule); Type *FourI16Types[4] = { Type::getInt16Ty(m_Ctx), Type::getInt16Ty(m_Ctx), Type::getInt16Ty(m_Ctx), Type::getInt16Ty(m_Ctx) }; // HiHi, HiLo, LoHi, LoLo m_pFourI16Type = GetOrCreateStructType(m_Ctx, FourI16Types, "dx.types.fouri16", pModule); // When loading a module into an existing context where types are merged, // type names may change. When this happens, any intrinsics overloaded on // UDT types will no longer have matching overload names. // This causes RefreshCache() to assert. // This fixes the function names to they match the expected types, // preventing RefreshCache() from failing due to this issue. FixOverloadNames(); // Try to find existing intrinsic function. RefreshCache(); } void OP::RefreshCache() { for (Function &F : m_pModule->functions()) { if (OP::IsDxilOpFunc(&F) && !F.user_empty()) { CallInst *CI = cast(*F.user_begin()); OpCode OpCode = OP::GetDxilOpFuncCallInst(CI); Type *pOverloadType = OP::GetOverloadType(OpCode, &F); Function *OpFunc = GetOpFunc(OpCode, pOverloadType); (void)(OpFunc); DXASSERT_NOMSG(OpFunc == &F); } } } void OP::FixOverloadNames() { // When merging code from multiple sources, such as with linking, // type names that collide, but don't have the same type will be // automically renamed with .0+ name disambiguation. However, // DXIL intrinsic overloads will not be renamed to disambiguate them, // since they exist in separate modules at the time. // This leads to name collisions between different types when linking. // Do this after loading into a shared context, and before copying // code into a common module, to prevent this problem. for (Function &F : m_pModule->functions()) { if (F.isDeclaration() && OP::IsDxilOpFunc(&F) && !F.user_empty()) { CallInst *CI = cast(*F.user_begin()); DXIL::OpCode opCode = OP::GetDxilOpFuncCallInst(CI); llvm::Type *Ty = OP::GetOverloadType(opCode, &F); if (isa(Ty)) { std::string funcName; if (OP::ConstructOverloadName(Ty, opCode, funcName).compare(F.getName()) != 0) { F.setName(funcName); } } } } } void OP::UpdateCache(OpCodeClass opClass, Type * Ty, llvm::Function *F) { m_OpCodeClassCache[(unsigned)opClass].pOverloads[Ty] = F; m_FunctionToOpClass[F] = opClass; } Function *OP::GetOpFunc(OpCode opCode, Type *pOverloadType) { DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB OpCode"); _Analysis_assume_(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes); DXASSERT(IsOverloadLegal(opCode, pOverloadType), "otherwise the caller requested illegal operation overload (eg HLSL function with unsupported types for mapped intrinsic function)"); OpCodeClass opClass = m_OpCodeProps[(unsigned)opCode].opCodeClass; Function *&F = m_OpCodeClassCache[(unsigned)opClass].pOverloads[pOverloadType]; if (F != nullptr) { UpdateCache(opClass, pOverloadType, F); return F; } vector ArgTypes; // RetType is ArgTypes[0] Type *pETy = pOverloadType; Type *pRes = GetHandleType(); Type *pDim = GetDimensionsType(); Type *pPos = GetSamplePosType(); Type *pV = Type::getVoidTy(m_Ctx); Type *pI1 = Type::getInt1Ty(m_Ctx); Type *pI8 = Type::getInt8Ty(m_Ctx); Type *pI16 = Type::getInt16Ty(m_Ctx); Type *pI32 = Type::getInt32Ty(m_Ctx); Type *pPI32 = Type::getInt32PtrTy(m_Ctx); (void)(pPI32); // Currently unused. Type *pI64 = Type::getInt64Ty(m_Ctx); (void)(pI64); // Currently unused. Type *pF16 = Type::getHalfTy(m_Ctx); Type *pF32 = Type::getFloatTy(m_Ctx); Type *pPF32 = Type::getFloatPtrTy(m_Ctx); Type *pI32C = GetBinaryWithCarryType(); Type *p2I32 = GetBinaryWithTwoOutputsType(); Type *pF64 = Type::getDoubleTy(m_Ctx); Type *pSDT = GetSplitDoubleType(); // Split double type. Type *p4I32 = GetFourI32Type(); // 4 i32s in a struct. Type *udt = pOverloadType; Type *obj = pOverloadType; Type *resProperty = GetResourcePropertiesType(); Type *resBind = GetResourceBindingType(); std::string funcName; ConstructOverloadName(pOverloadType, opCode, funcName); // Try to find exist function with the same name in the module. if (Function *existF = m_pModule->getFunction(funcName)) { F = existF; UpdateCache(opClass, pOverloadType, F); return F; } #define A(_x) ArgTypes.emplace_back(_x) #define RRT(_y) A(GetResRetType(_y)) #define CBRT(_y) A(GetCBufferRetType(_y)) #define VEC4(_y) A(GetVectorType(4,_y)) /* hctdb_instrhelp.get_oloads_funcs()*/ switch (opCode) { // return opCode // OPCODE-OLOAD-FUNCS:BEGIN // Temporary, indexable, input, output registers case OpCode::TempRegLoad: A(pETy); A(pI32); A(pI32); break; case OpCode::TempRegStore: A(pV); A(pI32); A(pI32); A(pETy); break; case OpCode::MinPrecXRegLoad: A(pETy); A(pI32); A(pPF32);A(pI32); A(pI8); break; case OpCode::MinPrecXRegStore: A(pV); A(pI32); A(pPF32);A(pI32); A(pI8); A(pETy); break; case OpCode::LoadInput: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); break; case OpCode::StoreOutput: A(pV); A(pI32); A(pI32); A(pI32); A(pI8); A(pETy); break; // Unary float case OpCode::FAbs: A(pETy); A(pI32); A(pETy); break; case OpCode::Saturate: A(pETy); A(pI32); A(pETy); break; case OpCode::IsNaN: A(pI1); A(pI32); A(pETy); break; case OpCode::IsInf: A(pI1); A(pI32); A(pETy); break; case OpCode::IsFinite: A(pI1); A(pI32); A(pETy); break; case OpCode::IsNormal: A(pI1); A(pI32); A(pETy); break; case OpCode::Cos: A(pETy); A(pI32); A(pETy); break; case OpCode::Sin: A(pETy); A(pI32); A(pETy); break; case OpCode::Tan: A(pETy); A(pI32); A(pETy); break; case OpCode::Acos: A(pETy); A(pI32); A(pETy); break; case OpCode::Asin: A(pETy); A(pI32); A(pETy); break; case OpCode::Atan: A(pETy); A(pI32); A(pETy); break; case OpCode::Hcos: A(pETy); A(pI32); A(pETy); break; case OpCode::Hsin: A(pETy); A(pI32); A(pETy); break; case OpCode::Htan: A(pETy); A(pI32); A(pETy); break; case OpCode::Exp: A(pETy); A(pI32); A(pETy); break; case OpCode::Frc: A(pETy); A(pI32); A(pETy); break; case OpCode::Log: A(pETy); A(pI32); A(pETy); break; case OpCode::Sqrt: A(pETy); A(pI32); A(pETy); break; case OpCode::Rsqrt: A(pETy); A(pI32); A(pETy); break; // Unary float - rounding case OpCode::Round_ne: A(pETy); A(pI32); A(pETy); break; case OpCode::Round_ni: A(pETy); A(pI32); A(pETy); break; case OpCode::Round_pi: A(pETy); A(pI32); A(pETy); break; case OpCode::Round_z: A(pETy); A(pI32); A(pETy); break; // Unary int case OpCode::Bfrev: A(pETy); A(pI32); A(pETy); break; case OpCode::Countbits: A(pI32); A(pI32); A(pETy); break; case OpCode::FirstbitLo: A(pI32); A(pI32); A(pETy); break; // Unary uint case OpCode::FirstbitHi: A(pI32); A(pI32); A(pETy); break; // Unary int case OpCode::FirstbitSHi: A(pI32); A(pI32); A(pETy); break; // Binary float case OpCode::FMax: A(pETy); A(pI32); A(pETy); A(pETy); break; case OpCode::FMin: A(pETy); A(pI32); A(pETy); A(pETy); break; // Binary int case OpCode::IMax: A(pETy); A(pI32); A(pETy); A(pETy); break; case OpCode::IMin: A(pETy); A(pI32); A(pETy); A(pETy); break; // Binary uint case OpCode::UMax: A(pETy); A(pI32); A(pETy); A(pETy); break; case OpCode::UMin: A(pETy); A(pI32); A(pETy); A(pETy); break; // Binary int with two outputs case OpCode::IMul: A(p2I32); A(pI32); A(pETy); A(pETy); break; // Binary uint with two outputs case OpCode::UMul: A(p2I32); A(pI32); A(pETy); A(pETy); break; case OpCode::UDiv: A(p2I32); A(pI32); A(pETy); A(pETy); break; // Binary uint with carry or borrow case OpCode::UAddc: A(pI32C); A(pI32); A(pETy); A(pETy); break; case OpCode::USubb: A(pI32C); A(pI32); A(pETy); A(pETy); break; // Tertiary float case OpCode::FMad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; case OpCode::Fma: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; // Tertiary int case OpCode::IMad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; // Tertiary uint case OpCode::UMad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; // Tertiary int case OpCode::Msad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; case OpCode::Ibfe: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; // Tertiary uint case OpCode::Ubfe: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break; // Quaternary case OpCode::Bfi: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); break; // Dot case OpCode::Dot2: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); break; case OpCode::Dot3: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); break; case OpCode::Dot4: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); break; // Resources case OpCode::CreateHandle: A(pRes); A(pI32); A(pI8); A(pI32); A(pI32); A(pI1); break; case OpCode::CBufferLoad: A(pETy); A(pI32); A(pRes); A(pI32); A(pI32); break; case OpCode::CBufferLoadLegacy: CBRT(pETy); A(pI32); A(pRes); A(pI32); break; // Resources - sample case OpCode::Sample: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break; case OpCode::SampleBias: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); A(pF32); break; case OpCode::SampleLevel: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break; case OpCode::SampleGrad: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break; case OpCode::SampleCmp: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); A(pF32); break; case OpCode::SampleCmpLevelZero: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break; // Resources case OpCode::TextureLoad: RRT(pETy); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); break; case OpCode::TextureStore: A(pV); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pI8); break; case OpCode::BufferLoad: RRT(pETy); A(pI32); A(pRes); A(pI32); A(pI32); break; case OpCode::BufferStore: A(pV); A(pI32); A(pRes); A(pI32); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pI8); break; case OpCode::BufferUpdateCounter: A(pI32); A(pI32); A(pRes); A(pI8); break; case OpCode::CheckAccessFullyMapped: A(pI1); A(pI32); A(pI32); break; case OpCode::GetDimensions: A(pDim); A(pI32); A(pRes); A(pI32); break; // Resources - gather case OpCode::TextureGather: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); break; case OpCode::TextureGatherCmp: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break; // Resources - sample case OpCode::Texture2DMSGetSamplePosition:A(pPos); A(pI32); A(pRes); A(pI32); break; case OpCode::RenderTargetGetSamplePosition:A(pPos); A(pI32); A(pI32); break; case OpCode::RenderTargetGetSampleCount:A(pI32); A(pI32); break; // Synchronization case OpCode::AtomicBinOp: A(pETy); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pI32); A(pETy); break; case OpCode::AtomicCompareExchange: A(pETy); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pETy); A(pETy); break; case OpCode::Barrier: A(pV); A(pI32); A(pI32); break; // Derivatives case OpCode::CalculateLOD: A(pF32); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pI1); break; // Pixel shader case OpCode::Discard: A(pV); A(pI32); A(pI1); break; // Derivatives case OpCode::DerivCoarseX: A(pETy); A(pI32); A(pETy); break; case OpCode::DerivCoarseY: A(pETy); A(pI32); A(pETy); break; case OpCode::DerivFineX: A(pETy); A(pI32); A(pETy); break; case OpCode::DerivFineY: A(pETy); A(pI32); A(pETy); break; // Pixel shader case OpCode::EvalSnapped: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); A(pI32); break; case OpCode::EvalSampleIndex: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); break; case OpCode::EvalCentroid: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); break; case OpCode::SampleIndex: A(pI32); A(pI32); break; case OpCode::Coverage: A(pI32); A(pI32); break; case OpCode::InnerCoverage: A(pI32); A(pI32); break; // Compute/Mesh/Amplification shader case OpCode::ThreadId: A(pI32); A(pI32); A(pI32); break; case OpCode::GroupId: A(pI32); A(pI32); A(pI32); break; case OpCode::ThreadIdInGroup: A(pI32); A(pI32); A(pI32); break; case OpCode::FlattenedThreadIdInGroup:A(pI32); A(pI32); break; // Geometry shader case OpCode::EmitStream: A(pV); A(pI32); A(pI8); break; case OpCode::CutStream: A(pV); A(pI32); A(pI8); break; case OpCode::EmitThenCutStream: A(pV); A(pI32); A(pI8); break; case OpCode::GSInstanceID: A(pI32); A(pI32); break; // Double precision case OpCode::MakeDouble: A(pF64); A(pI32); A(pI32); A(pI32); break; case OpCode::SplitDouble: A(pSDT); A(pI32); A(pF64); break; // Domain and hull shader case OpCode::LoadOutputControlPoint: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); break; case OpCode::LoadPatchConstant: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); break; // Domain shader case OpCode::DomainLocation: A(pF32); A(pI32); A(pI8); break; // Hull shader case OpCode::StorePatchConstant: A(pV); A(pI32); A(pI32); A(pI32); A(pI8); A(pETy); break; case OpCode::OutputControlPointID: A(pI32); A(pI32); break; // Hull, Domain and Geometry shaders case OpCode::PrimitiveID: A(pI32); A(pI32); break; // Other case OpCode::CycleCounterLegacy: A(p2I32); A(pI32); break; // Wave case OpCode::WaveIsFirstLane: A(pI1); A(pI32); break; case OpCode::WaveGetLaneIndex: A(pI32); A(pI32); break; case OpCode::WaveGetLaneCount: A(pI32); A(pI32); break; case OpCode::WaveAnyTrue: A(pI1); A(pI32); A(pI1); break; case OpCode::WaveAllTrue: A(pI1); A(pI32); A(pI1); break; case OpCode::WaveActiveAllEqual: A(pI1); A(pI32); A(pETy); break; case OpCode::WaveActiveBallot: A(p4I32); A(pI32); A(pI1); break; case OpCode::WaveReadLaneAt: A(pETy); A(pI32); A(pETy); A(pI32); break; case OpCode::WaveReadLaneFirst: A(pETy); A(pI32); A(pETy); break; case OpCode::WaveActiveOp: A(pETy); A(pI32); A(pETy); A(pI8); A(pI8); break; case OpCode::WaveActiveBit: A(pETy); A(pI32); A(pETy); A(pI8); break; case OpCode::WavePrefixOp: A(pETy); A(pI32); A(pETy); A(pI8); A(pI8); break; // Quad Wave Ops case OpCode::QuadReadLaneAt: A(pETy); A(pI32); A(pETy); A(pI32); break; case OpCode::QuadOp: A(pETy); A(pI32); A(pETy); A(pI8); break; // Bitcasts with different sizes case OpCode::BitcastI16toF16: A(pF16); A(pI32); A(pI16); break; case OpCode::BitcastF16toI16: A(pI16); A(pI32); A(pF16); break; case OpCode::BitcastI32toF32: A(pF32); A(pI32); A(pI32); break; case OpCode::BitcastF32toI32: A(pI32); A(pI32); A(pF32); break; case OpCode::BitcastI64toF64: A(pF64); A(pI32); A(pI64); break; case OpCode::BitcastF64toI64: A(pI64); A(pI32); A(pF64); break; // Legacy floating-point case OpCode::LegacyF32ToF16: A(pI32); A(pI32); A(pF32); break; case OpCode::LegacyF16ToF32: A(pF32); A(pI32); A(pI32); break; // Double precision case OpCode::LegacyDoubleToFloat: A(pF32); A(pI32); A(pF64); break; case OpCode::LegacyDoubleToSInt32: A(pI32); A(pI32); A(pF64); break; case OpCode::LegacyDoubleToUInt32: A(pI32); A(pI32); A(pF64); break; // Wave case OpCode::WaveAllBitCount: A(pI32); A(pI32); A(pI1); break; case OpCode::WavePrefixBitCount: A(pI32); A(pI32); A(pI1); break; // Pixel shader case OpCode::AttributeAtVertex: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI8); break; // Graphics shader case OpCode::ViewID: A(pI32); A(pI32); break; // Resources case OpCode::RawBufferLoad: RRT(pETy); A(pI32); A(pRes); A(pI32); A(pI32); A(pI8); A(pI32); break; case OpCode::RawBufferStore: A(pV); A(pI32); A(pRes); A(pI32); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pI8); A(pI32); break; // Raytracing object space uint System Values case OpCode::InstanceID: A(pI32); A(pI32); break; case OpCode::InstanceIndex: A(pI32); A(pI32); break; // Raytracing hit uint System Values case OpCode::HitKind: A(pI32); A(pI32); break; // Raytracing uint System Values case OpCode::RayFlags: A(pI32); A(pI32); break; // Ray Dispatch Arguments case OpCode::DispatchRaysIndex: A(pI32); A(pI32); A(pI8); break; case OpCode::DispatchRaysDimensions: A(pI32); A(pI32); A(pI8); break; // Ray Vectors case OpCode::WorldRayOrigin: A(pF32); A(pI32); A(pI8); break; case OpCode::WorldRayDirection: A(pF32); A(pI32); A(pI8); break; // Ray object space Vectors case OpCode::ObjectRayOrigin: A(pF32); A(pI32); A(pI8); break; case OpCode::ObjectRayDirection: A(pF32); A(pI32); A(pI8); break; // Ray Transforms case OpCode::ObjectToWorld: A(pF32); A(pI32); A(pI32); A(pI8); break; case OpCode::WorldToObject: A(pF32); A(pI32); A(pI32); A(pI8); break; // RayT case OpCode::RayTMin: A(pF32); A(pI32); break; case OpCode::RayTCurrent: A(pF32); A(pI32); break; // AnyHit Terminals case OpCode::IgnoreHit: A(pV); A(pI32); break; case OpCode::AcceptHitAndEndSearch: A(pV); A(pI32); break; // Indirect Shader Invocation case OpCode::TraceRay: A(pV); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(udt); break; case OpCode::ReportHit: A(pI1); A(pI32); A(pF32); A(pI32); A(udt); break; case OpCode::CallShader: A(pV); A(pI32); A(pI32); A(udt); break; // Library create handle from resource struct (like HL intrinsic) case OpCode::CreateHandleForLib: A(pRes); A(pI32); A(obj); break; // Raytracing object space uint System Values case OpCode::PrimitiveIndex: A(pI32); A(pI32); break; // Dot product with accumulate case OpCode::Dot2AddHalf: A(pETy); A(pI32); A(pETy); A(pF16); A(pF16); A(pF16); A(pF16); break; case OpCode::Dot4AddI8Packed: A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); break; case OpCode::Dot4AddU8Packed: A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); break; // Wave case OpCode::WaveMatch: A(p4I32); A(pI32); A(pETy); break; case OpCode::WaveMultiPrefixOp: A(pETy); A(pI32); A(pETy); A(pI32); A(pI32); A(pI32); A(pI32); A(pI8); A(pI8); break; case OpCode::WaveMultiPrefixBitCount:A(pI32); A(pI32); A(pI1); A(pI32); A(pI32); A(pI32); A(pI32); break; // Mesh shader instructions case OpCode::SetMeshOutputCounts: A(pV); A(pI32); A(pI32); A(pI32); break; case OpCode::EmitIndices: A(pV); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); break; case OpCode::GetMeshPayload: A(pETy); A(pI32); break; case OpCode::StoreVertexOutput: A(pV); A(pI32); A(pI32); A(pI32); A(pI8); A(pETy); A(pI32); break; case OpCode::StorePrimitiveOutput: A(pV); A(pI32); A(pI32); A(pI32); A(pI8); A(pETy); A(pI32); break; // Amplification shader instructions case OpCode::DispatchMesh: A(pV); A(pI32); A(pI32); A(pI32); A(pI32); A(pETy); break; // Sampler Feedback case OpCode::WriteSamplerFeedback: A(pV); A(pI32); A(pRes); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break; case OpCode::WriteSamplerFeedbackBias:A(pV); A(pI32); A(pRes); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break; case OpCode::WriteSamplerFeedbackLevel:A(pV); A(pI32); A(pRes); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break; case OpCode::WriteSamplerFeedbackGrad:A(pV); A(pI32); A(pRes); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break; // Inline Ray Query case OpCode::AllocateRayQuery: A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_TraceRayInline:A(pV); A(pI32); A(pI32); A(pRes); A(pI32); A(pI32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break; case OpCode::RayQuery_Proceed: A(pI1); A(pI32); A(pI32); break; case OpCode::RayQuery_Abort: A(pV); A(pI32); A(pI32); break; case OpCode::RayQuery_CommitNonOpaqueTriangleHit:A(pV); A(pI32); A(pI32); break; case OpCode::RayQuery_CommitProceduralPrimitiveHit:A(pV); A(pI32); A(pI32); A(pF32); break; case OpCode::RayQuery_CommittedStatus:A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_CandidateType: A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_CandidateObjectToWorld3x4:A(pF32); A(pI32); A(pI32); A(pI32); A(pI8); break; case OpCode::RayQuery_CandidateWorldToObject3x4:A(pF32); A(pI32); A(pI32); A(pI32); A(pI8); break; case OpCode::RayQuery_CommittedObjectToWorld3x4:A(pF32); A(pI32); A(pI32); A(pI32); A(pI8); break; case OpCode::RayQuery_CommittedWorldToObject3x4:A(pF32); A(pI32); A(pI32); A(pI32); A(pI8); break; case OpCode::RayQuery_CandidateProceduralPrimitiveNonOpaque:A(pI1); A(pI32); A(pI32); break; case OpCode::RayQuery_CandidateTriangleFrontFace:A(pI1); A(pI32); A(pI32); break; case OpCode::RayQuery_CommittedTriangleFrontFace:A(pI1); A(pI32); A(pI32); break; case OpCode::RayQuery_CandidateTriangleBarycentrics:A(pF32); A(pI32); A(pI32); A(pI8); break; case OpCode::RayQuery_CommittedTriangleBarycentrics:A(pF32); A(pI32); A(pI32); A(pI8); break; case OpCode::RayQuery_RayFlags: A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_WorldRayOrigin:A(pF32); A(pI32); A(pI32); A(pI8); break; case OpCode::RayQuery_WorldRayDirection:A(pF32); A(pI32); A(pI32); A(pI8); break; case OpCode::RayQuery_RayTMin: A(pF32); A(pI32); A(pI32); break; case OpCode::RayQuery_CandidateTriangleRayT:A(pF32); A(pI32); A(pI32); break; case OpCode::RayQuery_CommittedRayT: A(pF32); A(pI32); A(pI32); break; case OpCode::RayQuery_CandidateInstanceIndex:A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_CandidateInstanceID:A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_CandidateGeometryIndex:A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_CandidatePrimitiveIndex:A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_CandidateObjectRayOrigin:A(pF32); A(pI32); A(pI32); A(pI8); break; case OpCode::RayQuery_CandidateObjectRayDirection:A(pF32); A(pI32); A(pI32); A(pI8); break; case OpCode::RayQuery_CommittedInstanceIndex:A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_CommittedInstanceID:A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_CommittedGeometryIndex:A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_CommittedPrimitiveIndex:A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_CommittedObjectRayOrigin:A(pF32); A(pI32); A(pI32); A(pI8); break; case OpCode::RayQuery_CommittedObjectRayDirection:A(pF32); A(pI32); A(pI32); A(pI8); break; // Raytracing object space uint System Values, raytracing tier 1.1 case OpCode::GeometryIndex: A(pI32); A(pI32); break; // Inline Ray Query case OpCode::RayQuery_CandidateInstanceContributionToHitGroupIndex:A(pI32); A(pI32); A(pI32); break; case OpCode::RayQuery_CommittedInstanceContributionToHitGroupIndex:A(pI32); A(pI32); A(pI32); break; // Get handle from heap case OpCode::AnnotateHandle: A(pRes); A(pI32); A(pRes); A(resProperty);break; case OpCode::CreateHandleFromBinding:A(pRes); A(pI32); A(resBind);A(pI32); A(pI1); break; case OpCode::CreateHandleFromHeap: A(pRes); A(pI32); A(pI32); A(pI1); A(pI1); break; // Unpacking intrinsics case OpCode::Unpack4x8: VEC4(pETy); A(pI32); A(pI8); A(pI32); break; // Packing intrinsics case OpCode::Pack4x8: A(pI32); A(pI32); A(pI8); A(pETy); A(pETy); A(pETy); A(pETy); break; // Helper Lanes case OpCode::IsHelperLane: A(pI1); A(pI32); break; // Resources - gather case OpCode::TextureGatherImm: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); break; case OpCode::TextureGatherCmpImm: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break; // OPCODE-OLOAD-FUNCS:END default: DXASSERT(false, "otherwise unhandled case"); break; } #undef RRT #undef A FunctionType *pFT; DXASSERT(ArgTypes.size() > 1, "otherwise forgot to initialize arguments"); pFT = FunctionType::get(ArgTypes[0], ArrayRef(&ArgTypes[1], ArgTypes.size()-1), false); F = cast(m_pModule->getOrInsertFunction(funcName, pFT)); UpdateCache(opClass, pOverloadType, F); F->setCallingConv(CallingConv::C); F->addFnAttr(Attribute::NoUnwind); if (m_OpCodeProps[(unsigned)opCode].FuncAttr != Attribute::None) F->addFnAttr(m_OpCodeProps[(unsigned)opCode].FuncAttr); return F; } const SmallMapVector & OP::GetOpFuncList(OpCode opCode) const { DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB OpCode"); _Analysis_assume_(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes); return m_OpCodeClassCache[(unsigned)m_OpCodeProps[(unsigned)opCode] .opCodeClass] .pOverloads; } bool OP::IsDxilOpUsed(OpCode opcode) const { auto &FnList = GetOpFuncList(opcode); for (auto &it : FnList) { llvm::Function *F = it.second; if (!F) { continue; } if (!F->user_empty()) { return true; } } return false; } void OP::RemoveFunction(Function *F) { if (OP::IsDxilOpFunc(F)) { OpCodeClass opClass = m_FunctionToOpClass[F]; for (auto it : m_OpCodeClassCache[(unsigned)opClass].pOverloads) { if (it.second == F) { m_OpCodeClassCache[(unsigned)opClass].pOverloads.erase(it.first); m_FunctionToOpClass.erase(F); break; } } } } bool OP::GetOpCodeClass(const Function *F, OP::OpCodeClass &opClass) { auto iter = m_FunctionToOpClass.find(F); if (iter == m_FunctionToOpClass.end()) { // When no user, cannot get opcode. DXASSERT(F->user_empty() || !IsDxilOpFunc(F), "dxil function without an opcode class mapping?"); opClass = OP::OpCodeClass::NumOpClasses; return false; } opClass = iter->second; return true; } bool OP::UseMinPrecision() { return m_LowPrecisionMode == DXIL::LowPrecisionMode::UseMinPrecision; } void OP::SetMinPrecision(bool bMinPrecision) { DXIL::LowPrecisionMode mode = bMinPrecision ? DXIL::LowPrecisionMode::UseMinPrecision : DXIL::LowPrecisionMode::UseNativeLowPrecision; DXASSERT((mode == m_LowPrecisionMode || m_LowPrecisionMode == DXIL::LowPrecisionMode::Undefined), "LowPrecisionMode should only be set once."); m_LowPrecisionMode = mode; } uint64_t OP::GetAllocSizeForType(llvm::Type *Ty) { return m_pModule->getDataLayout().getTypeAllocSize(Ty); } llvm::Type *OP::GetOverloadType(OpCode opCode, llvm::Function *F) { DXASSERT(F, "not work on nullptr"); Type *Ty = F->getReturnType(); FunctionType *FT = F->getFunctionType(); LLVMContext &Ctx = F->getContext(); /* hctdb_instrhelp.get_funcs_oload_type()*/ switch (opCode) { // return OpCode // OPCODE-OLOAD-TYPES:BEGIN case OpCode::TempRegStore: case OpCode::CallShader: case OpCode::Pack4x8: DXASSERT_NOMSG(FT->getNumParams() > 2); return FT->getParamType(2); case OpCode::MinPrecXRegStore: case OpCode::StoreOutput: case OpCode::BufferStore: case OpCode::StorePatchConstant: case OpCode::RawBufferStore: case OpCode::StoreVertexOutput: case OpCode::StorePrimitiveOutput: case OpCode::DispatchMesh: DXASSERT_NOMSG(FT->getNumParams() > 4); return FT->getParamType(4); case OpCode::IsNaN: case OpCode::IsInf: case OpCode::IsFinite: case OpCode::IsNormal: case OpCode::Countbits: case OpCode::FirstbitLo: case OpCode::FirstbitHi: case OpCode::FirstbitSHi: case OpCode::IMul: case OpCode::UMul: case OpCode::UDiv: case OpCode::UAddc: case OpCode::USubb: case OpCode::WaveActiveAllEqual: case OpCode::CreateHandleForLib: case OpCode::WaveMatch: DXASSERT_NOMSG(FT->getNumParams() > 1); return FT->getParamType(1); case OpCode::TextureStore: DXASSERT_NOMSG(FT->getNumParams() > 5); return FT->getParamType(5); case OpCode::TraceRay: DXASSERT_NOMSG(FT->getNumParams() > 15); return FT->getParamType(15); case OpCode::ReportHit: DXASSERT_NOMSG(FT->getNumParams() > 3); return FT->getParamType(3); case OpCode::CreateHandle: case OpCode::BufferUpdateCounter: case OpCode::GetDimensions: case OpCode::Texture2DMSGetSamplePosition: case OpCode::RenderTargetGetSamplePosition: case OpCode::RenderTargetGetSampleCount: case OpCode::Barrier: case OpCode::Discard: case OpCode::EmitStream: case OpCode::CutStream: case OpCode::EmitThenCutStream: case OpCode::CycleCounterLegacy: case OpCode::WaveIsFirstLane: case OpCode::WaveGetLaneIndex: case OpCode::WaveGetLaneCount: case OpCode::WaveAnyTrue: case OpCode::WaveAllTrue: case OpCode::WaveActiveBallot: case OpCode::BitcastI16toF16: case OpCode::BitcastF16toI16: case OpCode::BitcastI32toF32: case OpCode::BitcastF32toI32: case OpCode::BitcastI64toF64: case OpCode::BitcastF64toI64: case OpCode::LegacyF32ToF16: case OpCode::LegacyF16ToF32: case OpCode::LegacyDoubleToFloat: case OpCode::LegacyDoubleToSInt32: case OpCode::LegacyDoubleToUInt32: case OpCode::WaveAllBitCount: case OpCode::WavePrefixBitCount: case OpCode::IgnoreHit: case OpCode::AcceptHitAndEndSearch: case OpCode::WaveMultiPrefixBitCount: case OpCode::SetMeshOutputCounts: case OpCode::EmitIndices: case OpCode::WriteSamplerFeedback: case OpCode::WriteSamplerFeedbackBias: case OpCode::WriteSamplerFeedbackLevel: case OpCode::WriteSamplerFeedbackGrad: case OpCode::AllocateRayQuery: case OpCode::RayQuery_TraceRayInline: case OpCode::RayQuery_Abort: case OpCode::RayQuery_CommitNonOpaqueTriangleHit: case OpCode::RayQuery_CommitProceduralPrimitiveHit: case OpCode::AnnotateHandle: case OpCode::CreateHandleFromBinding: case OpCode::CreateHandleFromHeap: return Type::getVoidTy(Ctx); case OpCode::CheckAccessFullyMapped: case OpCode::SampleIndex: case OpCode::Coverage: case OpCode::InnerCoverage: case OpCode::ThreadId: case OpCode::GroupId: case OpCode::ThreadIdInGroup: case OpCode::FlattenedThreadIdInGroup: case OpCode::GSInstanceID: case OpCode::OutputControlPointID: case OpCode::PrimitiveID: case OpCode::ViewID: case OpCode::InstanceID: case OpCode::InstanceIndex: case OpCode::HitKind: case OpCode::RayFlags: case OpCode::DispatchRaysIndex: case OpCode::DispatchRaysDimensions: case OpCode::PrimitiveIndex: case OpCode::Dot4AddI8Packed: case OpCode::Dot4AddU8Packed: case OpCode::RayQuery_CommittedStatus: case OpCode::RayQuery_CandidateType: case OpCode::RayQuery_RayFlags: case OpCode::RayQuery_CandidateInstanceIndex: case OpCode::RayQuery_CandidateInstanceID: case OpCode::RayQuery_CandidateGeometryIndex: case OpCode::RayQuery_CandidatePrimitiveIndex: case OpCode::RayQuery_CommittedInstanceIndex: case OpCode::RayQuery_CommittedInstanceID: case OpCode::RayQuery_CommittedGeometryIndex: case OpCode::RayQuery_CommittedPrimitiveIndex: case OpCode::GeometryIndex: case OpCode::RayQuery_CandidateInstanceContributionToHitGroupIndex: case OpCode::RayQuery_CommittedInstanceContributionToHitGroupIndex: return IntegerType::get(Ctx, 32); case OpCode::CalculateLOD: case OpCode::DomainLocation: case OpCode::WorldRayOrigin: case OpCode::WorldRayDirection: case OpCode::ObjectRayOrigin: case OpCode::ObjectRayDirection: case OpCode::ObjectToWorld: case OpCode::WorldToObject: case OpCode::RayTMin: case OpCode::RayTCurrent: case OpCode::RayQuery_CandidateObjectToWorld3x4: case OpCode::RayQuery_CandidateWorldToObject3x4: case OpCode::RayQuery_CommittedObjectToWorld3x4: case OpCode::RayQuery_CommittedWorldToObject3x4: case OpCode::RayQuery_CandidateTriangleBarycentrics: case OpCode::RayQuery_CommittedTriangleBarycentrics: case OpCode::RayQuery_WorldRayOrigin: case OpCode::RayQuery_WorldRayDirection: case OpCode::RayQuery_RayTMin: case OpCode::RayQuery_CandidateTriangleRayT: case OpCode::RayQuery_CommittedRayT: case OpCode::RayQuery_CandidateObjectRayOrigin: case OpCode::RayQuery_CandidateObjectRayDirection: case OpCode::RayQuery_CommittedObjectRayOrigin: case OpCode::RayQuery_CommittedObjectRayDirection: return Type::getFloatTy(Ctx); case OpCode::MakeDouble: case OpCode::SplitDouble: return Type::getDoubleTy(Ctx); case OpCode::RayQuery_Proceed: case OpCode::RayQuery_CandidateProceduralPrimitiveNonOpaque: case OpCode::RayQuery_CandidateTriangleFrontFace: case OpCode::RayQuery_CommittedTriangleFrontFace: case OpCode::IsHelperLane: return IntegerType::get(Ctx, 1); case OpCode::CBufferLoadLegacy: case OpCode::Sample: case OpCode::SampleBias: case OpCode::SampleLevel: case OpCode::SampleGrad: case OpCode::SampleCmp: case OpCode::SampleCmpLevelZero: case OpCode::TextureLoad: case OpCode::BufferLoad: case OpCode::TextureGather: case OpCode::TextureGatherCmp: case OpCode::RawBufferLoad: case OpCode::Unpack4x8: case OpCode::TextureGatherImm: case OpCode::TextureGatherCmpImm: { StructType *ST = cast(Ty); return ST->getElementType(0); } // OPCODE-OLOAD-TYPES:END default: return Ty; } } Type *OP::GetHandleType() const { return m_pHandleType; } Type *OP::GetResourcePropertiesType() const { return m_pResourcePropertiesType; } Type *OP::GetResourceBindingType() const { return m_pResourceBindingType; } Type *OP::GetDimensionsType() const { return m_pDimensionsType; } Type *OP::GetSamplePosType() const { return m_pSamplePosType; } Type *OP::GetBinaryWithCarryType() const { return m_pBinaryWithCarryType; } Type *OP::GetBinaryWithTwoOutputsType() const { return m_pBinaryWithTwoOutputsType; } Type *OP::GetSplitDoubleType() const { return m_pSplitDoubleType; } Type *OP::GetFourI32Type() const { return m_pFourI32Type; } Type *OP::GetFourI16Type() const { return m_pFourI16Type; } bool OP::IsResRetType(llvm::Type *Ty) { for (Type *ResTy : m_pResRetType) { if (Ty == ResTy) return true; } return false; } Type *OP::GetResRetType(Type *pOverloadType) { unsigned TypeSlot = GetTypeSlot(pOverloadType); if (m_pResRetType[TypeSlot] == nullptr) { string TypeName("dx.types.ResRet."); TypeName += GetOverloadTypeName(TypeSlot); Type *FieldTypes[5] = { pOverloadType, pOverloadType, pOverloadType, pOverloadType, Type::getInt32Ty(m_Ctx) }; m_pResRetType[TypeSlot] = GetOrCreateStructType(m_Ctx, FieldTypes, TypeName, m_pModule); } return m_pResRetType[TypeSlot]; } Type *OP::GetCBufferRetType(Type *pOverloadType) { unsigned TypeSlot = GetTypeSlot(pOverloadType); if (m_pCBufferRetType[TypeSlot] == nullptr) { string TypeName("dx.types.CBufRet."); TypeName += GetOverloadTypeName(TypeSlot); Type *i64Ty = Type::getInt64Ty(pOverloadType->getContext()); Type *i16Ty = Type::getInt16Ty(pOverloadType->getContext()); if (pOverloadType->isDoubleTy() || pOverloadType == i64Ty) { Type *FieldTypes[2] = { pOverloadType, pOverloadType }; m_pCBufferRetType[TypeSlot] = GetOrCreateStructType(m_Ctx, FieldTypes, TypeName, m_pModule); } else if (!UseMinPrecision() && (pOverloadType->isHalfTy() || pOverloadType == i16Ty)) { TypeName += ".8"; // dx.types.CBufRet.fp16.8 for buffer of 8 halves Type *FieldTypes[8] = { pOverloadType, pOverloadType, pOverloadType, pOverloadType, pOverloadType, pOverloadType, pOverloadType, pOverloadType, }; m_pCBufferRetType[TypeSlot] = GetOrCreateStructType(m_Ctx, FieldTypes, TypeName, m_pModule); } else { Type *FieldTypes[4] = { pOverloadType, pOverloadType, pOverloadType, pOverloadType }; m_pCBufferRetType[TypeSlot] = GetOrCreateStructType(m_Ctx, FieldTypes, TypeName, m_pModule); } } return m_pCBufferRetType[TypeSlot]; } Type *OP::GetVectorType(unsigned numElements, Type *pOverloadType) { if (numElements == 4) { if (pOverloadType == Type::getInt32Ty(pOverloadType->getContext())) { return m_pFourI32Type; } else if (pOverloadType == Type::getInt16Ty(pOverloadType->getContext())) { return m_pFourI16Type; } } DXASSERT(false, "unexpected overload type"); return nullptr; } //------------------------------------------------------------------------------ // // LLVM utility methods. // Constant *OP::GetI1Const(bool v) { return Constant::getIntegerValue(IntegerType::get(m_Ctx, 1), APInt(1, v)); } Constant *OP::GetI8Const(char v) { return Constant::getIntegerValue(IntegerType::get(m_Ctx, 8), APInt(8, v)); } Constant *OP::GetU8Const(unsigned char v) { return GetI8Const((char)v); } Constant *OP::GetI16Const(int v) { return Constant::getIntegerValue(IntegerType::get(m_Ctx, 16), APInt(16, v)); } Constant *OP::GetU16Const(unsigned v) { return GetI16Const((int)v); } Constant *OP::GetI32Const(int v) { return Constant::getIntegerValue(IntegerType::get(m_Ctx, 32), APInt(32, v)); } Constant *OP::GetU32Const(unsigned v) { return GetI32Const((int)v); } Constant *OP::GetU64Const(unsigned long long v) { return Constant::getIntegerValue(IntegerType::get(m_Ctx, 64), APInt(64, v)); } Constant *OP::GetFloatConst(float v) { return ConstantFP::get(m_Ctx, APFloat(v)); } Constant *OP::GetDoubleConst(double v) { return ConstantFP::get(m_Ctx, APFloat(v)); } } // namespace hlsl