// RUN: %fxc /Tps_5_0 %s /Fo %t.fxc // RUN: %dxbc2dxil %t.fxc /emit-llvm | %FileCheck %s -check-prefix=DXIL // DXIL: !{i32 0, %dx.types.i8x36 addrspace(1)* undef, !"U0", i32 0, i32 5, i32 1, i32 12, i1 false, i1 true struct X { float4 a; float3 b; float2 c; }; ConsumeStructuredBuffer buf : register(u5); #ifdef DX12 #define RS "DescriptorTable(" \ "UAV(u5), "\ "visibility=SHADER_VISIBILITY_ALL)" [RootSignature( RS )] #endif float4 main(int i : A) : SV_TARGET { return buf.Consume().a; }