// RUN: %dxc -E main -T ps_6_0 -O0 %s | FileCheck %s // CHECK: textureLoad // CHECK: Log // CHECK: Exp // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. // // Developed by Minigraph // // Author: James Stanard // #include "ShaderUtility.hlsli" #include "PresentRS.hlsli" Texture2D ColorTex : register(t0); [RootSignature(Present_RootSig)] float3 main( float4 position : SV_Position ) : SV_Target0 { float3 LinearRGB = LinearizeColor(ColorTex[(int2)position.xy], LDR_COLOR_FORMAT); return ApplyColorProfile(LinearRGB, DISPLAY_PLANE_FORMAT); }