// RUN: %dxilver 1.1 | %dxc -E main -T ps_6_0 %s | FileCheck %s // CHECK-NOT: Typed UAV Load Additional Formats struct PSInput { float4 position : SV_POSITION; float2 uv : TEXCOORD; }; RWTexture2D g_tex : register(u0); float4 main(PSInput input) : SV_TARGET { float val = g_tex.Load(input.uv); return val; }