// RUN: %dxc -E main -T vs_6_0 %s | FileCheck %s // CHECK: ; Note: shader requires additional functionality: // CHECK: ; UAVs at every shader stage // CHECK: ; Typed UAV Load Additional Formats // CHECK: call %dx.types.ResRet.f32 @dx.op.bufferLoad.f32 struct S { RWBuffer buf; } s; float4 main() : OUT { return s.buf[0]; }