// RUN: %dxilver 1.2 | %dxc -E main -T ps_6_2 %s | FileCheck %s // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 4, i8 3, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 12, i8 7, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 24, i8 15, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 40, i8 1, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 44, i8 3, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 52, i8 7, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 64, i8 15, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 80, i8 1, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 84, i8 3, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 92, i8 7, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 104, i8 15, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 120, i8 1, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 124, i8 3, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 132, i8 7, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 144, i8 15, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 160, i8 3, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 168, i8 15, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 184, i8 15, i32 8) // second half of double3 // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 200, i8 3, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 208, i8 15, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 224, i8 15, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 4, i8 3, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 12, i8 7, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 24, i8 15, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 40, i8 1, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 44, i8 3, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 52, i8 7, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 64, i8 15, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 80, i8 1, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 84, i8 3, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 92, i8 7, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 104, i8 15, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 120, i8 1, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 124, i8 3, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 132, i8 7, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 144, i8 15, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 160, i8 3, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 168, i8 15, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 184, i8 15, i32 8) // second half of double3 // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 200, i8 3, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 208, i8 15, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 224, i8 15, i32 8) struct MyStruct { int i1; int2 i2; int3 i3; int4 i4; uint u1; uint2 u2; uint3 u3; uint4 u4; half h1; half2 h2; half3 h3; half4 h4; float f1; float2 f2; float3 f3; float4 f4; double d1; double2 d2; double3 d3; double4 d4; }; StructuredBuffer buf1; RWStructuredBuffer buf2; // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_i1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_i2_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 3, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_i3_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 7, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_i4_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_u1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_u2_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 3, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_u3_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 7, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_u4_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_h1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_h2_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 3, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_h3_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 7, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_h4_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_f1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_f2_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 3, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_f3_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 7, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_f4_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_d1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 3, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_d2_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_d3_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 8) // second half of double3 // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_d3_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 16, i8 3, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_d4_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_d4_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 16, i8 15, i32 8) StructuredBuffer buf1_i1; StructuredBuffer buf1_i2; StructuredBuffer buf1_i3; StructuredBuffer buf1_i4; StructuredBuffer buf1_u1; StructuredBuffer buf1_u2; StructuredBuffer buf1_u3; StructuredBuffer buf1_u4; StructuredBuffer buf1_h1; StructuredBuffer buf1_h2; StructuredBuffer buf1_h3; StructuredBuffer buf1_h4; StructuredBuffer buf1_f1; StructuredBuffer buf1_f2; StructuredBuffer buf1_f3; StructuredBuffer buf1_f4; StructuredBuffer buf1_d1; StructuredBuffer buf1_d2; StructuredBuffer buf1_d3; StructuredBuffer buf1_d4; // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_i1_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_i2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 3, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_i3_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 7, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_i4_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_u1_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_u2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 3, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_u3_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 7, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_u4_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_h1_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_h2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 3, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_h3_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 7, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_h4_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_f1_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_f2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 3, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_f3_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 7, i32 4) // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_f4_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 4) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_d1_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 3, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_d2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_d3_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 8) // second half of double3 // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_d3_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 16, i8 3, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_d4_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 15, i32 8) // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_d4_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 16, i8 15, i32 8) RWStructuredBuffer buf2_i1; RWStructuredBuffer buf2_i2; RWStructuredBuffer buf2_i3; RWStructuredBuffer buf2_i4; RWStructuredBuffer buf2_u1; RWStructuredBuffer buf2_u2; RWStructuredBuffer buf2_u3; RWStructuredBuffer buf2_u4; RWStructuredBuffer buf2_h1; RWStructuredBuffer buf2_h2; RWStructuredBuffer buf2_h3; RWStructuredBuffer buf2_h4; RWStructuredBuffer buf2_f1; RWStructuredBuffer buf2_f2; RWStructuredBuffer buf2_f3; RWStructuredBuffer buf2_f4; RWStructuredBuffer buf2_d1; RWStructuredBuffer buf2_d2; RWStructuredBuffer buf2_d3; RWStructuredBuffer buf2_d4; int4 main(float idx1 : IDX1, float idx2 : IDX2) : SV_Target { uint status; float4 r = 0; r.x += buf1.Load(idx1, status).i1; r.xy += buf1.Load(idx1, status).i2; r.xyz += buf1.Load(idx1, status).i3; r.xyzw += buf1.Load(idx1, status).i4; r.x += buf1.Load(idx1, status).u1; r.xy += buf1.Load(idx1, status).u2; r.xyz += buf1.Load(idx1, status).u3; r.xyzw += buf1.Load(idx1, status).u4; r.x += buf1.Load(idx1, status).h1; r.xy += buf1.Load(idx1, status).h2; r.xyz += buf1.Load(idx1, status).h3; r.xyzw += buf1.Load(idx1, status).h4; r.x += buf1.Load(idx1, status).f1; r.xy += buf1.Load(idx1, status).f2; r.xyz += buf1.Load(idx1, status).f3; r.xyzw += buf1.Load(idx1, status).f4; r.x += buf1.Load(idx1, status).d1; r.xy += buf1.Load(idx1, status).d2; r.xyz += buf1.Load(idx1, status).d3; r.xyzw += buf1.Load(idx1, status).d4; r.x += buf2.Load(idx2, status).i1; r.xy += buf2.Load(idx2, status).i2; r.xyz += buf2.Load(idx2, status).i3; r.xyzw += buf2.Load(idx2, status).i4; r.x += buf2.Load(idx2, status).u1; r.xy += buf2.Load(idx2, status).u2; r.xyz += buf2.Load(idx2, status).u3; r.xyzw += buf2.Load(idx2, status).u4; r.x += buf2.Load(idx2, status).h1; r.xy += buf2.Load(idx2, status).h2; r.xyz += buf2.Load(idx2, status).h3; r.xyzw += buf2.Load(idx2, status).h4; r.x += buf2.Load(idx2, status).f1; r.xy += buf2.Load(idx2, status).f2; r.xyz += buf2.Load(idx2, status).f3; r.xyzw += buf2.Load(idx2, status).f4; r.x += buf2.Load(idx2, status).d1; r.xy += buf2.Load(idx2, status).d2; r.xyz += buf2.Load(idx2, status).d3; r.xyzw += buf2.Load(idx2, status).d4; // Basic types r.x += buf1_i1.Load(idx1, status); r.xy += buf1_i2.Load(idx1, status); r.xyz += buf1_i3.Load(idx1, status); r.xyzw += buf1_i4.Load(idx1, status); r.x += buf1_u1.Load(idx1, status); r.xy += buf1_u2.Load(idx1, status); r.xyz += buf1_u3.Load(idx1, status); r.xyzw += buf1_u4.Load(idx1, status); r.x += buf1_h1.Load(idx1, status); r.xy += buf1_h2.Load(idx1, status); r.xyz += buf1_h3.Load(idx1, status); r.xyzw += buf1_h4.Load(idx1, status); r.x += buf1_f1.Load(idx1, status); r.xy += buf1_f2.Load(idx1, status); r.xyz += buf1_f3.Load(idx1, status); r.xyzw += buf1_f4.Load(idx1, status); r.x += buf1_d1.Load(idx1, status); r.xy += buf1_d2.Load(idx1, status); r.xyz += buf1_d3.Load(idx1, status); r.xyzw += buf1_d4.Load(idx1, status); r.x += buf2_i1.Load(idx2, status); r.xy += buf2_i2.Load(idx2, status); r.xyz += buf2_i3.Load(idx2, status); r.xyzw += buf2_i4.Load(idx2, status); r.x += buf2_u1.Load(idx2, status); r.xy += buf2_u2.Load(idx2, status); r.xyz += buf2_u3.Load(idx2, status); r.xyzw += buf2_u4.Load(idx2, status); r.x += buf2_h1.Load(idx2, status); r.xy += buf2_h2.Load(idx2, status); r.xyz += buf2_h3.Load(idx2, status); r.xyzw += buf2_h4.Load(idx2, status); r.x += buf2_f1.Load(idx2, status); r.xy += buf2_f2.Load(idx2, status); r.xyz += buf2_f3.Load(idx2, status); r.xyzw += buf2_f4.Load(idx2, status); r.x += buf2_d1.Load(idx2, status); r.xy += buf2_d2.Load(idx2, status); r.xyz += buf2_d3.Load(idx2, status); r.xyzw += buf2_d4.Load(idx2, status); buf2[0].f4 = r; return r; }