// RUN: %dxc -E main -T ps_6_0 %s | FileCheck %s // Make sure use 0 as mip level. // CHECK:i32 0, i32 39 // CHECK:i32 0, i32 38, i32 38 Texture1D tex; Texture2D tex2; float4 main() : SV_Target { return tex[39] + tex2[uint2(38,38)]; }