// RUN: %dxc -E main -T ps_6_0 %s | FileCheck %s // CHECK: @main cbuffer Foo { float4 g0; float4 g1; float4 g2; }; SamplerState samp1 : register(s5); Texture2D text1 : register(t3); float2 main(float2 a : A) : SV_Target { return text1.Sample(samp1, a) + g2.xy; }