// RUN: %dxc -E main -T ps_6_0 %s | FileCheck %s // CHECK: sampleLevel // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. // // Developed by Minigraph // // Author: James Stanard // #include "ShaderUtility.hlsli" #include "PresentRS.hlsli" Texture2D ColorTex : register(t0); SamplerState PointSampler : register(s1); cbuffer Constants : register(b0) { float ScaleFactor; } [RootSignature(Present_RootSig)] float3 main( float4 position : SV_Position, float2 uv : TexCoord0 ) : SV_Target0 { float2 ScaledUV = ScaleFactor * (uv - 0.5) + 0.5; return ColorTex.SampleLevel(PointSampler, ScaledUV, 0); }