// RUN: %dxc -E main -T cs_6_0 -O0 %s | FileCheck %s // CHECK: threadId // CHECK: bufferLoad // CHECK: icmp ugt // CHECK: and // CHECK: icmp eq // CHECK: icmp ne // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. // // Developed by Minigraph // // Author: James Stanard // #include "ParticleUtility.hlsli" RWStructuredBuffer g_SortBuffer : register(u0); cbuffer CB : register(b0) { uint k; // k >= 4096 uint j; // j >= 2048 && j < k }; [RootSignature(Particle_RootSig)] [numthreads(1024, 1, 1)] void main( uint3 DTid : SV_DispatchThreadID ) { // Form unique index pair from dispatch thread ID uint Index1 = InsertZeroBit(DTid.x, j); uint Index2 = Index1 | j; uint A = g_SortBuffer[Index1]; uint B = g_SortBuffer[Index2]; if ((A > B) != ((Index1 & k) == 0)) { g_SortBuffer[Index1] = B; g_SortBuffer[Index2] = A; } }