// RUN: %dxc -E main -T cs_6_0 -O0 %s | FileCheck %s // CHECK: groupId // CHECK: threadIdInGroup // CHECK: bufferLoad // CHECK: FirstbitLo // CHECK: sampleLevel // CHECK: textureLoad // CHECK: textureStore // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. // // Developed by Minigraph // // Author: James Stanard #define DYNAMIC_RESOLUTION #define DISABLE_DEPTH_TESTS #include "ParticleTileRenderCS.hlsl"