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- ///////////////////////////////////////////////////////////////////////////////
- // //
- // DxilShaderModel.cpp //
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- // This file is distributed under the University of Illinois Open Source //
- // License. See LICENSE.TXT for details. //
- // //
- ///////////////////////////////////////////////////////////////////////////////
- #include <limits.h>
- #include "dxc/HLSL/DxilShaderModel.h"
- #include "dxc/HLSL/DxilSemantic.h"
- #include "dxc/Support/Global.h"
- namespace hlsl {
- ShaderModel::ShaderModel(Kind Kind, unsigned Major, unsigned Minor, const char *pszName,
- unsigned NumInputRegs, unsigned NumOutputRegs,
- bool bUAVs, bool bTypedUavs, unsigned NumUAVRegs)
- : m_Kind(Kind)
- , m_Major(Major)
- , m_Minor(Minor)
- , m_pszName(pszName)
- , m_NumInputRegs(NumInputRegs)
- , m_NumOutputRegs(NumOutputRegs)
- , m_bUAVs(bUAVs)
- , m_bTypedUavs(bTypedUavs)
- , m_NumUAVRegs(NumUAVRegs) {
- }
- bool ShaderModel::operator==(const ShaderModel &other) const {
- return m_Kind == other.m_Kind
- && m_Major == other.m_Major
- && m_Minor == other.m_Minor
- && strcmp(m_pszName, other.m_pszName) == 0
- && m_NumInputRegs == other.m_NumInputRegs
- && m_NumOutputRegs == other.m_NumOutputRegs
- && m_bTypedUavs == other.m_bTypedUavs
- && m_NumUAVRegs == other.m_NumUAVRegs;
- }
- bool ShaderModel::IsValid() const {
- DXASSERT(IsPS() || IsVS() || IsGS() || IsHS() || IsDS() || IsCS() ||
- IsLib() || m_Kind == Kind::Invalid,
- "invalid shader model");
- return m_Kind != Kind::Invalid;
- }
- bool ShaderModel::IsValidForDxil() const {
- if (!IsValid())
- return false;
- switch (m_Major) {
- case 6: {
- switch (m_Minor) {
- case 0:
- case 1:
- case 2:
- case 3:
- return true;
- }
- }
- break;
- }
- return false;
- }
- const ShaderModel *ShaderModel::Get(unsigned Idx) {
- DXASSERT_NOMSG(Idx < kNumShaderModels - 1);
- if (Idx < kNumShaderModels - 1)
- return &ms_ShaderModels[Idx];
- else
- return GetInvalid();
- }
- const ShaderModel *ShaderModel::Get(Kind Kind, unsigned Major, unsigned Minor) {
- // Linear search. Replaced by binary search if necessary.
- for (unsigned i = 0; i < kNumShaderModels; i++) {
- const ShaderModel *pSM = &ms_ShaderModels[i];
- if (pSM->m_Kind == Kind && pSM->m_Major == Major && pSM->m_Minor == Minor)
- return pSM;
- }
- return GetInvalid();
- }
- const ShaderModel *ShaderModel::GetByName(const char *pszName) {
- // [ps|vs|gs|hs|ds|cs]_[major]_[minor]
- Kind kind;
- switch (pszName[0]) {
- case 'p': kind = Kind::Pixel; break;
- case 'v': kind = Kind::Vertex; break;
- case 'g': kind = Kind::Geometry; break;
- case 'h': kind = Kind::Hull; break;
- case 'd': kind = Kind::Domain; break;
- case 'c': kind = Kind::Compute; break;
- case 'l': kind = Kind::Library; break;
- default: return GetInvalid();
- }
- unsigned Idx = 3;
- if (kind != Kind::Library) {
- if (pszName[1] != 's' || pszName[2] != '_')
- return GetInvalid();
- } else {
- if (pszName[1] != 'i' || pszName[2] != 'b' || pszName[3] != '_')
- return GetInvalid();
- Idx = 4;
- }
- unsigned Major;
- switch (pszName[Idx++]) {
- case '4': Major = 4; break;
- case '5': Major = 5; break;
- case '6': Major = 6; break;
- default: return GetInvalid();
- }
- if (pszName[Idx++] != '_')
- return GetInvalid();
- unsigned Minor;
- switch (pszName[Idx++]) {
- case '0': Minor = 0; break;
- case '1': Minor = 1; break;
- case '2':
- if (Major == 6) {
- Minor = 2;
- break;
- }
- else return GetInvalid();
- case '3':
- if (Major == 6) {
- Minor = 3;
- break;
- }
- else return GetInvalid();
- default: return GetInvalid();
- }
- if (pszName[Idx++] != 0)
- return GetInvalid();
- return Get(kind, Major, Minor);
- }
- void ShaderModel::GetDxilVersion(unsigned &DxilMajor, unsigned &DxilMinor) const {
- DXASSERT(IsValidForDxil(), "invalid shader model");
- DxilMajor = 1;
- switch (m_Minor) {
- case 0:
- DxilMinor = 0;
- break;
- case 1:
- DxilMinor = 1;
- break;
- case 2:
- DxilMinor = 2;
- break;
- case 3:
- DxilMinor = 3;
- break;
- default:
- DXASSERT(0, "IsValidForDxil() should have caught this.");
- break;
- }
- }
- void ShaderModel::GetMinValidatorVersion(unsigned &ValMajor, unsigned &ValMinor) const {
- DXASSERT(IsValidForDxil(), "invalid shader model");
- ValMajor = 1;
- switch (m_Minor) {
- case 0:
- ValMinor = 0;
- break;
- case 1:
- ValMinor = 1;
- break;
- case 2:
- ValMinor = 2;
- break;
- case 3:
- ValMinor = 3;
- break;
- default:
- DXASSERT(0, "IsValidForDxil() should have caught this.");
- break;
- }
- }
- static const char *ShaderModelKindNames[] = {
- "ps", "vs", "gs", "hs", "ds", "cs", "lib", "invalid",
- };
- std::string ShaderModel::GetKindName() const {
- return GetKindName(m_Kind);
- }
- std::string ShaderModel::GetKindName(Kind kind) {
- return std::string(ShaderModelKindNames[static_cast<unsigned int>(kind)]);
- }
- const ShaderModel *ShaderModel::GetInvalid() {
- return &ms_ShaderModels[kNumShaderModels - 1];
- }
- typedef ShaderModel SM;
- typedef Semantic SE;
- const ShaderModel ShaderModel::ms_ShaderModels[kNumShaderModels] = {
- // IR OR UAV? TyUAV? UAV base
- SM(Kind::Compute, 4, 0, "cs_4_0", 0, 0, true, false, 1),
- SM(Kind::Compute, 4, 1, "cs_4_1", 0, 0, true, false, 1),
- SM(Kind::Compute, 5, 0, "cs_5_0", 0, 0, true, true, 64),
- SM(Kind::Compute, 5, 1, "cs_5_1", 0, 0, true, true, UINT_MAX),
- SM(Kind::Compute, 6, 0, "cs_6_0", 0, 0, true, true, UINT_MAX),
- SM(Kind::Compute, 6, 1, "cs_6_1", 0, 0, true, true, UINT_MAX),
- SM(Kind::Compute, 6, 2, "cs_6_2", 0, 0, true, true, UINT_MAX),
- SM(Kind::Compute, 6, 3, "cs_6_3", 0, 0, true, true, UINT_MAX),
- SM(Kind::Domain, 5, 0, "ds_5_0", 32, 32, true, true, 64),
- SM(Kind::Domain, 5, 1, "ds_5_1", 32, 32, true, true, UINT_MAX),
- SM(Kind::Domain, 6, 0, "ds_6_0", 32, 32, true, true, UINT_MAX),
- SM(Kind::Domain, 6, 1, "ds_6_1", 32, 32, true, true, UINT_MAX),
- SM(Kind::Domain, 6, 2, "ds_6_2", 32, 32, true, true, UINT_MAX),
- SM(Kind::Domain, 6, 3, "ds_6_3", 32, 32, true, true, UINT_MAX),
- SM(Kind::Geometry, 4, 0, "gs_4_0", 16, 32, false, false, 0),
- SM(Kind::Geometry, 4, 1, "gs_4_1", 32, 32, false, false, 0),
- SM(Kind::Geometry, 5, 0, "gs_5_0", 32, 32, true, true, 64),
- SM(Kind::Geometry, 5, 1, "gs_5_1", 32, 32, true, true, UINT_MAX),
- SM(Kind::Geometry, 6, 0, "gs_6_0", 32, 32, true, true, UINT_MAX),
- SM(Kind::Geometry, 6, 1, "gs_6_1", 32, 32, true, true, UINT_MAX),
- SM(Kind::Geometry, 6, 2, "gs_6_2", 32, 32, true, true, UINT_MAX),
- SM(Kind::Geometry, 6, 3, "gs_6_3", 32, 32, true, true, UINT_MAX),
- SM(Kind::Hull, 5, 0, "hs_5_0", 32, 32, true, true, 64),
- SM(Kind::Hull, 5, 1, "hs_5_1", 32, 32, true, true, UINT_MAX),
- SM(Kind::Hull, 6, 0, "hs_6_0", 32, 32, true, true, UINT_MAX),
- SM(Kind::Hull, 6, 1, "hs_6_1", 32, 32, true, true, UINT_MAX),
- SM(Kind::Hull, 6, 2, "hs_6_2", 32, 32, true, true, UINT_MAX),
- SM(Kind::Hull, 6, 3, "hs_6_3", 32, 32, true, true, UINT_MAX),
- SM(Kind::Pixel, 4, 0, "ps_4_0", 32, 8, false, false, 0),
- SM(Kind::Pixel, 4, 1, "ps_4_1", 32, 8, false, false, 0),
- SM(Kind::Pixel, 5, 0, "ps_5_0", 32, 8, true, true, 64),
- SM(Kind::Pixel, 5, 1, "ps_5_1", 32, 8, true, true, UINT_MAX),
- SM(Kind::Pixel, 6, 0, "ps_6_0", 32, 8, true, true, UINT_MAX),
- SM(Kind::Pixel, 6, 1, "ps_6_1", 32, 8, true, true, UINT_MAX),
- SM(Kind::Pixel, 6, 2, "ps_6_2", 32, 8, true, true, UINT_MAX),
- SM(Kind::Pixel, 6, 3, "ps_6_3", 32, 8, true, true, UINT_MAX),
- SM(Kind::Vertex, 4, 0, "vs_4_0", 16, 16, false, false, 0),
- SM(Kind::Vertex, 4, 1, "vs_4_1", 32, 32, false, false, 0),
- SM(Kind::Vertex, 5, 0, "vs_5_0", 32, 32, true, true, 64),
- SM(Kind::Vertex, 5, 1, "vs_5_1", 32, 32, true, true, UINT_MAX),
- SM(Kind::Vertex, 6, 0, "vs_6_0", 32, 32, true, true, UINT_MAX),
- SM(Kind::Vertex, 6, 1, "vs_6_1", 32, 32, true, true, UINT_MAX),
- SM(Kind::Vertex, 6, 2, "vs_6_2", 32, 32, true, true, UINT_MAX),
- SM(Kind::Vertex, 6, 3, "vs_6_3", 32, 32, true, true, UINT_MAX),
- SM(Kind::Library, 6, 1, "lib_6_1", 32, 32, true, true, UINT_MAX),
- SM(Kind::Library, 6, 2, "lib_6_2", 32, 32, true, true, UINT_MAX),
- SM(Kind::Library, 6, 3, "lib_6_3", 32, 32, true, true, UINT_MAX),
- SM(Kind::Invalid, 0, 0, "invalid", 0, 0, false, false, 0),
- };
- } // namespace hlsl
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