DxilShaderModel.cpp 10 KB

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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // //
  3. // DxilShaderModel.cpp //
  4. // Copyright (C) Microsoft Corporation. All rights reserved. //
  5. // This file is distributed under the University of Illinois Open Source //
  6. // License. See LICENSE.TXT for details. //
  7. // //
  8. ///////////////////////////////////////////////////////////////////////////////
  9. #include <limits.h>
  10. #include "dxc/DXIL/DxilShaderModel.h"
  11. #include "dxc/DXIL/DxilSemantic.h"
  12. #include "dxc/Support/Global.h"
  13. namespace hlsl {
  14. ShaderModel::ShaderModel(Kind Kind, unsigned Major, unsigned Minor, const char *pszName,
  15. unsigned NumInputRegs, unsigned NumOutputRegs,
  16. bool bUAVs, bool bTypedUavs, unsigned NumUAVRegs)
  17. : m_Kind(Kind)
  18. , m_Major(Major)
  19. , m_Minor(Minor)
  20. , m_pszName(pszName)
  21. , m_NumInputRegs(NumInputRegs)
  22. , m_NumOutputRegs(NumOutputRegs)
  23. , m_bUAVs(bUAVs)
  24. , m_bTypedUavs(bTypedUavs)
  25. , m_NumUAVRegs(NumUAVRegs) {
  26. }
  27. bool ShaderModel::operator==(const ShaderModel &other) const {
  28. return m_Kind == other.m_Kind
  29. && m_Major == other.m_Major
  30. && m_Minor == other.m_Minor
  31. && strcmp(m_pszName, other.m_pszName) == 0
  32. && m_NumInputRegs == other.m_NumInputRegs
  33. && m_NumOutputRegs == other.m_NumOutputRegs
  34. && m_bTypedUavs == other.m_bTypedUavs
  35. && m_NumUAVRegs == other.m_NumUAVRegs;
  36. }
  37. bool ShaderModel::IsValid() const {
  38. DXASSERT(IsPS() || IsVS() || IsGS() || IsHS() || IsDS() || IsCS() ||
  39. IsLib() || m_Kind == Kind::Invalid,
  40. "invalid shader model");
  41. return m_Kind != Kind::Invalid;
  42. }
  43. bool ShaderModel::IsValidForDxil() const {
  44. if (!IsValid())
  45. return false;
  46. switch (m_Major) {
  47. case 6: {
  48. switch (m_Minor) {
  49. case 0:
  50. case 1:
  51. case 2:
  52. case 3:
  53. case 4:
  54. return true;
  55. case kOfflineMinor:
  56. return m_Kind == Kind::Library;
  57. }
  58. }
  59. break;
  60. }
  61. return false;
  62. }
  63. bool ShaderModel::IsValidForModule() const {
  64. // Ray tracing shader model should only be used on functions in a lib
  65. return IsValid() && !IsRay();
  66. }
  67. const ShaderModel *ShaderModel::Get(unsigned Idx) {
  68. DXASSERT_NOMSG(Idx < kNumShaderModels - 1);
  69. if (Idx < kNumShaderModels - 1)
  70. return &ms_ShaderModels[Idx];
  71. else
  72. return GetInvalid();
  73. }
  74. const ShaderModel *ShaderModel::Get(Kind Kind, unsigned Major, unsigned Minor) {
  75. // Linear search. Replaced by binary search if necessary.
  76. for (unsigned i = 0; i < kNumShaderModels; i++) {
  77. const ShaderModel *pSM = &ms_ShaderModels[i];
  78. if (pSM->m_Kind == Kind && pSM->m_Major == Major && pSM->m_Minor == Minor)
  79. return pSM;
  80. }
  81. return GetInvalid();
  82. }
  83. const ShaderModel *ShaderModel::GetByName(const char *pszName) {
  84. // [ps|vs|gs|hs|ds|cs]_[major]_[minor]
  85. Kind kind;
  86. switch (pszName[0]) {
  87. case 'p': kind = Kind::Pixel; break;
  88. case 'v': kind = Kind::Vertex; break;
  89. case 'g': kind = Kind::Geometry; break;
  90. case 'h': kind = Kind::Hull; break;
  91. case 'd': kind = Kind::Domain; break;
  92. case 'c': kind = Kind::Compute; break;
  93. case 'l': kind = Kind::Library; break;
  94. default: return GetInvalid();
  95. }
  96. unsigned Idx = 3;
  97. if (kind != Kind::Library) {
  98. if (pszName[1] != 's' || pszName[2] != '_')
  99. return GetInvalid();
  100. } else {
  101. if (pszName[1] != 'i' || pszName[2] != 'b' || pszName[3] != '_')
  102. return GetInvalid();
  103. Idx = 4;
  104. }
  105. unsigned Major;
  106. switch (pszName[Idx++]) {
  107. case '4': Major = 4; break;
  108. case '5': Major = 5; break;
  109. case '6': Major = 6; break;
  110. default: return GetInvalid();
  111. }
  112. if (pszName[Idx++] != '_')
  113. return GetInvalid();
  114. unsigned Minor;
  115. switch (pszName[Idx++]) {
  116. case '0': Minor = 0; break;
  117. case '1': Minor = 1; break;
  118. case '2':
  119. if (Major == 6) {
  120. Minor = 2;
  121. break;
  122. }
  123. else return GetInvalid();
  124. case '3':
  125. if (Major == 6) {
  126. Minor = 3;
  127. break;
  128. }
  129. else return GetInvalid();
  130. case '4':
  131. if (Major == 6) {
  132. Minor = 4;
  133. break;
  134. }
  135. else return GetInvalid();
  136. case 'x':
  137. if (kind == Kind::Library && Major == 6) {
  138. Minor = kOfflineMinor;
  139. break;
  140. }
  141. else return GetInvalid();
  142. default: return GetInvalid();
  143. }
  144. if (pszName[Idx++] != 0)
  145. return GetInvalid();
  146. return Get(kind, Major, Minor);
  147. }
  148. void ShaderModel::GetDxilVersion(unsigned &DxilMajor, unsigned &DxilMinor) const {
  149. DXASSERT(IsValidForDxil(), "invalid shader model");
  150. DxilMajor = 1;
  151. switch (m_Minor) {
  152. case 0:
  153. DxilMinor = 0;
  154. break;
  155. case 1:
  156. DxilMinor = 1;
  157. break;
  158. case 2:
  159. DxilMinor = 2;
  160. break;
  161. case 3:
  162. DxilMinor = 3;
  163. break;
  164. case 4:
  165. case kOfflineMinor: // Always update this to highest dxil version
  166. DxilMinor = 4;
  167. break;
  168. default:
  169. DXASSERT(0, "IsValidForDxil() should have caught this.");
  170. break;
  171. }
  172. }
  173. void ShaderModel::GetMinValidatorVersion(unsigned &ValMajor, unsigned &ValMinor) const {
  174. DXASSERT(IsValidForDxil(), "invalid shader model");
  175. ValMajor = 1;
  176. switch (m_Minor) {
  177. case 0:
  178. ValMinor = 0;
  179. break;
  180. case 1:
  181. ValMinor = 1;
  182. break;
  183. case 2:
  184. ValMinor = 2;
  185. break;
  186. case 3:
  187. ValMinor = 3;
  188. break;
  189. case 4:
  190. ValMinor = 4;
  191. break;
  192. case kOfflineMinor:
  193. ValMajor = 0;
  194. ValMinor = 0;
  195. break;
  196. default:
  197. DXASSERT(0, "IsValidForDxil() should have caught this.");
  198. break;
  199. }
  200. }
  201. static const char *ShaderModelKindNames[] = {
  202. "ps", "vs", "gs", "hs", "ds", "cs", "lib",
  203. "raygeneration", "intersection", "anyhit", "closesthit", "miss", "callable",
  204. "invalid",
  205. };
  206. const char * ShaderModel::GetKindName() const {
  207. return GetKindName(m_Kind);
  208. }
  209. const char * ShaderModel::GetKindName(Kind kind) {
  210. return ShaderModelKindNames[static_cast<unsigned int>(kind)];
  211. }
  212. const ShaderModel *ShaderModel::GetInvalid() {
  213. return &ms_ShaderModels[kNumShaderModels - 1];
  214. }
  215. typedef ShaderModel SM;
  216. typedef Semantic SE;
  217. const ShaderModel ShaderModel::ms_ShaderModels[kNumShaderModels] = {
  218. // IR OR UAV? TyUAV? UAV base
  219. SM(Kind::Compute, 4, 0, "cs_4_0", 0, 0, true, false, 1),
  220. SM(Kind::Compute, 4, 1, "cs_4_1", 0, 0, true, false, 1),
  221. SM(Kind::Compute, 5, 0, "cs_5_0", 0, 0, true, true, 64),
  222. SM(Kind::Compute, 5, 1, "cs_5_1", 0, 0, true, true, UINT_MAX),
  223. SM(Kind::Compute, 6, 0, "cs_6_0", 0, 0, true, true, UINT_MAX),
  224. SM(Kind::Compute, 6, 1, "cs_6_1", 0, 0, true, true, UINT_MAX),
  225. SM(Kind::Compute, 6, 2, "cs_6_2", 0, 0, true, true, UINT_MAX),
  226. SM(Kind::Compute, 6, 3, "cs_6_3", 0, 0, true, true, UINT_MAX),
  227. SM(Kind::Compute, 6, 4, "cs_6_4", 0, 0, true, true, UINT_MAX),
  228. SM(Kind::Domain, 5, 0, "ds_5_0", 32, 32, true, true, 64),
  229. SM(Kind::Domain, 5, 1, "ds_5_1", 32, 32, true, true, UINT_MAX),
  230. SM(Kind::Domain, 6, 0, "ds_6_0", 32, 32, true, true, UINT_MAX),
  231. SM(Kind::Domain, 6, 1, "ds_6_1", 32, 32, true, true, UINT_MAX),
  232. SM(Kind::Domain, 6, 2, "ds_6_2", 32, 32, true, true, UINT_MAX),
  233. SM(Kind::Domain, 6, 3, "ds_6_3", 32, 32, true, true, UINT_MAX),
  234. SM(Kind::Domain, 6, 4, "ds_6_4", 32, 32, true, true, UINT_MAX),
  235. SM(Kind::Geometry, 4, 0, "gs_4_0", 16, 32, false, false, 0),
  236. SM(Kind::Geometry, 4, 1, "gs_4_1", 32, 32, false, false, 0),
  237. SM(Kind::Geometry, 5, 0, "gs_5_0", 32, 32, true, true, 64),
  238. SM(Kind::Geometry, 5, 1, "gs_5_1", 32, 32, true, true, UINT_MAX),
  239. SM(Kind::Geometry, 6, 0, "gs_6_0", 32, 32, true, true, UINT_MAX),
  240. SM(Kind::Geometry, 6, 1, "gs_6_1", 32, 32, true, true, UINT_MAX),
  241. SM(Kind::Geometry, 6, 2, "gs_6_2", 32, 32, true, true, UINT_MAX),
  242. SM(Kind::Geometry, 6, 3, "gs_6_3", 32, 32, true, true, UINT_MAX),
  243. SM(Kind::Geometry, 6, 4, "gs_6_4", 32, 32, true, true, UINT_MAX),
  244. SM(Kind::Hull, 5, 0, "hs_5_0", 32, 32, true, true, 64),
  245. SM(Kind::Hull, 5, 1, "hs_5_1", 32, 32, true, true, UINT_MAX),
  246. SM(Kind::Hull, 6, 0, "hs_6_0", 32, 32, true, true, UINT_MAX),
  247. SM(Kind::Hull, 6, 1, "hs_6_1", 32, 32, true, true, UINT_MAX),
  248. SM(Kind::Hull, 6, 2, "hs_6_2", 32, 32, true, true, UINT_MAX),
  249. SM(Kind::Hull, 6, 3, "hs_6_3", 32, 32, true, true, UINT_MAX),
  250. SM(Kind::Hull, 6, 4, "hs_6_4", 32, 32, true, true, UINT_MAX),
  251. SM(Kind::Pixel, 4, 0, "ps_4_0", 32, 8, false, false, 0),
  252. SM(Kind::Pixel, 4, 1, "ps_4_1", 32, 8, false, false, 0),
  253. SM(Kind::Pixel, 5, 0, "ps_5_0", 32, 8, true, true, 64),
  254. SM(Kind::Pixel, 5, 1, "ps_5_1", 32, 8, true, true, UINT_MAX),
  255. SM(Kind::Pixel, 6, 0, "ps_6_0", 32, 8, true, true, UINT_MAX),
  256. SM(Kind::Pixel, 6, 1, "ps_6_1", 32, 8, true, true, UINT_MAX),
  257. SM(Kind::Pixel, 6, 2, "ps_6_2", 32, 8, true, true, UINT_MAX),
  258. SM(Kind::Pixel, 6, 3, "ps_6_3", 32, 8, true, true, UINT_MAX),
  259. SM(Kind::Pixel, 6, 4, "ps_6_4", 32, 8, true, true, UINT_MAX),
  260. SM(Kind::Vertex, 4, 0, "vs_4_0", 16, 16, false, false, 0),
  261. SM(Kind::Vertex, 4, 1, "vs_4_1", 32, 32, false, false, 0),
  262. SM(Kind::Vertex, 5, 0, "vs_5_0", 32, 32, true, true, 64),
  263. SM(Kind::Vertex, 5, 1, "vs_5_1", 32, 32, true, true, UINT_MAX),
  264. SM(Kind::Vertex, 6, 0, "vs_6_0", 32, 32, true, true, UINT_MAX),
  265. SM(Kind::Vertex, 6, 1, "vs_6_1", 32, 32, true, true, UINT_MAX),
  266. SM(Kind::Vertex, 6, 2, "vs_6_2", 32, 32, true, true, UINT_MAX),
  267. SM(Kind::Vertex, 6, 3, "vs_6_3", 32, 32, true, true, UINT_MAX),
  268. SM(Kind::Vertex, 6, 4, "vs_6_4", 32, 32, true, true, UINT_MAX),
  269. SM(Kind::Library, 6, 1, "lib_6_1", 32, 32, true, true, UINT_MAX),
  270. SM(Kind::Library, 6, 2, "lib_6_2", 32, 32, true, true, UINT_MAX),
  271. SM(Kind::Library, 6, 3, "lib_6_3", 32, 32, true, true, UINT_MAX),
  272. SM(Kind::Library, 6, 4, "lib_6_4", 32, 32, true, true, UINT_MAX),
  273. // lib_6_x is for offline linking only, and relaxes restrictions
  274. SM(Kind::Library, 6, kOfflineMinor, "lib_6_x", 32, 32, true, true, UINT_MAX),
  275. SM(Kind::Invalid, 0, 0, "invalid", 0, 0, false, false, 0),
  276. };
  277. } // namespace hlsl