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- //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file defines a hash set that can be used to remove duplication of nodes
- // in a graph. This code was originally created by Chris Lattner for use with
- // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_ADT_FOLDINGSET_H
- #define LLVM_ADT_FOLDINGSET_H
- #include "llvm/ADT/SmallVector.h"
- #include "llvm/ADT/StringRef.h"
- #include "llvm/ADT/iterator.h"
- #include "llvm/Support/Allocator.h"
- #include "llvm/Support/DataTypes.h"
- namespace llvm {
- /// This folding set used for two purposes:
- /// 1. Given information about a node we want to create, look up the unique
- /// instance of the node in the set. If the node already exists, return
- /// it, otherwise return the bucket it should be inserted into.
- /// 2. Given a node that has already been created, remove it from the set.
- ///
- /// This class is implemented as a single-link chained hash table, where the
- /// "buckets" are actually the nodes themselves (the next pointer is in the
- /// node). The last node points back to the bucket to simplify node removal.
- ///
- /// Any node that is to be included in the folding set must be a subclass of
- /// FoldingSetNode. The node class must also define a Profile method used to
- /// establish the unique bits of data for the node. The Profile method is
- /// passed a FoldingSetNodeID object which is used to gather the bits. Just
- /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
- /// NOTE: That the folding set does not own the nodes and it is the
- /// responsibility of the user to dispose of the nodes.
- ///
- /// Eg.
- /// class MyNode : public FoldingSetNode {
- /// private:
- /// std::string Name;
- /// unsigned Value;
- /// public:
- /// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
- /// ...
- /// void Profile(FoldingSetNodeID &ID) const {
- /// ID.AddString(Name);
- /// ID.AddInteger(Value);
- /// }
- /// ...
- /// };
- ///
- /// To define the folding set itself use the FoldingSet template;
- ///
- /// Eg.
- /// FoldingSet<MyNode> MyFoldingSet;
- ///
- /// Four public methods are available to manipulate the folding set;
- ///
- /// 1) If you have an existing node that you want add to the set but unsure
- /// that the node might already exist then call;
- ///
- /// MyNode *M = MyFoldingSet.GetOrInsertNode(N);
- ///
- /// If The result is equal to the input then the node has been inserted.
- /// Otherwise, the result is the node existing in the folding set, and the
- /// input can be discarded (use the result instead.)
- ///
- /// 2) If you are ready to construct a node but want to check if it already
- /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
- /// check;
- ///
- /// FoldingSetNodeID ID;
- /// ID.AddString(Name);
- /// ID.AddInteger(Value);
- /// void *InsertPoint;
- ///
- /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
- ///
- /// If found then M with be non-NULL, else InsertPoint will point to where it
- /// should be inserted using InsertNode.
- ///
- /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
- /// node with FindNodeOrInsertPos;
- ///
- /// InsertNode(N, InsertPoint);
- ///
- /// 4) Finally, if you want to remove a node from the folding set call;
- ///
- /// bool WasRemoved = RemoveNode(N);
- ///
- /// The result indicates whether the node existed in the folding set.
- class FoldingSetNodeID;
- //===----------------------------------------------------------------------===//
- /// FoldingSetImpl - Implements the folding set functionality. The main
- /// structure is an array of buckets. Each bucket is indexed by the hash of
- /// the nodes it contains. The bucket itself points to the nodes contained
- /// in the bucket via a singly linked list. The last node in the list points
- /// back to the bucket to facilitate node removal.
- ///
- class FoldingSetImpl {
- virtual void anchor(); // Out of line virtual method.
- protected:
- /// Buckets - Array of bucket chains.
- ///
- void **Buckets;
- /// NumBuckets - Length of the Buckets array. Always a power of 2.
- ///
- unsigned NumBuckets;
- /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
- /// is greater than twice the number of buckets.
- unsigned NumNodes;
- ~FoldingSetImpl();
- explicit FoldingSetImpl(unsigned Log2InitSize = 6);
- public:
- //===--------------------------------------------------------------------===//
- /// Node - This class is used to maintain the singly linked bucket list in
- /// a folding set.
- ///
- class Node {
- private:
- // NextInFoldingSetBucket - next link in the bucket list.
- void *NextInFoldingSetBucket;
- public:
- Node() : NextInFoldingSetBucket(nullptr) {}
- // Accessors
- void *getNextInBucket() const { return NextInFoldingSetBucket; }
- void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
- };
- /// clear - Remove all nodes from the folding set.
- void clear();
- /// RemoveNode - Remove a node from the folding set, returning true if one
- /// was removed or false if the node was not in the folding set.
- bool RemoveNode(Node *N);
- /// GetOrInsertNode - If there is an existing simple Node exactly
- /// equal to the specified node, return it. Otherwise, insert 'N' and return
- /// it instead.
- Node *GetOrInsertNode(Node *N);
- /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
- /// return it. If not, return the insertion token that will make insertion
- /// faster.
- Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
- /// InsertNode - Insert the specified node into the folding set, knowing that
- /// it is not already in the folding set. InsertPos must be obtained from
- /// FindNodeOrInsertPos.
- void InsertNode(Node *N, void *InsertPos);
- /// InsertNode - Insert the specified node into the folding set, knowing that
- /// it is not already in the folding set.
- void InsertNode(Node *N) {
- Node *Inserted = GetOrInsertNode(N);
- (void)Inserted;
- assert(Inserted == N && "Node already inserted!");
- }
- /// size - Returns the number of nodes in the folding set.
- unsigned size() const { return NumNodes; }
- /// empty - Returns true if there are no nodes in the folding set.
- bool empty() const { return NumNodes == 0; }
- private:
- /// GrowHashTable - Double the size of the hash table and rehash everything.
- ///
- void GrowHashTable();
- protected:
- /// GetNodeProfile - Instantiations of the FoldingSet template implement
- /// this function to gather data bits for the given node.
- virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
- /// NodeEquals - Instantiations of the FoldingSet template implement
- /// this function to compare the given node with the given ID.
- virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
- FoldingSetNodeID &TempID) const=0;
- /// ComputeNodeHash - Instantiations of the FoldingSet template implement
- /// this function to compute a hash value for the given node.
- virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
- };
- //===----------------------------------------------------------------------===//
- template<typename T> struct FoldingSetTrait;
- /// DefaultFoldingSetTrait - This class provides default implementations
- /// for FoldingSetTrait implementations.
- ///
- template<typename T> struct DefaultFoldingSetTrait {
- static void Profile(const T &X, FoldingSetNodeID &ID) {
- X.Profile(ID);
- }
- static void Profile(T &X, FoldingSetNodeID &ID) {
- X.Profile(ID);
- }
- // Equals - Test if the profile for X would match ID, using TempID
- // to compute a temporary ID if necessary. The default implementation
- // just calls Profile and does a regular comparison. Implementations
- // can override this to provide more efficient implementations.
- static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
- FoldingSetNodeID &TempID);
- // ComputeHash - Compute a hash value for X, using TempID to
- // compute a temporary ID if necessary. The default implementation
- // just calls Profile and does a regular hash computation.
- // Implementations can override this to provide more efficient
- // implementations.
- static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
- };
- /// FoldingSetTrait - This trait class is used to define behavior of how
- /// to "profile" (in the FoldingSet parlance) an object of a given type.
- /// The default behavior is to invoke a 'Profile' method on an object, but
- /// through template specialization the behavior can be tailored for specific
- /// types. Combined with the FoldingSetNodeWrapper class, one can add objects
- /// to FoldingSets that were not originally designed to have that behavior.
- template<typename T> struct FoldingSetTrait
- : public DefaultFoldingSetTrait<T> {};
- template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
- /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
- /// for ContextualFoldingSets.
- template<typename T, typename Ctx>
- struct DefaultContextualFoldingSetTrait {
- static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
- X.Profile(ID, Context);
- }
- static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
- FoldingSetNodeID &TempID, Ctx Context);
- static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
- Ctx Context);
- };
- /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
- /// ContextualFoldingSets.
- template<typename T, typename Ctx> struct ContextualFoldingSetTrait
- : public DefaultContextualFoldingSetTrait<T, Ctx> {};
- //===--------------------------------------------------------------------===//
- /// FoldingSetNodeIDRef - This class describes a reference to an interned
- /// FoldingSetNodeID, which can be a useful to store node id data rather
- /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
- /// is often much larger than necessary, and the possibility of heap
- /// allocation means it requires a non-trivial destructor call.
- class FoldingSetNodeIDRef {
- const unsigned *Data;
- size_t Size;
- public:
- FoldingSetNodeIDRef() : Data(nullptr), Size(0) {}
- FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
- /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
- /// used to lookup the node in the FoldingSetImpl.
- unsigned ComputeHash() const;
- bool operator==(FoldingSetNodeIDRef) const;
- bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
- /// Used to compare the "ordering" of two nodes as defined by the
- /// profiled bits and their ordering defined by memcmp().
- bool operator<(FoldingSetNodeIDRef) const;
- const unsigned *getData() const { return Data; }
- size_t getSize() const { return Size; }
- };
- //===--------------------------------------------------------------------===//
- /// FoldingSetNodeID - This class is used to gather all the unique data bits of
- /// a node. When all the bits are gathered this class is used to produce a
- /// hash value for the node.
- ///
- class FoldingSetNodeID {
- /// Bits - Vector of all the data bits that make the node unique.
- /// Use a SmallVector to avoid a heap allocation in the common case.
- SmallVector<unsigned, 32> Bits;
- public:
- FoldingSetNodeID() {}
- FoldingSetNodeID(FoldingSetNodeIDRef Ref)
- : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
- /// Add* - Add various data types to Bit data.
- ///
- void AddPointer(const void *Ptr);
- void AddInteger(signed I);
- void AddInteger(unsigned I);
- void AddInteger(long I);
- void AddInteger(unsigned long I);
- void AddInteger(long long I);
- void AddInteger(unsigned long long I);
- void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
- void AddString(StringRef String);
- void AddNodeID(const FoldingSetNodeID &ID);
- template <typename T>
- inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
- /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
- /// object to be used to compute a new profile.
- inline void clear() { Bits.clear(); }
- /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
- /// to lookup the node in the FoldingSetImpl.
- unsigned ComputeHash() const;
- /// operator== - Used to compare two nodes to each other.
- ///
- bool operator==(const FoldingSetNodeID &RHS) const;
- bool operator==(const FoldingSetNodeIDRef RHS) const;
- bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
- bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
- /// Used to compare the "ordering" of two nodes as defined by the
- /// profiled bits and their ordering defined by memcmp().
- bool operator<(const FoldingSetNodeID &RHS) const;
- bool operator<(const FoldingSetNodeIDRef RHS) const;
- /// Intern - Copy this node's data to a memory region allocated from the
- /// given allocator and return a FoldingSetNodeIDRef describing the
- /// interned data.
- FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
- };
- // Convenience type to hide the implementation of the folding set.
- typedef FoldingSetImpl::Node FoldingSetNode;
- template<class T> class FoldingSetIterator;
- template<class T> class FoldingSetBucketIterator;
- // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
- // require the definition of FoldingSetNodeID.
- template<typename T>
- inline bool
- DefaultFoldingSetTrait<T>::Equals(_In_ T &X, const FoldingSetNodeID &ID,
- unsigned /*IDHash*/,
- FoldingSetNodeID &TempID) {
- FoldingSetTrait<T>::Profile(X, TempID);
- return TempID == ID;
- }
- template<typename T>
- inline unsigned
- DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
- FoldingSetTrait<T>::Profile(X, TempID);
- return TempID.ComputeHash();
- }
- template<typename T, typename Ctx>
- inline bool
- DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
- const FoldingSetNodeID &ID,
- unsigned /*IDHash*/,
- FoldingSetNodeID &TempID,
- Ctx Context) {
- ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
- return TempID == ID;
- }
- template<typename T, typename Ctx>
- inline unsigned
- DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
- FoldingSetNodeID &TempID,
- Ctx Context) {
- ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
- return TempID.ComputeHash();
- }
- //===----------------------------------------------------------------------===//
- /// FoldingSet - This template class is used to instantiate a specialized
- /// implementation of the folding set to the node class T. T must be a
- /// subclass of FoldingSetNode and implement a Profile function.
- ///
- template <class T> class FoldingSet final : public FoldingSetImpl {
- private:
- /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
- /// way to convert nodes into a unique specifier.
- void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
- T *TN = static_cast<T *>(N);
- FoldingSetTrait<T>::Profile(*TN, ID);
- }
- /// NodeEquals - Instantiations may optionally provide a way to compare a
- /// node with a specified ID.
- bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
- FoldingSetNodeID &TempID) const override {
- T *TN = static_cast<T *>(N);
- return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
- }
- /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
- /// hash value directly from a node.
- unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
- T *TN = static_cast<T *>(N);
- return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
- }
- public:
- explicit FoldingSet(unsigned Log2InitSize = 6)
- : FoldingSetImpl(Log2InitSize)
- {}
- typedef FoldingSetIterator<T> iterator;
- iterator begin() { return iterator(Buckets); }
- iterator end() { return iterator(Buckets+NumBuckets); }
- typedef FoldingSetIterator<const T> const_iterator;
- const_iterator begin() const { return const_iterator(Buckets); }
- const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
- typedef FoldingSetBucketIterator<T> bucket_iterator;
- bucket_iterator bucket_begin(unsigned hash) {
- return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
- }
- bucket_iterator bucket_end(unsigned hash) {
- return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
- }
- /// GetOrInsertNode - If there is an existing simple Node exactly
- /// equal to the specified node, return it. Otherwise, insert 'N' and
- /// return it instead.
- T *GetOrInsertNode(Node *N) {
- return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
- }
- /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
- /// return it. If not, return the insertion token that will make insertion
- /// faster.
- T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
- return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
- }
- };
- //===----------------------------------------------------------------------===//
- /// ContextualFoldingSet - This template class is a further refinement
- /// of FoldingSet which provides a context argument when calling
- /// Profile on its nodes. Currently, that argument is fixed at
- /// initialization time.
- ///
- /// T must be a subclass of FoldingSetNode and implement a Profile
- /// function with signature
- /// void Profile(llvm::FoldingSetNodeID &, Ctx);
- template <class T, class Ctx>
- class ContextualFoldingSet final : public FoldingSetImpl {
- // Unfortunately, this can't derive from FoldingSet<T> because the
- // construction vtable for FoldingSet<T> requires
- // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
- // requires a single-argument T::Profile().
- private:
- Ctx Context;
- /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
- /// way to convert nodes into a unique specifier.
- void GetNodeProfile(FoldingSetImpl::Node *N,
- FoldingSetNodeID &ID) const override {
- T *TN = static_cast<T *>(N);
- ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
- }
- bool NodeEquals(FoldingSetImpl::Node *N, const FoldingSetNodeID &ID,
- unsigned IDHash, FoldingSetNodeID &TempID) const override {
- T *TN = static_cast<T *>(N);
- return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
- Context);
- }
- unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
- FoldingSetNodeID &TempID) const override {
- T *TN = static_cast<T *>(N);
- return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
- }
- public:
- explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
- : FoldingSetImpl(Log2InitSize), Context(Context)
- {}
- Ctx getContext() const { return Context; }
- typedef FoldingSetIterator<T> iterator;
- iterator begin() { return iterator(Buckets); }
- iterator end() { return iterator(Buckets+NumBuckets); }
- typedef FoldingSetIterator<const T> const_iterator;
- const_iterator begin() const { return const_iterator(Buckets); }
- const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
- typedef FoldingSetBucketIterator<T> bucket_iterator;
- bucket_iterator bucket_begin(unsigned hash) {
- return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
- }
- bucket_iterator bucket_end(unsigned hash) {
- return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
- }
- /// GetOrInsertNode - If there is an existing simple Node exactly
- /// equal to the specified node, return it. Otherwise, insert 'N'
- /// and return it instead.
- T *GetOrInsertNode(Node *N) {
- return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
- }
- /// FindNodeOrInsertPos - Look up the node specified by ID. If it
- /// exists, return it. If not, return the insertion token that will
- /// make insertion faster.
- T *FindNodeOrInsertPos(_In_ const FoldingSetNodeID &ID, void *&InsertPos) {
- return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
- }
- };
- //===----------------------------------------------------------------------===//
- /// FoldingSetVector - This template class combines a FoldingSet and a vector
- /// to provide the interface of FoldingSet but with deterministic iteration
- /// order based on the insertion order. T must be a subclass of FoldingSetNode
- /// and implement a Profile function.
- template <class T, class VectorT = SmallVector<T*, 8> >
- class FoldingSetVector {
- FoldingSet<T> Set;
- VectorT Vector;
- public:
- explicit FoldingSetVector(unsigned Log2InitSize = 6)
- : Set(Log2InitSize) {
- }
- typedef pointee_iterator<typename VectorT::iterator> iterator;
- iterator begin() { return Vector.begin(); }
- iterator end() { return Vector.end(); }
- typedef pointee_iterator<typename VectorT::const_iterator> const_iterator;
- const_iterator begin() const { return Vector.begin(); }
- const_iterator end() const { return Vector.end(); }
- /// clear - Remove all nodes from the folding set.
- void clear() { Set.clear(); Vector.clear(); }
- /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
- /// return it. If not, return the insertion token that will make insertion
- /// faster.
- T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
- return Set.FindNodeOrInsertPos(ID, InsertPos);
- }
- /// GetOrInsertNode - If there is an existing simple Node exactly
- /// equal to the specified node, return it. Otherwise, insert 'N' and
- /// return it instead.
- T *GetOrInsertNode(T *N) {
- T *Result = Set.GetOrInsertNode(N);
- if (Result == N) Vector.push_back(N);
- return Result;
- }
- /// InsertNode - Insert the specified node into the folding set, knowing that
- /// it is not already in the folding set. InsertPos must be obtained from
- /// FindNodeOrInsertPos.
- void InsertNode(T *N, void *InsertPos) {
- Set.InsertNode(N, InsertPos);
- Vector.push_back(N);
- }
- /// InsertNode - Insert the specified node into the folding set, knowing that
- /// it is not already in the folding set.
- void InsertNode(T *N) {
- Set.InsertNode(N);
- Vector.push_back(N);
- }
- /// size - Returns the number of nodes in the folding set.
- unsigned size() const { return Set.size(); }
- /// empty - Returns true if there are no nodes in the folding set.
- bool empty() const { return Set.empty(); }
- };
- //===----------------------------------------------------------------------===//
- /// FoldingSetIteratorImpl - This is the common iterator support shared by all
- /// folding sets, which knows how to walk the folding set hash table.
- class FoldingSetIteratorImpl {
- protected:
- FoldingSetNode *NodePtr;
- FoldingSetIteratorImpl(void **Bucket);
- void advance();
- public:
- bool operator==(const FoldingSetIteratorImpl &RHS) const {
- return NodePtr == RHS.NodePtr;
- }
- bool operator!=(const FoldingSetIteratorImpl &RHS) const {
- return NodePtr != RHS.NodePtr;
- }
- };
- template<class T>
- class FoldingSetIterator : public FoldingSetIteratorImpl {
- public:
- explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
- T &operator*() const {
- return *static_cast<T*>(NodePtr);
- }
- T *operator->() const {
- return static_cast<T*>(NodePtr);
- }
- inline FoldingSetIterator &operator++() { // Preincrement
- advance();
- return *this;
- }
- FoldingSetIterator operator++(int) { // Postincrement
- FoldingSetIterator tmp = *this; ++*this; return tmp;
- }
- };
- //===----------------------------------------------------------------------===//
- /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
- /// shared by all folding sets, which knows how to walk a particular bucket
- /// of a folding set hash table.
- class FoldingSetBucketIteratorImpl {
- protected:
- void *Ptr;
- explicit FoldingSetBucketIteratorImpl(void **Bucket);
- FoldingSetBucketIteratorImpl(void **Bucket, bool)
- : Ptr(Bucket) {}
- void advance() {
- void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
- uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
- Ptr = reinterpret_cast<void*>(x);
- }
- public:
- bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
- return Ptr == RHS.Ptr;
- }
- bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
- return Ptr != RHS.Ptr;
- }
- };
- template<class T>
- class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
- public:
- explicit FoldingSetBucketIterator(void **Bucket) :
- FoldingSetBucketIteratorImpl(Bucket) {}
- FoldingSetBucketIterator(void **Bucket, bool) :
- FoldingSetBucketIteratorImpl(Bucket, true) {}
- T &operator*() const { return *static_cast<T*>(Ptr); }
- T *operator->() const { return static_cast<T*>(Ptr); }
- inline FoldingSetBucketIterator &operator++() { // Preincrement
- advance();
- return *this;
- }
- FoldingSetBucketIterator operator++(int) { // Postincrement
- FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
- }
- };
- //===----------------------------------------------------------------------===//
- /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
- /// types in an enclosing object so that they can be inserted into FoldingSets.
- template <typename T>
- class FoldingSetNodeWrapper : public FoldingSetNode {
- T data;
- public:
- template <typename... Ts>
- explicit FoldingSetNodeWrapper(Ts &&... Args)
- : data(std::forward<Ts>(Args)...) {}
- void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
- T &getValue() { return data; }
- const T &getValue() const { return data; }
- operator T&() { return data; }
- operator const T&() const { return data; }
- };
- //===----------------------------------------------------------------------===//
- /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
- /// a FoldingSetNodeID value rather than requiring the node to recompute it
- /// each time it is needed. This trades space for speed (which can be
- /// significant if the ID is long), and it also permits nodes to drop
- /// information that would otherwise only be required for recomputing an ID.
- class FastFoldingSetNode : public FoldingSetNode {
- FoldingSetNodeID FastID;
- protected:
- explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
- public:
- void Profile(FoldingSetNodeID &ID) const {
- ID.AddNodeID(FastID);
- }
- };
- // //
- ///////////////////////////////////////////////////////////////////////////////
- // Partial specializations of FoldingSetTrait.
- template<typename T> struct FoldingSetTrait<T*> {
- static inline void Profile(T *X, FoldingSetNodeID &ID) {
- ID.AddPointer(X);
- }
- };
- template <typename T1, typename T2>
- struct FoldingSetTrait<std::pair<T1, T2>> {
- static inline void Profile(const std::pair<T1, T2> &P,
- llvm::FoldingSetNodeID &ID) {
- ID.Add(P.first);
- ID.Add(P.second);
- }
- };
- } // End of namespace llvm.
- #endif
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