123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878 |
- //===- llvm/ADT/SparseBitVector.h - Efficient Sparse BitVector -*- C++ -*- ===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file defines the SparseBitVector class. See the doxygen comment for
- // SparseBitVector for more details on the algorithm used.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_ADT_SPARSEBITVECTOR_H
- #define LLVM_ADT_SPARSEBITVECTOR_H
- #include "llvm/ADT/ilist.h"
- #include "llvm/ADT/ilist_node.h"
- #include "llvm/Support/DataTypes.h"
- #include "llvm/Support/ErrorHandling.h"
- #include "llvm/Support/MathExtras.h"
- #include "llvm/Support/raw_ostream.h"
- #include <cassert>
- #include <climits>
- namespace llvm {
- /// SparseBitVector is an implementation of a bitvector that is sparse by only
- /// storing the elements that have non-zero bits set. In order to make this
- /// fast for the most common cases, SparseBitVector is implemented as a linked
- /// list of SparseBitVectorElements. We maintain a pointer to the last
- /// SparseBitVectorElement accessed (in the form of a list iterator), in order
- /// to make multiple in-order test/set constant time after the first one is
- /// executed. Note that using vectors to store SparseBitVectorElement's does
- /// not work out very well because it causes insertion in the middle to take
- /// enormous amounts of time with a large amount of bits. Other structures that
- /// have better worst cases for insertion in the middle (various balanced trees,
- /// etc) do not perform as well in practice as a linked list with this iterator
- /// kept up to date. They are also significantly more memory intensive.
- template <unsigned ElementSize = 128>
- struct SparseBitVectorElement
- : public ilist_node<SparseBitVectorElement<ElementSize> > {
- public:
- typedef unsigned long BitWord;
- typedef unsigned size_type;
- enum {
- BITWORD_SIZE = sizeof(BitWord) * CHAR_BIT,
- BITWORDS_PER_ELEMENT = (ElementSize + BITWORD_SIZE - 1) / BITWORD_SIZE,
- BITS_PER_ELEMENT = ElementSize
- };
- private:
- // Index of Element in terms of where first bit starts.
- unsigned ElementIndex;
- BitWord Bits[BITWORDS_PER_ELEMENT];
- // Needed for sentinels
- friend struct ilist_sentinel_traits<SparseBitVectorElement>;
- SparseBitVectorElement() {
- ElementIndex = ~0U;
- memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT);
- }
- public:
- explicit SparseBitVectorElement(unsigned Idx) {
- ElementIndex = Idx;
- memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT);
- }
- // Comparison.
- bool operator==(const SparseBitVectorElement &RHS) const {
- if (ElementIndex != RHS.ElementIndex)
- return false;
- for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
- if (Bits[i] != RHS.Bits[i])
- return false;
- return true;
- }
- bool operator!=(const SparseBitVectorElement &RHS) const {
- return !(*this == RHS);
- }
- // Return the bits that make up word Idx in our element.
- BitWord word(unsigned Idx) const {
- assert (Idx < BITWORDS_PER_ELEMENT);
- return Bits[Idx];
- }
- unsigned index() const {
- return ElementIndex;
- }
- bool empty() const {
- for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
- if (Bits[i])
- return false;
- return true;
- }
- void set(unsigned Idx) {
- Bits[Idx / BITWORD_SIZE] |= 1L << (Idx % BITWORD_SIZE);
- }
- bool test_and_set (unsigned Idx) {
- bool old = test(Idx);
- if (!old) {
- set(Idx);
- return true;
- }
- return false;
- }
- void reset(unsigned Idx) {
- Bits[Idx / BITWORD_SIZE] &= ~(1L << (Idx % BITWORD_SIZE));
- }
- bool test(unsigned Idx) const {
- return Bits[Idx / BITWORD_SIZE] & (1L << (Idx % BITWORD_SIZE));
- }
- size_type count() const {
- unsigned NumBits = 0;
- for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
- NumBits += countPopulation(Bits[i]);
- return NumBits;
- }
- /// find_first - Returns the index of the first set bit.
- int find_first() const {
- for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
- if (Bits[i] != 0)
- return i * BITWORD_SIZE + countTrailingZeros(Bits[i]);
- llvm_unreachable("Illegal empty element");
- }
- /// find_next - Returns the index of the next set bit starting from the
- /// "Curr" bit. Returns -1 if the next set bit is not found.
- int find_next(unsigned Curr) const {
- if (Curr >= BITS_PER_ELEMENT)
- return -1;
- unsigned WordPos = Curr / BITWORD_SIZE;
- unsigned BitPos = Curr % BITWORD_SIZE;
- BitWord Copy = Bits[WordPos];
- assert (WordPos <= BITWORDS_PER_ELEMENT
- && "Word Position outside of element");
- // Mask off previous bits.
- Copy &= ~0UL << BitPos;
- if (Copy != 0)
- return WordPos * BITWORD_SIZE + countTrailingZeros(Copy);
- // Check subsequent words.
- for (unsigned i = WordPos+1; i < BITWORDS_PER_ELEMENT; ++i)
- if (Bits[i] != 0)
- return i * BITWORD_SIZE + countTrailingZeros(Bits[i]);
- return -1;
- }
- // Union this element with RHS and return true if this one changed.
- bool unionWith(const SparseBitVectorElement &RHS) {
- bool changed = false;
- for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
- BitWord old = changed ? 0 : Bits[i];
- Bits[i] |= RHS.Bits[i];
- if (!changed && old != Bits[i])
- changed = true;
- }
- return changed;
- }
- // Return true if we have any bits in common with RHS
- bool intersects(const SparseBitVectorElement &RHS) const {
- for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
- if (RHS.Bits[i] & Bits[i])
- return true;
- }
- return false;
- }
- // Intersect this Element with RHS and return true if this one changed.
- // BecameZero is set to true if this element became all-zero bits.
- bool intersectWith(const SparseBitVectorElement &RHS,
- bool &BecameZero) {
- bool changed = false;
- bool allzero = true;
- BecameZero = false;
- for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
- BitWord old = changed ? 0 : Bits[i];
- Bits[i] &= RHS.Bits[i];
- if (Bits[i] != 0)
- allzero = false;
- if (!changed && old != Bits[i])
- changed = true;
- }
- BecameZero = allzero;
- return changed;
- }
- // Intersect this Element with the complement of RHS and return true if this
- // one changed. BecameZero is set to true if this element became all-zero
- // bits.
- bool intersectWithComplement(const SparseBitVectorElement &RHS,
- bool &BecameZero) {
- bool changed = false;
- bool allzero = true;
- BecameZero = false;
- for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
- BitWord old = changed ? 0 : Bits[i];
- Bits[i] &= ~RHS.Bits[i];
- if (Bits[i] != 0)
- allzero = false;
- if (!changed && old != Bits[i])
- changed = true;
- }
- BecameZero = allzero;
- return changed;
- }
- // Three argument version of intersectWithComplement that intersects
- // RHS1 & ~RHS2 into this element
- void intersectWithComplement(const SparseBitVectorElement &RHS1,
- const SparseBitVectorElement &RHS2,
- bool &BecameZero) {
- bool allzero = true;
- BecameZero = false;
- for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
- Bits[i] = RHS1.Bits[i] & ~RHS2.Bits[i];
- if (Bits[i] != 0)
- allzero = false;
- }
- BecameZero = allzero;
- }
- };
- template <unsigned ElementSize>
- struct ilist_traits<SparseBitVectorElement<ElementSize> >
- : public ilist_default_traits<SparseBitVectorElement<ElementSize> > {
- typedef SparseBitVectorElement<ElementSize> Element;
- Element *createSentinel() const { return static_cast<Element *>(&Sentinel); }
- static void destroySentinel(Element *) {}
- Element *provideInitialHead() const { return createSentinel(); }
- Element *ensureHead(Element *) const { return createSentinel(); }
- static void noteHead(Element *, Element *) {}
- private:
- mutable ilist_half_node<Element> Sentinel;
- };
- template <unsigned ElementSize = 128>
- class SparseBitVector {
- typedef ilist<SparseBitVectorElement<ElementSize> > ElementList;
- typedef typename ElementList::iterator ElementListIter;
- typedef typename ElementList::const_iterator ElementListConstIter;
- enum {
- BITWORD_SIZE = SparseBitVectorElement<ElementSize>::BITWORD_SIZE
- };
- // Pointer to our current Element.
- ElementListIter CurrElementIter;
- ElementList Elements;
- // This is like std::lower_bound, except we do linear searching from the
- // current position.
- ElementListIter FindLowerBound(unsigned ElementIndex) {
- if (Elements.empty()) {
- CurrElementIter = Elements.begin();
- return Elements.begin();
- }
- // Make sure our current iterator is valid.
- if (CurrElementIter == Elements.end())
- --CurrElementIter;
- // Search from our current iterator, either backwards or forwards,
- // depending on what element we are looking for.
- ElementListIter ElementIter = CurrElementIter;
- if (CurrElementIter->index() == ElementIndex) {
- return ElementIter;
- } else if (CurrElementIter->index() > ElementIndex) {
- while (ElementIter != Elements.begin()
- && ElementIter->index() > ElementIndex)
- --ElementIter;
- } else {
- while (ElementIter != Elements.end() &&
- ElementIter->index() < ElementIndex)
- ++ElementIter;
- }
- CurrElementIter = ElementIter;
- return ElementIter;
- }
- // Iterator to walk set bits in the bitmap. This iterator is a lot uglier
- // than it would be, in order to be efficient.
- class SparseBitVectorIterator {
- private:
- bool AtEnd;
- const SparseBitVector<ElementSize> *BitVector;
- // Current element inside of bitmap.
- ElementListConstIter Iter;
- // Current bit number inside of our bitmap.
- unsigned BitNumber;
- // Current word number inside of our element.
- unsigned WordNumber;
- // Current bits from the element.
- typename SparseBitVectorElement<ElementSize>::BitWord Bits;
- // Move our iterator to the first non-zero bit in the bitmap.
- void AdvanceToFirstNonZero() {
- if (AtEnd)
- return;
- if (BitVector->Elements.empty()) {
- AtEnd = true;
- return;
- }
- Iter = BitVector->Elements.begin();
- BitNumber = Iter->index() * ElementSize;
- unsigned BitPos = Iter->find_first();
- BitNumber += BitPos;
- WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
- Bits = Iter->word(WordNumber);
- Bits >>= BitPos % BITWORD_SIZE;
- }
- // Move our iterator to the next non-zero bit.
- void AdvanceToNextNonZero() {
- if (AtEnd)
- return;
- while (Bits && !(Bits & 1)) {
- Bits >>= 1;
- BitNumber += 1;
- }
- // See if we ran out of Bits in this word.
- if (!Bits) {
- int NextSetBitNumber = Iter->find_next(BitNumber % ElementSize) ;
- // If we ran out of set bits in this element, move to next element.
- if (NextSetBitNumber == -1 || (BitNumber % ElementSize == 0)) {
- ++Iter;
- WordNumber = 0;
- // We may run out of elements in the bitmap.
- if (Iter == BitVector->Elements.end()) {
- AtEnd = true;
- return;
- }
- // Set up for next non-zero word in bitmap.
- BitNumber = Iter->index() * ElementSize;
- NextSetBitNumber = Iter->find_first();
- BitNumber += NextSetBitNumber;
- WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
- Bits = Iter->word(WordNumber);
- Bits >>= NextSetBitNumber % BITWORD_SIZE;
- } else {
- WordNumber = (NextSetBitNumber % ElementSize) / BITWORD_SIZE;
- Bits = Iter->word(WordNumber);
- Bits >>= NextSetBitNumber % BITWORD_SIZE;
- BitNumber = Iter->index() * ElementSize;
- BitNumber += NextSetBitNumber;
- }
- }
- }
- public:
- // Preincrement.
- inline SparseBitVectorIterator& operator++() {
- ++BitNumber;
- Bits >>= 1;
- AdvanceToNextNonZero();
- return *this;
- }
- // Postincrement.
- inline SparseBitVectorIterator operator++(int) {
- SparseBitVectorIterator tmp = *this;
- ++*this;
- return tmp;
- }
- // Return the current set bit number.
- unsigned operator*() const {
- return BitNumber;
- }
- bool operator==(const SparseBitVectorIterator &RHS) const {
- // If they are both at the end, ignore the rest of the fields.
- if (AtEnd && RHS.AtEnd)
- return true;
- // Otherwise they are the same if they have the same bit number and
- // bitmap.
- return AtEnd == RHS.AtEnd && RHS.BitNumber == BitNumber;
- }
- bool operator!=(const SparseBitVectorIterator &RHS) const {
- return !(*this == RHS);
- }
- SparseBitVectorIterator(): BitVector(NULL) {
- }
- SparseBitVectorIterator(const SparseBitVector<ElementSize> *RHS,
- bool end = false):BitVector(RHS) {
- Iter = BitVector->Elements.begin();
- BitNumber = 0;
- Bits = 0;
- WordNumber = ~0;
- AtEnd = end;
- AdvanceToFirstNonZero();
- }
- };
- public:
- typedef SparseBitVectorIterator iterator;
- SparseBitVector () {
- CurrElementIter = Elements.begin ();
- }
- ~SparseBitVector() {
- }
- // SparseBitVector copy ctor.
- SparseBitVector(const SparseBitVector &RHS) {
- ElementListConstIter ElementIter = RHS.Elements.begin();
- while (ElementIter != RHS.Elements.end()) {
- Elements.push_back(SparseBitVectorElement<ElementSize>(*ElementIter));
- ++ElementIter;
- }
- CurrElementIter = Elements.begin ();
- }
- // Clear.
- void clear() {
- Elements.clear();
- }
- // Assignment
- SparseBitVector& operator=(const SparseBitVector& RHS) {
- Elements.clear();
- ElementListConstIter ElementIter = RHS.Elements.begin();
- while (ElementIter != RHS.Elements.end()) {
- Elements.push_back(SparseBitVectorElement<ElementSize>(*ElementIter));
- ++ElementIter;
- }
- CurrElementIter = Elements.begin ();
- return *this;
- }
- // Test, Reset, and Set a bit in the bitmap.
- bool test(unsigned Idx) {
- if (Elements.empty())
- return false;
- unsigned ElementIndex = Idx / ElementSize;
- ElementListIter ElementIter = FindLowerBound(ElementIndex);
- // If we can't find an element that is supposed to contain this bit, there
- // is nothing more to do.
- if (ElementIter == Elements.end() ||
- ElementIter->index() != ElementIndex)
- return false;
- return ElementIter->test(Idx % ElementSize);
- }
- void reset(unsigned Idx) {
- if (Elements.empty())
- return;
- unsigned ElementIndex = Idx / ElementSize;
- ElementListIter ElementIter = FindLowerBound(ElementIndex);
- // If we can't find an element that is supposed to contain this bit, there
- // is nothing more to do.
- if (ElementIter == Elements.end() ||
- ElementIter->index() != ElementIndex)
- return;
- ElementIter->reset(Idx % ElementSize);
- // When the element is zeroed out, delete it.
- if (ElementIter->empty()) {
- ++CurrElementIter;
- Elements.erase(ElementIter);
- }
- }
- void set(unsigned Idx) {
- unsigned ElementIndex = Idx / ElementSize;
- SparseBitVectorElement<ElementSize> *Element;
- ElementListIter ElementIter;
- if (Elements.empty()) {
- Element = new SparseBitVectorElement<ElementSize>(ElementIndex);
- ElementIter = Elements.insert(Elements.end(), Element);
- } else {
- ElementIter = FindLowerBound(ElementIndex);
- if (ElementIter == Elements.end() ||
- ElementIter->index() != ElementIndex) {
- Element = new SparseBitVectorElement<ElementSize>(ElementIndex);
- // We may have hit the beginning of our SparseBitVector, in which case,
- // we may need to insert right after this element, which requires moving
- // the current iterator forward one, because insert does insert before.
- if (ElementIter != Elements.end() &&
- ElementIter->index() < ElementIndex)
- ElementIter = Elements.insert(++ElementIter, Element);
- else
- ElementIter = Elements.insert(ElementIter, Element);
- }
- }
- CurrElementIter = ElementIter;
- ElementIter->set(Idx % ElementSize);
- }
- bool test_and_set (unsigned Idx) {
- bool old = test(Idx);
- if (!old) {
- set(Idx);
- return true;
- }
- return false;
- }
- bool operator!=(const SparseBitVector &RHS) const {
- return !(*this == RHS);
- }
- bool operator==(const SparseBitVector &RHS) const {
- ElementListConstIter Iter1 = Elements.begin();
- ElementListConstIter Iter2 = RHS.Elements.begin();
- for (; Iter1 != Elements.end() && Iter2 != RHS.Elements.end();
- ++Iter1, ++Iter2) {
- if (*Iter1 != *Iter2)
- return false;
- }
- return Iter1 == Elements.end() && Iter2 == RHS.Elements.end();
- }
- // Union our bitmap with the RHS and return true if we changed.
- bool operator|=(const SparseBitVector &RHS) {
- bool changed = false;
- ElementListIter Iter1 = Elements.begin();
- ElementListConstIter Iter2 = RHS.Elements.begin();
- // If RHS is empty, we are done
- if (RHS.Elements.empty())
- return false;
- while (Iter2 != RHS.Elements.end()) {
- if (Iter1 == Elements.end() || Iter1->index() > Iter2->index()) {
- Elements.insert(Iter1,
- new SparseBitVectorElement<ElementSize>(*Iter2));
- ++Iter2;
- changed = true;
- } else if (Iter1->index() == Iter2->index()) {
- changed |= Iter1->unionWith(*Iter2);
- ++Iter1;
- ++Iter2;
- } else {
- ++Iter1;
- }
- }
- CurrElementIter = Elements.begin();
- return changed;
- }
- // Intersect our bitmap with the RHS and return true if ours changed.
- bool operator&=(const SparseBitVector &RHS) {
- bool changed = false;
- ElementListIter Iter1 = Elements.begin();
- ElementListConstIter Iter2 = RHS.Elements.begin();
- // Check if both bitmaps are empty.
- if (Elements.empty() && RHS.Elements.empty())
- return false;
- // Loop through, intersecting as we go, erasing elements when necessary.
- while (Iter2 != RHS.Elements.end()) {
- if (Iter1 == Elements.end()) {
- CurrElementIter = Elements.begin();
- return changed;
- }
- if (Iter1->index() > Iter2->index()) {
- ++Iter2;
- } else if (Iter1->index() == Iter2->index()) {
- bool BecameZero;
- changed |= Iter1->intersectWith(*Iter2, BecameZero);
- if (BecameZero) {
- ElementListIter IterTmp = Iter1;
- ++Iter1;
- Elements.erase(IterTmp);
- } else {
- ++Iter1;
- }
- ++Iter2;
- } else {
- ElementListIter IterTmp = Iter1;
- ++Iter1;
- Elements.erase(IterTmp);
- }
- }
- Elements.erase(Iter1, Elements.end());
- CurrElementIter = Elements.begin();
- return changed;
- }
- // Intersect our bitmap with the complement of the RHS and return true
- // if ours changed.
- bool intersectWithComplement(const SparseBitVector &RHS) {
- bool changed = false;
- ElementListIter Iter1 = Elements.begin();
- ElementListConstIter Iter2 = RHS.Elements.begin();
- // If either our bitmap or RHS is empty, we are done
- if (Elements.empty() || RHS.Elements.empty())
- return false;
- // Loop through, intersecting as we go, erasing elements when necessary.
- while (Iter2 != RHS.Elements.end()) {
- if (Iter1 == Elements.end()) {
- CurrElementIter = Elements.begin();
- return changed;
- }
- if (Iter1->index() > Iter2->index()) {
- ++Iter2;
- } else if (Iter1->index() == Iter2->index()) {
- bool BecameZero;
- changed |= Iter1->intersectWithComplement(*Iter2, BecameZero);
- if (BecameZero) {
- ElementListIter IterTmp = Iter1;
- ++Iter1;
- Elements.erase(IterTmp);
- } else {
- ++Iter1;
- }
- ++Iter2;
- } else {
- ++Iter1;
- }
- }
- CurrElementIter = Elements.begin();
- return changed;
- }
- bool intersectWithComplement(const SparseBitVector<ElementSize> *RHS) const {
- return intersectWithComplement(*RHS);
- }
- // Three argument version of intersectWithComplement.
- // Result of RHS1 & ~RHS2 is stored into this bitmap.
- void intersectWithComplement(const SparseBitVector<ElementSize> &RHS1,
- const SparseBitVector<ElementSize> &RHS2)
- {
- Elements.clear();
- CurrElementIter = Elements.begin();
- ElementListConstIter Iter1 = RHS1.Elements.begin();
- ElementListConstIter Iter2 = RHS2.Elements.begin();
- // If RHS1 is empty, we are done
- // If RHS2 is empty, we still have to copy RHS1
- if (RHS1.Elements.empty())
- return;
- // Loop through, intersecting as we go, erasing elements when necessary.
- while (Iter2 != RHS2.Elements.end()) {
- if (Iter1 == RHS1.Elements.end())
- return;
- if (Iter1->index() > Iter2->index()) {
- ++Iter2;
- } else if (Iter1->index() == Iter2->index()) {
- bool BecameZero = false;
- SparseBitVectorElement<ElementSize> *NewElement =
- new SparseBitVectorElement<ElementSize>(Iter1->index());
- NewElement->intersectWithComplement(*Iter1, *Iter2, BecameZero);
- if (!BecameZero) {
- Elements.push_back(NewElement);
- }
- else
- delete NewElement;
- ++Iter1;
- ++Iter2;
- } else {
- SparseBitVectorElement<ElementSize> *NewElement =
- new SparseBitVectorElement<ElementSize>(*Iter1);
- Elements.push_back(NewElement);
- ++Iter1;
- }
- }
- // copy the remaining elements
- while (Iter1 != RHS1.Elements.end()) {
- SparseBitVectorElement<ElementSize> *NewElement =
- new SparseBitVectorElement<ElementSize>(*Iter1);
- Elements.push_back(NewElement);
- ++Iter1;
- }
- return;
- }
- void intersectWithComplement(const SparseBitVector<ElementSize> *RHS1,
- const SparseBitVector<ElementSize> *RHS2) {
- intersectWithComplement(*RHS1, *RHS2);
- }
- bool intersects(const SparseBitVector<ElementSize> *RHS) const {
- return intersects(*RHS);
- }
- // Return true if we share any bits in common with RHS
- bool intersects(const SparseBitVector<ElementSize> &RHS) const {
- ElementListConstIter Iter1 = Elements.begin();
- ElementListConstIter Iter2 = RHS.Elements.begin();
- // Check if both bitmaps are empty.
- if (Elements.empty() && RHS.Elements.empty())
- return false;
- // Loop through, intersecting stopping when we hit bits in common.
- while (Iter2 != RHS.Elements.end()) {
- if (Iter1 == Elements.end())
- return false;
- if (Iter1->index() > Iter2->index()) {
- ++Iter2;
- } else if (Iter1->index() == Iter2->index()) {
- if (Iter1->intersects(*Iter2))
- return true;
- ++Iter1;
- ++Iter2;
- } else {
- ++Iter1;
- }
- }
- return false;
- }
- // Return true iff all bits set in this SparseBitVector are
- // also set in RHS.
- bool contains(const SparseBitVector<ElementSize> &RHS) const {
- SparseBitVector<ElementSize> Result(*this);
- Result &= RHS;
- return (Result == RHS);
- }
- // Return the first set bit in the bitmap. Return -1 if no bits are set.
- int find_first() const {
- if (Elements.empty())
- return -1;
- const SparseBitVectorElement<ElementSize> &First = *(Elements.begin());
- return (First.index() * ElementSize) + First.find_first();
- }
- // Return true if the SparseBitVector is empty
- bool empty() const {
- return Elements.empty();
- }
- unsigned count() const {
- unsigned BitCount = 0;
- for (ElementListConstIter Iter = Elements.begin();
- Iter != Elements.end();
- ++Iter)
- BitCount += Iter->count();
- return BitCount;
- }
- iterator begin() const {
- return iterator(this);
- }
- iterator end() const {
- return iterator(this, true);
- }
- };
- // Convenience functions to allow Or and And without dereferencing in the user
- // code.
- template <unsigned ElementSize>
- inline bool operator |=(SparseBitVector<ElementSize> &LHS,
- const SparseBitVector<ElementSize> *RHS) {
- return LHS |= *RHS;
- }
- template <unsigned ElementSize>
- inline bool operator |=(SparseBitVector<ElementSize> *LHS,
- const SparseBitVector<ElementSize> &RHS) {
- return LHS->operator|=(RHS);
- }
- template <unsigned ElementSize>
- inline bool operator &=(SparseBitVector<ElementSize> *LHS,
- const SparseBitVector<ElementSize> &RHS) {
- return LHS->operator&=(RHS);
- }
- template <unsigned ElementSize>
- inline bool operator &=(SparseBitVector<ElementSize> &LHS,
- const SparseBitVector<ElementSize> *RHS) {
- return LHS &= *RHS;
- }
- // Convenience functions for infix union, intersection, difference operators.
- template <unsigned ElementSize>
- inline SparseBitVector<ElementSize>
- operator|(const SparseBitVector<ElementSize> &LHS,
- const SparseBitVector<ElementSize> &RHS) {
- SparseBitVector<ElementSize> Result(LHS);
- Result |= RHS;
- return Result;
- }
- template <unsigned ElementSize>
- inline SparseBitVector<ElementSize>
- operator&(const SparseBitVector<ElementSize> &LHS,
- const SparseBitVector<ElementSize> &RHS) {
- SparseBitVector<ElementSize> Result(LHS);
- Result &= RHS;
- return Result;
- }
- template <unsigned ElementSize>
- inline SparseBitVector<ElementSize>
- operator-(const SparseBitVector<ElementSize> &LHS,
- const SparseBitVector<ElementSize> &RHS) {
- SparseBitVector<ElementSize> Result;
- Result.intersectWithComplement(LHS, RHS);
- return Result;
- }
- // Dump a SparseBitVector to a stream
- template <unsigned ElementSize>
- void dump(const SparseBitVector<ElementSize> &LHS, raw_ostream &out) {
- out << "[";
- typename SparseBitVector<ElementSize>::iterator bi = LHS.begin(),
- be = LHS.end();
- if (bi != be) {
- out << *bi;
- for (++bi; bi != be; ++bi) {
- out << " " << *bi;
- }
- }
- out << "]\n";
- }
- } // end namespace llvm
- #endif
|