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- //=- llvm/CodeGen/MachineDominators.h - Machine Dom Calculation --*- C++ -*-==//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file defines classes mirroring those in llvm/Analysis/Dominators.h,
- // but for target-specific code rather than target-independent IR.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_CODEGEN_MACHINEDOMINATORS_H
- #define LLVM_CODEGEN_MACHINEDOMINATORS_H
- #include "llvm/ADT/SmallSet.h"
- #include "llvm/CodeGen/MachineBasicBlock.h"
- #include "llvm/CodeGen/MachineFunction.h"
- #include "llvm/CodeGen/MachineFunctionPass.h"
- #include "llvm/Support/GenericDomTree.h"
- #include "llvm/Support/GenericDomTreeConstruction.h"
- namespace llvm {
- template<>
- inline void DominatorTreeBase<MachineBasicBlock>::addRoot(MachineBasicBlock* MBB) {
- this->Roots.push_back(MBB);
- }
- extern template class DomTreeNodeBase<MachineBasicBlock>;
- extern template class DominatorTreeBase<MachineBasicBlock>;
- typedef DomTreeNodeBase<MachineBasicBlock> MachineDomTreeNode;
- //===-------------------------------------
- /// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to
- /// compute a normal dominator tree.
- ///
- class MachineDominatorTree : public MachineFunctionPass {
- /// \brief Helper structure used to hold all the basic blocks
- /// involved in the split of a critical edge.
- struct CriticalEdge {
- MachineBasicBlock *FromBB;
- MachineBasicBlock *ToBB;
- MachineBasicBlock *NewBB;
- };
- /// \brief Pile up all the critical edges to be split.
- /// The splitting of a critical edge is local and thus, it is possible
- /// to apply several of those changes at the same time.
- mutable SmallVector<CriticalEdge, 32> CriticalEdgesToSplit;
- /// \brief Remember all the basic blocks that are inserted during
- /// edge splitting.
- /// Invariant: NewBBs == all the basic blocks contained in the NewBB
- /// field of all the elements of CriticalEdgesToSplit.
- /// I.e., forall elt in CriticalEdgesToSplit, it exists BB in NewBBs
- /// such as BB == elt.NewBB.
- mutable SmallSet<MachineBasicBlock *, 32> NewBBs;
- /// \brief Apply all the recorded critical edges to the DT.
- /// This updates the underlying DT information in a way that uses
- /// the fast query path of DT as much as possible.
- ///
- /// \post CriticalEdgesToSplit.empty().
- void applySplitCriticalEdges() const;
- public:
- static char ID; // Pass ID, replacement for typeid
- DominatorTreeBase<MachineBasicBlock>* DT;
- MachineDominatorTree();
- ~MachineDominatorTree() override;
- DominatorTreeBase<MachineBasicBlock> &getBase() {
- applySplitCriticalEdges();
- return *DT;
- }
- void getAnalysisUsage(AnalysisUsage &AU) const override;
- /// getRoots - Return the root blocks of the current CFG. This may include
- /// multiple blocks if we are computing post dominators. For forward
- /// dominators, this will always be a single block (the entry node).
- ///
- inline const std::vector<MachineBasicBlock*> &getRoots() const {
- applySplitCriticalEdges();
- return DT->getRoots();
- }
- inline MachineBasicBlock *getRoot() const {
- applySplitCriticalEdges();
- return DT->getRoot();
- }
- inline MachineDomTreeNode *getRootNode() const {
- applySplitCriticalEdges();
- return DT->getRootNode();
- }
- bool runOnMachineFunction(MachineFunction &F) override;
- inline bool dominates(const MachineDomTreeNode* A,
- const MachineDomTreeNode* B) const {
- applySplitCriticalEdges();
- return DT->dominates(A, B);
- }
- inline bool dominates(const MachineBasicBlock* A,
- const MachineBasicBlock* B) const {
- applySplitCriticalEdges();
- return DT->dominates(A, B);
- }
- // dominates - Return true if A dominates B. This performs the
- // special checks necessary if A and B are in the same basic block.
- bool dominates(const MachineInstr *A, const MachineInstr *B) const {
- applySplitCriticalEdges();
- const MachineBasicBlock *BBA = A->getParent(), *BBB = B->getParent();
- if (BBA != BBB) return DT->dominates(BBA, BBB);
- // Loop through the basic block until we find A or B.
- MachineBasicBlock::const_iterator I = BBA->begin();
- for (; &*I != A && &*I != B; ++I)
- /*empty*/ ;
- //if(!DT.IsPostDominators) {
- // A dominates B if it is found first in the basic block.
- return &*I == A;
- //} else {
- // // A post-dominates B if B is found first in the basic block.
- // return &*I == B;
- //}
- }
- inline bool properlyDominates(const MachineDomTreeNode* A,
- const MachineDomTreeNode* B) const {
- applySplitCriticalEdges();
- return DT->properlyDominates(A, B);
- }
- inline bool properlyDominates(const MachineBasicBlock* A,
- const MachineBasicBlock* B) const {
- applySplitCriticalEdges();
- return DT->properlyDominates(A, B);
- }
- /// findNearestCommonDominator - Find nearest common dominator basic block
- /// for basic block A and B. If there is no such block then return NULL.
- inline MachineBasicBlock *findNearestCommonDominator(MachineBasicBlock *A,
- MachineBasicBlock *B) {
- applySplitCriticalEdges();
- return DT->findNearestCommonDominator(A, B);
- }
- inline MachineDomTreeNode *operator[](MachineBasicBlock *BB) const {
- applySplitCriticalEdges();
- return DT->getNode(BB);
- }
- /// getNode - return the (Post)DominatorTree node for the specified basic
- /// block. This is the same as using operator[] on this class.
- ///
- inline MachineDomTreeNode *getNode(MachineBasicBlock *BB) const {
- applySplitCriticalEdges();
- return DT->getNode(BB);
- }
- /// addNewBlock - Add a new node to the dominator tree information. This
- /// creates a new node as a child of DomBB dominator node,linking it into
- /// the children list of the immediate dominator.
- inline MachineDomTreeNode *addNewBlock(MachineBasicBlock *BB,
- MachineBasicBlock *DomBB) {
- applySplitCriticalEdges();
- return DT->addNewBlock(BB, DomBB);
- }
- /// changeImmediateDominator - This method is used to update the dominator
- /// tree information when a node's immediate dominator changes.
- ///
- inline void changeImmediateDominator(MachineBasicBlock *N,
- MachineBasicBlock* NewIDom) {
- applySplitCriticalEdges();
- DT->changeImmediateDominator(N, NewIDom);
- }
- inline void changeImmediateDominator(MachineDomTreeNode *N,
- MachineDomTreeNode* NewIDom) {
- applySplitCriticalEdges();
- DT->changeImmediateDominator(N, NewIDom);
- }
- /// eraseNode - Removes a node from the dominator tree. Block must not
- /// dominate any other blocks. Removes node from its immediate dominator's
- /// children list. Deletes dominator node associated with basic block BB.
- inline void eraseNode(MachineBasicBlock *BB) {
- applySplitCriticalEdges();
- DT->eraseNode(BB);
- }
- /// splitBlock - BB is split and now it has one successor. Update dominator
- /// tree to reflect this change.
- inline void splitBlock(MachineBasicBlock* NewBB) {
- applySplitCriticalEdges();
- DT->splitBlock(NewBB);
- }
- /// isReachableFromEntry - Return true if A is dominated by the entry
- /// block of the function containing it.
- bool isReachableFromEntry(const MachineBasicBlock *A) {
- applySplitCriticalEdges();
- return DT->isReachableFromEntry(A);
- }
- void releaseMemory() override;
- void print(raw_ostream &OS, const Module*) const override;
- /// \brief Record that the critical edge (FromBB, ToBB) has been
- /// split with NewBB.
- /// This is best to use this method instead of directly update the
- /// underlying information, because this helps mitigating the
- /// number of time the DT information is invalidated.
- ///
- /// \note Do not use this method with regular edges.
- ///
- /// \note To benefit from the compile time improvement incurred by this
- /// method, the users of this method have to limit the queries to the DT
- /// interface between two edges splitting. In other words, they have to
- /// pack the splitting of critical edges as much as possible.
- void recordSplitCriticalEdge(MachineBasicBlock *FromBB,
- MachineBasicBlock *ToBB,
- MachineBasicBlock *NewBB) {
- bool Inserted = NewBBs.insert(NewBB).second;
- (void)Inserted;
- assert(Inserted &&
- "A basic block inserted via edge splitting cannot appear twice");
- CriticalEdgesToSplit.push_back({FromBB, ToBB, NewBB});
- }
- };
- //===-------------------------------------
- /// DominatorTree GraphTraits specialization so the DominatorTree can be
- /// iterable by generic graph iterators.
- ///
- template<class T> struct GraphTraits;
- template <> struct GraphTraits<MachineDomTreeNode *> {
- typedef MachineDomTreeNode NodeType;
- typedef NodeType::iterator ChildIteratorType;
- static NodeType *getEntryNode(NodeType *N) {
- return N;
- }
- static inline ChildIteratorType child_begin(NodeType* N) {
- return N->begin();
- }
- static inline ChildIteratorType child_end(NodeType* N) {
- return N->end();
- }
- };
- template <> struct GraphTraits<MachineDominatorTree*>
- : public GraphTraits<MachineDomTreeNode *> {
- static NodeType *getEntryNode(MachineDominatorTree *DT) {
- return DT->getRootNode();
- }
- };
- }
- #endif
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