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- //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // The file defines the MachineFrameInfo class.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
- #define LLVM_CODEGEN_MACHINEFRAMEINFO_H
- #include "llvm/ADT/SmallVector.h"
- #include "llvm/Support/DataTypes.h"
- #include <cassert>
- #include <vector>
- namespace llvm {
- class raw_ostream;
- class DataLayout;
- class TargetRegisterClass;
- class Type;
- class MachineFunction;
- class MachineBasicBlock;
- class TargetFrameLowering;
- class TargetMachine;
- class BitVector;
- class Value;
- class AllocaInst;
- /// The CalleeSavedInfo class tracks the information need to locate where a
- /// callee saved register is in the current frame.
- class CalleeSavedInfo {
- unsigned Reg;
- int FrameIdx;
- public:
- explicit CalleeSavedInfo(unsigned R, int FI = 0)
- : Reg(R), FrameIdx(FI) {}
- // Accessors.
- unsigned getReg() const { return Reg; }
- int getFrameIdx() const { return FrameIdx; }
- void setFrameIdx(int FI) { FrameIdx = FI; }
- };
- /// The MachineFrameInfo class represents an abstract stack frame until
- /// prolog/epilog code is inserted. This class is key to allowing stack frame
- /// representation optimizations, such as frame pointer elimination. It also
- /// allows more mundane (but still important) optimizations, such as reordering
- /// of abstract objects on the stack frame.
- ///
- /// To support this, the class assigns unique integer identifiers to stack
- /// objects requested clients. These identifiers are negative integers for
- /// fixed stack objects (such as arguments passed on the stack) or nonnegative
- /// for objects that may be reordered. Instructions which refer to stack
- /// objects use a special MO_FrameIndex operand to represent these frame
- /// indexes.
- ///
- /// Because this class keeps track of all references to the stack frame, it
- /// knows when a variable sized object is allocated on the stack. This is the
- /// sole condition which prevents frame pointer elimination, which is an
- /// important optimization on register-poor architectures. Because original
- /// variable sized alloca's in the source program are the only source of
- /// variable sized stack objects, it is safe to decide whether there will be
- /// any variable sized objects before all stack objects are known (for
- /// example, register allocator spill code never needs variable sized
- /// objects).
- ///
- /// When prolog/epilog code emission is performed, the final stack frame is
- /// built and the machine instructions are modified to refer to the actual
- /// stack offsets of the object, eliminating all MO_FrameIndex operands from
- /// the program.
- ///
- /// @brief Abstract Stack Frame Information
- class MachineFrameInfo {
- // Represent a single object allocated on the stack.
- struct StackObject {
- // The offset of this object from the stack pointer on entry to
- // the function. This field has no meaning for a variable sized element.
- int64_t SPOffset;
- // The size of this object on the stack. 0 means a variable sized object,
- // ~0ULL means a dead object.
- uint64_t Size;
- // The required alignment of this stack slot.
- unsigned Alignment;
- // If true, the value of the stack object is set before
- // entering the function and is not modified inside the function. By
- // default, fixed objects are immutable unless marked otherwise.
- bool isImmutable;
- // If true the stack object is used as spill slot. It
- // cannot alias any other memory objects.
- bool isSpillSlot;
- /// If this stack object is originated from an Alloca instruction
- /// this value saves the original IR allocation. Can be NULL.
- const AllocaInst *Alloca;
- // If true, the object was mapped into the local frame
- // block and doesn't need additional handling for allocation beyond that.
- bool PreAllocated;
- // If true, an LLVM IR value might point to this object.
- // Normally, spill slots and fixed-offset objects don't alias IR-accessible
- // objects, but there are exceptions (on PowerPC, for example, some byval
- // arguments have ABI-prescribed offsets).
- bool isAliased;
- StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
- bool isSS, const AllocaInst *Val, bool A)
- : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
- isSpillSlot(isSS), Alloca(Val), PreAllocated(false), isAliased(A) {}
- };
- /// The alignment of the stack.
- unsigned StackAlignment;
- /// Can the stack be realigned.
- bool StackRealignable;
- /// The list of stack objects allocated.
- std::vector<StackObject> Objects;
- /// This contains the number of fixed objects contained on
- /// the stack. Because fixed objects are stored at a negative index in the
- /// Objects list, this is also the index to the 0th object in the list.
- unsigned NumFixedObjects;
- /// This boolean keeps track of whether any variable
- /// sized objects have been allocated yet.
- bool HasVarSizedObjects;
- /// This boolean keeps track of whether there is a call
- /// to builtin \@llvm.frameaddress.
- bool FrameAddressTaken;
- /// This boolean keeps track of whether there is a call
- /// to builtin \@llvm.returnaddress.
- bool ReturnAddressTaken;
- /// This boolean keeps track of whether there is a call
- /// to builtin \@llvm.experimental.stackmap.
- bool HasStackMap;
- /// This boolean keeps track of whether there is a call
- /// to builtin \@llvm.experimental.patchpoint.
- bool HasPatchPoint;
- /// The prolog/epilog code inserter calculates the final stack
- /// offsets for all of the fixed size objects, updating the Objects list
- /// above. It then updates StackSize to contain the number of bytes that need
- /// to be allocated on entry to the function.
- uint64_t StackSize;
- /// The amount that a frame offset needs to be adjusted to
- /// have the actual offset from the stack/frame pointer. The exact usage of
- /// this is target-dependent, but it is typically used to adjust between
- /// SP-relative and FP-relative offsets. E.G., if objects are accessed via
- /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
- /// to the distance between the initial SP and the value in FP. For many
- /// targets, this value is only used when generating debug info (via
- /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
- /// corresponding adjustments are performed directly.
- int OffsetAdjustment;
- /// The prolog/epilog code inserter may process objects that require greater
- /// alignment than the default alignment the target provides.
- /// To handle this, MaxAlignment is set to the maximum alignment
- /// needed by the objects on the current frame. If this is greater than the
- /// native alignment maintained by the compiler, dynamic alignment code will
- /// be needed.
- ///
- unsigned MaxAlignment;
- /// Set to true if this function adjusts the stack -- e.g.,
- /// when calling another function. This is only valid during and after
- /// prolog/epilog code insertion.
- bool AdjustsStack;
- /// Set to true if this function has any function calls.
- bool HasCalls;
- /// The frame index for the stack protector.
- int StackProtectorIdx;
- /// The frame index for the function context. Used for SjLj exceptions.
- int FunctionContextIdx;
- /// This contains the size of the largest call frame if the target uses frame
- /// setup/destroy pseudo instructions (as defined in the TargetFrameInfo
- /// class). This information is important for frame pointer elimination.
- /// If is only valid during and after prolog/epilog code insertion.
- unsigned MaxCallFrameSize;
- /// The prolog/epilog code inserter fills in this vector with each
- /// callee saved register saved in the frame. Beyond its use by the prolog/
- /// epilog code inserter, this data used for debug info and exception
- /// handling.
- std::vector<CalleeSavedInfo> CSInfo;
- /// Has CSInfo been set yet?
- bool CSIValid;
- /// References to frame indices which are mapped
- /// into the local frame allocation block. <FrameIdx, LocalOffset>
- SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
- /// Size of the pre-allocated local frame block.
- int64_t LocalFrameSize;
- /// Required alignment of the local object blob, which is the strictest
- /// alignment of any object in it.
- unsigned LocalFrameMaxAlign;
- /// Whether the local object blob needs to be allocated together. If not,
- /// PEI should ignore the isPreAllocated flags on the stack objects and
- /// just allocate them normally.
- bool UseLocalStackAllocationBlock;
- /// Whether the "realign-stack" option is on.
- bool RealignOption;
- /// True if the function dynamically adjusts the stack pointer through some
- /// opaque mechanism like inline assembly or Win32 EH.
- bool HasOpaqueSPAdjustment;
- /// True if the function contains a call to the llvm.vastart intrinsic.
- bool HasVAStart;
- /// True if this is a varargs function that contains a musttail call.
- bool HasMustTailInVarArgFunc;
- /// True if this function contains a tail call. If so immutable objects like
- /// function arguments are no longer so. A tail call *can* override fixed
- /// stack objects like arguments so we can't treat them as immutable.
- bool HasTailCall;
- /// Not null, if shrink-wrapping found a better place for the prologue.
- MachineBasicBlock *Save;
- /// Not null, if shrink-wrapping found a better place for the epilogue.
- MachineBasicBlock *Restore;
- public:
- explicit MachineFrameInfo(unsigned StackAlign, bool isStackRealign,
- bool RealignOpt)
- : StackAlignment(StackAlign), StackRealignable(isStackRealign),
- RealignOption(RealignOpt) {
- StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
- HasVarSizedObjects = false;
- FrameAddressTaken = false;
- ReturnAddressTaken = false;
- HasStackMap = false;
- HasPatchPoint = false;
- AdjustsStack = false;
- HasCalls = false;
- StackProtectorIdx = -1;
- FunctionContextIdx = -1;
- MaxCallFrameSize = 0;
- CSIValid = false;
- LocalFrameSize = 0;
- LocalFrameMaxAlign = 0;
- UseLocalStackAllocationBlock = false;
- HasOpaqueSPAdjustment = false;
- HasVAStart = false;
- HasMustTailInVarArgFunc = false;
- Save = nullptr;
- Restore = nullptr;
- HasTailCall = false;
- }
- /// Return true if there are any stack objects in this function.
- bool hasStackObjects() const { return !Objects.empty(); }
- /// This method may be called any time after instruction
- /// selection is complete to determine if the stack frame for this function
- /// contains any variable sized objects.
- bool hasVarSizedObjects() const { return HasVarSizedObjects; }
- /// Return the index for the stack protector object.
- int getStackProtectorIndex() const { return StackProtectorIdx; }
- void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
- /// Return the index for the function context object.
- /// This object is used for SjLj exceptions.
- int getFunctionContextIndex() const { return FunctionContextIdx; }
- void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
- /// This method may be called any time after instruction
- /// selection is complete to determine if there is a call to
- /// \@llvm.frameaddress in this function.
- bool isFrameAddressTaken() const { return FrameAddressTaken; }
- void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
- /// This method may be called any time after
- /// instruction selection is complete to determine if there is a call to
- /// \@llvm.returnaddress in this function.
- bool isReturnAddressTaken() const { return ReturnAddressTaken; }
- void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
- /// This method may be called any time after instruction
- /// selection is complete to determine if there is a call to builtin
- /// \@llvm.experimental.stackmap.
- bool hasStackMap() const { return HasStackMap; }
- void setHasStackMap(bool s = true) { HasStackMap = s; }
- /// This method may be called any time after instruction
- /// selection is complete to determine if there is a call to builtin
- /// \@llvm.experimental.patchpoint.
- bool hasPatchPoint() const { return HasPatchPoint; }
- void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
- /// Return the minimum frame object index.
- int getObjectIndexBegin() const { return -NumFixedObjects; }
- /// Return one past the maximum frame object index.
- int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
- /// Return the number of fixed objects.
- unsigned getNumFixedObjects() const { return NumFixedObjects; }
- /// Return the number of objects.
- unsigned getNumObjects() const { return Objects.size(); }
- /// Map a frame index into the local object block
- void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
- LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
- Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
- }
- /// Get the local offset mapping for a for an object.
- std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
- assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
- "Invalid local object reference!");
- return LocalFrameObjects[i];
- }
- /// Return the number of objects allocated into the local object block.
- int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
- /// Set the size of the local object blob.
- void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
- /// Get the size of the local object blob.
- int64_t getLocalFrameSize() const { return LocalFrameSize; }
- /// Required alignment of the local object blob,
- /// which is the strictest alignment of any object in it.
- void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
- /// Return the required alignment of the local object blob.
- unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
- /// Get whether the local allocation blob should be allocated together or
- /// let PEI allocate the locals in it directly.
- bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
- /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
- /// should be allocated together or let PEI allocate the locals in it
- /// directly.
- void setUseLocalStackAllocationBlock(bool v) {
- UseLocalStackAllocationBlock = v;
- }
- /// Return true if the object was pre-allocated into the local block.
- bool isObjectPreAllocated(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
- }
- /// Return the size of the specified object.
- int64_t getObjectSize(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].Size;
- }
- /// Change the size of the specified stack object.
- void setObjectSize(int ObjectIdx, int64_t Size) {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- Objects[ObjectIdx+NumFixedObjects].Size = Size;
- }
- /// Return the alignment of the specified stack object.
- unsigned getObjectAlignment(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].Alignment;
- }
- /// setObjectAlignment - Change the alignment of the specified stack object.
- void setObjectAlignment(int ObjectIdx, unsigned Align) {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
- ensureMaxAlignment(Align);
- }
- /// Return the underlying Alloca of the specified
- /// stack object if it exists. Returns 0 if none exists.
- const AllocaInst* getObjectAllocation(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].Alloca;
- }
- /// Return the assigned stack offset of the specified object
- /// from the incoming stack pointer.
- int64_t getObjectOffset(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- assert(!isDeadObjectIndex(ObjectIdx) &&
- "Getting frame offset for a dead object?");
- return Objects[ObjectIdx+NumFixedObjects].SPOffset;
- }
- /// Set the stack frame offset of the specified object. The
- /// offset is relative to the stack pointer on entry to the function.
- void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- assert(!isDeadObjectIndex(ObjectIdx) &&
- "Setting frame offset for a dead object?");
- Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
- }
- /// Return the number of bytes that must be allocated to hold
- /// all of the fixed size frame objects. This is only valid after
- /// Prolog/Epilog code insertion has finalized the stack frame layout.
- uint64_t getStackSize() const { return StackSize; }
- /// Set the size of the stack.
- void setStackSize(uint64_t Size) { StackSize = Size; }
- /// Estimate and return the size of the stack frame.
- unsigned estimateStackSize(const MachineFunction &MF) const;
- /// Return the correction for frame offsets.
- int getOffsetAdjustment() const { return OffsetAdjustment; }
- /// Set the correction for frame offsets.
- void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
- /// Return the alignment in bytes that this function must be aligned to,
- /// which is greater than the default stack alignment provided by the target.
- unsigned getMaxAlignment() const { return MaxAlignment; }
- /// Make sure the function is at least Align bytes aligned.
- void ensureMaxAlignment(unsigned Align);
- /// Return true if this function adjusts the stack -- e.g.,
- /// when calling another function. This is only valid during and after
- /// prolog/epilog code insertion.
- bool adjustsStack() const { return AdjustsStack; }
- void setAdjustsStack(bool V) { AdjustsStack = V; }
- /// Return true if the current function has any function calls.
- bool hasCalls() const { return HasCalls; }
- void setHasCalls(bool V) { HasCalls = V; }
- /// Returns true if the function contains opaque dynamic stack adjustments.
- bool hasOpaqueSPAdjustment() const { return HasOpaqueSPAdjustment; }
- void setHasOpaqueSPAdjustment(bool B) { HasOpaqueSPAdjustment = B; }
- /// Returns true if the function calls the llvm.va_start intrinsic.
- bool hasVAStart() const { return HasVAStart; }
- void setHasVAStart(bool B) { HasVAStart = B; }
- /// Returns true if the function is variadic and contains a musttail call.
- bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; }
- void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; }
- /// Returns true if the function contains a tail call.
- bool hasTailCall() const { return HasTailCall; }
- void setHasTailCall() { HasTailCall = true; }
- /// Return the maximum size of a call frame that must be
- /// allocated for an outgoing function call. This is only available if
- /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
- /// then only during or after prolog/epilog code insertion.
- ///
- unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
- void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
- /// Create a new object at a fixed location on the stack.
- /// All fixed objects should be created before other objects are created for
- /// efficiency. By default, fixed objects are not pointed to by LLVM IR
- /// values. This returns an index with a negative value.
- int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable,
- bool isAliased = false);
- /// Create a spill slot at a fixed location on the stack.
- /// Returns an index with a negative value.
- int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset);
- /// Returns true if the specified index corresponds to a fixed stack object.
- bool isFixedObjectIndex(int ObjectIdx) const {
- return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
- }
- /// Returns true if the specified index corresponds
- /// to an object that might be pointed to by an LLVM IR value.
- bool isAliasedObjectIndex(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].isAliased;
- }
- /// isImmutableObjectIndex - Returns true if the specified index corresponds
- /// to an immutable object.
- bool isImmutableObjectIndex(int ObjectIdx) const {
- // Tail calling functions can clobber their function arguments.
- if (HasTailCall)
- return false;
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].isImmutable;
- }
- /// Returns true if the specified index corresponds to a spill slot.
- bool isSpillSlotObjectIndex(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
- }
- /// Returns true if the specified index corresponds to a dead object.
- bool isDeadObjectIndex(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
- }
- /// Returns true if the specified index corresponds to a variable sized
- /// object.
- bool isVariableSizedObjectIndex(int ObjectIdx) const {
- assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx + NumFixedObjects].Size == 0;
- }
- /// Create a new statically sized stack object, returning
- /// a nonnegative identifier to represent it.
- int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
- const AllocaInst *Alloca = nullptr);
- /// Create a new statically sized stack object that represents a spill slot,
- /// returning a nonnegative identifier to represent it.
- int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
- /// Remove or mark dead a statically sized stack object.
- void RemoveStackObject(int ObjectIdx) {
- // Mark it dead.
- Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
- }
- /// Notify the MachineFrameInfo object that a variable sized object has been
- /// created. This must be created whenever a variable sized object is
- /// created, whether or not the index returned is actually used.
- int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca);
- /// Returns a reference to call saved info vector for the current function.
- const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
- return CSInfo;
- }
- /// Used by prolog/epilog inserter to set the function's callee saved
- /// information.
- void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
- CSInfo = CSI;
- }
- /// Has the callee saved info been calculated yet?
- bool isCalleeSavedInfoValid() const { return CSIValid; }
- void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
- MachineBasicBlock *getSavePoint() const { return Save; }
- void setSavePoint(MachineBasicBlock *NewSave) { Save = NewSave; }
- MachineBasicBlock *getRestorePoint() const { return Restore; }
- void setRestorePoint(MachineBasicBlock *NewRestore) { Restore = NewRestore; }
- /// Return a set of physical registers that are pristine.
- ///
- /// Pristine registers hold a value that is useless to the current function,
- /// but that must be preserved - they are callee saved registers that are not
- /// saved.
- ///
- /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
- /// method always returns an empty set.
- BitVector getPristineRegs(const MachineFunction &MF) const;
- /// Used by the MachineFunction printer to print information about
- /// stack objects. Implemented in MachineFunction.cpp.
- void print(const MachineFunction &MF, raw_ostream &OS) const;
- /// dump - Print the function to stderr.
- void dump(const MachineFunction &MF) const;
- };
- } // End llvm namespace
- #endif
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