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- //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file defines the MachineLoopInfo class that is used to identify natural
- // loops and determine the loop depth of various nodes of the CFG. Note that
- // natural loops may actually be several loops that share the same header node.
- //
- // This analysis calculates the nesting structure of loops in a function. For
- // each natural loop identified, this analysis identifies natural loops
- // contained entirely within the loop and the basic blocks the make up the loop.
- //
- // It can calculate on the fly various bits of information, for example:
- //
- // * whether there is a preheader for the loop
- // * the number of back edges to the header
- // * whether or not a particular block branches out of the loop
- // * the successor blocks of the loop
- // * the loop depth
- // * the trip count
- // * etc...
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
- #define LLVM_CODEGEN_MACHINELOOPINFO_H
- #include "llvm/Analysis/LoopInfo.h"
- #include "llvm/CodeGen/MachineBasicBlock.h"
- #include "llvm/CodeGen/MachineFunctionPass.h"
- namespace llvm {
- // Implementation in LoopInfoImpl.h
- class MachineLoop;
- extern template class LoopBase<MachineBasicBlock, MachineLoop>;
- class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
- public:
- MachineLoop();
- /// getTopBlock - Return the "top" block in the loop, which is the first
- /// block in the linear layout, ignoring any parts of the loop not
- /// contiguous with the part the contains the header.
- MachineBasicBlock *getTopBlock();
- /// getBottomBlock - Return the "bottom" block in the loop, which is the last
- /// block in the linear layout, ignoring any parts of the loop not
- /// contiguous with the part the contains the header.
- MachineBasicBlock *getBottomBlock();
- void dump() const;
- private:
- friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
- explicit MachineLoop(MachineBasicBlock *MBB)
- : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
- };
- // Implementation in LoopInfoImpl.h
- extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
- class MachineLoopInfo : public MachineFunctionPass {
- LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
- friend class LoopBase<MachineBasicBlock, MachineLoop>;
- void operator=(const MachineLoopInfo &) = delete;
- MachineLoopInfo(const MachineLoopInfo &) = delete;
- public:
- static char ID; // Pass identification, replacement for typeid
- MachineLoopInfo() : MachineFunctionPass(ID) {
- initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
- }
- LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
- /// iterator/begin/end - The interface to the top-level loops in the current
- /// function.
- ///
- typedef LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator iterator;
- inline iterator begin() const { return LI.begin(); }
- inline iterator end() const { return LI.end(); }
- bool empty() const { return LI.empty(); }
- /// getLoopFor - Return the inner most loop that BB lives in. If a basic
- /// block is in no loop (for example the entry node), null is returned.
- ///
- inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
- return LI.getLoopFor(BB);
- }
- /// operator[] - same as getLoopFor...
- ///
- inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
- return LI.getLoopFor(BB);
- }
- /// getLoopDepth - Return the loop nesting level of the specified block...
- ///
- inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
- return LI.getLoopDepth(BB);
- }
- // isLoopHeader - True if the block is a loop header node
- inline bool isLoopHeader(const MachineBasicBlock *BB) const {
- return LI.isLoopHeader(BB);
- }
- /// runOnFunction - Calculate the natural loop information.
- ///
- bool runOnMachineFunction(MachineFunction &F) override;
- void releaseMemory() override { LI.releaseMemory(); }
- void getAnalysisUsage(AnalysisUsage &AU) const override;
- /// removeLoop - This removes the specified top-level loop from this loop info
- /// object. The loop is not deleted, as it will presumably be inserted into
- /// another loop.
- inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
- /// changeLoopFor - Change the top-level loop that contains BB to the
- /// specified loop. This should be used by transformations that restructure
- /// the loop hierarchy tree.
- inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
- LI.changeLoopFor(BB, L);
- }
- /// changeTopLevelLoop - Replace the specified loop in the top-level loops
- /// list with the indicated loop.
- inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
- LI.changeTopLevelLoop(OldLoop, NewLoop);
- }
- /// addTopLevelLoop - This adds the specified loop to the collection of
- /// top-level loops.
- inline void addTopLevelLoop(MachineLoop *New) {
- LI.addTopLevelLoop(New);
- }
- /// removeBlock - This method completely removes BB from all data structures,
- /// including all of the Loop objects it is nested in and our mapping from
- /// MachineBasicBlocks to loops.
- void removeBlock(MachineBasicBlock *BB) {
- LI.removeBlock(BB);
- }
- };
- // Allow clients to walk the list of nested loops...
- template <> struct GraphTraits<const MachineLoop*> {
- typedef const MachineLoop NodeType;
- typedef MachineLoopInfo::iterator ChildIteratorType;
- static NodeType *getEntryNode(const MachineLoop *L) { return L; }
- static inline ChildIteratorType child_begin(NodeType *N) {
- return N->begin();
- }
- static inline ChildIteratorType child_end(NodeType *N) {
- return N->end();
- }
- };
- template <> struct GraphTraits<MachineLoop*> {
- typedef MachineLoop NodeType;
- typedef MachineLoopInfo::iterator ChildIteratorType;
- static NodeType *getEntryNode(MachineLoop *L) { return L; }
- static inline ChildIteratorType child_begin(NodeType *N) {
- return N->begin();
- }
- static inline ChildIteratorType child_end(NodeType *N) {
- return N->end();
- }
- };
- } // End llvm namespace
- #endif
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