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- //===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file declares the sys::DynamicLibrary class.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H
- #define LLVM_SUPPORT_DYNAMICLIBRARY_H
- #include <string>
- namespace llvm {
- class StringRef;
- namespace sys {
- /// This class provides a portable interface to dynamic libraries which also
- /// might be known as shared libraries, shared objects, dynamic shared
- /// objects, or dynamic link libraries. Regardless of the terminology or the
- /// operating system interface, this class provides a portable interface that
- /// allows dynamic libraries to be loaded and searched for externally
- /// defined symbols. This is typically used to provide "plug-in" support.
- /// It also allows for symbols to be defined which don't live in any library,
- /// but rather the main program itself, useful on Windows where the main
- /// executable cannot be searched.
- ///
- /// Note: there is currently no interface for temporarily loading a library,
- /// or for unloading libraries when the LLVM library is unloaded.
- class DynamicLibrary {
- // Placeholder whose address represents an invalid library.
- // We use this instead of NULL or a pointer-int pair because the OS library
- // might define 0 or 1 to be "special" handles, such as "search all".
- static char Invalid;
- // Opaque data used to interface with OS-specific dynamic library handling.
- void *Data;
- public:
- explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
- /// Returns true if the object refers to a valid library.
- bool isValid() const { return Data != &Invalid; }
- /// Searches through the library for the symbol \p symbolName. If it is
- /// found, the address of that symbol is returned. If not, NULL is returned.
- /// Note that NULL will also be returned if the library failed to load.
- /// Use isValid() to distinguish these cases if it is important.
- /// Note that this will \e not search symbols explicitly registered by
- /// AddSymbol().
- void *getAddressOfSymbol(const char *symbolName);
- /// This function permanently loads the dynamic library at the given path.
- /// The library will only be unloaded when the program terminates.
- /// This returns a valid DynamicLibrary instance on success and an invalid
- /// instance on failure (see isValid()). \p *errMsg will only be modified
- /// if the library fails to load.
- ///
- /// It is safe to call this function multiple times for the same library.
- /// @brief Open a dynamic library permanently.
- static DynamicLibrary getPermanentLibrary(const char *filename,
- std::string *errMsg = nullptr);
- /// This function permanently loads the dynamic library at the given path.
- /// Use this instead of getPermanentLibrary() when you won't need to get
- /// symbols from the library itself.
- ///
- /// It is safe to call this function multiple times for the same library.
- static bool LoadLibraryPermanently(const char *Filename,
- std::string *ErrMsg = nullptr) {
- return !getPermanentLibrary(Filename, ErrMsg).isValid();
- }
- /// This function will search through all previously loaded dynamic
- /// libraries for the symbol \p symbolName. If it is found, the address of
- /// that symbol is returned. If not, null is returned. Note that this will
- /// search permanently loaded libraries (getPermanentLibrary()) as well
- /// as explicitly registered symbols (AddSymbol()).
- /// @throws std::string on error.
- /// @brief Search through libraries for address of a symbol
- static void *SearchForAddressOfSymbol(const char *symbolName);
- /// @brief Convenience function for C++ophiles.
- static void *SearchForAddressOfSymbol(const std::string &symbolName) {
- return SearchForAddressOfSymbol(symbolName.c_str());
- }
- /// This functions permanently adds the symbol \p symbolName with the
- /// value \p symbolValue. These symbols are searched before any
- /// libraries.
- /// @brief Add searchable symbol/value pair.
- static void AddSymbol(StringRef symbolName, void *symbolValue);
- };
- } // End sys namespace
- } // End llvm namespace
- #endif
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