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- //===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // Interface to describe the layout of a stack frame on the target machine.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_TARGET_TARGETFRAMELOWERING_H
- #define LLVM_TARGET_TARGETFRAMELOWERING_H
- #include "llvm/CodeGen/MachineBasicBlock.h"
- #include <utility>
- #include <vector>
- namespace llvm {
- class BitVector;
- class CalleeSavedInfo;
- class MachineFunction;
- class RegScavenger;
- /// Information about stack frame layout on the target. It holds the direction
- /// of stack growth, the known stack alignment on entry to each function, and
- /// the offset to the locals area.
- ///
- /// The offset to the local area is the offset from the stack pointer on
- /// function entry to the first location where function data (local variables,
- /// spill locations) can be stored.
- class TargetFrameLowering {
- public:
- enum StackDirection {
- StackGrowsUp, // Adding to the stack increases the stack address
- StackGrowsDown // Adding to the stack decreases the stack address
- };
- // Maps a callee saved register to a stack slot with a fixed offset.
- struct SpillSlot {
- unsigned Reg;
- int Offset; // Offset relative to stack pointer on function entry.
- };
- private:
- StackDirection StackDir;
- unsigned StackAlignment;
- unsigned TransientStackAlignment;
- int LocalAreaOffset;
- bool StackRealignable;
- public:
- TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
- unsigned TransAl = 1, bool StackReal = true)
- : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
- LocalAreaOffset(LAO), StackRealignable(StackReal) {}
- virtual ~TargetFrameLowering();
- // These methods return information that describes the abstract stack layout
- // of the target machine.
- /// getStackGrowthDirection - Return the direction the stack grows
- ///
- StackDirection getStackGrowthDirection() const { return StackDir; }
- /// getStackAlignment - This method returns the number of bytes to which the
- /// stack pointer must be aligned on entry to a function. Typically, this
- /// is the largest alignment for any data object in the target.
- ///
- unsigned getStackAlignment() const { return StackAlignment; }
- /// getTransientStackAlignment - This method returns the number of bytes to
- /// which the stack pointer must be aligned at all times, even between
- /// calls.
- ///
- unsigned getTransientStackAlignment() const {
- return TransientStackAlignment;
- }
- /// isStackRealignable - This method returns whether the stack can be
- /// realigned.
- bool isStackRealignable() const {
- return StackRealignable;
- }
- /// getOffsetOfLocalArea - This method returns the offset of the local area
- /// from the stack pointer on entrance to a function.
- ///
- int getOffsetOfLocalArea() const { return LocalAreaOffset; }
- /// isFPCloseToIncomingSP - Return true if the frame pointer is close to
- /// the incoming stack pointer, false if it is close to the post-prologue
- /// stack pointer.
- virtual bool isFPCloseToIncomingSP() const { return true; }
- /// assignCalleeSavedSpillSlots - Allows target to override spill slot
- /// assignment logic. If implemented, assignCalleeSavedSpillSlots() should
- /// assign frame slots to all CSI entries and return true. If this method
- /// returns false, spill slots will be assigned using generic implementation.
- /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of
- /// CSI.
- virtual bool
- assignCalleeSavedSpillSlots(MachineFunction &MF,
- const TargetRegisterInfo *TRI,
- std::vector<CalleeSavedInfo> &CSI) const {
- return false;
- }
- /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
- /// pairs, that contains an entry for each callee saved register that must be
- /// spilled to a particular stack location if it is spilled.
- ///
- /// Each entry in this array contains a <register,offset> pair, indicating the
- /// fixed offset from the incoming stack pointer that each register should be
- /// spilled at. If a register is not listed here, the code generator is
- /// allowed to spill it anywhere it chooses.
- ///
- virtual const SpillSlot *
- getCalleeSavedSpillSlots(unsigned &NumEntries) const {
- NumEntries = 0;
- return nullptr;
- }
- /// targetHandlesStackFrameRounding - Returns true if the target is
- /// responsible for rounding up the stack frame (probably at emitPrologue
- /// time).
- virtual bool targetHandlesStackFrameRounding() const {
- return false;
- }
- /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
- /// the function.
- virtual void emitPrologue(MachineFunction &MF,
- MachineBasicBlock &MBB) const = 0;
- virtual void emitEpilogue(MachineFunction &MF,
- MachineBasicBlock &MBB) const = 0;
- /// Adjust the prologue to have the function use segmented stacks. This works
- /// by adding a check even before the "normal" function prologue.
- virtual void adjustForSegmentedStacks(MachineFunction &MF,
- MachineBasicBlock &PrologueMBB) const {}
- /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
- /// the assembly prologue to explicitly handle the stack.
- virtual void adjustForHiPEPrologue(MachineFunction &MF,
- MachineBasicBlock &PrologueMBB) const {}
- /// Adjust the prologue to add an allocation at a fixed offset from the frame
- /// pointer.
- virtual void
- adjustForFrameAllocatePrologue(MachineFunction &MF,
- MachineBasicBlock &PrologueMBB) const {}
- /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
- /// saved registers and returns true if it isn't possible / profitable to do
- /// so by issuing a series of store instructions via
- /// storeRegToStackSlot(). Returns false otherwise.
- virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator MI,
- const std::vector<CalleeSavedInfo> &CSI,
- const TargetRegisterInfo *TRI) const {
- return false;
- }
- /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
- /// saved registers and returns true if it isn't possible / profitable to do
- /// so by issuing a series of load instructions via loadRegToStackSlot().
- /// Returns false otherwise.
- virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator MI,
- const std::vector<CalleeSavedInfo> &CSI,
- const TargetRegisterInfo *TRI) const {
- return false;
- }
- /// Return true if the target needs to disable frame pointer elimination.
- virtual bool noFramePointerElim(const MachineFunction &MF) const;
- /// hasFP - Return true if the specified function should have a dedicated
- /// frame pointer register. For most targets this is true only if the function
- /// has variable sized allocas or if frame pointer elimination is disabled.
- virtual bool hasFP(const MachineFunction &MF) const = 0;
- /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
- /// not required, we reserve argument space for call sites in the function
- /// immediately on entry to the current function. This eliminates the need for
- /// add/sub sp brackets around call sites. Returns true if the call frame is
- /// included as part of the stack frame.
- virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
- return !hasFP(MF);
- }
- /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
- /// call frame pseudo ops before doing frame index elimination. This is
- /// possible only when frame index references between the pseudos won't
- /// need adjusting for the call frame adjustments. Normally, that's true
- /// if the function has a reserved call frame or a frame pointer. Some
- /// targets (Thumb2, for example) may have more complicated criteria,
- /// however, and can override this behavior.
- virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
- return hasReservedCallFrame(MF) || hasFP(MF);
- }
- // needsFrameIndexResolution - Do we need to perform FI resolution for
- // this function. Normally, this is required only when the function
- // has any stack objects. However, targets may want to override this.
- virtual bool needsFrameIndexResolution(const MachineFunction &MF) const;
- /// getFrameIndexOffset - Returns the displacement from the frame register to
- /// the stack frame of the specified index.
- virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const;
- /// getFrameIndexReference - This method should return the base register
- /// and offset used to reference a frame index location. The offset is
- /// returned directly, and the base register is returned via FrameReg.
- virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
- unsigned &FrameReg) const;
- /// Same as above, except that the 'base register' will always be RSP, not
- /// RBP on x86. This is used exclusively for lowering STATEPOINT nodes.
- /// TODO: This should really be a parameterizable choice.
- virtual int getFrameIndexReferenceFromSP(const MachineFunction &MF, int FI,
- unsigned &FrameReg) const {
- // default to calling normal version, we override this on x86 only
- llvm_unreachable("unimplemented for non-x86");
- return 0;
- }
- /// This method determines which of the registers reported by
- /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved.
- /// The default implementation checks populates the \p SavedRegs bitset with
- /// all registers which are modified in the function, targets may override
- /// this function to save additional registers.
- /// This method also sets up the register scavenger ensuring there is a free
- /// register or a frameindex available.
- virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
- RegScavenger *RS = nullptr) const;
- /// processFunctionBeforeFrameFinalized - This method is called immediately
- /// before the specified function's frame layout (MF.getFrameInfo()) is
- /// finalized. Once the frame is finalized, MO_FrameIndex operands are
- /// replaced with direct constants. This method is optional.
- ///
- virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
- RegScavenger *RS = nullptr) const {
- }
- /// eliminateCallFramePseudoInstr - This method is called during prolog/epilog
- /// code insertion to eliminate call frame setup and destroy pseudo
- /// instructions (but only if the Target is using them). It is responsible
- /// for eliminating these instructions, replacing them with concrete
- /// instructions. This method need only be implemented if using call frame
- /// setup/destroy pseudo instructions.
- ///
- virtual void
- eliminateCallFramePseudoInstr(MachineFunction &MF,
- MachineBasicBlock &MBB,
- MachineBasicBlock::iterator MI) const {
- llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
- "target!");
- }
- /// Check whether or not the given \p MBB can be used as a prologue
- /// for the target.
- /// The prologue will be inserted first in this basic block.
- /// This method is used by the shrink-wrapping pass to decide if
- /// \p MBB will be correctly handled by the target.
- /// As soon as the target enable shrink-wrapping without overriding
- /// this method, we assume that each basic block is a valid
- /// prologue.
- virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const {
- return true;
- }
- /// Check whether or not the given \p MBB can be used as a epilogue
- /// for the target.
- /// The epilogue will be inserted before the first terminator of that block.
- /// This method is used by the shrink-wrapping pass to decide if
- /// \p MBB will be correctly handled by the target.
- /// As soon as the target enable shrink-wrapping without overriding
- /// this method, we assume that each basic block is a valid
- /// epilogue.
- virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const {
- return true;
- }
- };
- } // End llvm namespace
- #endif
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