123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202 |
- ===================================
- How To Setup Clang Tooling For LLVM
- ===================================
- NOTE: this document applies to the original Clang project, not the DirectX
- Compiler. It's made available for informational purposes only.
- Clang Tooling provides infrastructure to write tools that need syntactic
- and semantic information about a program. This term also relates to a set
- of specific tools using this infrastructure (e.g. ``clang-check``). This
- document provides information on how to set up and use Clang Tooling for
- the LLVM source code.
- Introduction
- ============
- Clang Tooling needs a compilation database to figure out specific build
- options for each file. Currently it can create a compilation database
- from the ``compilation_commands.json`` file, generated by CMake. When
- invoking clang tools, you can either specify a path to a build directory
- using a command line parameter ``-p`` or let Clang Tooling find this
- file in your source tree. In either case you need to configure your
- build using CMake to use clang tools.
- Setup Clang Tooling Using CMake and Make
- ========================================
- If you intend to use make to build LLVM, you should have CMake 2.8.6 or
- later installed (can be found `here <http://cmake.org>`_).
- First, you need to generate Makefiles for LLVM with CMake. You need to
- make a build directory and run CMake from it:
- .. code-block:: console
- $ mkdir your/build/directory
- $ cd your/build/directory
- $ cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON path/to/llvm/sources
- If you want to use clang instead of GCC, you can add
- ``-DCMAKE_C_COMPILER=/path/to/clang -DCMAKE_CXX_COMPILER=/path/to/clang++``.
- You can also use ``ccmake``, which provides a curses interface to configure
- CMake variables for lazy people.
- As a result, the new ``compile_commands.json`` file should appear in the
- current directory. You should link it to the LLVM source tree so that
- Clang Tooling is able to use it:
- .. code-block:: console
- $ ln -s $PWD/compile_commands.json path/to/llvm/source/
- Now you are ready to build and test LLVM using make:
- .. code-block:: console
- $ make check-all
- Using Clang Tools
- =================
- After you completed the previous steps, you are ready to run clang tools. If
- you have a recent clang installed, you should have ``clang-check`` in
- ``$PATH``. Try to run it on any ``.cpp`` file inside the LLVM source tree:
- .. code-block:: console
- $ clang-check tools/clang/lib/Tooling/CompilationDatabase.cpp
- If you're using vim, it's convenient to have clang-check integrated. Put
- this into your ``.vimrc``:
- ::
- function! ClangCheckImpl(cmd)
- if &autowrite | wall | endif
- echo "Running " . a:cmd . " ..."
- let l:output = system(a:cmd)
- cexpr l:output
- cwindow
- let w:quickfix_title = a:cmd
- if v:shell_error != 0
- cc
- endif
- let g:clang_check_last_cmd = a:cmd
- endfunction
- function! ClangCheck()
- let l:filename = expand('%')
- if l:filename =~ '\.\(cpp\|cxx\|cc\|c\)$'
- call ClangCheckImpl("clang-check " . l:filename)
- elseif exists("g:clang_check_last_cmd")
- call ClangCheckImpl(g:clang_check_last_cmd)
- else
- echo "Can't detect file's compilation arguments and no previous clang-check invocation!"
- endif
- endfunction
- nmap <silent> <F5> :call ClangCheck()<CR><CR>
- When editing a .cpp/.cxx/.cc/.c file, hit F5 to reparse the file. In
- case the current file has a different extension (for example, .h), F5
- will re-run the last clang-check invocation made from this vim instance
- (if any). The output will go into the error window, which is opened
- automatically when clang-check finds errors, and can be re-opened with
- ``:cope``.
- Other ``clang-check`` options that can be useful when working with clang
- AST:
- * ``-ast-print`` --- Build ASTs and then pretty-print them.
- * ``-ast-dump`` --- Build ASTs and then debug dump them.
- * ``-ast-dump-filter=<string>`` --- Use with ``-ast-dump`` or ``-ast-print`` to
- dump/print only AST declaration nodes having a certain substring in a
- qualified name. Use ``-ast-list`` to list all filterable declaration node
- names.
- * ``-ast-list`` --- Build ASTs and print the list of declaration node qualified
- names.
- Examples:
- .. code-block:: console
- $ clang-check tools/clang/tools/clang-check/ClangCheck.cpp -ast-dump -ast-dump-filter ActionFactory::newASTConsumer
- Processing: tools/clang/tools/clang-check/ClangCheck.cpp.
- Dumping ::ActionFactory::newASTConsumer:
- clang::ASTConsumer *newASTConsumer() (CompoundStmt 0x44da290 </home/alexfh/local/llvm/tools/clang/tools/clang-check/ClangCheck.cpp:64:40, line:72:3>
- (IfStmt 0x44d97c8 <line:65:5, line:66:45>
- <<<NULL>>>
- (ImplicitCastExpr 0x44d96d0 <line:65:9> '_Bool':'_Bool' <UserDefinedConversion>
- ...
- $ clang-check tools/clang/tools/clang-check/ClangCheck.cpp -ast-print -ast-dump-filter ActionFactory::newASTConsumer
- Processing: tools/clang/tools/clang-check/ClangCheck.cpp.
- Printing <anonymous namespace>::ActionFactory::newASTConsumer:
- clang::ASTConsumer *newASTConsumer() {
- if (this->ASTList.operator _Bool())
- return clang::CreateASTDeclNodeLister();
- if (this->ASTDump.operator _Bool())
- return clang::CreateASTDumper(this->ASTDumpFilter);
- if (this->ASTPrint.operator _Bool())
- return clang::CreateASTPrinter(&llvm::outs(), this->ASTDumpFilter);
- return new clang::ASTConsumer();
- }
- (Experimental) Using Ninja Build System
- =======================================
- Optionally you can use the `Ninja <https://github.com/martine/ninja>`_
- build system instead of make. It is aimed at making your builds faster.
- Currently this step will require building Ninja from sources.
- To take advantage of using Clang Tools along with Ninja build you need
- at least CMake 2.8.9.
- Clone the Ninja git repository and build Ninja from sources:
- .. code-block:: console
- $ git clone git://github.com/martine/ninja.git
- $ cd ninja/
- $ ./bootstrap.py
- This will result in a single binary ``ninja`` in the current directory.
- It doesn't require installation and can just be copied to any location
- inside ``$PATH``, say ``/usr/local/bin/``:
- .. code-block:: console
- $ sudo cp ninja /usr/local/bin/
- $ sudo chmod a+rx /usr/local/bin/ninja
- After doing all of this, you'll need to generate Ninja build files for
- LLVM with CMake. You need to make a build directory and run CMake from
- it:
- .. code-block:: console
- $ mkdir your/build/directory
- $ cd your/build/directory
- $ cmake -G Ninja -DCMAKE_EXPORT_COMPILE_COMMANDS=ON path/to/llvm/sources
- If you want to use clang instead of GCC, you can add
- ``-DCMAKE_C_COMPILER=/path/to/clang -DCMAKE_CXX_COMPILER=/path/to/clang++``.
- You can also use ``ccmake``, which provides a curses interface to configure
- CMake variables in an interactive manner.
- As a result, the new ``compile_commands.json`` file should appear in the
- current directory. You should link it to the LLVM source tree so that
- Clang Tooling is able to use it:
- .. code-block:: console
- $ ln -s $PWD/compile_commands.json path/to/llvm/source/
- Now you are ready to build and test LLVM using Ninja:
- .. code-block:: console
- $ ninja check-all
- Other target names can be used in the same way as with make.
|