Action.cpp 5.8 KB

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  1. //===--- Action.cpp - Abstract compilation steps --------------------------===//
  2. //
  3. // The LLVM Compiler Infrastructure
  4. //
  5. // This file is distributed under the University of Illinois Open Source
  6. // License. See LICENSE.TXT for details.
  7. //
  8. //===----------------------------------------------------------------------===//
  9. #include "clang/Driver/Action.h"
  10. #include "llvm/Support/ErrorHandling.h"
  11. #include <cassert>
  12. using namespace clang::driver;
  13. using namespace llvm::opt;
  14. Action::~Action() {
  15. if (OwnsInputs) {
  16. for (iterator it = begin(), ie = end(); it != ie; ++it)
  17. delete *it;
  18. }
  19. }
  20. const char *Action::getClassName(ActionClass AC) {
  21. switch (AC) {
  22. case InputClass: return "input";
  23. case BindArchClass: return "bind-arch";
  24. case CudaDeviceClass: return "cuda-device";
  25. case CudaHostClass: return "cuda-host";
  26. case PreprocessJobClass: return "preprocessor";
  27. case PrecompileJobClass: return "precompiler";
  28. case AnalyzeJobClass: return "analyzer";
  29. case MigrateJobClass: return "migrator";
  30. case CompileJobClass: return "compiler";
  31. case BackendJobClass: return "backend";
  32. case AssembleJobClass: return "assembler";
  33. case LinkJobClass: return "linker";
  34. case LipoJobClass: return "lipo";
  35. case DsymutilJobClass: return "dsymutil";
  36. case VerifyDebugInfoJobClass: return "verify-debug-info";
  37. case VerifyPCHJobClass: return "verify-pch";
  38. }
  39. llvm_unreachable("invalid class");
  40. }
  41. void InputAction::anchor() {}
  42. InputAction::InputAction(const Arg &_Input, types::ID _Type)
  43. : Action(InputClass, _Type), Input(_Input) {
  44. }
  45. void BindArchAction::anchor() {}
  46. BindArchAction::BindArchAction(std::unique_ptr<Action> Input,
  47. const char *_ArchName)
  48. : Action(BindArchClass, std::move(Input)), ArchName(_ArchName) {}
  49. void CudaDeviceAction::anchor() {}
  50. CudaDeviceAction::CudaDeviceAction(std::unique_ptr<Action> Input,
  51. const char *ArchName, bool AtTopLevel)
  52. : Action(CudaDeviceClass, std::move(Input)), GpuArchName(ArchName),
  53. AtTopLevel(AtTopLevel) {}
  54. void CudaHostAction::anchor() {}
  55. CudaHostAction::CudaHostAction(std::unique_ptr<Action> Input,
  56. const ActionList &_DeviceActions)
  57. : Action(CudaHostClass, std::move(Input)), DeviceActions(_DeviceActions) {}
  58. CudaHostAction::~CudaHostAction() {
  59. for (iterator it = DeviceActions.begin(), ie = DeviceActions.end(); it != ie;
  60. ++it)
  61. delete *it;
  62. }
  63. void JobAction::anchor() {}
  64. JobAction::JobAction(ActionClass Kind, std::unique_ptr<Action> Input,
  65. types::ID Type)
  66. : Action(Kind, std::move(Input), Type) {}
  67. JobAction::JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type)
  68. : Action(Kind, Inputs, Type) {
  69. }
  70. void PreprocessJobAction::anchor() {}
  71. PreprocessJobAction::PreprocessJobAction(std::unique_ptr<Action> Input,
  72. types::ID OutputType)
  73. : JobAction(PreprocessJobClass, std::move(Input), OutputType) {}
  74. void PrecompileJobAction::anchor() {}
  75. PrecompileJobAction::PrecompileJobAction(std::unique_ptr<Action> Input,
  76. types::ID OutputType)
  77. : JobAction(PrecompileJobClass, std::move(Input), OutputType) {}
  78. void AnalyzeJobAction::anchor() {}
  79. AnalyzeJobAction::AnalyzeJobAction(std::unique_ptr<Action> Input,
  80. types::ID OutputType)
  81. : JobAction(AnalyzeJobClass, std::move(Input), OutputType) {}
  82. void MigrateJobAction::anchor() {}
  83. MigrateJobAction::MigrateJobAction(std::unique_ptr<Action> Input,
  84. types::ID OutputType)
  85. : JobAction(MigrateJobClass, std::move(Input), OutputType) {}
  86. void CompileJobAction::anchor() {}
  87. CompileJobAction::CompileJobAction(std::unique_ptr<Action> Input,
  88. types::ID OutputType)
  89. : JobAction(CompileJobClass, std::move(Input), OutputType) {}
  90. void BackendJobAction::anchor() {}
  91. BackendJobAction::BackendJobAction(std::unique_ptr<Action> Input,
  92. types::ID OutputType)
  93. : JobAction(BackendJobClass, std::move(Input), OutputType) {}
  94. void AssembleJobAction::anchor() {}
  95. AssembleJobAction::AssembleJobAction(std::unique_ptr<Action> Input,
  96. types::ID OutputType)
  97. : JobAction(AssembleJobClass, std::move(Input), OutputType) {}
  98. void LinkJobAction::anchor() {}
  99. LinkJobAction::LinkJobAction(ActionList &Inputs, types::ID Type)
  100. : JobAction(LinkJobClass, Inputs, Type) {
  101. }
  102. void LipoJobAction::anchor() {}
  103. LipoJobAction::LipoJobAction(ActionList &Inputs, types::ID Type)
  104. : JobAction(LipoJobClass, Inputs, Type) {
  105. }
  106. void DsymutilJobAction::anchor() {}
  107. DsymutilJobAction::DsymutilJobAction(ActionList &Inputs, types::ID Type)
  108. : JobAction(DsymutilJobClass, Inputs, Type) {
  109. }
  110. void VerifyJobAction::anchor() {}
  111. VerifyJobAction::VerifyJobAction(ActionClass Kind,
  112. std::unique_ptr<Action> Input, types::ID Type)
  113. : JobAction(Kind, std::move(Input), Type) {
  114. assert((Kind == VerifyDebugInfoJobClass || Kind == VerifyPCHJobClass) &&
  115. "ActionClass is not a valid VerifyJobAction");
  116. }
  117. VerifyJobAction::VerifyJobAction(ActionClass Kind, ActionList &Inputs,
  118. types::ID Type)
  119. : JobAction(Kind, Inputs, Type) {
  120. assert((Kind == VerifyDebugInfoJobClass || Kind == VerifyPCHJobClass) &&
  121. "ActionClass is not a valid VerifyJobAction");
  122. }
  123. void VerifyDebugInfoJobAction::anchor() {}
  124. VerifyDebugInfoJobAction::VerifyDebugInfoJobAction(
  125. std::unique_ptr<Action> Input, types::ID Type)
  126. : VerifyJobAction(VerifyDebugInfoJobClass, std::move(Input), Type) {}
  127. void VerifyPCHJobAction::anchor() {}
  128. VerifyPCHJobAction::VerifyPCHJobAction(std::unique_ptr<Action> Input,
  129. types::ID Type)
  130. : VerifyJobAction(VerifyPCHJobClass, std::move(Input), Type) {}